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Thread: New modifier suggestions :-)

  1. #16
    Banned
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    Jul 2013
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    81
    You're all trash so it's not like it matter which one of you guys are hackers or not.

  2. #17
    Prominent Poet
    Member Since
    Mar 2012
    Location
    Rotterdam, The Netherlands
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    1,179
    I have some suggestions for modifiers:

    - +1 Syndicate member
    - +5% Gold coins at PVP event
    - -50% Build costs (not upgrade, build costs)
    - -20% costs of Syndicate bonuses
    - +50% effective strength of defense buildings
    - -50% costs of decorations.

  3. #18
    Articulate Author DavidtheBoo's Avatar
    Member Since
    Mar 2013
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    Holland
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    458
    Hoe about a bonus that increases the chance of getting 10/10 in a crate event?
    Bananas are the best.

  4. #19
    Newbie
    Member Since
    Mar 2013
    Post Count
    46
    Quote Originally Posted by jmeijer View Post
    I have some suggestions for modifiers:

    - +1 Syndicate member
    - +5% Gold coins at PVP event
    - -50% Build costs (not upgrade, build costs)
    - -20% costs of Syndicate bonuses
    - +50% effective strength of defense buildings
    - -50% costs of decorations.
    I like all of these - the decorations one is cute.

    I would suggest +1 building immunity: designate any one building as being immune from being robbed

  5. #20
    Articulate Author
    Member Since
    Sep 2012
    Post Count
    290
    How about a modifier to make modifiers stack?

  6. #21
    Banned
    Member Since
    Mar 2013
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    744
    Here's an weird one:
    Henchmen are practically useless. How about a modifier along the lines, +50% more henchmen to battle. Or henchmen attack. To where it only factors henchmen count. I may not have worded this right. But the idea is there.

  7. #22
    Prominent Poet MattThomas08's Avatar
    Member Since
    Jun 2012
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    Pinkerton National Detective Agency
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    990
    Quote Originally Posted by the_brein View Post
    Here's an weird one:
    Henchmen are practically useless. How about a modifier along the lines, +50% more henchmen to battle. Or henchmen attack. To where it only factors henchmen count. I may not have worded this right. But the idea is there.
    Oh no you didn't. Prepare to be trollverized.
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  8. #23
    Lurker
    Member Since
    Aug 2013
    Location
    Usa
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    11
    How often do modifiers come out??? only seen one since I started playing 5 months ago. By any chance how many different modifiers are out there, been looking online everywhere and cant seem to find any good info.

  9. #24
    Banned
    Member Since
    Jul 2013
    Post Count
    235
    Quote Originally Posted by Smokey311 View Post
    How often do modifiers come out??? only seen one since I started playing 5 months ago. By any chance how many different modifiers are out there, been looking online everywhere and cant seem to find any good info.
    Well that's a strange post - have a look at the prize list for Ellis Island Outbreak and you'll see 14 modifiers for a start. Not in a syndicate I guess.

  10. #25
    Master of Musings mxz's Avatar
    Member Since
    Jul 2012
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    The 99%
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    2,774
    Quote Originally Posted by Smokey311 View Post
    How often do modifiers come out??? only seen one since I started playing 5 months ago. By any chance how many different modifiers are out there, been looking online everywhere and cant seem to find any good info.
    3.218 modifiers per day. It's a great ROI with little investment cost. Buy henchmen to support the extension of Modifier's Law!
    #smug

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