hideout yes or no - Page 2

GREE

DECAGAMES Forum - Powered by vBulletin
Page 2 of 2 FirstFirst 12
Results 16 to 20 of 20

Thread: hideout yes or no

  1. #16
    Lurker
    Member Since
    May 2013
    Location
    North Dakota
    Post Count
    15
    Useful opinions. Thanks all!

  2. #17
    Being in a top 10 team we have alot of Level 10 hideouts. It can make or break you staying top 10, but for lower level syndicates it might be a waste of money if you are trying to finish up all your bonuses.

  3. #18
    Steady Scribe 187omni's Avatar
    Member Since
    Jul 2013
    Post Count
    72
    Quote Originally Posted by bald zeemer View Post
    You will from hits they are making on people instead of taking down the wall. Assuming that the team you are fighting has a finite amount of hits (at at that sort of level, that's a fair assumption) it is well worth it.

    And it also means that a team is less likely to hit a wall and then sit idle - essentially tempting people to have ill-discipline.

    That was my strategy when I did a 2-pers syndicate for a war, and it resulted in quite a few defensive wins.
    we used a wall against your 2 man team "what it is" .... yeah it didn't help ..

  4. #19
    Banned
    Member Since
    Mar 2013
    Location
    Probably robbing you right now foo!
    Post Count
    743
    Quote Originally Posted by 187omni View Post
    we used a wall against your 2 man team "what it is" .... yeah it didn't help ..
    its called "It Is what it is"

  5. #20
    Prominent Poet BigMoney's Avatar
    Member Since
    Mar 2013
    Post Count
    2,288
    Quote Originally Posted by 187omni View Post
    we used a wall against your 2 man team "what it is" .... yeah it didn't help ..
    That's because bald zeemer's sneezes are strong enough to knock down your hideout.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •