I play the game on silent for a reason
I play the game on silent for a reason
This would probably benefit the if guild, but how about building alliances with other guilds and create huge armies for battle. Use entire guilds as wall hitters entire guild for scouters, and so forth.
Do you have change for my 2 cents?
What's wrong with stat inflation? That's how every RPG works. That first great weapon you get in Fable, Skyrim, Fallout, etc. will soon be junk as the next great thing comes along. Stat inflation (increasingly better loot) is a primary mechanism to keep RPGs interesting. Imagine if all the units were still A/D less than 200 and the weapons and armor were all A/D less than 20 like when the game first started. I think most people would find that boring. Mind you, I do lament my now useless Dragon army, and don's even get me started on High Priests.
I also play without the sound.
- Fire Metal & Blood -, a top 50 guild looking for news talents!
Here are our Bonuses:
- Casualty Rate: -23%
- Health Regen Time: -23%
- Energy Regen: -15%
- Upgrade Cost: -23%
- Building Upgrade Time: -23%
- Guild Member Increase: +36
Here are the requirements to join :
- 30k CP (minimum) / war
- 50k gold / day
- Active participation to guild quest
- Joining Kakao talk to have a better communication
One change i would make that i think would change the game for the better is the way you attack and raid other players. I think you should only be able to see players stats if they are on your friend list. Otherwise if you see a level 3 manor ready to collect, you have to take a chance and risk that you are stronger than that player. The more you raid you would get to know the stats. As it is now, you simply click and decide if the player is well below or not. As a player that likes to raid, i think it would bring a lot more risk vs reward to it.
How it is now, I can have the choice to attack or not, think that's ok. What is the advantage to push the button and just see what happens...maybe I win, maybe I lose...We have enough gambing games already.
There are many players with (very ) low stats for their level, that would mean that from the 20x raid, they maybe can win 1 time..what is the fun in that for them??? I think free players have more than enough disavantage already, don't make it worse for them...
This game was originally ment for everyone, not only for the players who can spend money on it.
add a view rival profile button to the battle list so you can view without first visiting kingdom
I completely agree with ideas 1 and 2. Regarding the second one, why is it that in donations, once someone leaves, the info disappear, and regarding guild points, the info is in there although the name is empty? And it's not a bad idea that guild points don't disappear, as once this player comes back, he regains his points. Why not donations? The only thing I'd suggest is maybe let the officers (or maybe just one type of officer) be able to delete the desired info (people who will never come back...), as they have in the guild chat.
And another idea is that, in wars, the officers should be able to buy walls, and not only the founder. When you have different teams in the guild, that option would give more flexibility. And also, have the option to change roles (basically, founder, officer, GG...)
Donate all button for stones like the one for orbs.
Make a building that make upgrades faster
Waiting for an hour to collect from a level 9 manor when you have enough gold to upgrade it? Wait, and you will never get it upgraded.Ally Code: 243347166Guild: The Golden HordeHow to Grow Your Income: http://www.funzio.com/forum/showthre...l=1#post970651
Didn't read the whole thread so apologies if this idea has already been tossed out but the stats on hero weapons should be level based, ie, instead of Amazing sword of uberness 155/105 it would be (lvl*.75)/(lvl*.50). As far as hero weapons go, I also think they should have a greater factor in attacks on the elite.