Cobra Strike - LTQ Walkthrough

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Thread: Cobra Strike - LTQ Walkthrough

  1. #1
    Consistent Contributor
    Member Since
    Jul 2013
    Location
    Indiana
    Post Count
    122

    Cobra Strike - LTQ Walkthrough

    I am not buying gold any more (as in, ever) thanks to a recent, very negative experience with GREE's customer service, but I have combined my own information with any information people provided here for everyone else's benefit. The guide is now complete with the exception of some valor/cash/xp prizesat the end of Prestige mode, but we have a complete list of missions and unit rewards. There's about a day left - enjoy and good luck! My best guess if someone had pretty decent prestaging done for most of the levels they could finish this LTQ with a single vault of gold, if not a little more.

    I have to give a HUGE thanks to pelle plutt for sharing a tool with me to build information more quickly. Other thanks for submitting various information are in order to the following people: Zulfiqaar; jchow69; theAlmighty; warrends; IlliniFan1; .Pepe.; lemonhaze; Gnorax; Ak-47; marklinalexanderho; Anonymous, Gnorax, SSG.

    The last walkthrough had almost 35,000 views, so hopefully this one will be just as helpful. This may be the last one I do since I will be starting up graduate school again next week, but if anyone is interested in doing this in the future in my stead contact me for tips. It's only because others have done this before me that I was able to do it, so I would like to pay that forward.

    I've set up another imgur album for unit screenshots, which currently has images for units rewarded up through 24/29 on Prestige Mode, since that is where I stopped.


    Total Stat Gains: Att/Def
    Normal 6751/5849
    Prestige 15425/ 13933
    Total: 22176/19782


    Energy Requirements:
    Normal 28102
    Prestige 171539
    Total: 199641


    Staging potential (max staging energy savings)
    Normal 17790
    Prestige 117367
    Total: 135157


    XP Gains:
    Normal 7951
    Prestige 50903
    Total: 58854


    ======= Normal Mode =======

    1/20: Border Guard Complex: Patrol Vehicle (2x85)
    Energy Required: 170 (Prestage: 85), Total:170
    10XP, Elite Striker, Air, (167/133)

    2/20: Border Guard Complex: Weigh Station (75), Holding Cell (78), Supply Silo (68)
    Energy Required: 221 (Prestage: 0), Total:391
    15XP, $5000, Concrete,

    3/20: Border Guard Complex: Guard Tower 1x58 (58), Corporal Aliki (65), Lieutenant Muhammed (2x87)
    Energy Required: 297 (Prestage: 87), Total:688
    20XP, 300 Valor, Heavy Bazooka Op, Infantry, (200/200)

    4/20: Mountain Pass: Medieval Palace (110), Hardened Militant (82), Warlord's Personal Guard (2x91)
    Energy Required: 374 (Prestage: 91), Total:1062
    25XP, $10000, Concrete,

    5/20: Mountain Pass: Propane Tank (2x96), Militia Fighter (70), Mountain Fighter (2x95)
    Energy Required: 452 (Prestage: 191), Total:1514
    30XP, 400 Valor, Class 2 Destroyer, Sea, (298/202)

    6/20: Suspicious Village: Henrik van der Waals (2x100), Frightened Villager (67), Village Elder (65), Regime Gunman (2x95)
    Energy Required: 522 (Prestage: 195), Total:2036
    35XP, $15000, Concrete,

    7/20: Suspicious Village: Mud House (76), Destroyed Tank (81), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Regime Thug (90)
    Energy Required: 627 (Prestage: 190), Total:2663
    40XP, 500 Valor, RG-32M Outrider, Ground, (350/250)

    8/20: Docks: Dock Office (2x85), Cargo Boat (78), Marine Veteran (2x110), Commodore Amir (2x104)
    Energy Required: 676 (Prestage: 299), Total:3339
    45XP, $30000, Concrete,

