Sweep the remnant - LTQ detailed walkthrough (REG effort, waiting for Devin)

GREE

DECAGAMES Forum - Powered by vBulletin
Page 1 of 6 123 ... LastLast
Results 1 to 15 of 87

Thread: Sweep the remnant - LTQ detailed walkthrough (REG effort, waiting for Devin)

  1. #1
    Consistent Contributor
    Member Since
    Jan 2013
    Post Count
    185

    Sweep the remnants - LTQ detailed walkthrough (REG effort, waiting for Devin)

    1600 gold to complete if completely staged, No Boost units, all indies

    Here is the LTQ tool (by Miner) where you can enter your energy regen rate and calculate how far you will come/how much gold you will need
    https://docs.google.com/spreadsheet/...rdTRGaEE#gid=2

    Prestige first 25 levels basically a complete copy of normal mode (no/limited staging)

    Total Stat Gains: Att/Def
    Normal 5599/4753
    Prestige 17162/ 15374
    Total: 22762/20127


    Energy Requirements:
    Normal 59615
    Prestige 136556
    Total: 196171


    Staging potential (max staging energy savings)
    Normal 46140
    Prestige 65209
    Total: 111349


    XP Gains:
    Normal 15639
    Prestige 41519
    Total: 57158


    Building Requirements: (thx Zulfiqaar and Thunder Child)

    Barracks Level 7 (Flamethower Soldier)
    War Factory Level 9 (Mobile Artillery)
    Airfield Level 8 (Comanche Helicopter)
    Shipyard Level 4 (Cruiser)
    Elite Training Facility Level 1 (Heavy Gunner)
    Robotics Facility Level 2

    let me know if there is any info missing, I can add it pretty easy
    Last edited by pelle plutt; 06-28-2013 at 12:21 AM.

    REG at heart

    SUPU - GHOSTS

  2. #2
    Consistent Contributor
    Member Since
    Jan 2013
    Post Count
    185
    ======= Normal Mode =======

    1/25: Enemy Outpost: SAM Launcher (11), Turret (16), Ruined Fighter Plane (10)
    Energy Required: 37 (Prestage: 0), Total:37
    3XP, EuroSAM Lorry, Ground, (42/66)

    2/25: Enemy Outpost: Installation Sentry (19), Jungle Trooper (14), Missile Officer (16), Flak Technician (18)
    Energy Required: 67 (Prestage: 0), Total:104
    7XP, 7600$, Concrete,

    3/25: Enemy Outpost: Battle Tank (3x23), Heavy Gunner Troop (13), Jungle Rifleman (11)
    Energy Required: 93 (Prestage: 46), Total:197
    11XP, Warsaw Infantry, Infantry, (83/65)

    4/25: Attack Site: Battered Building (2x47), Apartment Building (37), War-Torn Building (36)
    Energy Required: 167 (Prestage: 47), Total:364
    15XP, 100 Valor, Concrete,

    5/25: Attack Site: Blown Up Car (29), Damaged 4x4 (28), Wrecked APC (33), Fedayeen Fighter (36), Colonel Mustafa (4x43)
    Energy Required: 298 (Prestage: 129), Total:662
    19XP, Picketboat, Sea, (75/101)

    6/25: Shipyard: Cargo Crane (45), Destroyer (5x68), Shipyard Guard (42)
    Energy Required: 427 (Prestage: 272), Total:1089
    23XP, 12500$, Concrete,

    7/25: Border Guard Complex: Guard Tower (58), Supply Silo (68), Captain Lefu (2x90)
    Energy Required: 306 (Prestage: 90), Total:1395
    27XP, Staunch Wings, Air, (108/142)

    8/25: Mountain Pass: Command Center (67), Satellite Uplink (74), Mountain Citadel (7x105)
    Energy Required: 876 (Prestage: 630), Total:2271
    31XP, 250 Valor, Concrete,

    9/25: Suspicious Village: Village Hovel (4x120), Family Home (5x122)
    Energy Required: 1090 (Prestage: 848), Total:3361
    35XP, PL-8 Intimidator, Ground, (173/110)

    10/25: Trafficker Base: Personnel Carrier (65), Large Bunker (3x80), Battle Tank (3x84), Heavy Bomber (6x86), Supply Depot (3x74)
    Energy Required: 1295 (Prestage: 906), Total:4656
    39XP, 20000$, Concrete,

    11/25: Docks: Drydock (8x132), Docks Warehouse (5x140)
    Energy Required: 1756 (Prestage: 1484), Total:6412
    43XP, Battle Crasher, Infantry, (215/165)

    12/25: Boneyard: Wrecked APC (3x122), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
    Energy Required: 2090 (Prestage: 1596), Total:8502
    47XP, 400 Valor, Concrete,

    13/25: Marketplace: Car Repair Shop (5x154), Carpet Shop (3x132), Market Square (4x145), Local Market (2x118), Village Market (3x124)
    Energy Required: 2354 (Prestage: 1681), Total:10856
    51XP, Bluefin Carrier, Sea, (236/195)

    14/25: Drop Site: Sandbag Bunker (3x145), Supply Depot (3x170), Communication Center (10x160)
    Energy Required: 2545 (Prestage: 2070), Total:13401
    55XP, 25000$, Concrete,

    15/25: Oil Refinery Plant: Hydrotreater (3x144), Refinery Warehouse (3x170), Commando Captain (10x178)
    Energy Required: 2722 (Prestage: 2230), Total:16123
    59XP, Barnacle Chopper, Air, (269/208)

    16/25: Emir Island: Tug Boat (3x152), Gun Truck (4x172), Luxury Villa (4x125), Minaret (6x184), Sneering Grunt (2x160)
    Energy Required: 3068 (Prestage: 2275), Total:19191
    63XP, Ambush APC, Ground, (304/296)

    17/25: High Mountain Village: Mud Brick Hut (3x156), Satellite Uplink (4x195), The Doctor (11x186)
    Energy Required: 3294 (Prestage: 2757), Total:22485
    67XP, 550 Valor, Concrete,

    18/25: Train Station: Frieght Car (4x174), Passenger Caboose (103), Passenger Car (137), Ukrainian Operative (3x156), Comrade Yaroshenko (11x194)
    Energy Required: 3538 (Prestage: 2774), Total:26023
    71XP, 50000$, Concrete,

    19/25: Trident Beachhead: Torpedo Boat (5x220), Nuclear Submarine (8x270), Ballistic Missile Sub (3x175)
    Energy Required: 3785 (Prestage: 3120), Total:29808
    75XP, Warship Zabrze, Sea, (446/446)

    20/25: Historic District: National Museum (3x150), Military Monument (4x167), Wild-Eyed Jihadist (3x194), Religious Fanatic (2x172), Cleric Musa (11x204)
    Energy Required: 4288 (Prestage: 3401), Total:34096
    79XP, 700 Valor, Concrete,

    21/25: Insurgent Block: Residential Building (114), Damaged Complex (8x300), Small Restaurant (152), Destroyed Car (4x234), Blown Up Car (2x175), Professor Pandemic (3x170)
    Energy Required: 4462 (Prestage: 3317), Total:38558
    83XP, PL Special Forces, Infantry, (682/564)

    22/25: Insurgent Block: Damaged 4x4 (3x225), Housing Complex (5x252), Guerrilla Commander (12x233)
    Energy Required: 4731 (Prestage: 4021), Total:43289
    87XP, White Tailed Eagle, Air, (1031/883)

    23/25: Bomb Maker Compound: Battle Tank (5x272), Cargo Truck (4x250), Sandbag Bunker (6x318), Shifty Demolitionist (124), Hardened Gunman (3x202)
    Energy Required: 4998 (Prestage: 3832), Total:48287
    91XP, 100000$, Concrete,

    24/25: Bomb Maker Compound: Castle Birr (3x242), Bomb Factory (4x276), Ruarc MacKenna (2x180), Seamus McTaggart (13x244)
    Energy Required: 5362 (Prestage: 4420), Total:53649
    95XP, 1000 Valor, Concrete,

    25/25: Naval Battle: Battleship (5x318), Combat Boat (145), Torpedo Boat (4x280), Raider Boat (3x215), Cargo Boat (2x154), Drilling Rig (3x158), Cruiser (2x162), Nuclear Submarine (4x340)
    Energy Required: 5966 (Prestage: 4194), Total:59615
    99XP, Psyche T-90, Ground, (1935/1512)
    Last edited by pelle plutt; 06-25-2013 at 04:37 AM.

    REG at heart

    SUPU - GHOSTS

  3. #3
    Consistent Contributor
    Member Since
    Jan 2013
    Post Count
    185
    ======= Prestige Mode =======

    1/35: Enemy Outpost: SAM Launcher (11), Turret (21), Ruined Fighter Plane (10)
    Energy Required: 42 (Prestage: 0), Total:42
    5XP, 10000$, Concrete,

    2/35: Enemy Outpost: Installation Sentry (19), Jungle Trooper (14), Missile Officer (16), Flak Technician (18)
    Energy Required: 67 (Prestage: 0), Total:109
    10XP, Eider Gunship, Air, (125/72)

    3/35: Enemy Outpost: Battle Tank (3x23), Heavy Gunner Troop (13), Jungle Rifleman (11)
    Energy Required: 93 (Prestage: 0), Total:202
    15XP, 200 Valor, Concrete,

    4/35: Attack Site: Battered Building (2x47), Apartment Building (37), War-Torn Building (25)
    Energy Required: 156 (Prestage: 0), Total:358
    20XP, ORP Hovercraft, Sea, (129/169)

    5/35: Attack Site: Blown Up Car (29), Damaged 4x4 (28), Wrecked APC (33), Fedayeen Fighter (36), Colonel Mustafa (4x43)
    Energy Required: 298 (Prestage: 0), Total:656
    25XP, 15000$, Concrete,

    6/35: Shipyard: Cargo Crane (54), Destroyer (5x68), Shipyard Guard (42)
    Energy Required: 436 (Prestage: 0), Total:1092
    30XP, Sentry Gunner, Infantry, (138/204)

    7/35: Border Guard Complex: Guard Tower (64), Supply Silo (4x102), Captain Lefu (2x90)
    Energy Required: 652 (Prestage: 306), Total:1744
    35XP, 350 Valor, Concrete,

    8/35: Mountain Pass: Command Center (67), Satellite Uplink (74), Mountain Citadel (7x105)
    Energy Required: 876 (Prestage: 0), Total:2620
    40XP, 20000$, Concrete,

    9/35: Suspicious Village: Village Hovel (4x120), Family Home (5x122)
    Energy Required: 1090 (Prestage: 0), Total:3710
    45XP, IAV Copernicus, Ground, (195/165)

    10/35: Trafficker Base: Large Bunker (3x80), Battle Tank (3x84), Personnel Carrier (2x76), Heavy Bomber (6x86), Supply Depot (3x74)
    Energy Required: 1382 (Prestage: 76), Total:5092
    50XP, 500 Valor, Concrete,

    11/35: Docks: Drydock (8x132), Docks Warehouse (5x140)
    Energy Required: 1756 (Prestage: 0), Total:6848
    55XP, PZL-23 Karas, Air, (253/196)

    12/35: Boneyard: Wrecked APC (3x122), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
    Energy Required: 2090 (Prestage: 0), Total:8938
    60XP, Baltic Rage, Sea, (302/223)

    13/35: Marketplace: Car Repair Shop (5x154), Carpet Shop (3x132), Market Square (4x145), Local Market (2x118), Village Market (3x124)
    Energy Required: 2354 (Prestage: 0), Total:11292
    65XP, 25000$, Concrete,

    14/35: Drop Site: Sandbag Bunker (3x145), Supply Depot (3x170), Communication Center (10x160)
    Energy Required: 2545 (Prestage: 0), Total:13837
    70XP, 650 Valor, Concrete,

    15/35: Oil Refinery Plant: Hydrotreater (3x144), Refinery Warehouse (3x170), Commando Captain (10x178)
    Energy Required: 2722 (Prestage: 0), Total:16559
    75XP, Armed Commander, Infantry, (266/315)

    16/35: Emir Island: Tug Boat (3x152), Gun Truck (4x172), Luxury Villa (4x125), Minaret (6x184), Sneering Grunt (2x160)
    Energy Required: 3068 (Prestage: 0), Total:19627
    80XP, 50000$, Concrete,

    17/35: High Mountain Village: Mud Brick Hut (3x156), Satellite Uplink (4x195), The Doctor (11x186)
    Energy Required: 3294 (Prestage: 0), Total:22921
    85XP, 800 Valor, Concrete,

    18/35: Train Station: Frieght Car (4x174), Passenger Caboose (103), Passenger Car (137), Ukrainian Operative (3x156), Comrade Yaroshenko (11x194)
    Energy Required: 3538 (Prestage: 0), Total:26459
    90XP, ORP Corvette, Sea, (425/325)

    19/35: Trident Beachhead: Torpedo Boat (5x220), Nuclear Submarine (8x270), Ballistic Missile Sub (3x175)
    Energy Required: 3785 (Prestage: 0), Total:30244
    95XP, SV-22 Curie, Air, (484/354)

    20/35: Historic District: National Museum (3x150), Military Monument (4x167), Wild-Eyed Jihadist (3x194), Religious Fanatic (2x172)
    Energy Required: 2044 (Prestage: 0), Total:32288
    100XP, 70000$, Concrete,

    21/35: Insurgent Block: Residential Building (114), Damaged Complex (8x300), Small Restaurant (152), Destroyed Car (4x234), Blown Up Car (2x175), Professor Pandemic (3x170)
    Energy Required: 4462 (Prestage: 0), Total:36750
    105XP, 950 Valor, Concrete,

    22/35: Insurgent Block: Damaged 4x4 (3x225), Housing Complex (5x252), Guerrilla Commander (12x233)
    Energy Required: 4731 (Prestage: 0), Total:41481
    110XP, Hammer Tank, Ground, (567/491)

    23/35: Bomb Maker Compound: Battle Tank (5x272), Sandbag Bunker (6x318), Shifty Demolitionist (124), Hardened Gunman (3x202)
    Energy Required: 3998 (Prestage: 0), Total:45479
    115XP, 85000$, Concrete,

    24/35: Bomb Maker Compound: Castle Birr (3x242), Bomb Factory (4x276), Ruarc MacKenna (2x180), Seamus McTaggart (13x244)
    Energy Required: 5362 (Prestage: 0), Total:50841
    120XP, 1100 Valor, Concrete,

    25/35: Naval Battle: Battleship (5x318), Combat Boat (145), Torpedo Boat (4x280), Raider Boat (3x215), Cargo Boat (2x154), Drilling Rig (3x158), Nuclear Submarine (4x340)
    Energy Required: 5642 (Prestage: 0), Total:56483
    125XP, Stealth Stormer, Infantry, (812/647)

    26/35: International Quarter: Eiffel Tower (3x142), National Museum (2x172), Masked Bomber (6x244), Gruff Terrorist (3x256), Ghost Operative (13x252)
    Energy Required: 6278 (Prestage: 5212), Total:62761
    130XP, 120000$, Concrete,

    27/35: Financial District: Reserve Building (7x327), Stock Exchange (5x356), Patrol Vehicle (4x270), Shifty Technician (3x264), Armed Hacker (2x272)
    Energy Required: 6485 (Prestage: 4996), Total:69246
    135XP, Krakow Guardian, Ground, (1121/1000)

    28/35: Naval Battle: Destroyer (2x236), Tug Boat (2x184), Mine-Launcher (130), Oil Drilling Rig (5x264), Transport Boat (2x176), Advanced Destroyer (2x370), Ballistic Missile Sub (13x260)
    Energy Required: 6762 (Prestage: 5142), Total:76008
    140XP, Versatile Assault Carrier, Sea, (1532/1299)

    29/35: Capital City: FBI Building (184), Independence Hall (2x198), Presidential Monument (172), Broadcast Building (6x296), Dr. Ben Minden (15x300)
    Energy Required: 7028 (Prestage: 5878), Total:83036
    145XP, 1250 Valor, Concrete,

    30/35: Steel Plant: Iron Mine (4x220), Factory (6x276), Redneck Gunman (200), Crazed Smelter (3x225), The Foreman (14x280)
    Energy Required: 7331 (Prestage: 6130), Total:90367
    150XP, X-31 Chopin, Air, (1866/1637)

    31/35: Government Area: Recruitment Facility (5x240), Battle Tank (4x256), Ace Commando (3x224), Zuma Mbeki (3x310), Brigadier Rustovich (14x272)
    Energy Required: 7634 (Prestage: 6332), Total:98001
    155XP, 150000$, Concrete,

    32/35: DMZ: Rocket Launcher (3x246), Guard Tower (220), Sandbag Bunker (6x390), Patrol Vehicle (5x327), Armored Truck (3x338), Holding Cell (4x258), Grimy Soldier (184), Wary Infiltrator (3x308), Dirty Sniper (4x296)
    Energy Required: 9271 (Prestage: 6704), Total:107272
    160XP, Grand Shooter, Infantry, (2234/1920)

