Important update regarding your alliance!

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Thread: Important update regarding your alliance!

  1. #1
    Administrator Sirius's Avatar
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    Important update regarding your alliance!

    Important update regarding your alliance!



    Hi everyone,

    We wanted to send a quick message to you all regarding a fix we are going to be pushing out that will fix a bug in the game.

    We are fixing a bug in some of the code dealing with alliance size. This bug could allow people to display having more alliance members than they actually have, which could also cause inflated stats. This was causing a lot of other little bugs as well. Keep in mind that the cap is at 500 alliance (when you hit level 100). This is how the game has always worked. This will not affect those of you who have modifier items that give you +5 alliance , +3 alliance , etc.

    If you currently have more than 1000 allies, the extras will be removed. No real people will be removed, but grunts will be. If you have 500 real people and 500 grunts , the grunts will be removed. If you have over 1000 real people, nobody will be removed, but only 500 count towards your stats. If you have under 500 allies, there is no change. As stats are related to alliance size, that means that for some players who had an inaccurately high alliance size, stats will likely be reduced. This may not happen until the game needs to calculate your stats, so try attacking someone first to see the changes. Keep in mind that this is only a display issue - your stats have always been calculated in the same way when determining battle resolution, regardless of inflated allies.

    This change will also mean more transparency when finding targets to attack and raid. However, please keep in mind that skill points are and have always been a factor, so looking at someone's stats to see if you can beat them or not isn't always as cut and dry as it seems. Skill points are NOT displayed in your overall stats, nor your opponents. They are also not displayed after battle resolution. Also, if the other player has a modifier item that changes alliance size (either yours or theirs), this is NOT displayed in their profile stats, but will be shown after an attempted attack or raid is made.

    We think the amount of affected players will be relatively small, but we wanted to message this to our players first to let you know about the change and why we are making it. We apologize for any frustration this causes, as we know players work hard to improve their stats, and any decreases can be very disappointing. More importantly, however, we also want to make sure we are fostering a fun and fair game experience for our players, and we believe this fix will help do that.

    Thanks for your ongoing support and patience as we work to improve the game!

  2. #2
    Prominent Poet JohnnyR's Avatar
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    Interesting development, thanks for keeping us in the loop Sirius.
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  3. #3
    Newbie
    Member Since
    Mar 2013
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    Although this doesn't affect me, I am still happy to see that Gree is detecting issues and working on them.

  4. #4
    Articulate Author atretes1's Avatar
    Member Since
    Oct 2012
    Post Count
    332
    Quote Originally Posted by Sirius View Post
    Important update regarding your alliance!



    Hi everyone,

    We wanted to send a quick message to you all regarding a fix we are going to be pushing out that will fix a bug in the game.

    We are fixing a bug in some of the code dealing with alliance size. This bug could allow people to display having more alliance members than they actually have, which could also cause inflated stats. This was causing a lot of other little bugs as well. Keep in mind that the cap is at 500 alliance (when you hit level 100). This is how the game has always worked. This will not affect those of you who have modifier items that give you +5 alliance , +3 alliance , etc.

    If you currently have more than 1000 allies, the extras will be removed. No real people will be removed, but grunts will be. If you have 500 real people and 500 grunts , the grunts will be removed. If you have over 1000 real people, nobody will be removed, but only 500 count towards your stats. If you have under 500 allies, there is no change. As stats are related to alliance size, that means that for some players who had an inaccurately high alliance size, stats will likely be reduced. This may not happen until the game needs to calculate your stats, so try attacking someone first to see the changes. Keep in mind that this is only a display issue - your stats have always been calculated in the same way when determining battle resolution, regardless of inflated allies.

    This change will also mean more transparency when finding targets to attack and raid. However, please keep in mind that skill points are and have always been a factor, so looking at someone's stats to see if you can beat them or not isn't always as cut and dry as it seems. Skill points are NOT displayed in your overall stats, nor your opponents. They are also not displayed after battle resolution. Also, if the other player has a modifier item that changes alliance size (either yours or theirs), this is NOT displayed in their profile stats, but will be shown after an attempted attack or raid is made.

    We think the amount of affected players will be relatively small, but we wanted to message this to our players first to let you know about the change and why we are making it. We apologize for any frustration this causes, as we know players work hard to improve their stats, and any decreases can be very disappointing. More importantly, however, we also want to make sure we are fostering a fun and fair game experience for our players, and we believe this fix will help do that.

    Thanks for your ongoing support and patience as we work to improve the game!
    On a different note but stat related can u tell me why the battle stats for android fluctuate and it does not for IOS. Can you not make it so that android is the same? Also when is the android boosted stat display going to be fixed we have no idea what our true stats are form our profile display and I am talking with allies 500 or under.
    Last edited by atretes1; 07-02-2013 at 06:42 PM.

  5. #5
    Verbose Veteran
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    Thanks Sirius, can you also clarify when this is being pushed out, including the fix for the boost items received from the last battle? Many thanks.

  6. #6
    Consistent Contributor
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    Apperciate the heads-up Sirius.

  7. #7
    Banned
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    PREVIOUSLY BANNED SO BE CAREFUL OF THIS ONE, SHE MUST BE DANGEROUS
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    I cant reduce allies any further. I am over 500 but less than 1,000. I hate gaining the grunt as a perverse reward. I only have grunts that I can't delete. It would be nice to have some real allies.

  8. #8
    Lurker
    Member Since
    Jul 2013
    Post Count
    2

    Hope it works!

    Is there any reason the large fluctuation between android vs iOS stats are still "outta wack" so to speak? Also, losing against rivals with 20,000-40,000 less defense than one's attack is not within reason. I would like to see that get fixed as well as the difference in Android vs iOS.

  9. #9
    Consistent Contributor
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    Jun 2013
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    ty so much for the update!! appreciate it guys cheers =)))

  10. #10
    Articulate Author keeskiller's Avatar
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    May 2013
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    Holland
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    473
    the grunts that you are talking about that are your henchmen or what? I got them by opening a box (maffia) or by completing a energymissionland 5 times??
    You win some, you lose some..


    Id: 794-635-217

  11. #11
    Articulate Author MoD's Avatar
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    Dec 2012
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    Switzerland
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    295
    thank you sirius. decent way of informing.

  12. #12
    Verbose Veteran Roscoe782's Avatar
    Member Since
    Mar 2013
    Post Count
    588
    Quote Originally Posted by atretes1 View Post
    On a different note but stat related can u tell me why the battle stats for android fluctuate and it does not for IOS. Can you not make it so that android is the same? Also when is the android boosted stat display going to be fixed we have no idea what our true stats are form our profile display and I am talking with allies 500 or under.
    This is a good question. During Poland, my toon, who has an attack of 80K by profile view, would drop as far as 58k during attacks and the variation from attack to attack was huge! I didn't risk hitting anybody scouted at over 55k. Its kinda ridiculous considering.
    MW Name: Bigus
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  13. #13
    Articulate Author keeskiller's Avatar
    Member Since
    May 2013
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    Holland
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    Quote Originally Posted by Roscoe782 View Post
    This is a good question. During Poland, my toon, who has an attack of 80K by profile view, would drop as far as 58k during attacks and the variation from attack to attack was huge! I didn't risk hitting anybody scouted at over 55k. Its kinda ridiculous considering.
    yes i have the same my profile says i have 174k attack and my attack drops to even 100k but mostly it will swing about 110-120... (also andriod)
    You win some, you lose some..


    Id: 794-635-217

  14. #14
    Prominent Poet SGT Rud's Avatar
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    If you are now at 500 allies exactly, (now that you have removed a bunch of grunts), lets say one of my allies decides to remove me for some reason, am I now at 499, or will I get one of the gunts back? This is the reason I went over the limit of 500.

    Is there a way to tell, (except for counting), to tell how many allies you have vs grunts? Would be nice to know.
    Battle is the most magnificent competition in which a human being can indulge. It brings out all that is best; it removes all that is base. All men are afraid in battle. The coward is the one who lets his fear overcome his sense of duty. Duty is the essence of manhood.


  15. #15
    Lurker
    Member Since
    Jul 2013
    Post Count
    3
    Thanks for the update. I had 503 allies and watched them drop to 471. I hope that was in re: the bug fix you were referring to. Otherwise that was just freaky!

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