-
09-05-2013, 03:07 PM #226
- Join Date
- Jan 2013
- Posts
- 1,382
People still farm snakeskins? That's weird.
-
09-05-2013, 03:52 PM #227
- Join Date
- Jul 2013
- Location
- Netherlands
- Posts
- 1,372
Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
-
09-05-2013, 05:29 PM #228
Pretty sure I wasn't comparing the whole guild wars concept to football, just the "you don't give up" because guess what, there isn't a mercy rule. If teams are winning at the end, yes, the victory formation comes into play. If the opponent is winning though and you have the ball, unless you're down by 50 with 10 seconds left, I hope you would continue to play. (or else, like I stated before, I don't want you on my team)
You're also the guy that would be celebrating a war victory when the other guy surrendered. Unknown to you, that sniper on the top of the hill didn't get the message and nails one between your eyes. Oops. That's what you get for celebrating early. You NEVER celebrate the win early.
Also, as far as guild farming goes, I question the sanity of people who want all their games to be close. You've never enjoyed that rush of "man, I just dominated you"? To each his own. Sadly for now, the wars favor people with the domination mentality.Last edited by busteroaf; 09-05-2013 at 09:49 PM.
Busteroaf
Retired
Beer: Give your brain the night off
-
09-05-2013, 09:57 PM #229
- Join Date
- Jan 2013
- Posts
- 1,382
-
09-05-2013, 10:27 PM #230
- Join Date
- Aug 2013
- Posts
- 328
Didn't know XP was so important after lv100 besides a few gold, and a gem/key every 5-6 levels.
MaJestic Solo
Guild: Majestic Lv75
Status: Retired
-
09-05-2013, 10:41 PM #231
- Join Date
- Jan 2013
- Posts
- 1,382
LvL.300 > All. I'm aiming for 666, personally
-
09-05-2013, 10:49 PM #232
- Join Date
- Jul 2013
- Location
- Singapore
- Posts
- 54
-
09-05-2013, 11:10 PM #233
- Join Date
- Aug 2013
- Posts
- 328
Why not 777? You're such a devil.
MaJestic Solo
Guild: Majestic Lv75
Status: Retired
-
09-06-2013, 12:11 AM #234
- Join Date
- Jul 2013
- Location
- Singapore
- Posts
- 54
-
09-08-2013, 10:57 PM #235
- Join Date
- Sep 2013
- Posts
- 58
Guardians
I didn't read the 200 plus replies or most of the arguments.
1. What I would want changed are the guardians. They were worthless in the first war and over powered in the second. I would like them to have the ability to attack other players with one attack per guardian for points. Which would be its only purpose.
A level one guardian would equal a 50 level player.
2 = 60
3 = 70
4 = 80
5 = 90
6 = 100 with 2 star armor
7 = 100 with 3 star
8 = 100 with 4 star
9 = 100 with upper 4 star
10 = 100 with epic
Guild Officers would have the ability to activate them and attack an enemy player with them. If the guardian gets defeated during an attack its gone. Also during activation they pick the 3 elements of the guardian make up. Guardian only have Mono armor.
The higher the guild level the more guardians you have. Each High Commander can only use up to 3 in battle. Sents and Champs can use 4 and GM can use 5.
So if you could have 10 officers in the guild the max guardian amount would be 3 x 7 = 21 (High Commander), 2 x4 = 8 (Sent and Champ) and 5 x 1 for the GM. The guardians do not get the guild bonus attack.
2. Second the fusion boosts would go to the person that killed the enemy Sent the first time around. If a guardian kills the Sent no one gets it.
3. The top point earner in each guild battle earns a fusion boost as long as more than one person on the same guild had 2 people attack.
That's my 2 cents.
Thanks!