Foreign Legion Recon Walkthrough - Page 3

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Thread: Foreign Legion Recon Walkthrough

  1. #31
    Consistent Contributor
    Member Since
    Apr 2013
    Location
    Holland
    Post Count
    248
    Quote Originally Posted by Johny_nitro View Post
    I have the same problem, I don't know how to solve it...and it's very frustrating.
    Just go out of MW and restart the program. You can move on then.
    Add me: 268-704-009

  2. #32
    Articulate Author keeskiller's Avatar
    Member Since
    May 2013
    Location
    Holland
    Post Count
    473
    Quote Originally Posted by Johny_nitro View Post
    I have the same problem, I don't know how to solve it...and it's very frustrating.
    just leave the map, to your own base. Or just close the game, restart it. Than click on the missions and than they are done.

    prob. most of the time.

    hope this will work for everybody and allt he time..
    You win some, you lose some..


    Id: 794-635-217

  3. #33
    Consistent Contributor
    Member Since
    May 2013
    Post Count
    113
    somebody knows what was the level 17 award?
    dpghost

    smart beats gold

  4. #34
    Quote Originally Posted by dpghost mobile View Post
    somebody knows what was the level 17 award?
    Reserved Force Unit (Infantry) 480/457

  5. #35
    Steady Scribe
    Member Since
    May 2013
    Post Count
    92
    You guys having a problem mission completion need to just go to your home base or exit game to reset the mission goal

  6. #36
    Prominent Poet lemonhaze's Avatar
    Member Since
    May 2013
    Location
    your womens bed
    Post Count
    1,782
    any info on the prestige building req? i finsihed normal and it only went to EMir island
    Retired to free playing

  7. #37
    Consistent Contributor
    Member Since
    May 2013
    Post Count
    173
    I am interested in knowing the same info .. Dont wanna start prestige if the final goal isnt worth it !

  8. #38
    Verbose Veteran
    Member Since
    Jan 2013
    Post Count
    572
    18/25 is suspicious village (14 targets)
    19/25 is Dock (8 targets)

  9. #39
    Consistent Contributor
    Member Since
    Jul 2013
    Location
    Indiana
    Post Count
    122
    Total Stat Gains: Att/Def
    Normal 7735/7298
    Prestige 18348/ 17133
    Total: 26083/24431




    Energy Requirements:
    Normal 41890
    Prestige 137781
    Total: 179671




    Staging potential (max staging energy savings)
    Normal 23658
    Prestige 67088
    Total: 90746




    XP Gains:
    Normal 8171
    Prestige 35982
    Total: 44153



    ======= Normal Mode =======

    1/25: Enemy Outpost: Missile Officer (16), Heavy Gunner Troop (13), Jungle Rifleman (11)
    Energy Required: 40 (Prestage: 0), Total:40
    5XP, Rugged Fighter, Infantry, (130/81)

    2/25: Enemy Outpost: Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17)
    Energy Required: 60 (Prestage: 0), Total:100
    6XP, $35000, Concrete,

    3/25: Offshore Drilling Rig: Drilling Rig 2x (2x25), Large Bunker (22), Cruiser (17)
    Energy Required: 89 (Prestage: 25), Total:189
    7XP, Veteran Combat Boat, Sea, (119/123)

    4/25: Offshore Drilling Rig: Aircraft Carrier (3x28), Frigate (20), Landmine Engineer (16), Mine-Launcher (15)
    Energy Required: 135 (Prestage: 56), Total:324
    8XP, 300 Valor, Concrete,

    5/25: Dictator's Compound: Police Truck (31), Guard Tower (27), Helipad (2x28), Holding Cell (25), Dictator Guard (35), Luxury Villa (19)
    Energy Required: 193 (Prestage: 28), Total:517
    9XP, Subsonic Fighter Jet, Air, (130/149)

    6/25: Dictator's Compound: Blown Up Car (20), Dock Office (33), Dictator's Lieutenant (24), Palace Arch (26), Modern Palace (30), Dictator's Palace (4x34)
    Energy Required: 269 (Prestage: 102), Total:786
    10XP, $47000, Concrete,

    7/25: Attack Site: Battered Building (2x50), Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments 2x38 (2x38)
    Energy Required: 368 (Prestage: 135), Total:1154
    11XP, Roaming Hunter, Ground, (151/168)

    8/25: Attack Site: Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Destroyed Car (2x52), Blown Up Car (29), Fedayeen Fighter (36), Fedayeen Lieutenant (38), Fedayeen Commander (2x36), Republican Guardsman (44), Republican Commander (41)
    Energy Required: 522 (Prestage: 130), Total:1676
    12XP, 500 Valor, Concrete,