    9/20: Docks: Cargo Crane (2x102), Docks Warehouse (3x112), Cargo Boat (88), Amphibious Trooper (90)
    Energy Required: 718 (Prestage: 326), Total:4057
    50XP, 600 Valor, TS-102 Raider, Sea, (377/323)

    10/20: Boneyard: Bombed Car (3x128), Magnetic Crane (2x98), Private Faruq (2x120)
    Energy Required: 820 (Prestage: 474), Total:4877
    55XP, $50000, Concrete,

    11/20: Boneyard: Wrecked APC (3x122), Wrecked Fighter Jet (76), Boneyard Guard (2x114), Sergeant Dilawar (2x112)
    Energy Required: 894 (Prestage: 470), Total:5771
    60XP, 700 Valor, AH-1 Jungle Cobra, Air, (424/376)

    12/20: Marketplace: Carpet Shop (3x132), Market Plaza (128), Regime Loyalist (2x104), Regime Gunrunner (2x130)
    Energy Required: 992 (Prestage: 498), Total:6763
    70XP, $80000, Concrete,

    13/20: Marketplace: Small Clothing Store (108), Market Square (4x145), Local Shopkeeper (90), Regime Weapons Dealer (2x138)
    Energy Required: 1054 (Prestage: 573), Total:7817
    80XP, 800 Valor, M67 Zippo Tank, Ground, (500/500)

    14/20: Drop Site: Crumbled Building (110), Sandbag Bunker (3x145), Rebel Commando (112), Commando Leader (3x156)
    Energy Required: 1125 (Prestage: 602), Total:8942
    90XP, $100000, Concrete,

    15/20: Emir Island: Mine-Launcher (4x157), Patrol Boat (2x130), Sneering Grunt (2x160)
    Energy Required: 1208 (Prestage: 761), Total:10150
    100XP, 900 Valor, Special Ops Sentry, Infantry, (785/715)

    16/20: Emir Island: Torpedo Boat (120), Gun Truck (4x172), Armored Truck (3x122), Hotel Abudabi (102)
    Energy Required: 1276 (Prestage: 760), Total:11426
    110XP, $130000, Concrete,

    17/20: Oil Refinery Plant: Fractioning Column (3x180), Gas Processing Plant (118), Distillation Furnace (124), Commando Grunt (2x135), Commando Sharpshooter (2x148), Commando Marksman (2x130)
    Energy Required: 1608 (Prestage: 773), Total:13034
    120XP, 1100 Valor, SS Narwhal, Sea, (1350/1350)

    18/20: High Mountain Village: Stone Hut (94), Mountain Hut (108), Mountain Hut 5 (5x210), Covert Fighter (3x172), Disguised Militant (2x145), Regime Agent (2x182)
    Energy Required: 2422 (Prestage: 1511), Total:15456
    130XP, $150000, Concrete,

    19/20: Train Station: Missile Car (3x200), Tanker Car (4x172), Ukrainian Operative (3x156), Russian Agent (2x167), Comrade Yaroshenko (11x194)
    Energy Required: 4224 (Prestage: 3335), Total:19680
    140XP, 1490 Valor, Concrete,

    20/20: Historic District: National Museum (3x150), National Library (122), Military Monument (4x167), Grand Mosque (4x200), Gun Truck (2x175), Supply Depot (5x228), Communication Center (7x248), Wild-Eyed Jihadist (3x194), Resistance Fighter (2x165), Cleric Musa (11x204)
    Energy Required: 8422 (Prestage: 6569), Total:28102
    180XP, $176000, SL-65 AS Jet, Air, (2300/1800)
    Last edited by BoilerPaulie; 08-17-2013 at 11:05 AM.

