LTQ - The Boomerang Effect - Detailed Walkthrough

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Thread: LTQ - The Boomerang Effect - Detailed Walkthrough

  1. #1
    Consistent Contributor
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    Jan 2013
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    LTQ - The Boomerang Effect - Detailed Walkthrough

    Guys, - No Boost Units

    fun fact: I received 6 grunts doing these as we are apparently completing a lot of the mission... The Gree takes it away, and then gives it back =)

    Thanks to: Speed Deamon #2 and NJPRO

    /Pelle P

    Total Stat Gains: Att/Def
    Normal 4073/3291
    Prestige 16119/ 15252
    Total: 20192/18543


    Energy Requirements:
    Normal 39863
    Prestige not completed
    Total: 39863


    Staging potential (max staging energy savings)
    Normal 23628
    Prestige not completed
    Total: 23628


    XP Gains:
    Normal 8310
    Prestige not completed
    Total: 8310
    Last edited by pelle plutt; 07-15-2013 at 11:34 PM.

    REG at heart

    SUPU - GHOSTS

  2. #2
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    Jan 2013
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    ======= Normal Mode =======

    1/20: Enemy Outpost: SAM Launcher (20), SAM Launcher (11), Turret (16), Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17), Barracks (22), Guard Tower (18), Guard Tower (14), Battle Tank (3x23), Installation Sentry (19)
    Energy Required: 249 (Prestage: 46), Total:249
    5XP, SP Howitzer, Ground, (95/45)

    2/20: Offshore Drilling Rig: Drilling Rig (22), Large Bunker (22), Battleship (27), Aircraft Carrier (3x28), Cruiser (17), Frigate (20), Stealth Boat (19), Large Bunker (23)
    Energy Required: 234 (Prestage: 56), Total:483
    10XP, Concrete,

    3/20: Dictator's Compound: Desert House (22), Blown Up Car (20), Border Guard (30), SAM Launcher (2x36), Helipad (2x28), Dictator's Palace (4x34)
    Energy Required: 336 (Prestage: 166), Total:819
    15XP, Oceania Explorer, Sea, (105/77)

    4/20: Attack Site: Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Blown Up Car (29)
    Energy Required: 379 (Prestage: 89), Total:1198
    20XP, 5000$, Concrete,

    5/20: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Sandbag Bunker 3x (3x62)
    Energy Required: 436 (Prestage: 249), Total:1634
    25XP, Distance Bomber, Air, (101/135)

    6/20: Shipyard: Ship Yard (43), Patrol Boat (58), Tug Boat (60), Cargo Crane (45), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
    Energy Required: 497 (Prestage: 0), Total:2131
    30XP, Concrete,

    7/20: Communications Outpost: Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65), Antiaircraft Cannon (45), Nervous Guard (59), Stonefaced Guard (2x65), Comm Officer (58), Corporal Roshenko (62)
    Energy Required: 599 (Prestage: 130), Total:2730
    35XP, Grizzled Bear, Ground, (217/113)

    8/20: Trafficker Base: Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Trafficker Gunman (81), Guard Tower (52), Enemy Combatant (65)
    Energy Required: 701 (Prestage: 72), Total:3431
    40XP, 7500$, Concrete,

    9/20: Border Guard Complex: Commander Idris (7x94), Captain Lefu (2x90)
    Energy Required: 838 (Prestage: 654), Total:4269
    45XP, Assault Demolitions, Infantry, (263/200)

    10/20: Border Guard Complex: Guard Tower 1x58 (58), Guard Tower 1x64 (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Armored Truck (74), Gun Truck (66), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87), Cadet Bapoto (2x69), Truck Scale (66)
    Energy Required: 1004 (Prestage: 156), Total:5273
    50XP, Concrete,

    11/20: Mountain Pass: Satellite Uplink (3x100), Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Mountain Garrison (3x108), Medieval Palace (110), Sandbag Bunker 1x89 (89), Mountain Militiaman (75)
    Energy Required: 1207 (Prestage: 500), Total:6480
    55XP, B-29 Heavy Bomber, Air, (352/297)

    12/20: Mountain Pass: Propane Tank (88), Propane Tank (2x96), Mountain Garrison (3x108), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91), General Dustom (3x103)
    Energy Required: 1457 (Prestage: 704), Total:7937
    60XP, 10000$, Concrete,

    13/20: Suspicious Village: Mud House (76), Desert House (96), Village Hovel (4x120), Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130)
    Energy Required: 1816 (Prestage: 1108), Total:9753
    65XP, Resistance Raider, Infantry, (465/385) - Cas rate low

    14/20: Suspicious Village: Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Gunman (2x95), Regime Thug (90), Mad Bomber Ali (8x112)
    Energy Required: 2068 (Prestage: 1193), Total:11821
    70XP, Concrete,