    9/25: Enemy Encampment: Sandbag Bunker (2x56), Satellite Network (48), Munitions Supply (44), Supply Depot (42), Propane Tank (38), Barracks (50), Command Center (2x56), Artillery Spotter (47), Vehicle Commander (39), Machine Gunner (42), Comm Technician (56), Enemy Commander (58), Enemy Gunman (45)
    Energy Required: 733 (Prestage: 112), Total:2409
    13XP, Modified Fighter, Air, (228/156) Destructible

    10/25: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Supply Airfield (5x58)
    Shipyard: Ship Yard 2x (2x66), Ship Yard (43), Patrol Boat (58), Tug Boat (60)
    Energy Required: 833 (Prestage: 423), Total:3242
    14XP, $59000, Concrete,

    11/25: Shipyard: Cargo Crane (54), Destroyer (5x68), SAM Launcher (4x70), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
    Energy Required: 965 (Prestage: 482), Total:4207
    15XP, Sky Devil, Air, (267/193)

    12/25: Communications Outpost: Satellite Uplink (4x76), Satellite Uplink (48), Supply Silo (2x70), Propane Tank (52), Patrol Vehicle (54), Army Barracks (3x72), Cargo Truck (46), Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65)
    Energy Required: 1105 (Prestage: 507), Total:5312
    17XP, 750 Valor, Concrete,

    13/25: Communications Outpost: Stonefaced Guard (2x65), Comm Officer (58), Logistics Officer (2x67), Corporal Roshenko (62), Alexei Borzakov (6x75)
    Trafficker Base: Command Center (2x55), Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Trafficker Gunman (81)
    Energy Required: 1277 (Prestage: 562), Total:6589
    19XP, P-210 Death Strike, Air, (298/257)

    14/25: Trafficker Base: Barracks (2x76), Large Bunker (3x80), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Battle Tank (3x84), Personnel Carrier (2x76), Trafficker Commander (2x66), Supply Depot (3x74), Enemy Combatant (65)
    Energy Required: 1466 (Prestage: 766), Total:8055
    21XP, $73000, Concrete,

    15/25: Border Guard Complex: Guard Tower 1x64 (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Patrol Vehicle (2x85), Supply Silo (68), Armored Truck (74), Gun Truck (66), Supply Silo (4x102), Power Transformer (3x96), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87)
    Energy Required: 1676 (Prestage: 670), Total:9731
    23XP, National Fighter, Air, (366/354)

    16/25: Border Guard Complex: Guard Tower 1x58 (58), Guard Tower (3x88), Commander Idris (7x94), Captain Lefu (2x90), Cadet Bapoto (2x69), Truck Scale (66)
    Mountain Pass: Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Propane Tank (88), Sandbag Bunker 1x89 (89), Mountain Militiaman (75)
    Energy Required: 1925 (Prestage: 983), Total:11656
    25XP, 900 Valor, Concrete,

    17/25: Mountain Pass: Satellite Uplink (3x100), Propane Tank (2x96), Mountain Citadel (7x105), Mountain Garrison (3x108), Medieval Palace (110), Militia Fighter (70), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91)
    Energy Required: 2275 (Prestage: 1328), Total:13931
    27XP, Reserved Force Unit, Infantry, (480/457)

    18/25: Suspicious Village: Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130), Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Henrik van der Waals (2x100), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Thug (90)
    Energy Required: 2554 (Prestage: 1266), Total:16485
    29XP, $87000, Concrete,

    19/25: Docks: Dock Office (2x85), Drydock (8x132), Patrol Boat (2x105), Cargo Crane (2x102), Docks Warehouse 5x (5x140), Docks Warehouse (3x112), Cargo Boat (78), Tug Boat (74)
    Energy Required: 2828 (Prestage: 2000), Total:19313
    37XP, Swift Response Chopper, Air, (545/664)

    20/25: Docks: Cargo Boat (88), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Amphibious Squad Leader (92), Enemy Marine (100)
    Boneyard: Ruined Humvee (102), Ruined Humvee x3 (3x142), Ruined Humvee x2 (2x105), Bombed Car (3x128), Destroyed Car (94), Destroyed Tank (3x97), Destroyed Tank (82), Magnetic Crane (2x98)
    Energy Required: 3104 (Prestage: 1497), Total:22417
    45XP, 1200 Valor, Concrete,

