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  1. #31

    Join Date
    Feb 2013
    Location
    www.FindMyEnemy.com
    Posts
    210
    Quote Originally Posted by cherlock View Post
    In World 4 this happens also, on a large scale, so make it impossible to leave or join alliances during war.

    Problem solved

    And do something about passing leadership, this sucks major.
    We have to be able to pass it to the chosen person and not to the ne4xt in the list,
    Now everybody between the leader and the next leader has to drop out and fall in again
    Only one top alliance in world 4 does this...and it isn't the number 1 guys

    Shameful thing about it is the boosters still take 3rd chair.

  2. #32

    Join Date
    Dec 2011
    Posts
    214
    Quote Originally Posted by KrakkenSmack View Post
    Players event acquired AP could be reset every time they enter a new Guild.


    Jump in and out all you like, but it won't help your event standings, and it won't prevent people from swapping bases etc, out side of event times.
    XXX in world 9 now has about 6 or 7 alliances, all in massive clusters next to each other. No need for second accounts or dropping out of alliances. Our alliance (top 3) hardly got hit by ANY player from ANY of these six sister alliances, yet they took top 5 places in AP alliance event (as is now clear from alliance reports). Not sure what you make of that...

    couldn't be much clearer.
    Crime City: iseenodoom, Doom's mob (owner), syndicate #225 995 144
    116th Midtown, 78th Market Plaza

    Modern War: Doomnosee, East Coast Elite (officer), faction #444 903 980
    103rd Brazil*, 103rd Greenland, 54th Egypt, 53rd China

    Kingdom Age: Krabat, Order of Dragon Knights (officer), guild #592 797 474
    12th Dragon's Roost

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