I am not buying gold any more (as in, ever) thanks to a recent, very negative experience with GREE's customer service, but I have combined my own information with any information people provided here for everyone else's benefit. The guide is now complete with the exception of some valor/cash/xp prizesat the end of Prestige mode, but we have a complete list of missions and unit rewards. There's about a day left - enjoy and good luck! My best guess if someone had pretty decent prestaging done for most of the levels they could finish this LTQ with a single vault of gold, if not a little more.
I have to give a HUGE thanks to pelle plutt for sharing a tool with me to build information more quickly. Other thanks for submitting various information are in order to the following people: Zulfiqaar; jchow69; theAlmighty; warrends; IlliniFan1; .Pepe.; lemonhaze; Gnorax; Ak-47; marklinalexanderho; Anonymous, Gnorax, SSG.
The last walkthrough had almost 35,000 views, so hopefully this one will be just as helpful. This may be the last one I do since I will be starting up graduate school again next week, but if anyone is interested in doing this in the future in my stead contact me for tips. It's only because others have done this before me that I was able to do it, so I would like to pay that forward.
I've set up another imgur album for unit screenshots, which currently has images for units rewarded up through 24/29 on Prestige Mode, since that is where I stopped.
Total Stat Gains: Att/Def
Normal 6751/5849
Prestige 15425/ 13933
Total: 22176/19782
Energy Requirements:
Normal 28102
Prestige 171539
Total: 199641
Staging potential (max staging energy savings)
Normal 17790
Prestige 117367
Total: 135157
XP Gains:
Normal 7951
Prestige 50903
Total: 58854
======= Normal Mode =======
1/20: Border Guard Complex: Patrol Vehicle (2x85)
Energy Required: 170 (Prestage: 85), Total:170
10XP, Elite Striker, Air, (167/133)
2/20: Border Guard Complex: Weigh Station (75), Holding Cell (78), Supply Silo (68)
Energy Required: 221 (Prestage: 0), Total:391
15XP, $5000, Concrete,
3/20: Border Guard Complex: Guard Tower 1x58 (58), Corporal Aliki (65), Lieutenant Muhammed (2x87)
Energy Required: 297 (Prestage: 87), Total:688
20XP, 300 Valor, Heavy Bazooka Op, Infantry, (200/200)
4/20: Mountain Pass: Medieval Palace (110), Hardened Militant (82), Warlord's Personal Guard (2x91)
Energy Required: 374 (Prestage: 91), Total:1062
25XP, $10000, Concrete,
5/20: Mountain Pass: Propane Tank (2x96), Militia Fighter (70), Mountain Fighter (2x95)
Energy Required: 452 (Prestage: 191), Total:1514
30XP, 400 Valor, Class 2 Destroyer, Sea, (298/202)
6/20: Suspicious Village: Henrik van der Waals (2x100), Frightened Villager (67), Village Elder (65), Regime Gunman (2x95)
Energy Required: 522 (Prestage: 195), Total:2036
35XP, $15000, Concrete,
7/20: Suspicious Village: Mud House (76), Destroyed Tank (81), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Regime Thug (90)
Energy Required: 627 (Prestage: 190), Total:2663
40XP, 500 Valor, RG-32M Outrider, Ground, (350/250)
8/20: Docks: Dock Office (2x85), Cargo Boat (78), Marine Veteran (2x110), Commodore Amir (2x104)
Energy Required: 676 (Prestage: 299), Total:3339
45XP, $30000, Concrete,
9/20: Docks: Cargo Crane (2x102), Docks Warehouse (3x112), Cargo Boat (88), Amphibious Trooper (90)
Energy Required: 718 (Prestage: 326), Total:4057
50XP, 600 Valor, TS-102 Raider, Sea, (377/323)
10/20: Boneyard: Bombed Car (3x128), Magnetic Crane (2x98), Private Faruq (2x120)
Energy Required: 820 (Prestage: 474), Total:4877
55XP, $50000, Concrete,
11/20: Boneyard: Wrecked APC (3x122), Wrecked Fighter Jet (76), Boneyard Guard (2x114), Sergeant Dilawar (2x112)
Energy Required: 894 (Prestage: 470), Total:5771
60XP, 700 Valor, AH-1 Jungle Cobra, Air, (424/376)
12/20: Marketplace: Carpet Shop (3x132), Market Plaza (128), Regime Loyalist (2x104), Regime Gunrunner (2x130)
Energy Required: 992 (Prestage: 498), Total:6763
70XP, $80000, Concrete,
13/20: Marketplace: Small Clothing Store (108), Market Square (4x145), Local Shopkeeper (90), Regime Weapons Dealer (2x138)
Energy Required: 1054 (Prestage: 573), Total:7817
80XP, 800 Valor, M67 Zippo Tank, Ground, (500/500)
14/20: Drop Site: Crumbled Building (110), Sandbag Bunker (3x145), Rebel Commando (112), Commando Leader (3x156)
Energy Required: 1125 (Prestage: 602), Total:8942
90XP, $100000, Concrete,
15/20: Emir Island: Mine-Launcher (4x157), Patrol Boat (2x130), Sneering Grunt (2x160)
Energy Required: 1208 (Prestage: 761), Total:10150
100XP, 900 Valor, Special Ops Sentry, Infantry, (785/715)
16/20: Emir Island: Torpedo Boat (120), Gun Truck (4x172), Armored Truck (3x122), Hotel Abudabi (102)
Energy Required: 1276 (Prestage: 760), Total:11426
110XP, $130000, Concrete,
17/20: Oil Refinery Plant: Fractioning Column (3x180), Gas Processing Plant (118), Distillation Furnace (124), Commando Grunt (2x135), Commando Sharpshooter (2x148), Commando Marksman (2x130)
Energy Required: 1608 (Prestage: 773), Total:13034
120XP, 1100 Valor, SS Narwhal, Sea, (1350/1350)
18/20: High Mountain Village: Stone Hut (94), Mountain Hut (108), Mountain Hut 5 (5x210), Covert Fighter (3x172), Disguised Militant (2x145), Regime Agent (2x182)
Energy Required: 2422 (Prestage: 1511), Total:15456
130XP, $150000, Concrete,
19/20: Train Station: Missile Car (3x200), Tanker Car (4x172), Ukrainian Operative (3x156), Russian Agent (2x167), Comrade Yaroshenko (11x194)
Energy Required: 4224 (Prestage: 3335), Total:19680
140XP, 1490 Valor, Concrete,
20/20: Historic District: National Museum (3x150), National Library (122), Military Monument (4x167), Grand Mosque (4x200), Gun Truck (2x175), Supply Depot (5x228), Communication Center (7x248), Wild-Eyed Jihadist (3x194), Resistance Fighter (2x165), Cleric Musa (11x204)
Energy Required: 8422 (Prestage: 6569), Total:28102
180XP, $176000, SL-65 AS Jet, Air, (2300/1800)