    21/25: Boneyard: Wrecked APC (90), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Office (6x150), Magnetic Crane (95), Research Assistant (100), Boneyard Guard (2x114), Regime Scientist (110), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
    Energy Required: 3397 (Prestage: 2216), Total:25814
    53XP, Advance Infiltrator, Infantry, (990/822)

    22/25: Marketplace: Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Carpet Shop (3x132), Pottery Shop (4x138), Market Square (4x145), Local Market (2x118), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Local Shopkeeper (90)
    Energy Required: 3735 (Prestage: 2211), Total:29549
    61XP, $125000, Concrete,

    23/25: Marketplace: Shopkeeper's Stand (78), Regime Loyalist (2x104), Regime Gunrunner (2x130), Regime Weapons Dealer (2x138), Wild Basir (9x150)
    Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Drop Site Lackey (118), Drop Site Guard (2x136), Supply Depot (3x170)
    Energy Required: 3900 (Prestage: 2510), Total:33449
    69XP, Mirage Nuclear Striker, Air, (1346/1466)

    24/25: Drop Site: Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Propane Tank (95), Caretaker (87), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
    Emir Island: Armored Truck (3x122)
    Energy Required: 4131 (Prestage: 2933), Total:37580
    77XP, 1450 Valor, Concrete,

    25/25: Emir Island: Mine-Launcher (4x157), Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Tug Boat (3x152), Gun Truck (4x172), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Keeran Nguntu (134)
    Energy Required: 4310 (Prestage: 2716), Total:41890
    85XP, Leclerc DCL, Ground, (2685/2408)
    Last edited by BoilerPaulie; 09-07-2013 at 07:24 PM.
    5th Panzer Div.

  10. #40
    Consistent Contributor
    Member Since
    Jul 2013
    Location
    Indiana
    Post Count
    122
    ======= Prestige Mode =======

    1/35: Enemy Outpost: Missile Officer (16), Heavy Gunner Troop (13), Jungle Rifleman (11)
    Energy Required: 40 (Prestage: 0), Total:40
    6XP, S-100 Assault Drone, Air, (247/143)

    2/35: Enemy Outpost: Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17)
    Energy Required: 60 (Prestage: 0), Total:100
    8XP, $25000, Concrete,

    3/35: Offshore Drilling Rig: Drilling Rig (2x25), Large Bunker (22), Cruiser (17)
    Energy Required: 89 (Prestage: 0), Total:189
    10XP, Guerilla Gunner, Infantry, (156/234)

    4/35: Offshore Drilling Rig: Aircraft Carrier (3x28), Frigate (20), Landmine Engineer (16), Mine-Launcher (15)
    Energy Required: 135 (Prestage: 0), Total:324
    12XP, 325 Valor, Concrete,

    5/35: Dictator's Compound: Police Truck (31), Guard Tower (27), Helipad (2x28), Holding Cell (25), Dictator Guard (35), Luxury Villa (19)
    Energy Required: 193 (Prestage: 0), Total:517
    14XP, MBT 3000 Tank, Ground, (197/222)

    6/35: Dictator's Compound: Blown Up Car (20), Dock Office (33), Dictator's Lieutenant (24), Palace Arch (26), Modern Palace (30), Dictator's Palace (4x34)
    Energy Required: 269 (Prestage: 0), Total:786
    16XP, $35000, Concrete,

    7/35: Attack Site: Battered Building (2x50), Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments (2x38)
    Energy Required: 368 (Prestage: 0), Total:1154
    18XP, North Sea Sub, Sea, (220/242)

    8/35: Attack Site: Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Destroyed Car (2x52), Blown Up Car (29), Fedayeen Fighter (36), Fedayeen Lieutenant (38), Fedayeen Commander (2x36), Republican Guardsman (44), Republican Commander (41)
    Energy Required: 522 (Prestage: 0), Total:1676
    20XP, 550 Valor, Concrete,

    9/35: Enemy Encampment: Sandbag Bunker (2x56), Satellite Network (48), Munitions Supply (44), Supply Depot (42), Propane Tank (38), Barracks (50), Command Center (2x56), Artillery Spotter (47), Vehicle Commander (39), Machine Gunner (42), Comm Technician (56), Enemy Commander (58), Enemy Gunman (45)
    Energy Required: 733 (Prestage: 0), Total:2409
    22XP, Eurocopter EC-135, Air, (269/244)

    10/35: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Supply Airfield (5x58)
    Shipyard: Ship Yard (2x66), Ship Yard (43), Patrol Boat (58), Tug Boat (60)
    Energy Required: 833 (Prestage: 0), Total:3242
    24XP, $45000, Concrete,