  2. #2
    Consistent Contributor
    Member Since
    Jul 2013
    Location
    Indiana
    Post Count
    122
    ======= Prestige Mode =======

    1/29: Border Guard Complex: Guard Tower (64), Patrol Vehicle (2x85), Armored Truck (74), Captain Lefu (2x90)
    Energy Required: 488 (Prestage: 90), Total:488
    10XP, Tatical PSYOPS, Infantry, (180/170)

    2/29: Border Guard Complex: Weigh Station (75), Holding Cell (78), Supply Silo (68), Supply Silo (4x102)
    Energy Required: 629 (Prestage: 306), Total:1117
    15XP, $5000, Concrete,

    3/29: Border Guard Complex: Guard Tower (58), Gun Truck (66), Power Transformer (3x96), Corporal Aliki (65), Lieutenant Muhammed (2x87)
    Energy Required: 651 (Prestage: 192), Total:1768
    20XP, 250 Valor, USS Operation Freedom, Sea, (225/225)

    4/29: Mountain Pass: Command Center (67), Medieval Palace (110), Sandbag Bunker (4x93), Hardened Militant (82), Warlord's Personal Guard (2x91)
    Energy Required: 813 (Prestage: 279), Total:2581
    25XP, $10000, Concrete,

    5/29: Mountain Pass: Satellite Uplink (74), Propane Tank (2x96), Mountain Garrison (3x108), Sandbag Bunker (89), Mountain Militiaman (75), Militia Fighter (70), Mountain Fighter (2x95)
    Energy Required: 1014 (Prestage: 216), Total:3595
    30XP, 300 Valor, P-210 Death Strike, Air, (298/252)

    6/29: Suspicious Village: Simple House (72), Family Home (5x122), Henrik van der Waals (2x100), Frightened Villager (67), Village Elder (65), Regime Gunman (2x95)
    Energy Required: 1204 (Prestage: 488), Total:4799
    35XP, $20000, Concrete,

    7/29: Suspicious Village: Mud House (76), Sandbag Bunker (3x130), Sandbag Bunker (3x114), Destroyed Tank (81), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Regime Thug (90)
    Energy Required: 1359 (Prestage: 488), Total:6158
    40XP, 400 Valor, Concrete,

    8/29: Docks: Dock Office (2x85), Patrol Boat (2x105), Cargo Boat (78), Blue Shipping Container (4x110), Red Shipping Container (3x115), Marine Veteran (2x110), Commodore Amir (2x104)
    Energy Required: 1671 (Prestage: 665), Total:7829
    45XP, $30000, Merkava Mark X, Ground, (307/343)

    9/29: Docks: Drydock (8x132), Cargo Crane (2x102), Docks Warehouse (3x112), Cargo Boat (88), Tug Boat (74), Amphibious Trooper (90), Amphibious Squad Leader (92)
    Energy Required: 1940 (Prestage: 924), Total:9769
    50XP, 500 Valor, Concrete,

    10/29: Boneyard: Bombed Car (3x128), Destroyed Tank (4x118), Boneyard Office (6x150), Magnetic Crane (2x98), Private Faruq (2x120)
    Energy Required: 2192 (Prestage: 1104), Total:11961
    55XP, $40000, ASW-24 Silence, Sea, (375/375)

    11/29: Boneyard: Destroyed Tank (3x97), Wrecked APC (3x122), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Guard (2x114), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
    Energy Required: 2519 (Prestage: 1314), Total:14480
    60XP, 600 Valor, Concrete,

    12/29: Marketplace: Carpet Shop (3x132), Pottery Shop (4x138), Market Plaza (128), Regime Loyalist (2x104), Regime Gunrunner (2x130), Wild Basir (9x150)
    Energy Required: 2894 (Prestage: 1614), Total:17374
    70XP, $50000, E-465 Lightning, Air, (456/394)

    13/29: Marketplace: Car Repair Shop (5x154), Small Clothing Store (108), Market Square (4x145), Local Market (2x118), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Local Shopkeeper (90), Regime Weapons Dealer (2x138)
    Drop Site: Oil Derrick (2x158), Supply Depot (3x170)
    Energy Required: 3304 (Prestage: 1348), Total:20678
    80XP, 700 Valor, Concrete,

