Co-Leader Position

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Thread: Co-Leader Position

  1. #1
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    Co-Leader Position

    At this point, most successful guilds like The Sailor Scouts have an established leadership full of officers. We make decisions and strategize together with the Founder as the one who makes the final decisions. The Founder is also the only one has the ability to make changes within the guild. However, the Founder goes to work, sleeps, lives life, loses wifi or battery power, goes on vacation, and does things outside of this game. Every army had a commander in chief, a No. 1 or XO or vice president, and layers of leadership.

    I think it's time for GREE to establish a Co-Founder or Co-Leader position so the game can still move while the Founder is unavailable. The Co- position can be defined as leader between the officers and the Founder. The position, like the Officers, does not have to be used, but can help the game move at the speed that is often necessary.

    What are your thoughts?
    How can this position be defined?
    Should it have the same power as the Founder?
    If not, what power should it have or not have?

  2. #2
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    Good idea, same power as founder except could not demote/kick the founder.

  3. #3
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    Quote Originally Posted by Darth Randy View Post
    Good idea, same power as founder except could not demote/kick the founder.
    EXCELLENT idea and clarification.

  4. #4
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    Quote Originally Posted by Darth Randy View Post
    Good idea, same power as founder except could not demote/kick the founder.
    What if the founder went bonkers? Surely, its a right of democracy to boot him out.

  5. #5
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    Quote Originally Posted by leek View Post
    What if the founder went bonkers? Surely, its a right of democracy to boot him out.
    I guess if you get a Charles Manson for a leader, thems the breaks. There is no perfect solution and its no small matter to create and build a guild that people want to stay in. Just because the wind blows the wrong way is not enough reason to undo what someone has done. If they go bonkers then the guild fails. This idea wasnt to address that, rather to address absentee or lack of access by the founder at time sensitive periods.

  6. #6
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    Quote Originally Posted by Darth Randy View Post
    Good idea, same power as founder except could not demote/kick the founder.
    What if there is a Mutiny?? And the Founder needs to walk the plank!! LOL j/k!!

  7. #7
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    Quote Originally Posted by leek View Post
    What if the founder went bonkers? Surely, its a right of democracy to boot him out.
    Depends on which Country you are playing in, if there is democracy! Remember there are players here from all over the world, so please no political views.

  8. #8
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    Quote Originally Posted by Rastlin View Post
    Depends on which Country you are playing in, if there is democracy! Remember there are players here from all over the world, so please no political views.
    Very true, as with different countries you have a complete opposite interpretation on a political topic.
    Now, great idea by the OP.
    as people attend to have a life outside the game; a co-founder would make things easier.
    Especially when u have guilds with 48 members plus.

  9. #9
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    Quote Originally Posted by leek View Post
    What if the founder went bonkers? Surely, its a right of democracy to boot him out.
    If the founder went bonkers you leave the guild. There is no reason to need to demote your founder. The only question is could you boot out the founder if they are MIA

  10. #10
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    The founder is always the founder, but can transfer the position to another member if needed. I have been given the Founder position to take care of business when the actual Founder was busy or away during transition times. My Founder trusted me to give the position back, which I did.

    If you get stuck with a crazy Founder, then leave the guild. Mutiny should not be an option. A guild can easily fall apart and the founder can find him/herself without a guild.

    I like the idea that the co-leader cannot demote the founder, but has all other Founder abilities.
    Last edited by Vachau; 09-02-2013 at 05:09 PM.

  11. #11
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    I like the idea. It can only help the guild

  12. #12
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    Great idea.

  13. #13
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    You can turn the position on/off. You should be able to select permissions.
    Waiting for an hour to collect from a level 9 manor when you have enough gold to upgrade it? Wait, and you will never get it upgraded.
    Ally Code: 243347166
    Guild: The Golden Horde

  14. #14
    Consistent Contributor Capitalsfanatic's Avatar
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    Very good idea. Certain founder functions should have redundancy...a back up person. Helps continuity and guild operations when founder is away. Also agree with limitations mentioned in this thread.

  15. #15
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    very good idea which has been circulating since the faction wars started in MW. So dont get your hopes up.
    KA 513742975

    Forum Dragon Knights - Immortals ( FDI )

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