    11/35: Shipyard: Cargo Crane (54), Destroyer (5x68), SAM Launcher (4x70), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
    Energy Required: 965 (Prestage: 0), Total:4207
    26XP, Emir Submarine, Sea, (330/235)

    12/35: Communications Outpost: Satellite Uplink (4x76), Satellite Uplink (48), Supply Silo (2x70), Propane Tank (52), Patrol Vehicle (54), Army Barracks (3x72), Cargo Truck (46), Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65)
    Energy Required: 1105 (Prestage: 0), Total:5312
    28XP, 800 Valor, Concrete,

    13/35: Communications Outpost: Stonefaced Guard (2x65), Comm Officer (58), Logistics Officer (2x67), Corporal Roshenko (62), Alexei Borzakov (6x75)
    Trafficker Base: Command Center (2x55), Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Trafficker Gunman (81)
    Energy Required: 1277 (Prestage: 0), Total:6589
    33XP, Oil Refinery Transloader, Ground, (280/340)

    14/35: Trafficker Base: Barracks (2x76), Large Bunker (3x80), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Battle Tank (3x84), Personnel Carrier (2x76), Trafficker Commander (2x66), Supply Depot (3x74), Enemy Combatant (65)
    Energy Required: 1466 (Prestage: 0), Total:8055
    38XP, $55000, Concrete,

    15/35: Border Guard Complex: Guard Tower (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Patrol Vehicle (2x85), Supply Silo (68), Armored Truck (74), Gun Truck (66), Supply Silo (4x102), Power Transformer (3x96), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87)
    Energy Required: 1676 (Prestage: 0), Total:9731
    43XP, High Mountain Artillery, Ground, (350/328)

    16/35: Border Guard Complex: Guard Tower (58), Guard Tower (3x88), Commander Idris (7x94), Captain Lefu (2x90), Cadet Bapoto (2x69), Truck Scale (66)
    Mountain Pass: Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Propane Tank (88), Sandbag Bunker (89), Mountain Militiaman (75)
    Energy Required: 1925 (Prestage: 0), Total:11656
    48XP, 950 Valor, Concrete,

    17/35: Mountain Pass: Satellite Uplink (3x100), Propane Tank (2x96), Mountain Citadel (7x105), Mountain Garrison (3x108), Medieval Palace (110), Militia Fighter (70), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91)
    Energy Required: 2275 (Prestage: 0), Total:13931
    53XP, Rhino LAV, Ground, (469/351)

    18/35: Suspicious Village: Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130), Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Henrik van der Waals (2x100), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Thug (90)
    Energy Required: 2554 (Prestage: 0), Total:16485
    58XP, $65000, Concrete,

    19/35: Docks: Dock Office (2x85), Drydock (8x132), Patrol Boat (2x105), Cargo Crane (2x102), Docks Warehouse (5x140), Docks Warehouse (3x112), Cargo Boat (78), Tug Boat (74)
    Energy Required: 2828 (Prestage: 0), Total:19313
    63XP, Pilatus Trainer, Air, (470/511)

    20/35: Docks: Cargo Boat (88), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Amphibious Squad Leader (92), Enemy Marine (100)
    Boneyard: Ruined Humvee (102), Ruined Humvee (3x142), Ruined Humvee (2x105), Bombed Car (3x128), Destroyed Car (94), Destroyed Tank (3x97), Destroyed Tank (82), Magnetic Crane (2x98)
    Energy Required: 3104 (Prestage: 0), Total:22417
    68XP, 1250 Valor, Concrete,

    21/35: Boneyard: Wrecked APC (90), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Office (6x150), Magnetic Crane (95), Research Assistant (100), Boneyard Guard (2x114), Regime Scientist (110), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
    Energy Required: 3397 (Prestage: 0), Total:25814
    73XP, Mine Recon Submarine, Sea, (463/724)

    22/35: Marketplace: Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Carpet Shop (3x132), Pottery Shop (4x138), Market Square (4x145), Local Market (2x118), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Local Shopkeeper (90)
    Energy Required: 3735 (Prestage: 0), Total:29549
    78XP, $75000, Concrete,

    23/35: Marketplace: Shopkeeper's Stand (78), Regime Loyalist (2x104), Regime Gunrunner (2x130), Regime Weapons Dealer (2x138), Wild Basir (9x150)
    Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Drop Site Lackey (118), Drop Site Guard (2x136), Supply Depot (3x170)
    Energy Required: 3900 (Prestage: 0), Total:33449
    83XP, USS Bull Shark, Sea, (816/608)