    15/20: Docks: Docks Warehouse 5x (5x140), Cargo Boat (78), Cargo Boat (88), Tug Boat (74), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Enemy Marine (100), Marine Veteran (2x110), Commodore Amir (2x104)
    Energy Required: 2507 (Prestage: 1334), Total:14328
    75XP, T-22 War Hound, Ground, (623/471)

    16/20: Boneyard: Ruined Humvee x3 (3x142), Ruined Humvee x2 (2x105), Bombed Car (3x128), Boneyard Office (6x150), Commandant Al Badri (9x140)
    Energy Required: 3180 (Prestage: 2515), Total:17508
    80XP, 15000$, Concrete,

    17/20: Marketplace: Shopkeeper's Stand (78), Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Pottery Shop (4x138), Market Square (4x145), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Regime Loyalist (2x104), Local Shopkeeper (90), Regime Gunrunner (2x130)
    Energy Required: 3649 (Prestage: 2063), Total:21157
    85XP, USS Bull Shark, Sea, (816/608)

    18/20: Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Drop Site Lackey (118), Drop Site Guard (2x136), Propane Tank (95), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
    Energy Required: 4896 (Prestage: 3287), Total:26053
    90XP, Concrete,

    19/20: Emir Island: Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Gun Truck (4x172), Armored Truck (3x122), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Trigger-happy Terrorist (2x155), Sneering Grunt (2x160), Keeran Nguntu (134), Xing Min Yu (105), Lester Nickelpot (107), Soren Pompantoniou (10x170)
    Energy Required: 6134 (Prestage: 4030), Total:32187
    95XP, 17500$, Concrete,

    20/20: Oil Refinery Plant: Distillation Column (4x172), Fractioning Column (3x180), Gas Processing Plant (118), Hydrotreater (3x144), Oil Cooler (2x134), Distillation Furnace (124), Petro-Heater (2x120), Power Transformer (112), Pressure Vessel (94), Storage Tank (5x156), Refinery Platform (4x176), Oil Warehouse (110), Refinery Warehouse (3x170), Commando Captain (10x178), Refinery Platform x6 (6x196)
    Energy Required: 7676 (Prestage: 5492), Total:39863
    100XP, RAAF Mirage, Air, (1036/960)
    Last edited by pelle plutt; 07-15-2013 at 02:40 PM.

    REG at heart

    SUPU - GHOSTS

  3. #3
    Consistent Contributor
    Member Since
    Jan 2013
    Post Count
    185
    ======= Prestige Mode =======

    1/26: Enemy Outpost: SAM Launcher (20), SAM Launcher (11), Turret (16), Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17), Barracks (22), Guard Tower (18), Guard Tower (14), Battle Tank (3x23), Installation Sentry (19)
    Energy Required: 249 (Prestage: 0), Total:249
    7XP, Tarantula Hawk, Air, (56/104)

    2/26: Enemy Outpost: Installation Guard (13)
    Offshore Drilling Rig: Drilling Rig (22), Large Bunker (22), Battleship (27), Aircraft Carrier (3x28), Cruiser (17), Frigate (20), Stealth Boat (19), Large Bunker (23)
    Energy Required: 247 (Prestage: 0), Total:496
    14XP, Concrete,

    3/26: Dictator's Compound: Desert House (22), Blown Up Car (20), Border Guard (30), SAM Launcher (2x36), Helipad (2x28), Dictator's Palace (4x34)
    Energy Required: 336 (Prestage: 0), Total:832
    21XP, Warfare Logistics Ship, Sea, (110/99)

    4/26: Attack Site: Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Blown Up Car (29)
    Energy Required: 379 (Prestage: 0), Total:1211
    28XP, 15000$, Concrete,

    5/26: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Sandbag Bunker (3x62)
    Energy Required: 436 (Prestage: 0), Total:1647
    35XP, Dual Gauss Platform, Ground, (162/108)

    6/26: Shipyard: Ship Yard (43), Patrol Boat (58), Tug Boat (60), Cargo Crane (45), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
    Energy Required: 497 (Prestage: 0), Total:2144
    42XP, Concrete,

    7/26: Communications Outpost: Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65), Antiaircraft Cannon (45), Nervous Guard (59), Stonefaced Guard (2x65), Comm Officer (58), Corporal Roshenko (62)
    Energy Required: 599 (Prestage: 0), Total:2743
    49XP, Blackhawk Gunner, Infantry, (249/107)

    8/26: Trafficker Base: Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Trafficker Gunman (81), Guard Tower (52), Enemy Combatant (65)
    Energy Required: 701 (Prestage: 0), Total:3444
    56XP, 17500$, Concrete,

