Originally Posted by
CJ54
Hey all, this is a pretty big one.
Many of you have experienced the bug that would cause already-raided-to-empty buildings to show up as still available for raiding when looking at an opponent's base. So you'd click on that building, lose a stamina point and possibly a unit, and get squat for it.
Well, it is fixed (although iOS may have some weird visual glitches when trying to raid one of those, see below). Here is the current status:
Server-side: The fix is out for both platforms. Trying to raid an exhausted building will yield no rewards and cost nothing.
Android: The accompanying client fix is also out. Trying to raid a "looks like it is available but is really empty" building will now be blocked.
iOS: The accompanying client fix is NOT out yet, it needs to go into an iTunes update. Nothing will be taken/losses won't be accrued when trying to raid one of those buildings (as on Android), but there may be some visual weirdness until we get the client update out.
That's about the size of it. If anyone has any questions about this, please ask here.
EDIT: We had some weirdness both here and in KA, due to boost and defense buildings not being raid-able for a bit. This was causing weird fight screen results on iOS. Those buildings are now able to be raided and destroyed again.