    24/35: Drop Site: Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Propane Tank (95), Caretaker (87), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
    Emir Island: Armored Truck (3x122)
    Energy Required: 4131 (Prestage: 0), Total:37580
    88XP, 1500 Valor, Concrete,

    25/35: Emir Island: Mine-Launcher (4x157), Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Tug Boat (3x152), Gun Truck (4x172), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Keeran Nguntu (134)
    Energy Required: 4310 (Prestage: 0), Total:41890
    100XP, Tatra Armor, Ground, (820/871)

    26/35: Oil Refinery Plant: Distillation Column (4x172), Fractioning Column (3x180), Gas Processing Plant (118), Hydrotreater (3x144), Oil Cooler (2x134), Distillation Furnace (124), Petro-Heater (2x120), Power Transformer (112), Pressure Vessel (94), Storage Tank (5x156), Refinery Platform (4x176), Oil Warehouse (110), Refinery Warehouse (3x170), Storage Tank (90)
    Energy Required: 4810 (Prestage: 2910), Total:46700
    112XP, $110000, Concrete,

    27/35: Oil Refinery Plant: Switch Room (104), Commando Grunt (2x135), Commando Soldier (2x140), Commando Sharpshooter (2x148), Commando Marksman (2x130), Commando Captain (10x178), Refinery Platform (6x196), Refinery Platform (4x150)
    High Mountain Village: Stone Hut (94), Covert Fighter (3x172)
    Energy Required: 5376 (Prestage: 3929), Total:52076
    124XP, RCAF Hornet, Air, (1320/901)

    28/35: High Mountain Village: Stone Hut (6x184), High Mountain House (122), Mud Brick Hut (3x156), Mud Brick Hut (116), Mountain Hut (108), Mountain Hut (5x210), Jungle Truck (4x178), Satellite Uplink (4x195), Furtive Villager (98), Goatherd (92), Mountain Villager (125), Disguised Militant (2x145), Regime Operative (2x162), Regime Agent (2x182)
    Energy Required: 5753 (Prestage: 3680), Total:57829
    136XP, 1650 Valor, Concrete,

    29/35: Train Station: Freight Car (4x174), Locomotive (122), Gravel Car (2x152), Missile Car (3x200), Missile Car (3x184), Passenger Caboose (103), Passenger Car (137), Railroad Platform (130), Railroad Platform (6x220), Railroad Platform (5x204), Railroad Station (125), Railroad Station (4x180), Tanker Car (112), Ukrainian Operative (3x156)
    Energy Required: 6409 (Prestage: 4210), Total:64238
    148XP, FAF Armoured Car, Ground, (1456/1633)

    30/35: Train Station: Tanker Car (4x172), Russian Agent (2x167), Spetsnaz Gunner (2x154), Spetsnaz Squad Leader (116), Comrade Yaroshenko (11x194)
    Historic District: National Museum (3x150), Abbasid Palace (138), National Library (122), University (108), Military Monument (4x167), Medieval Palace (148), Painted House (120), Grand Mosque (4x200), Armored Truck (2x218), Gun Truck (2x175)
    Energy Required: 6920 (Prestage: 4571), Total:71158
    160XP, $140000, Concrete,

    31/35: Historic District: Supply Depot (5x228), Communication Center (7x248), Wild-Eyed Jihadist (3x194), Resistance Fighter (2x165), Armed Fanatic (3x176), Religious Fanatic (2x172), Cleric Musa (11x204), Nervous Townsperson (128)
    Trident Beachhead: Ballistic Missile Sub (3x175), Combat Boat (128)
    Energy Required: 7685 (Prestage: 5867), Total:78843
    172XP, Foudre Transporter, Sea, (2150/2175)

    32/35: Trident Beachhead: Patrol Boat (4x236), Torpedo Boat (5x220), Nuclear Submarine (8x270), Assault Hovercraft (135), Pillbox Bunker (3x172), Large Bunker (2x190), Antiaircraft Cannon (2x176), SAM Launcher (2x195), Sandbag Bunker (3x163), Turret (2x180), Regime Shock Troop (122), Enemy Machine Gunner (152), Military Tent (12x214)
    Energy Required: 9668 (Prestage: 7243), Total:88511
    184XP, 1750 Valor, Concrete,