    14/29: Drop Site: Crumbled Building (110), Antiaircraft Cannon (4x154), Sandbag Bunker (3x145), Drop Site Guard (2x136), Caretaker (87), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
    Energy Required: 3700 (Prestage: 2038), Total:24378
    90XP, $62000, Concrete,

    15/29: Emir Island: Mine-Launcher (4x157), Patrol Boat (2x130), Submarine (132), Tug Boat (3x152), Luxury Villa (4x125), Sneering Grunt (2x160), Lester Nickelpot (107), Soren Pompantoniou (10x170)
    Energy Required: 4103 (Prestage: 2209), Total:28481
    100XP, 800 Valor, DPV-24 Attacker, Ground, (550/400)

    16/29: Emir Island: Torpedo Boat (120), Gun Truck (4x172), Armored Truck (3x122), Hotel Abudabi (102)
    Oil Refinery Plant: Petro-Heater (2x120), Refinery Platform (4x176), Refinery Warehouse (3x170), Commando Captain (10x178)
    Energy Required: 4510 (Prestage: 2590), Total:32991
    110XP, $80000, Concrete,

    17/29: Oil Refinery Plant: Distillation Column (4x172), Fractioning Column (3x180), Gas Processing Plant (118), Distillation Furnace (124), Pressure Vessel (94), Storage Tank (5x156), Commando Grunt (2x135), Commando Soldier (2x140), Commando Sharpshooter (2x148), Commando Marksman (2x130)
    High Mountain Village: Stone Hut (6x184), Goatherd (92), Regime Dead-Ender (2x130)
    Energy Required: 4906 (Prestage: 2330), Total:37897
    120XP, 900 Valor, Desert Covert Op, Infantry, (603/647)

    18/29: High Mountain Village: Stone Hut (94), Mud Brick Hut (3x156), Mountain Hut (108), Mountain Hut (5x210), Furtive Villager (98), Covert Fighter (3x172), Disguised Militant (2x145), Regime Operative (2x162), Regime Agent (2x182), The Doctor (11x186)
    Energy Required: 5358 (Prestage: 2334), Total:43255
    130XP, $95000, Concrete,

    19/29: Train Station: Frieght Car (4x174), Locomotive (122), Missile Car (3x200), Missile Car (3x184), Tanker Car (4x172), Ukrainian Operative (3x156), Russian Agent (2x167), Spetsnaz Gunner (2x154), Comrade Yaroshenko (11x194)
    Energy Required: 5902 (Prestage: 1044), Total:49157
    140XP, 1000 Valor, F-111 Black Bat, Air, (750/750)

    20/29: Historic District: National Museum (3x150), Gun Truck (2x175), Supply Depot (5x228), Communication Center (7x248), Wild-Eyed Jihadist (3x194), Cleric Musa (11x204)
    Energy Required: 6502 (Prestage: 0), Total:55659
    150XP, $110000, Concrete,

    21/29: Trident Beachhead: Patrol Boat (4x236), Torpedo Boat (5x220), Nuclear Submarine (8x270), Antiaircraft Cannon (2x176), Military Tent (12x214)
    Energy Required: 7124 (Prestage: 6008), Total:62783
    160XP, 1100 Valor, Concrete,

    22/29: Military Base: Battle Tank (5x200), Armory (4x218), Barracks (6x284), Hangar (4x240), Elite Shocktrooper (2x195), Military Pilot (120), General En-Joo (12x222)
    Energy Required: 7710 (Prestage: 6231), Total:70493
    170XP, $125000, Heavy Weapon Specialist, Infantry, (1623/1377)

    23/29: Insurgent Block: Damaged Complex (8x300), Damaged Complex (4x264), Housing Complex (5x252), Guerrilla Soldier (2x178), Guerrilla Gunman (2x160), Guerrilla Commander (12x233), Professor Pandemic (3x170)
    Energy Required: 8698 (Prestage: 7141), Total:79191
    180XP, 1200 Valor, Concrete,