    9/26: Border Guard Complex: Commander Idris (7x94), Captain Lefu (2x90)
    Energy Required: 838 (Prestage: 0), Total:4282
    63XP, Fv Fox Rover, Ground, (174/321)

    10/26: Border Guard Complex: Guard Tower (58), Guard Tower (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Armored Truck (74), Gun Truck (66), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87), Cadet Bapoto (2x69), Truck Scale (66)
    Energy Required: 1004 (Prestage: 0), Total:5286
    70XP, Concrete,

    11/26: Mountain Pass: Satellite Uplink (3x100), Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Mountain Garrison (3x108), Medieval Palace (110), Sandbag Bunker (89), Mountain Militiaman (75)
    Energy Required: 1207 (Prestage: 0), Total:6493
    77XP, Mass Torpedo Sub, Sea, (460/290)

    12/26: Mountain Pass: Propane Tank (88), Propane Tank (2x96), Mountain Garrison (3x108), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91), General Dustom (3x103)
    Energy Required: 1457 (Prestage: 0), Total:7950
    84XP, Concrete,

    13/26: Suspicious Village: Mud House (76), Desert House (96), Village Hovel (4x120), Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130)
    Energy Required: 1816 (Prestage: 0), Total:9766
    91XP, Advanced Fighter, Air, (608/430)

    14/26: Suspicious Village: Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Gunman (2x95), Regime Thug (90), Mad Bomber Ali (8x112)
    Energy Required: 2068 (Prestage: 0), Total:11834
    98XP, Concrete,

    15/26: Docks: Docks Warehouse (5x140), Cargo Boat (78), Cargo Boat (88), Tug Boat (74), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Enemy Marine (100), Marine Veteran (2x110), Commodore Amir (2x104)
    Energy Required: 2507 (Prestage: 0), Total:14341
    105XP, Stealth Stormer, Infantry, (812/647)

    16/26: Boneyard: Ruined Humvee (3x142), Ruined Humvee (2x105), Bombed Car (3x128), Boneyard Office (6x150), Commandant Al Badri (9x140)
    Energy Required: 3180 (Prestage: 0), Total:17521
    112XP, Concrete,

    17/26: Marketplace: Shopkeeper's Stand (78), Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Pottery Shop (4x138), Market Square (4x145), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Regime Loyalist (2x104), Local Shopkeeper (90), Regime Gunrunner (2x130)
    Energy Required: 3649 (Prestage: 0), Total:21170
    119XP, Warrior Recon, Air, (1091/894)

    18/26: Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Drop Site Lackey (118), Drop Site Guard (2x136), Propane Tank (95), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
    Energy Required: 4896 (Prestage: 0), Total:26066
    126XP, Concrete,

    19/26: Emir Island: Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Gun Truck (4x172), Armored Truck (3x122), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Trigger-happy Terrorist (2x155), Sneering Grunt (2x160), Keeran Nguntu (134), Xing Min Yu (105), Lester Nickelpot (107), Soren Pompantoniou (10x170)
    Energy Required: 6134 (Prestage: 0), Total:32200
    133XP, Outback Hummer, Ground, (1417/1240)

    20/26: Oil Refinery Plant: Distillation Column (4x172), Fractioning Column (3x180), Gas Processing Plant (118), Hydrotreater (3x144), Oil Cooler (2x134), Distillation Furnace (124), Petro-Heater (2x120), Power Transformer (112), Pressure Vessel (94), Storage Tank (5x156), Refinery Platform (4x176), Oil Warehouse (110), Refinery Warehouse (3x170), Commando Captain (10x178), Refinery Platform (6x196)
    Energy Required: 7676 (Prestage: 0), Total:39876
    140XP, Concrete,

    21/26: 0
    Energy Required: 0 (Prestage: 0), Total:39876
    147XP, RAN Sub Hunter, Sea, (1645/1942)

    22/26: 0
    Energy Required: 0 (Prestage: 0), Total:39876
    154XP, Concrete,

    23/26: 0
    Energy Required: 0 (Prestage: 0), Total:39876
    161XP, Heavy Arms Recruit, Infantry, (2242/2241)

    24/26: 0
    Energy Required: 0 (Prestage: 0), Total:39876
    168XP, Concrete,

    25/26: 0
    Energy Required: 0 (Prestage: 0), Total:39876
    175XP, Shadow Strike Chopper, Air, (2841/2315)

    26/26: 0
    Energy Required: 0 (Prestage: 0), Total:39876
    182XP, ADF Howitzer, Ground, (4252/4514)
    Last edited by pelle plutt; 07-15-2013 at 11:32 PM.

    REG at heart

    SUPU - GHOSTS

  4. #4
    Steady Scribe
    Member Since
    Jun 2013
    Location
    Phoenix az
    Post Count
    61
    Wow. U know that all of us appreciate your effort with this. I know I has 18 die hard players that look forward to your info.
    SEVERED TIES
    Invite code 433-155-606
    OPEN POSITIONS AVAILABLE NOW
    (18 players all above level 85)
    Must add GROUPME app for communications)
    Health Regen -14%
    Infantry attack
    Infantry defense +20%
    Ground
    Sea defence
    Building defense

  5. #5
    Verbose Veteran Roscoe782's Avatar
    Member Since
    Mar 2013
    Post Count
    588
    Level 1 - SP Howitzer (G) 95/45 indestructible no bonus

    Level 2 - Crete

    Level 3 - Oceania Explorer (s) 105/77 indestructible no bonus

    Level 4 - Crete

    Level 5 - Distance Bomber (A) 101/135 indestructible no bonus

    Level 6 - Crete

    Level 7 - Grizzled Bear (G) 217/113 Indestructible no bonus

    Level 8 - Crete

    Level 9 - Assault Demolitions (I) 263/200 indestructible? no bonus

    Level 10 - Crete

    Level 11 - B-29 heavy bomber (a) 352/297 indestructible no bonus

    Level 12 - Crete

    Level 13 - Resistance Raider (I?) 465/385 low casualty rate no bonus


    Not looking too pretty.....beating normal 20 gives you a 100/700-ish unit. No bonuses confirmed to level 13 normal
    Last edited by Roscoe782; 07-15-2013 at 01:57 PM.
    MW Name: Bigus
    "I have a wife, you know. You know what she's called? She's called... 'Incontinentia'... Incontinentia Buttocks"

    Alpha NPI Legacy

  6. #6
    Articulate Author
    Member Since
    Apr 2012
    Post Count
    363
    did i see this thing giving out allies? hmmm... cant go over 500, iirc, gree even removed the grunts, and is now giving them back?

    or did the graphic with the allie picture in it mean something else?

  7. #7
    Consistent Contributor
    Member Since
    May 2013
    Post Count
    215
    Pelle, you're awesome!

  8. #8
    Articulate Author
    Member Since
    Mar 2013
    Post Count
    347
    Quote Originally Posted by FromAfar View Post
    did i see this thing giving out allies? hmmm... cant go over 500, iirc, gree even removed the grunts, and is now giving them back?

    or did the graphic with the allie picture in it mean something else?
    "Mafia" rewards were for completing the map level that you finished up. Not sure how that will affect the ally count tho.

  9. #9
    Prominent Poet Web323's Avatar
    Member Since
    Jan 2013
    Post Count
    1,925
    Quote Originally Posted by Cmdr_Vessery View Post
    "Mafia" rewards were for completing the map level that you finished up. Not sure how that will affect the ally count tho.
    Got the same thing on mine and it was for completing the map but does not increase your ally count.
    http://www.buzzfeed.com/theeclectic/...loves-cake-sm4

    Derek of iDelph

    iDelph faction code: 792-952-652

  10. #10
    Consistent Contributor TripSD's Avatar
    Member Since
    Apr 2013
    Post Count
    104
    Thanks Pelle I was getting worried that u gave up on these things.

  11. #11
    Prominent Poet Everson25's Avatar
    Member Since
    Jan 2012
    Location
    UK
    Post Count
    1,806
    I dont know what most think but It looks it takes way more energy to complete just normal mode which is not giving even good units at the moment. I was aiming to complete normal mode tonight but I will give a break just to get some more information. Good luck you all!

  12. #12
    Master of Musings Gambit12's Avatar
    Member Since
    May 2012
    Location
    FL
    Post Count
    2,711
    Quote Originally Posted by pelle plutt View Post
    20/20 Normal mode RAAF Mirage, Air, (1036/960)
    Screenshot for this unit please, thank you..
    KA - Officially Retired
    Former FUN member for 9 wars & 12th times in a row Conquest of Kings World Champions..!!!

  13. #13
    Steady Scribe TIMB0's Avatar
    Member Since
    Apr 2013
    Post Count
    92
    Is this the first time they've used non-indestructibles as unit rewards in LTQ (as we see on stage 13/30)? I don't remember this happening before...

  14. #14
    Lurker
    Member Since
    Jul 2013
    Post Count
    6
    this ltq is bad, they have been getting progressively worse, but this one is awful unless prestige has lots of great units.

  15. #15
    Consistent Contributor
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    Jul 2013
    Location
    Indiana
    Post Count
    122
    Quote Originally Posted by TIMB0 View Post
    Is this the first time they've used non-indestructibles as unit rewards in LTQ (as we see on stage 13/30)? I don't remember this happening before...
    Yes I think that's correct. What a stupid waste. I'm debating whether I should even bother to complete normal on this one.

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