    33/35: Military Base: Turret (2x172), Turret (160), Pillbox Bunker (4x210), Pillbox Bunker (3x165), Gun Truck (2x156), Armored Truck (150), Battle Tank (5x200), Armory (4x218), Barracks (6x284), Hangar (4x240)
    Insurgent Block: Apartment Complex (120), Destroyed Apartments (142), Residential Building (114), Damaged Complex (8x300), Damaged Complex (4x264), Damaged 4x4 (3x225), Damaged 4x4 (4x254), Guerrilla Thug (118)
    Energy Required: 12478 (Prestage: 8986), Total:100989
    210XP, EADS Recon Agent, Infantry, (3140/3347)

    34/35: Bomb Maker Compound: Castle Birr (3x242), Bomb Factory (4x276), Large Bunker (3x200), Nitrate Tank (132), Patrol Vehicle (2x160), Gun Truck (2x210), Battle Tank (5x272), Cargo Truck (4x250), SAM Launcher (140)
    International Quarter: Eiffel Tower (3x142), Courthouse (3x135), Shopping Mall (168), National Museum (2x172), News Agency (2x138), Embassy (200), Luxury Villa (175), Damaged 4x4 (2x215), Destroyed Car (3x224), Personnel Carrier (5x336), Patrol Vehicle (4x272), Police Truck (2x210), Frightened Tourist (142), Sneaky Subversionist (4x312), Ghost Operative (13x252)
    Energy Required: 16752 (Prestage: 11777), Total:117741
    236XP, $175000, Concrete,

    35/35: Naval Battle: Battleship (5x318), Destroyer (2x236), Tug Boat (2x184), Combat Boat (145), Torpedo Boat (4x280), Submarine (122), Cargo Boat (2x154), Sunken Ship (172), Drilling Rig (3x158), Oil Drilling Rig (5x264), Cruiser (2x162), Nuclear Submarine (4x340), Stealth Boat (167), Transport Boat (2x176), Advanced Destroyer (2x370), Ballistic Missile Sub (13x260)
    Government Area: NATO HQ (156), National Assembly (164), Recruitment Facility (5x240), Atomium (2x175), Communication Center (2x210), Communications Array (2x142), Residential Building (135), Armored Truck (148), SAM Launcher (5x288), Patrol Vehicle (3x232), Personnel Carrier (4x196), Battle Tank (4x256), Hardened Soldier (3x275)
    Energy Required: 20040 (Prestage: 13915), Total:137781
    XP, Aeronavale Fighter, Air, (5195/4024)
    Last edited by BoilerPaulie; 09-07-2013 at 07:23 PM.
    5th Panzer Div.

  11. #41
    Prominent Poet lemonhaze's Avatar
    Member Since
    May 2013
    Location
    your womens bed
    Post Count
    1,782
    15/35 (prestige) high mountain artillary 350/328 (g)
    17/35 rhino LAV 469/351 (g)
    19/25 Pilatus Trainer 470/511 (a)
    Last edited by lemonhaze; 09-04-2013 at 04:17 PM.
    Retired to free playing

  12. #42
    Consistent Contributor Sgt Squirrel's Avatar
    Member Since
    Jun 2013
    Post Count
    170
    Bump. Would love an update to the first page
    iDELPH

  13. #43
    Verbose Veteran droffatsto50's Avatar
    Member Since
    Sep 2013
    Location
    Earth
    Post Count
    520
    Apart from the last few rewards in normal mode so far, i'm very disappointed with the event. The prestige mode rewards aren't that good by the looks of it and you can't save any energy due to the missions being the same as normal mode.

  14. #44
    Consistent Contributor
    Member Since
    Jul 2013
    Location
    Indiana
    Post Count
    122
    Quote Originally Posted by droffatsto50 View Post
    Apart from the last few rewards in normal mode so far, i'm very disappointed with the event. The prestige mode rewards aren't that good by the looks of it and you can't save any energy due to the missions being the same as normal mode.
    Are you new here??? You almost ALWAYS have to repeat every single thing you did in normal mode once you get to prestige mode. Sometimes, you have to complete additional missions in prestige mode while you're repeating the normal mode missions. Not the case here so far - it's just been an exact repeat.

    Edit: "Are you new here???" was rhetorical, but I see you joined the forum in September 2013... so... yes.
    5th Panzer Div.

  15. #45
    Newbie
    Member Since
    Jul 2013
    Post Count
    38
    I for one would like to thank you for the info.. I like seeing how much it will take and how far I can go.. Helps me decide where to stop and start prep for the next one. It really is a huge asset to a free player. Thank you again

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