Possible Changes: We'd Like To Hear From You! - Page 26

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Thread: Possible Changes: We'd Like To Hear From You!

  1. #376
    Consistent Contributor
    Member Since
    May 2013
    Post Count
    173
    Gree,

    1-Can we please get rid of the animation when attempting to defeat a target? Atleast get rid of the air and ground animation! It takes to long to complete these task just waiting for the animation. It slows the game down.

    1.5- Give us an option to turn off animation like u give us an option to turn off sound, music, or tap on target once to complete !

    2- If your going to add units to each map to prevent prestaging, thats fine! Just get rid of all the moving targets.. Less is more ! its def a cluster duck on each map with all these moving targets!


    Thanks!

  2. #377
    Consistent Contributor
    Member Since
    Oct 2013
    Post Count
    136
    I want a tab in the world domination menu/screen that opens the factions chat forum to where I don't have to constantly switch out of one screen and back into the next... No more back and forth... Just have a tab next to rewards linked to display the forum... Just have to tap adjacent tabs to communicate for us smaller newer factions that still use it instead of a third party chat app.

  3. #378
    Consistent Contributor
    Member Since
    Jul 2013
    Post Count
    118
    You have a count down timer for WD, you have a count down timer for event ending,
    so why not have a count down timer for event starting!
    This would help players and factions in their planning, and it is annoying missing the
    Start of an event.

    Thanks

    Seal Team Six
    Strikers United Empire
    Last edited by Boston George; 10-05-2013 at 11:35 PM.

  4. #379
    Consistent Contributor
    Member Since
    Oct 2013
    Post Count
    136
    I like the idea of having a faction button on the main display situated in the same permanent location for ease of access and efficiency.

  5. #380
    Articulate Author Gen CheeBye's Avatar
    Member Since
    Jan 2013
    Post Count
    460
    Quote Originally Posted by 4thstooge View Post
    There are a few things that are necessary to keep us involved. I'm not the heaviest gold spender but I did drop four vaults during the last big event to get the +4 energy helicopter. That said, I don't like that you're now adding these mega items that only the big spenders will be able to get. This means that you end up with more of a tiered system of those who have and have not that's broader than it is today.

    A few suggestions including thoughts on your suggestions:

    Keep this in mind. You may get a lot of money from a few guys but if you cap what they can gain in an event and then nickel and dime everybody else, you'll make more money. People have to feel like they can compete and when some dude with 5 million attack rolls all over me, that sucks the fun out of my game because I know I'm not going to be able to spend the money it would take to compete with him.

    Inventory Management
    I seriously don't know why this hasn't happened before. Nickel and dime us again. We should be able to see what our bottom units are that will be used in battle so we can target replacing them with something slightly more powerful. Nickel and dime us. If our lower is 42/50, we'll spend a little for each unit to pick up 60/70 units. A lot of people will do this if we know that the next guy isn't going to pick up some 125K attack unit because he dropped $500 on the event. Wrigley made millions of dollars selling cheap sticks of gum over and over. We'll buy the gum if you make it tasty.

    Quit screwing with us
    I spent a lot of time and effort in staging the new personnel units you added to the game and you just removed some of those units. That really sucks and makes me want to retire. There are other things I could waste my time and money on and this kind of thing makes me want to find a new game.

    Make free gold attainable
    Not asking for huge amounts. Even the 10 blocks we get for prizes now still suck. My faction has more blocks than we'll ever use. Give me 3 or 5 gold. It's not much but we look at it as money and it's great. It's like crack. Give us a taste and we'll keep buying it. You gave away gold a few times and I never spent money on gold before that. Give us a little taste.

    Killer units for cash - Indestructible for big money
    Somebody else mentioned this and it's a great idea. Nobody really buys cash units unless they have to have them to attack something. They're worthless. You'll sell cash for real money if people can buy indestructible units. Put a timer on it to level the playing field so that you can only buy one every 24 hours. You could offer a boost unit to reduce that time by 15 minutes. It gives us something attainable but doesn't give a huge benefit to people who spend huge money. Nickel and dime us but make things attainable.

    Cash for Gold
    Limit us to how much we can get in a day but it gives us a reason to upgrade buildings because we have a need for the cash. Again, keep the playing field level.

    Limited time bonus items as prizes
    What if I had an item that I could use for only 5 minutes but it increased my attack by 150k? You know that a person with this event would buy gold and spend it as fast as he could for that 5 minutes. Cool for us and it'll pay off for you. Same thing, make me invincible for 15 minutes with a unit. There are lots of things we could do. Make building upgrade half price with the use of one prize item. It adds some fun randomness to the game that people will like. Limit the use to one or two a day.

    Scroll through all allies
    So your friend Bob is an ally and has been for a long time but he's at the bottom of the list and it takes forever to find him. Let us scroll through the whole list. Cache it locally on our machines if you have to.

    Fix the stacking
    Several of us were screwed by mistakes in the past with non stacking units. We spent real money to get them. In once case, we got 300 gold back but we spent more than that to get them. In the end, we spent a LOT more gold because we didn't have their benefit so we got screwed. We have a long memory and we hate being burned. I know it was an honest mistake but it sucks. It makes me not want to spend money.

    In game notifications that are meaningful
    If something is going to be delayed, send it as an in game message. I rarely come to this forum except to see the walk-through of an event. Send it to us like any other message we get with our news.

    Hacker alert tag
    Easy to manage. If you see somebody that's a hacker, give us the ability to tag the hacker. You don't have to track them all down. Use basic statistical analysis. You know higher ranked players will be tagged most often so they will have a higher standard of deviation. Higher than normal reports of a player with a score based on the deviation and report rate will give you the culprits and we'll report fast. You should provide objects that you will only ever use one time and periodically scan inventories and somebody who has more than one is a hacker worth investigating. With a little tuning, you'll have hackers pop up statistically with the reports regularly. If you have some high ranked guys who spend lots of money that you've investigated and you know he's legit, just tag him in your system as not being a hacker and he falls off the radar

    Increase Vaults
    I produce over $150 million a day now. A $90 million vault is a joke that doesn't really do anything for me. I don't actually use it now. I know I'm going to lose about $15 million a day in attacks. It's just a tax for me. You should let us increase our vaults and trigger it with income per hour rates. Give us something to work toward. If you're letting us get gold with cash, give us alternate things to spend cash on so we have to use strategy. That's more fun! It'll force us to make decisions and spend real money on gold sometimes.

    Throttle the big spenders some
    Seriously, it's taking the fun out of it. I'm level 215 now with 1.5 million attack and 2.2 defense. I get rolled over by some guy who takes $30 million from my base because I had a meeting and couldn't pick up my stuff. Let's limit the number of base hits on an attack. It spreads the wealth. Penalize me for not picking my stuff up but don't let one dude clean up. Same with weapon increases. There's this sudden inflation in the game where it took a long time to pick up 1000 attack before and now I can do it almost instantly. It lessens the value of anything when you increase inflation. You're getting short term benefits but the long term economics of this are that you cheapen the game and we sell our stuff off, donate the cash to our faction, and abandon the base. I see a lot more abandoned bases these days. Gree is the cause of most of this. Again, nickel and dime all of us, don't try to clean up on the elite big spender. You'll make more money in the long run getting $20 to $50 each out of us instead of going for $300 out of very few. Gucci sells some expensive watches to a few fat cats but Timex makes a LOT more money.

    More on-screen information
    Ever go to Vegas and play one of those digital slot machines that give you all of the pay tables? Do that for things. You're not giving away secrets. We're all guys that spend money on this game so we're above average to have the dough to spend. Some of us a pretty smart. We do in-depth analysis of the game and build a strategy. Give us the information on a base unit and what the upgrade and pay tables are based on boosted and unboosted values. Give us lots of information and we'll develop plans on how we want to build our bases. We like this kind of stuff and it keeps us interested. Feed numbers to the dorks. We'll respond with our money.

    Multiple building upgrades
    Would be a killer one time use bonus item. Let me upgrade a second item. Think of it as Community Chest in Monopoly. Who doesn't like getting something random. Maybe it's $1 million, maybe it's 20 gold, maybe it's a unit that gives me mega power for a few minutes and maybe it's one time use card that lets me upgrade another building while the first is upgrading or maybe it lets me complete construction. Put your minds together and there are lots of things you could come up with and it would be fun.

    I could go on. In the end, you're trying to knock one into the bleachers with every swing. A few will keep dropping a few hundred bucks every month for mammoth prizes but the inflation will drive the rest of us away. Throttle it back, put limits on growth and give weaker guys a chance. Give us reasonable little tastes of gold and things we can do with it and more people will spend. A kid can get away with dropping $9.99 on a game because his aunt gave him a gift card. Better yet, work up what tax would be and drop it based on gift card sizes so he doesn't have to beg mom to spend real money on tax. Be smart about it and make it easy for people to spend little bits to get little things and we'll keep spending for a long time.

    Thanks,
    Fourth Stooge
    The Darkness
    The best suggestions in MW forum that I've read in ages! +1 on all the points listed above. Bump!

  6. #381
    Lurker
    Member Since
    Jul 2013
    Post Count
    9

    Time for Changes

    Hello Modern War Family,

    It is time for some changes to be made, I don't know about you but it seems like regardless of how much money they earn, the only changes being made are benefiting them. WE are what make them successful and WE are the reason they make so much money.

    With that being said, WE have more power then most think. I am not all about revolting to get our way because no one will win. I love this game and spend thousands of dollars each month to be successful. I think for one $100 1500 gold is a joke. In War of Nations $100 gets you 15,000 bars!!! Since Gree is making more events equaling more gold, we should receive more gold per vault. I think with changes being made in the game, $100 should be worth about 5,000 gold. Now I know you think it will raise scores in War but who cares, that's more gold we have for events and if Gree wants to keep getting money, this is the best way.

    Let me hear your views and if we really want to make a difference, now is this time.

  7. #382
    Banned
    Member Since
    Sep 2013
    Post Count
    135
    A search bar for faction names would make finding factions so much easier.
    Increasing faction size to 120 would make events more competitive because more factions would merge
    A valor percentage bonus in factions
    More units with stamina time decreasing bonuses
    More Faction rankings and having the ability to select a new leader of your faction through a vote

  8. #383
    Prominent Poet
    Member Since
    Sep 2013
    Location
    (noun) lo•ca•tion [loh-key-shuh n] a place of settlement, activity or residence.
    Post Count
    1,060
    Quote Originally Posted by Tyrant View Post
    A search bar for faction names would make finding factions so much easier.
    Increasing faction size to 120 would make events more competitive because more factions would merge
    A valor percentage bonus in factions
    Best ideas, IMO.
    Proud Leader of CCKkillers
    Join room [cck recruiting] on palringo, and we can talk.
    Quote Originally Posted by Rorschach139 View Post
    @ CCKalDAY: Thank you!
    Quote Originally Posted by therealbengie View Post
    thanks CCKallday
    Quote Originally Posted by Dirty Larry View Post
    I wish I could punch this thread in the face

  9. #384
    Articulate Author
    Member Since
    Jul 2013
    Post Count
    272
    TL;DR

    Increased vault size. Again.
    Ability to one touch sort my units.
    Additional ability to use our water space.
    Back end switch to a game center based game, so I can transfer games as easily as I can with War of Nations.
    Bring back scratchers, but make them like legit lottery tickets. There are all sorts of boosts in War of Nations that we don't have here- bring some of them here, found only on scratchers. Sometimes you get nothing, sometimes you get a reduction in upgrade time.
    Automatically provide immunity to faction members if we aren't allies. I attacked someone with a very generic name, not knowing I was attacking a fellow faction member until he told me.

    I have other ideas, but I have a headache right now and it's killing me to think of them.

  10. #385
    Newbie frettlessibanez's Avatar
    Member Since
    Jan 2013
    Location
    California
    Post Count
    44
    Let members be removed during battle events! I'm sick of players sabotaging the war effort of the team and not being able to do a thing about it. I'm positive that I'm not alone on this! In actual combat defectors are dealt with harshly. What are our options in this game? ...none!
    Faction Code 169573002
    We want you! Load your magazines, affix bayonets, and meet us in the trenches.

  11. #386

    Lightbulb Changes to game?

    Making changes sounds great, but there are many things still wrong with current game. Can't you divert some of that man power to fixing problems. For example, the last month of play I have not been able to keep any cash from PvP,PVE,raids, or missions. What good are more events if I have no money to participate in them. I've contacted tech support several times and issue still not fixed.

  12. #387
    Articulate Author
    Member Since
    Apr 2013
    Post Count
    270
    Higher caps would be great. Also fix it so that only the Leader and Officers and declare war.

  13. #388
    Steady Scribe
    Member Since
    Sep 2013
    Post Count
    59
    A anniversary building which produce goldbars 1 every 12 hours or gives a boost.. Costs 250.000 valor

  14. #389
    Lurker
    Member Since
    Dec 2013
    Post Count
    3

    Search for faction or players by name

    Add the feature of searching for factions or players by name.

  15. #390
    Lurker
    Member Since
    Nov 2013
    Post Count
    9

    money saver!!

    I never post on here but ive played for years.. ive seen people reccomend being able to sell back our gold units.. heres an idea. During wd events/ltq/wars make all the prizes have a gold value (ex top 100: unit A: 5000 D:5000 gold value 700) .. when people win the prizes they have a choice to keep the item or sell it back to you guys for 60% of its gold value. This way people dont need to spend a ton on refills they can just sell there prize units to get gold, to complete missions or help out their faction.. just my opinion.. thxs

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