    24/29: Bomb Maker Compound: Castle Birr (3x242), Bomb Factory (4x276), Large Bunker (3x200), Gun Truck (2x210), Cargo Truck (4x250), Sandbag Bunker (6x318), Shifty Demolitionist (124), Hardened Gunman (3x202), Cumhai o Cathain (2x170), Seamus McTaggart (13x244)
    Energy Required: 10000 (Prestage: 7764), Total:89191
    200XP, $140000, HMS Ares, Sea, (2250/2000)

    25/29: International Quarter: Eiffel Tower (3x142), Courthouse (3x135), Shopping Mall (168), National Museum (2x172), Embassy (200), Personnel Carrier (5x336), Patrol Vehicle (4x272), Police Truck (2x210), Frightened Tourist (142), Masked Bomber (6x244), Gruff Terrorist (3x256), Sneaky Subversionist (4x312), Amelie Bretodeau (2x188), Ghost Operative (13x252)
    Energy Required: 12005 (Prestage: 8976), Total:101196
    220XP, 1300 Valor, Concrete,

    26/29: Naval Battle: Battleship (5x318), Raider Boat (3x215), Nuclear Submarine (4x340), Stealth Boat (167), Ballistic Missile Sub (13x260)
    Government Area: Recruitment Facility (5x240), Communication Center (2x210), SAM Launcher (5x288), Brigadier Rustovich (14x272)
    Energy Required: 14010 (Prestage: 11700), Total:115206
    XP,

    27/29: Steel Plant: Power Transformer (3x210), Factory (6x276), Crazed Smelter (3x225), The Foreman (14x280)
    Financial District: Reserve Building (7x327), Personnel Carrier (4x258), Armored Truck (5x318), Violent Protester (172), CommTek Agent (14x288)
    Energy Required: 15996 (Prestage: 13642), Total:131202
    XP, M-279 Hellfire, Ground, (3057/3000)

    28/29: Capital City: Broadcast Building (6x296), Newspaper Office (4x264), Armored Truck (4x310), Battle Tank (5x385), Dr. Ben Minden (15x300)
    Natural Gas Facility: Natural Gas Plant (180), Personnel Carrier (7x300), Littoral Combat Ship (15x310), Raider Boat (6x360), Pump Operator (214)
    Energy Required: 19801 (Prestage: 16882), Total:151003
    XP,

    29/29: Hu Metropolis: City God Temple (8x392), Cargo Truck (196), Stealth Boat (5x272), Captain Breeze (4x242), Commander Hai Wok (15x318)
    DMZ: Guard Tower (220), Sandbag Bunker (6x390), Holding Cell (4x258), Tunnel Rat (5x288), Grimy Soldier (184), Lt. Jae Park (15x326)
    Energy Required: 20536 (Prestage: 17450), Total:171539
    XP, Cobra Faction Defector, Infantry, (4751/4000)
    Last edited by BoilerPaulie; 08-17-2013 at 11:05 AM.

  3. #3
    Articulate Author
    Member Since
    May 2013
    Post Count
    449
    Reserved for helpful stuff
    1/20 Elite Striker - Air - 167/133
    3/20 Heavy Bazooka - Infantry - 200/200
    5/20 Class 2 Destroyer - Sea - 298/202
    Last edited by Zulfiqaar; 08-12-2013 at 02:58 PM.
    PM for queries about my faction/walkthroughs/stuff.

    Top 100 - BBR Faction..RECRUITING NOW!!

    Building Def - 7/7 MAX -- Output 4/6
    Inf Def - 7/7 MAX -- Att - 4/6
    Grd Def - 7/7 MAX -- Att - 4/6
    Air Def - 7/7 MAX -- Att - 3/6
    Sea Def - 6/7 -- Att 2/6
    Health Reg - 7/7 MAX -- Cas Rate - 4/6
    Guild Inc 1,2,3 - 5/5 MAX -- Guild Inc 4 - 2/5
    Add me on LINE: "zulfiqaar"

  4. #4
    Prominent Poet
    Member Since
    Oct 2012
    Location
    “An unexamined life is not worth living.”- Socrates
    Main Game
    Crime City
    Post Count
    2,483
    1/10: Elite Striker
    3/10: Heavy Bazooka
    5/10: Class 2 Destroyer
    7/10: RG-32M Outrider
    9/10: TS-102 Raider
    Carnage Evolution 💪🏻

  5. #5
    Lurker
    Member Since
    Jul 2013
    Location
    United Kingdom
    Post Count
    11
    On 14/20 of the event, I think 12 or 13 was the M67 Zippo Tank 500/500. Has anyone finished it yet?

