The drops In the Guils Quests run to an algorithm rather than 100% drops right?
This is totally unfair and when linked to a published league list within your guild, making guild members look like thay have not contributed to the quest.
As the points on these league tables are only for the guild themselves surely an approach of points per kill would be better to show true participation. Not what side of an algorithm you benefited from.
For lower level players they fall out of being able to participate in the quests as taking multiple hits to kill one enemy. Could all enemy targets remain the same strength and you increase the number of enemy to be killed.
Could there be one massive enemy that we take take down in total points like walls in war? Points per attack?