LTQ: Play For Power - stats & rewards by Deuces {PFJ} - Page 11

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Thread: LTQ: Play For Power - stats & rewards by Deuces {PFJ}

  1. #151
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    Jun 2013
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    2

    Help

    Why is it that other people I know with less energy than me that are higher levels, so they level up slower, do so much better than I do in list events without using gold? I am an active player, so my energy is never full and I know that I got the event almost as soon as it came out.

  2. #152
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    May 2013
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    18
    nice walkthrough. thx for that. i am at lvl 37 normal without gold atm
    DentistsKickA$$ rocks!!!
    -DKA-

  3. #153
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    May 2013
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    Quote Originally Posted by Dark Potato View Post
    Why is it that other people I know with less energy than me that are higher levels, so they level up slower, do so much better than I do in list events without using gold? I am an active player, so my energy is never full and I know that I got the event almost as soon as it came out.
    Just "Prepare" all jobs till you need just one more click to finish em completely and you'll save a lot of nrg. Lets take Nat Kinney at the fish market. When no ltq is active just defeat him till 9/10 jobs are done and you'll need 172 instead of 1.720 nrg to finish the goal.
    Easy
    DentistsKickA$$ rocks!!!
    -DKA-

  4. #154
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    Mar 2013
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    Hahahah! That what I did! I've "prepare" all multiple sqteps job like the one you gived as an exemple Homerjay, all up to Artist Quarter. Its saved me a great deal of energy

  5. #155
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    Jun 2013
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    I did do that, and so did the other people who were doing better than me..... Maybe I haven't done it enough. Anyway thanks for the reply.

  6. #156
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    Member Since
    Feb 2013
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    9
    Goal 45/71
    South End Projects - La Bodega (3x240)
    South End Projects - Old Tenemen (5x154)

    Total energy needed: 1490
    Total exp gained: ??
    Rewards: 143xp, Concealed Colt (459/435)

    Goal 46/71
    South End Projects - Basement Foundation (4x154)(4x47)
    South End Projects - Viper Lee (5x120)(5x36)

    Total energy needed: 1212
    Total exp gained: 368
    Rewards: 146xp, 975rp

    Goal 47/71
    South End Projects - Abandoned Building (3x136)(3x19)
    South End Projects - T Money (4x122)(4x42)
    South End Projects - Gun Shop (3x132)(3x19)

    Total energy needed: 1292
    Total exp gained: 182
    Rewards:149xp, Ray J3 (549/431)

  7. #157
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    Feb 2013
    Post Count
    9
    Goal 48/71
    South End Projects - Chem Lab (7x325)(7x119)

    Total energy needed: 2275
    Total exp gained: 833
    Rewards: 18100$, 152xp

    Goal 49/71
    South End Projects - Maria Sanchez (3x90)(3x28)
    South End Projects - Chazmo Parker (2x172)(2x63)

    Total energy needed: 614
    Total exp gained: 210
    Rewards: 155xp, AVC 17 Minigun (652/435)

    Goal 50/71
    South End Projects - Biggie Willis (10x205)(10x78)

    Total energy needed: 2050
    Total exp gained: 780
    Rewards: 158xp, 1150rp

    Goal 51/71
    Junkyard - Hannibal Cooke (6x176)(6x59)

    Total energy needed: 1056
    Total exp gained: 354
    Rewards: 161xp, Cluster Bang (592/519)

  8. #158
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    Member Since
    Feb 2013
    Post Count
    9
    Goal 52/71
    Junkyard - Magnetic Crane (5x224)(5x77)
    Junkyard - Rusty Debris Box (4x210)(4x54)
    Junkyard - The Chemist (6x184)(6x64)

    Total energy needed: 3064
    Total exp gained: 985
    Rewards: $20300, 164xp

    Goal 53/71
    Junkyard - Red Debris Box (1x127)(1x29)
    Junkyard - Mean Machine Cooke (5x168)(5x54)

    Total energy needed: 967
    Total exp gained: 299
    Rewards: 167xp, Vanquiser (831/423)

  9. #159
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    Member Since
    Sep 2012
    Post Count
    11
    One thing that annoys me greatly in this quest is that I prehit everything needed for the quest, but still only about half of them remain prehit when I activate the quest. I've noticed some others having this problem - does anyone know of a reason?

  10. #160
    Consistent Contributor Deuces914135880's Avatar
    Member Since
    Feb 2013
    Post Count
    199
    Thanks Buddy for the info! I double checked the job info though and for some reason it shows different exp than you ahve listed, how did you figure out the exp? the energy was correct though! much appreciated dude

  11. #161
    Articulate Author Tommy Two Toes's Avatar
    Member Since
    Dec 2012
    Location
    55.7517° N, 37.6178° E
    Post Count
    475
    I pm'd you all the missing info yesterday afternoon. Surprised you haven't updated yet.

    Here it is again, in case you have troubles with your inbox:

    Goal 45/71
    South End Projects – La Bodega 240 X 3
    South End Projects – Old Tenement 275 x 5
    Total energy needed: 2095
    Total exp gained: 642 (not including rewards)
    Rewards: 143 exp| $0 | 0 RP | Concealed Colt (gun) 459/435

    Goal 46/71
    South End Projects—Basement Foundation 154 x 4
    South End Projects—Viper Lee 120 x 6
    Total energy needed: 1336
    Total exp gained: 356 (not including rewards)
    Rewards: 146 exp| $0 | 975 RP | no loot

    Goal 47/71
    South End Projects—Abandoned Building 136 X 3
    South End Projects—Gun Shop 132 x 3
    South End Projects—T Money 122 x 4
    Total energy needed: 1292
    Total exp gained: 250 (not including rewards)
    Rewards: 149 exp| $0 | 0 RP | Ray J3 ( ? ) 549/431

    Goal 48/71
    South End Projects—Chem Lab 325 x 7
    Total energy needed: 2275
    Total exp gained: 728 (not including rewards)
    Rewards: 152 exp| $18100 | 0 RP | no loot

    Goal 49/71
    South End Projects—Maria Sanchez 90 x 3
    South End Projects—Chazmo Parker 172 x 2
    Total energy needed: 724
    Total exp gained: 185 (not including rewards)
    Rewards: 155 exp| $0 | 0 RP | AVC17 Minigun (gun) 652/435

    Goal 50/71
    South End Projects—Biggie Willis 205 x 10
    Total energy needed: 2050
    Total exp gained: 680 (not including rewards)
    Rewards: 158 exp| $0 | 1150 RP | no loot

    Goal 51/71
    Junkyard—Hannibal Cooke 176 x 6
    Total energy needed: 1056
    Total exp gained: 336 (not including rewards)
    Rewards: 161 exp| $0 | 0 RP | Cluster bang (explosive) 592/519

    Goal 52/71
    Junkyard—Magnetic Crane 224 x 5
    Junkyard—Rusty Debris Box 210 x 4
    Junkyard—The Chemist 184 x 6
    Total energy needed: 3064
    Total exp gained: 935 (not including rewards)
    Rewards:
    MISSING INFO (no loot, think it was just XP—leveled and closed window by accident)

    Goal 53/71
    Junkyard—Red Debris Box 127 X 1
    Junkyard—Mean Machine Cooke 168 x 5
    Total energy needed: 967
    Total exp gained: 283 (not including rewards)
    Rewards: 167 exp| $0 | 0 RP | Vanquisher ( vehicle ) 831/423 Goal 54/71

    Goal 54/71
    Junkyard—Car Cuber 188 x 4
    Junkyard—Blue Debris Box 200 x 4
    Total energy needed: 1552
    Total exp gained: 480 (not including rewards)
    Rewards: 170 exp| $0 | 1300 RP | no loot

    Goal 55/71
    Junkyard—Junk Yard Office 156 x 2
    Junkyard—Joe the Scrapmaster 216 x 11
    Total energy needed: 2688
    Total exp gained: 875 (not including rewards)
    Rewards:
    173 exp| $0 | 0 RP | Detectives Tac Vest (armor) 350/1050

    Goal 56/71
    Auto Row—Empire Cars Dealership 285 x 7
    Auto Row—Car Wash 200 x 4
    Total energy needed: 2795
    Total exp gained: 648 (not including rewards)
    Rewards:
    176 XP $22600 0RP no loot

    Goal 57/71
    Auto Row—Miles Bradford 130 x 5
    Auto Row—Luca Montana 172 x 6
    Total energy needed: 1682
    Total exp gained: 569 (not including rewards)
    Rewards:
    179 exp| $0 | 0 RP | Axe of Reaping (melee) 823/677

    Goal 58/71
    Auto Row—Warehouse 245 x 3
    Auto Row— Miles Bradford 130 x 5
    AutoRow— Gearhead Joe 140 x 4
    Total energy needed: 1945
    Total exp gained: 585 (not including rewards)
    Rewards:
    182 exp| $0 | 0 RP | Chinatown Underbelly Viper (vehicle) 850/755

    Goal 59/71
    AutoRow—Bruno Genova 225 x 11
    AutoRow—Force 140 x 2
    Total energy needed: 2755
    Total exp gained: 937 (not including rewards)
    Rewards:
    185 exp| $0 | 1400 RP |no loot

    Goal 60/71
    Circuit Street—Old Tenement 285 x 7
    Circuit Street—Sonny Campioni 142 x 5
    Circuit Street—Junior Genova 236 x 12
    Total energy needed: 5537
    Total exp gained: 1834 (not including rewards)
    Rewards:
    188 exp| $0 | 0 RP | Willies Bud Roaster (vehicle) 1065/685

    Goal 61/71
    Seaside—Emissary 315 x 6
    Seaside—Centurion 100 x 2
    Seaside—Randolph Giancarlo 156 x 8
    Total energy needed: 3338
    Total exp gained: 880 (not including rewards)
    Rewards:
    191 exp| $25000 | 0 RP | no loot

  12. #162
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    Member Since
    Feb 2013
    Post Count
    9
    Quote Originally Posted by Deuces914135880 View Post
    Thanks Buddy for the info! I double checked the job info though and for some reason it shows different exp than you ahve listed, how did you figure out the exp? the energy was correct though! much appreciated dude
    I have some maps leveled to 3 thats the reason
    Sorry for that

  13. #163
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    Member Since
    Jun 2013
    Location
    South Florida, United States
    Post Count
    11
    Thanks for the great info!

  14. #164
    Consistent Contributor Deuces914135880's Avatar
    Member Since
    Feb 2013
    Post Count
    199
    Tommy Two Toes, The forum had logged me out and I hadnt even realized to I didnt see that I had new messages! my bad. I will update now Thanks a lot for the info!

    Buddy: does the exp gain change depending on wich level you have the maps in?! wow I didnt know that.... if so then I guess the exp gain is relative!

  15. #165
    Articulate Author
    Member Since
    Dec 2011
    Post Count
    276
    Just want to say a big thanks to deuces for putting this together.
    You put a lot time and effort into this and it shows, great job.

    I would also like to thank the others who contributed to the data.
    I hope you compile the list every time and if you don't, I hope the others follow your lead and do it right.
    Really awesome job bro, thanks again.

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