  6. #6
    Articulate Author
    Member Since
    Jul 2013
    Location
    Los Angeles
    Post Count
    414
    What are the maps or missions and the stats of each?

  7. #7
    Lurker
    Member Since
    Jul 2013
    Location
    United Kingdom
    Post Count
    11
    15 of 20....special Ops Sentry 785/715

  8. #8
    Articulate Author
    Member Since
    Apr 2013
    Post Count
    368
    With some stats, so a bit more helpful:

    1/10: Elite Striker (air) 167/133: 170 energy, 30 XP total gain
    2/10: $5,000, concrete: 221 energy, 45 XP total gain
    3/10: Heavy Bazooka Op (inf) 200/200, 300 valor: 297 energy, 66 XP total gain
    4/10: $10,000, concrete: 374 energy, 83 XP total gain
    5/10: Class 2 Destroyer (sea) 298/202, 400 valor: 452 energy, 98 XP total gain

    Out of energy. Not in-game, but my own energy. It;s a start though.

    6/10:
    7/10: RG-32M Outrider
    8/10:
    9/10: TS-102 Raider

  9. #9
    Articulate Author IlliniFan1's Avatar
    Member Since
    Dec 2012
    Post Count
    283
    5/20 Mountain Pass
    Rusty Propane Tank (2x96)
    Mountain Fighter (2x95)
    Militia Fighter (1x70)
    452 energy required; 261 if prestaged; 191 savings
    67 xp gained (excluding reward)
    REWARD: 30 xp, 400 valor, Class 2 Destroyer (298/202)
    Picture of Unit: http://i1335.photobucket.com/albums/...ps88a7da79.jpg
    Last edited by IlliniFan1; 08-12-2013 at 03:24 PM.
    Modern War Alliance Code: 437-990-068

  10. #10
    Lurker
    Member Since
    Jun 2013
    Post Count
    17
    7/20:RG-32M Outrider, Ground, (350/250)

    9/20:TS-102 Raider, Sea, (377/323)

    11/20: AH-1 Jungle Cobra, Air, (424/376)

  11. #11
    Prominent Poet
    Member Since
    Oct 2012
    Location
    “An unexamined life is not worth living.”- Socrates
    Main Game
    Crime City
    Post Count
    2,483
    This looks like an LTQ that I might be able to complete normal mode.
    Carnage Evolution 💪🏻

  12. #12
    Prominent Poet lemonhaze's Avatar
    Member Since
    May 2013
    Location
    your womens bed
    Post Count
    1,782
    final unit on normal is SL-65 AS jet 2300/1800
    Retired to free playing

  13. #13
    Prominent Poet
    Member Since
    Oct 2012
    Location
    “An unexamined life is not worth living.”- Socrates
    Main Game
    Crime City
    Post Count
    2,483
    Quote Originally Posted by lemonhaze View Post
    final unit on normal is SL-65 AS jet 2300/1800
    Not too bad.
    Carnage Evolution 💪🏻

  14. #14
    Steady Scribe
    Member Since
    May 2013
    Location
    the one planet we all share
    Post Count
    96
    Quote Originally Posted by lemonhaze View Post
    final unit on normal is SL-65 AS jet 2300/1800
    What map does it finish on please?

    want to work out building levels needed

    Thanks in advance

  15. #15
    Steady Scribe
    Member Since
    May 2013
    Post Count
    92
    Historical district 20/20

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