This is not true at all. Our guild has had to bottom feed from our opponents lists the entire event. We are overmatched in every singe war after he first 4. We have lost more wars than most have won. We are not being matched by our stats, we are clearly being matched by our CP, as we had been top 150 until yesterday afternoon and have faded a but under the pressure of being overmatched in every battle.
Out of curiosity, what is he record for the most losses in this event?
Darth Randy, sounds like you are in our guild's mirror. We started 0&6, with many only being able to hit the castle. Then we had a run of close matches which we won, then a sting of 12 losses, and now a top 50 guild. We too were top 150 until early this am (est) and now even while fighting we are losing ground to the 150 spot and ALL of our top hitters are fighting. We just cannot compete with millions of points difference in stats per player.
matchups are like Gree exists to screw us.
no one is unraidable.
MoC Officer in Kingdom Age
MoC Officer in Dragon Realms
I honestly have no clue how the algorithm works nowadays. I used to think it was based on CP. Then I thought stats. After this war, neither of those apply. We are near the 100 spot and consistently draw top25 and top10 teams. Everyone but top3 has been against us, not that that would make a difference, when our GG is hitting their castle for points. Like, we have 2M players, and everyone else has 3-4M that we are fighting. We just pray they have one level 50 with only 1M so we can hit something. Not exaggerating. The matching algorithm is completely ****ed. After the battle, we used to look at the "event CP" and it would be very similar to us. Now, it's off by at least several hundred thousand. I know the top 10 are complaining about always fighting the same battles, but this is bull feces. We almost have enough losses to qualify for a "guild loss quest". I'm pretty sure someone at Gree just went (rand(top50))=matchedGuild, execute. Can we please just fight our peers?!
Last edited by Shinazueli; 09-09-2013 at 09:44 AM.
KA : 831745853
BnB is recruiting : http://www.funzio.com/forum/showthre...-is-recruiting
MW: 301523231
Fortune doesn't favor the bold, that's stupid. Fortune favors the intelligent, prepared, and patient. - Me, 2012
Please stop complaining about how bad Gree is at <fill in the blank>. A cursory search of the forums with the keywords 'Gree' and 'sucks' should let you see that we already know. - Me, 2013
Death shall come riding on the many wings of a Murder of Crows
There seems to be a growing misconception for a lot of guilds, as is stated in this post, that matching is done purely on "strength". No matter how you break down "strength", whether it be average per player, total guild strength, whatever, this cannot be the only factor, otherwise FUN would never be matched, not unless the parameters were so wide that you would begin seeing Top 25 guilds facing Top 1,000 guilds or something (which doesn't happen).
Yes, this war a lot of guilds decided to do some experimentation with rankings, as that was a potential factor (an experiment which turned into an abomination I might add), but it can't just be strength matching.
All of that being said, GREE have certainly listened to the complaints of the few (in numbers) but largest spenders in the game and tinkered with the matching system in between wars, in order to reduce wait times. I have no doubt that FUN and RK have seen improved wait times (seeing as how we matched them back to back within minutes a couple of times I don't think this can be argued), but in order to do that it was deemed the best way was just to make more (therefore weaker) matches available to them. This then of course has a knock-on effect as it extends to all guild matchings, not just the ones the tweak was designed to please the most.
It's not wrong, it's not right....it is what it is.
Paint the World Black With Us.
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why not just give FUN the prizes if they stay out of the war
and have the rest try. a close battle between RK, SB and TRK for 1st place will be way more benificial for Gree, more CP will be scored
no one is unraidable.
MoC Officer in Kingdom Age
MoC Officer in Dragon Realms
I think they need to dump the total wins and wins in a row quests all together and just do the same thing they do on raid boss, give each participant of the war a prize for winning, and your total CP could affect the prize brackets. Adding in a random component and encouraging participation was a great idea and it should be expanded to guild wars in lieu of the guild quests we have had so far.
Horrible horrible horrible horrible
We finished 114 last war and the entire last day we were fed Top 50 guilds we couldn't touch. Finally got lucky on the very last match we played catchup.