    33/35: Natural Gas Facility: LNG Terminal (5x275), Personnel Carrier (7x300), Littoral Combat Ship (15x310)
    Energy Required: 8125 (Prestage: 7240), Total:115397
    165XP, Whale 22F-7, Sea, (2478/2707)

    34/35: Hu Metropolis: Damaged Complex (2x250), Battle Tank (5x350), Personnel Carrier (4x376), Wing Xi (200), Mack Durton (2x182), Captain Hail (3x270), Commander Hai Wok (15x318)
    Energy Required: 9898 (Prestage: 7952), Total:125295
    170XP, 1500 Valor, Concrete,

    35/35: Capital Prefecture: Prefecture Tower (2x246), Train Station (6x340), Railroad Substation (2x305), Telephone Exchange (3x245), Sweaty Otaku (3x280), Permed Bosozoku (4x260), Kazehiko Kamizuchi (16x344)
    Energy Required: 11261 (Prestage: 9241), Total:136556
    175XP, Cassandra PT-76, Ground, (4236/3650)
    Last edited by pelle plutt; 06-27-2013 at 02:09 AM.

    REG at heart

    SUPU - GHOSTS

  4. #4
    Consistent Contributor
    Member Since
    May 2013
    Post Count
    215
    You may be waiting a long time for Devin to start doing these again.
    Last edited by Paul Wall; 06-24-2013 at 02:39 PM.

  5. #5
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236
    Devin Devin Devin Devin!!!!!

    Hope to see you back man.
    VFF Legends

  6. #6
    Articulate Author
    Member Since
    May 2013
    Post Count
    449
    thanks a lot for your efforts


    Building Requirements:

    Barracks Level 7 (Flamethower Soldier)
    War Factory Level 7 (Leopard Tank)
    Airfield Level 6 (Spectre Gunship)
    Shipyard Level 4 (Cruiser)
    Elite Training Facility Level 1 (Heavy Gunner)

    may be wrong but this seems about right...not completing this ltq so best stops are 16/25 or 22/25
    i also probably wont bother with a lot of this ltq as this ltq seems very energy intensive (like enemy unknown)
    19/25 has the same energy requirement as 30/30 last ltq (accumulative)
    Last edited by Zulfiqaar; 06-24-2013 at 02:26 PM.

  7. #7
    Banned
    Member Since
    Feb 2013
    Location
    Chicago illinois
    Post Count
    225
    Hey pelle please join our walk through team. I in touch with Devin and he does not want to do all the work anymore so we are forming a team to work together. Pelle download pairingo from the App Store and join group modern war walktrough

  8. #8
    Steady Scribe
    Member Since
    Jun 2013
    Location
    Phoenix az
    Post Count
    61
    Reserved for info
    SEVERED TIES
    Invite code 433-155-606
    OPEN POSITIONS AVAILABLE NOW
    (18 players all above level 85)
    Must add GROUPME app for communications)
    Health Regen -14%
    Infantry attack
    Infantry defense +20%
    Ground
    Sea defence
    Building defense

  9. #9
    Lurker
    Member Since
    Apr 2013
    Post Count
    2
    Hi,

    is the topic name correct?

    Last edited by MiChAeLoKGB; 06-24-2013 at 12:19 PM.

  10. #10
    Consistent Contributor
    Member Since
    Nov 2012
    Location
    Sun, because I am just that hot. xD
    Post Count
    26
    What level do I need to be?

  11. #11
    Steady Scribe
    Member Since
    Feb 2012
    Post Count
    91
    Any level as long as you have the units required.

  12. #12
    Consistent Contributor
    Member Since
    Nov 2012
    Location
    Sun, because I am just that hot. xD
    Post Count
    26
    Quote Originally Posted by Chairman Han View Post
    Any level as long as you have the units required.
    Thanks it hasnt popped up for me yet.

  13. #13
    Newbie
    Member Since
    Jan 2013
    Post Count
    25
    Do walkthru, guys

  14. #14
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236
    Quote Originally Posted by Lutrafin View Post
    What level do I need to be?
    In the past you have needed to be lvl 40
    VFF Legends

  15. #15
    Consistent Contributor
    Member Since
    Nov 2012
    Location
    Sun, because I am just that hot. xD
    Post Count
    26
    Quote Originally Posted by Thief View Post
    In the past you have needed to be lvl 40
    Ah icic. Well I am still in the 30's so thanks.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •