None of your examples have any applicable similarities to the issues at hand.
The games mentioned do not pit you against other players in an environment where additional money spent gives an advantage or has quests that are limited in the time available.
If Burger King were to provide you with service or food deemed unsatisfactory by the customer, a letter to their home office often results in compensation to satiate the complainant.
Shifts in gas prices are caused by shifts in the market prices for oil, not by mistakes from the company who sells it.
As written, your examples don't justify any issues brought forth by those posting here. Even if they had greater similarities, it would still not justify anything. It would only point out life isn't fair. I can't imagine a company plans on making its customer satisfaction motto - when we screw you, that's life.