It's not about "strength". It's about "a real competition". Your guilds CP score should be the primary factor in determining matchups (especially as the war goes on, for the first few it should be based on your previous ranking) (also, it's the most accurate indicator of strength and playstyle...), and if you have to wait for matches because you spend more money than God, at least you have the consolation that you don't have to actually worry about losing the match. This "fix" is bull-feces. Put it back the way it was. Arena ratings and ladder matches have been around since the dawn of gaming, this isn't f'ing new rocket science. Please stop screwing us. If FUN et al cannot get the necessary wins for the quest in the alotted time allowing for matching, then MAYBE(!) you should bring the required number down instead of f'ing with the matching algorithm?!
If you wanna sacrifice the ranking prizes for the win prizes, that should be a legitimate choice.
Last edited by Shinazueli; 09-09-2013 at 05:46 PM.
KA : 831745853
BnB is recruiting : http://www.funzio.com/forum/showthre...-is-recruiting
MW: 301523231
Fortune doesn't favor the bold, that's stupid. Fortune favors the intelligent, prepared, and patient. - Me, 2012
Please stop complaining about how bad Gree is at <fill in the blank>. A cursory search of the forums with the keywords 'Gree' and 'sucks' should let you see that we already know. - Me, 2013
The teams in the top ten were trying very hard to score low CP in the first day or two. They wanted to remain well bellow the radar so they could declare more frequently without having to worry about FUN/RK. Top 10-15 teams also worked really hard not to meet each other. These factors are a big reason why a lot of top 100 teams had to the strongest guilds. It sucks, but it could probably be easily fixed if Gree only allowed teams to play each other once per war. If you know you will get just one war against FUN/RK, all of the higher level teams would be willing to declare immediately.
I understand that the top guilds were coming down for the quest. So the first day matches I could understand and plan for. But even after the top guilds went up, we still kept getting screwed over. Rank 12x vs rank 2x twice in the last 24 hours is just horse-excrement. You aren't telling me they can score 50-80k points/war and stay down, it's not happening. They will climb.
Last edited by Shinazueli; 09-09-2013 at 06:08 PM.
KA : 831745853
BnB is recruiting : http://www.funzio.com/forum/showthre...-is-recruiting
MW: 301523231
Fortune doesn't favor the bold, that's stupid. Fortune favors the intelligent, prepared, and patient. - Me, 2012
Please stop complaining about how bad Gree is at <fill in the blank>. A cursory search of the forums with the keywords 'Gree' and 'sucks' should let you see that we already know. - Me, 2013
It wasn't just Top 10 teams. It was most of the Top 100 I think. The thing is, the strategy of keeping CP low at least at first SHOULD have worked. It WOULD have worked if Gree had not completely changed the matching formula between the last war and this one. We waited an hour and a half to declare our first battle. We had ZERO CP and were matched with RK. We stayed outside the Top 300 even and a few battles later were matched with FUN. We didn't bother to put any pointless points up against them so our CP stayed extremely low. Our very next match? FUN. Again. By the end we faced FUN 4 times and RK 4 times. Probably nearly half our matches were against Top 10 teams. And we were NEVER above #22-24 at the highest.
It is patently obvious that Gree changed the matching system in order to kowtow to FUN and maybe the other very top teams. After the fact, I now see claims that they still had terrible matching times. But we ALL checked that leaderboard for movement every five minutes of every hour of every day, and anyone saying the top teams' matching times were no better this war is full of horse doo-doo. As I said somewhere else, the matching time for top guilds changed. Fact. Numbers prove this. And how many times teams ranked lower were matched with top teams changed dramatically. Fact. Numbers prove this. It is not possible IMO that these two very clear changes are unrelated. As to why these changes one needs only ask who the changes were actually good for.
I am curious. How many times this war were FUN and RK matched with each other? FUN and SB? RK and SB? I would bet my savings (small as that is) that that number is also dramatically different from the last wars. And no coincidence. Ladies and gentlemen, I stand corrected when I long ago said that hackers would ruin the game. If the game continues in the direction it will be ruined all right, but ruined because Gree kowtows to the 1%ers and blithely f***s the rest of us in the a** in the process.
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