LTQ: Play For Power - stats & rewards by Deuces {PFJ}

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Thread: LTQ: Play For Power - stats & rewards by Deuces {PFJ}

  1. #1
    Consistent Contributor Deuces914135880's Avatar
    Member Since
    Feb 2013
    Post Count
    199

    Post LTQ: Play For Power - stats & rewards by Deuces {PFJ}

    Limited Time Quest: Play For Power

    by The People's Front of Judea


    I goldrushed the normal to get the thread going and I am in Elite now but Im slowing down cause I dont want to use more gold than I have to. if you are ahead of me and are working on the goals that doesnt have the info posted in this thread I would appreciate it if you could help out and post the info and I will make sure to update the thread!

    Can this event be completed in Normal without gold?
    No. You need 40'132 energy to complete normal and that requires 193 hours and 15 minutes of regen time non stop to create. I dont remember what the event started on but I think it was either 5 or 6 days long, either way for free you will end up several days short if you havent predone all maps and leveled up several times

    also, just a little personal advice from me, if you are under level 100 then dont do this event or any LTQ events. the exp gain isnt worth it and you will have plenty of oppertunities to do LTQ once you are over level 100

    Event Conclution

    The rewards gained for the energy required and exp gained in ELITE in this event is IMO HORRIBLE. I dont really understand it.. going through elite should give BETTER rewards than the normal, but in this case its much worse. for the same levels 1-44 normal has a 1,88 ratio for attack and elite for same levels has 3,21 (lower is better), so what happened here gree? not to mention that doing goals 1-44 is something that can be done with less gold since we can predo the maps and having the same goals in elite require a lot more gold. for what? way worse rewards?
    One thing is absolutely sure. I will NEVER use gold on an LTQ event again before I have done the math first and made sure its worth it. I dont like to get pissed in my face after spending cash...

    I hope you will like this walkthrough Im logging as much info as I possibly can and for all of you goldplayers out there looking for a better syndicate(top50 next battle) this thread gives you an idea of how structured and organized the People's Front of Judea is! send me a message if you are interested in spot.

    Post 1 - Total event statistics
    Post 2 - Normal individual goals
    Post 3 - Elite individual goals


    event statistic

    Stats for NORMAL total
    Total goals: 44
    Total Maps: 15
    Total Jobs: 124
    Total Energy needed: 40'132
    If you pre-arranged all possible jobs how much energy did you save: ***
    Total Exp gained (jobs + rewards): 9'843 + 3'322 = 13'165
    Total Cash rewarded: $90'100
    Total Respect points rewarded: 6'525
    Total Loot rewarded: 8 Gun, 4 Melee, 2 Armor, 2 Explosive and 6 Vehicle = 22 equiptment
    Total Loot attack: 6'974
    Total Loot defense: 5'732

    Event price, payout & value - NORMAL:
    on avarage after completion, Every 1'000 energy spent have rewarded you with:
    328,04 exp
    $2245,09
    162,59 RP
    173,77 attack
    142,83 defense

    The exp gain/stat gain ratio is 1,88 for attack and 2,29 for defense (lower value is better).



    Stats for ELITE total
    Total goals: 71
    Total Maps: 24
    Total Jobs: 191
    Total Energy needed: 122'424
    If you pre-arranged all possible jobs how much energy did you save: ***
    Total Exp gained (jobs + rewards): 38'031 + 8'213 = 46'244
    Total Cash rewarded: $265'000
    Total Respect points rewarded: 12'215
    Total Loot rewarded: 9 Gun, 7 Melee, 8 Armor, 4 Explosive and 12 Vehicle = 40 equiptment
    Total Loot attack: 19'137
    Total Loot defense: 19'234

    Event price, payout & value - ELITE total:
    on avarage after completion, Every 1'000 energy spent have rewarded you with:
    377,73 exp
    $2156,44
    99,77 RP
    156,31 attack
    157,10 defense

    The exp gain/stat gain ratio is 2,41 for attack and 2,40 for defense (lower value is better).


    Stats for ELITE Goal 1-44 (same goals as NORMAL, but with ELITE rewards)
    Total goals: 44
    Total Maps: 15
    Total Jobs: 124
    Total Energy needed: 40'132
    If you pre-arranged all possible jobs how much energy did you save: 0 - not possible
    Total Exp gained (jobs + rewards): 9'843 + 3'322 = 13'165
    Total Cash rewarded: $120'400
    Total Respect points rewarded: 3'640
    Total Loot rewarded: 6 Gun, 5 Melee, 6 Armor, 3 Explosive and 5 Vehicle = 25 equiptment
    Total Loot attack: 4'104
    Total Loot defense: 3'997

    Event price, payout & value - ELITE goal 1-44 (same goals as NORMAL, but with ELITE rewards):
    on avarage after completion, Every 1'000 energy spent have rewarded you with:
    328,04 exp
    $3000,10
    90,70 RP
    102,26 attack
    99,60 defense

    The exp gain/stat gain ratio is 3,21 for attack and 3,29 for defense (lower value is better).


    Stats for ELITE Goal 45-71 (only the added goals for ELITE)
    Total goals: 27
    Total Maps: 9
    Total Jobs: 67
    Total Energy needed: 82'292
    If you pre-arranged all possible jobs how much energy did you save: ***
    Total Exp gained (jobs + rewards): 28'188 + 4'891 = 33'079
    Total Cash rewarded: $144'600
    Total Respect points rewarded: 8'575
    Total Loot rewarded: 3 Gun, 2 Melee, 2 Armor, 1 Explosive and 7 Vehicle = 15 equiptment
    Total Loot attack: 15'033
    Total Loot defense: 15'237

    Event price, payout & value - ELITE goal 45-71 (only the added goals for ELITE):
    on avarage after completion, Every 1'000 energy spent have rewarded you with:
    401,97 exp
    $1757,15
    104,20 RP
    182,67 attack
    185,15 defense

    The exp gain/stat gain ratio is 2,20 for attack and 2,17 for defense (lower value is better).



    Stats for NORMAL + ELITE total (entire event)
    Total goals: 115
    Total Maps: 39
    Total Jobs: 315
    Total Energy needed: 162'556
    If you pre-arranged all possible jobs how much energy did you save: ***
    Total Exp gained (jobs + rewards): 47'874 + 11'535 = 59'409
    Total Cash rewarded: $355'100
    Total Respect points rewarded: 18'740
    Total Loot rewarded: 15 Gun, 11 Melee, 10 Armor, 6 Explosive and 18 Vehicle = 62 equiptment
    Total Loot attack: 26'111
    Total Loot defense: 24'966

    Event price, payout & value - NORMAL + ELITE total (entire event):
    on avarage after completion, Every 1'000 energy spent have rewarded you with:
    365,47 exp
    $2184,48
    115,28 RP
    173,77 attack
    142,83 defense

    The exp gain/stat gain ratio is 2,27 for attack and 2,38 for defense (lower value is better).




    Special thanks to: BigMoney, Arthur 44, BuddyTommy Two Toes and Boyz in the hood
    for helping me log this event!
    Last edited by Deuces914135880; 06-16-2013 at 08:33 AM.

  2. #2
    Consistent Contributor Deuces914135880's Avatar
    Member Since
    Feb 2013
    Post Count
    199
    Limited Time Quest: Play For Power - NORMAL



    Goal 01/44
    East Side - Chicken and waffles (1 x 12 = 12)
    East Side - Pizza Parlor (1 x 14 = 14)

    Total energy needed: 26
    Total exp gained: 2
    Rewards:
    11 exp| $0 | 0 RP | Rocktip Knuckles (melee) 26/24


    Goal 02/44
    East Side - Deli (1 x 42 = 42)

    Total energy needed: 42
    Total exp gained: 3
    Rewards:
    14 exp| $1300 | 0 RP | no loot


    Goal 03/44
    East Side - Bambi Dupre (1 x 27 = 27)
    East Side - Pookie Grandin (1 x 29 = 29)

    Total energy needed: 56
    Total exp gained: 4
    Rewards:
    17 exp| $0 | 0 RP | Cobalt Street Cycle (vehicle) 29/33


    Goal 04/44
    The Waterfront - Seafood Restaurant (1 x 17 = 17)
    The Waterfront - Rico Suarez (1 x 27 = 27)
    The Waterfront - Fancy Restaurant (1 x 30 = 30)

    Total energy needed: 74
    Total exp gained: 6
    Rewards:
    20 exp| $0 | 150 RP | no loot


    Goal 05/44
    The Waterfront - The Roz (1 x 15 = 15)
    The Waterfront - Grab Shack (1 x 32 = 32)
    The Waterfront - Coffee Shop (1 x 29 = 29)
    The Waterfront - Ice Cream Shop (1 x 12 = 12)

    Total energy needed: 88
    Total exp gained: 7
    Rewards:
    23 exp| $0 | 0 RP | Longbarrel Shotgun (gun) 56/21


    Goal 06/44
    The Waterfront - Pizza Parlor (1 x 21 = 21)
    The Waterfront - French Restaurant (1 x 24 = 24)
    The Waterfront - Sushi Restaurant (2 x 35 = 70)

    Total energy needed: 115
    Total exp gained: 11
    Rewards:
    26 exp| $2500 | 0 RP | no loot


    Goal 07/44
    The Waterfront -Agent Stone (4 x 39 = 156)

    Total energy needed: 156
    Total exp gained: 16
    Rewards:
    29 exp| $0 | 0 RP | Teaser Pistol (gun) 46/46


    Goal 08/44
    Little Italy - Fat Mickey (4 x 45 = 180)

    Total energy needed: 180
    Total exp gained: 24
    Rewards:
    32 exp| $0 | 225 RP | no loot


    Goal 09/44
    Little Italy - Little Italy Art Gallery (1 x 20 = 20)
    Little Italy - Italian Cafe(3 x 48 = 144)
    Little Italy - Little Italy Barber Shop(2 x 36 = 72)

    Total energy needed: 236
    Total exp gained: 25
    Rewards:
    35 exp| $0 | 0 RP | Defensive Facemask (armor) 27/84


    Goal 10/44
    Little Italy - Fish Market (1 x 34 = 34)
    Little Italy - Meat Factory (2 x 54 = 108)

    Total energy needed: 142
    Total exp gained: 18
    Rewards:
    38 exp| $3800 | 0 RP | no loot


    Goal 11/44
    Ellis Island - Records Hall (1 x 24 = 24)
    Ellis Island - Immigration Center (2 x 35 = 70)
    Ellis Island - Statue of Liberty (2 x 48 = 96)
    Ellis Island - Officer Lin (1 x 40 = 40)

    Total energy needed: 230
    Total exp gained: 31
    Rewards:
    41 exp| $0 | 0 RP | Demolition Kit (explosive) 93/42


    Goal 12/44
    Ellis Island - Agent Remington (1 x 32 = 32)
    Ellis Island - Cell Block (1 x 21 = 21)
    Ellis Island - Mac Savage (5 x 52 = 260)

    Total energy needed: 313
    Total exp gained: 58
    Rewards:
    44 exp| $0 | 300 RP | no loot


    Goal 13/44
    Civic Center - Motel (2 x 33 = 66)
    Civic Center - DA Chang (1 x 24 = 24)
    Civic Center - Police Station (2 x 32 = 64)
    Civic Center - City Hall (2 x 95 = 190)

    Total energy needed: 344
    Total exp gained: 64
    Rewards:
    47 exp| $0 | 0 RP | Blue Light Special (gun) 98/65


    Goal 14/44
    Civic Center - Police Chief D'Amato (6 x 62 = 372)

    Total energy needed: 372
    Total exp gained: 72
    Rewards:
    50 exp| $5200 | 0 RP | no loot


    Goal 15/44
    Civic Center - Bank (4 x 108 = 432)

    Total energy needed: 432
    Total exp gained: 72
    Rewards:
    53 exp| $0 | 0 RP | Primed Gattling Gun (gun) 90/106


    Goal 16/44
    Empire Square - Denise Bryant (1 x 23 = 23)
    Empire Square - Sean Conti (3 x 40 = 120)
    Empire Square - Grimshaw Bell Building (3 x 56 = 168)
    Empire Square - The Eschelman Tower (2 x 60 = 120)

    Total energy needed: 431
    Total exp gained: 96
    Rewards:
    56 exp| $0 | 375 RP | no loot


    Goal 17/44
    Empire Square - Pharmacy (2 x 44 = 88)
    Empire Square - Movie Theater (1 x 19 = 19)
    Empire Square - Mega Music Store (1 x 48 = 48)
    Empire Square - Kristy's Dept. Store (1 x 64 = 64)

    Total energy needed: 219
    Total exp gained: 31
    Rewards:
    59 exp| $7700 | 0 RP | no loot


    Goal 18/44
    Empire Square - Big Time Reni (6 x 75 = 450)

    Total energy needed: 450
    Total exp gained: 96
    Rewards:
    62 exp| $0 | 0 RP | Panther Blades (melee) 124/100


    Goal 19/44
    The Docks - Longshoreman Perez (2 x 72 = 144)
    The Docks - Fisher (3 x 51 = 153)
    The Docks - Tuna Boat (2 x 85 = 170)

    Total energy needed: 467
    Total exp gained: 96
    Rewards:
    65 exp| $0 | 450 RP | no loot


    Goal 20/44
    The Docks - Abandoned Building (4 x 25 = 100)
    The Docks - Warehouse (2 x 56 = 112)

    Total energy needed: 212
    Total exp gained: 134
    Rewards:
    68 exp| $0 | 0 RP | Lead Hazard (melee) 139/144


    Goal 21/44
    The Docks - Shipping Crane (4 x 58 = 232)
    The Docks - Captain Smitz (6 x 94 = 564)

    Total energy needed: 796
    Total exp gained: 156
    Rewards:
    71 exp| $8300 | 0 RP | no loot


    Goal 22/44
    Soho - Department Store (2 x 60 = 120)
    Soho - Jewelry Store (4 x 87 = 348)
    Soho - Department Store (2 x 76 = 152)
    Soho - John Lawson (2 x 56 = 112)

    Total energy needed: 732
    Total exp gained: 136
    Rewards:
    74 exp| $0 | 0 RP | Heated Missile (explosive) 185/145


    Goal 23/44
    Soho - Spa (2 x 80 = 160)
    Soho - Brownstone (3 x 136 = 408)
    Soho - Cigar Bar (2 x 36 = 72)
    Soho - Yoshimi Saito (2 x 88 = 176)

    Total energy needed: 816
    Total exp gained: 171
    Rewards:
    77 exp| $0 | 525 RP | no loot


    Goal 24/44
    Soho - Deluxe Apartments (5 x 145 = 725)
    Soho - Yoshimi Saito (2 x 88 = 176)

    Total energy needed: 901
    Total exp gained: 73
    Rewards:
    80 exp| $0 | 0 RP | Enzo Speeder (vehicle) 212/158


    Goal 25/44
    Soho - Lon Armstrong (2 x 53 = 106)
    Soho - Police Truck (1 x 35 = 35)
    Soho - Municipal Police Station (1 x 40 = 40)
    Soho - Toshiro Takenaka (7 x 108 = 756)

    Total energy needed: 937
    Total exp gained: 198
    Rewards:
    83 exp| $10000 | 0 RP | no loot


    Goal 26/44
    Liberty Park - Bear Thomas (2 x 62 = 124)
    Liberty Park - Modern loft (5 x 147 = 735)
    Liberty Park - Museum (4 x 75 = 300)

    Total energy needed: 1159
    Total exp gained: 136
    Rewards:
    86 exp| $0 | 0 RP | Tank Buster (gun) 240/212


    Goal 27/44
    Liberty Park - Nicky Kneecaps (3 x 72 = 216)
    Liberty Park - Fiorella Ricci (7 x 120 = 840)

    Total energy needed: 1056
    Total exp gained: 211
    Rewards:
    89 exp| $0 | 660 RP | no loot


    Goal 28/44
    West Side - Gas Station (2 x 88 = 176)
    West Side - Jewelry Store (4 x 136 = 544)
    West Side - Jewelry Store (4 x 144 = 576)

    Total energy needed: 1296
    Total exp gained: 290
    Rewards:
    92 exp| $0 | 0 RP | Miltant Blade (melee) 288/236


    Goal 29/44
    West Side - Cube Theater (3 x 47 = 141)
    West Side - Grand (4 x 48 = 192)
    West Side - Diner (1 x 75 = 75)
    West Side - EU Library (5 x 175 = 875)

    Total energy needed: 1283
    Total exp gained: 264
    Rewards:
    95 exp| $11800 | 0 RP | no loot


    Goal 30/44
    West Side - Brownstone (1 x 50 = 50)
    West Side - Bank (6 x 196 = 1176)
    West Side - Brownstone (1 x 60 = 60)
    West Side - Coffee Shop(1 x 56 = 56)
    West Side - Brownstone (1 x 78 = 78)

    Total energy needed: 1420
    Total exp gained: 320
    Rewards:
    98 exp| $0 | 0 RP | Mob Limo (vehicle) 240/355


    Goal 31/44
    West Side - Ronnie Cohen (4 x 124 = 496) <- Nice last name!
    West Side - Papa Spiros (8 x 134 = 1072)

    Total energy needed: 1568
    Total exp gained: 432
    Rewards:
    101 exp| $0 | 725 RP | no loot


    Goal 32/44
    Shoreline - Carousel (2 x 115 = 230)
    Shoreline - Atlantic Hotel (6 x 58 = 348)
    Shoreline - Atlantic Casino (3 x 200 = 600)
    Shoreline - Nightclub (4 x 152 = 608)
    Shoreline - Palm Hotel (1 x 18 = 18)

    Total energy needed: 1804
    Total exp gained: 422
    Rewards:
    104 exp| $0 | 0 RP | Military Browning M2 (gun) 425/279


    Goal 33/44
    Shoreline - Gentlemen's Club (3 x 80 = 240)
    Shoreline - Surf Shop (3 x 88 = 264)
    Shoreline - Chief Hardcastle (3 x 60 = 180)
    Shoreline - Otto Pennig (8 x 145 = 1160)

    Total energy needed: 1844
    Total exp gained: 501
    Rewards:
    107 exp| $13700 | 0 RP | no loot


    Goal 34/44
    Midtown - Nightclub (4 x 122 = 488)
    Midtown - Dr. Brauer (4 x 102 = 408)
    Midtown - Steak House (3 x 140 = 420)
    Midtown - Deli (5 x 156 = 780)

    Total energy needed: 2096
    Total exp gained: 550
    Rewards:
    110 exp| $0 | 0 RP | Gangster Cover (armor) 340/460


    Goal 35/44
    Midtown - Meat Factory (3 x 84 = 252)
    Midtown - Movie Theater (3 x 137 = 411)
    Midtown - Don Ricci (9 x 156 = 1404)

    Total energy needed: 2067
    Total exp gained: 612
    Rewards:
    113 exp| $0 | 850 RP | no loot


    Goal 36/44
    Artistic Quarter - Luxe Lounge (3 x 164 = 492)
    Artistic Quarter - Artery (4 x 122 = 488)
    Artistic Quarter - Art Museum (2 x 56 = 112)
    Artistic Quarter - Rosa Pang (4 x 105 = 420)
    Artistic Quarter - Empire Art Gallery (5 x 145 = 725)

    Total energy needed: 2237
    Total exp gained: 503
    Rewards:
    116 exp| $0 | 0 RP | Urban Air Recon (vehicle) 510/418


    Goal 37/44
    Artistic Quarter - Agent Logan (2 x 88 = 176)
    Artistic Quarter - Spider Horton (3 x 108 = 324)
    Artistic Quarter - Aleksa Satyev (4 x 120 = 480)
    Artistic Quarter - Yuri Prokhorov (9 x 165 = 1485)

    Total energy needed: 2465
    Total exp gained: 687
    Rewards:
    119 exp| $15700 | 0 RP | no loot


    Goal 38/44
    Fish Market - Shrimp Boat (4 x 130 = 520)
    Fish Market - Warehouse (3 x 212 = 636)
    Fish Market - Abandoned Building (4 x 184 = 736)
    Fish Market - Fish Cannery (4 x 152 = 608)

    Total energy needed: 1948
    Total exp gained: 621
    Rewards:
    122 exp| $0 | 0 RP | Defense SCAR (gun) 470/573


    Goal 39/44
    Fish Market - Nat Kinney (10 x 172 = 1720)

    Total energy needed: 1720
    Total exp gained: 490
    Rewards:
    125 exp| $0 | 1015 RP | no loot


    Goal 40/44
    Club District - Sports bar (4 x 115 = 460)
    Club District - Grey Chemical Tanks (4 x 210 = 840)

    Total energy needed: 1300
    Total exp gained: 348
    Rewards:
    128 exp| $0 | 0 RP | TNT Blaster bomb (explosive) 749/431


    Goal 41/44
    Club District - Chem Lab (5 x 165 = 825)
    Club District - Punk Club (5 x 255 = 1275)
    Club District - **** Wicked (5 x 136 = 680)

    Total energy needed: 2782
    Total exp gained: 895
    Rewards:
    131 exp| $17800 | 0 RP | no loot


    Goal 42/44
    Club District - Tenement (4 x 145 = 580)
    Club District - Dirty Gerty (4 x 124 = 496)

    Total energy needed: 1076
    Total exp gained: 296
    Rewards:
    134 exp| $0 | 0 RP | Mac Daddy (vehicle) 737/603


    Goal 43/44
    Club District - Bar (3 x 108 = 324)99
    Club District - Johnny Moronic (10 x 184 = 1840)550

    Total energy needed: 2164
    Total exp gained: 649
    Rewards:
    137 exp| $0 | 1250 RP | no item


    Goal 44/44
    Club District - Red Cascade (1 x 80 = 80)

    Total energy needed: 80
    Total exp gained: 16
    Rewards:
    140 exp| $0 | 0 RP | Red Magnet (vehicle) 1850/1197

    Last edited by Deuces914135880; 06-13-2013 at 02:08 AM.

  3. #3
    Consistent Contributor Deuces914135880's Avatar
    Member Since
    Feb 2013
    Post Count
    199
    Limited Time Quest: Play For Power - ELITE



    Goal 01/71
    East Side - Chicken and waffles (1 x 12 = 12)
    East Side - Pizza Parlor (1 x 14 = 14)

    Total energy needed: 26
    Total exp gained: 2
    Rewards:
    11 exp| $0 | 0 RP | Assasins Boots (armor) 26/29


    Goal 02/71
    East Side - Deli (1 x 42 = 42)

    Total energy needed: 42
    Total exp gained: 3
    Rewards:
    14 exp| $0 | 0 RP | Precise Rifle (gun) 31/34


    Goal 03/71
    East Side - Bambi Dupre (1 x 27 = 27)
    East Side - Pookie Grandin (1 x 29 = 29)

    Total energy needed: 56
    Total exp gained: 4
    Rewards:
    17 exp| $0 | 0 RP | Surprise Garrote (melee) 61/15


    Goal 04/71
    The Waterfront - Seafood Restaurant (1 x 17 = 17)
    The Waterfront - Rico Suarez (1 x 27 = 27)
    The Waterfront - Fancy Restaurant (1 x 30 = 30)

    Total energy needed: 74
    Total exp gained: 6
    Rewards:
    20 exp| $0 | 0 RP | Electric Street Cycle (vehicle) 41/51


    Goal 05/71
    The Waterfront - The Roz (1 x 15 = 15)
    The Waterfront - Grab Shack (1 x 32 = 32)
    The Waterfront - Coffee Shop (1 x 29 = 29)
    The Waterfront - Ice Cream Shop (1 x 12 = 12)

    Total energy needed: 88
    Total exp gained: 7
    Rewards:
    23 exp| $0 | 0 RP | Service Flash Grenade (explosive) 35/65


    Goal 06/71
    The Waterfront - Pizza Parlor (1 x 21 = 21)
    The Waterfront - French Restaurant (1 x 24 = 24)
    The Waterfront - Sushi Restaurant (2 x 35 = 70)

    Total energy needed: 115
    Total exp gained: 11
    Rewards:
    26 exp| $0 | 0 RP | Concealed Utility Belt (armor) 46/68


    Goal 07/71
    The Waterfront -Agent Stone (4 x 39 = 156)

    Total energy needed: 156
    Total exp gained: 16
    Rewards:
    29 exp| $0 | 0 RP | Assault Shotgun (gun) 71/58


    Goal 08/71
    Little Italy - Fat Mickey (4 x 45 = 180)

    Total energy needed: 180
    Total exp gained: 24
    Rewards:
    32 exp| $1600 | 0 RP | no loot


    Goal 09/71
    Little Italy - Little Italy Art Gallery (1 x 20 = 20)
    Little Italy - Italian Cafe(3 x 48 = 144)
    Little Italy - Little Italy Barber Shop(2 x 36 = 72)

    Total energy needed: 236
    Total exp gained: 25
    Rewards:
    35 exp| $0 | 0 RP | Fire Torch (melee) 90/55


    Goal 10/71
    Little Italy - Fish Market (1 x 34 = 34)
    Little Italy - Meat Factory (2 x 54 = 108)

    Total energy needed: 142
    Total exp gained: 18
    Rewards:
    38 exp| $0 | 175 RP | no loot


    Goal 11/71
    Ellis Island - Records Hall (1 x 24 = 24)
    Ellis Island - Immigration Center (2 x 35 = 70)
    Ellis Island - Statue of Liberty (2 x 48 = 96)
    Ellis Island - Officer Lin (1 x 40 = 40)

    Total energy needed: 230
    Total exp gained: 31
    Rewards:
    41 exp| $0 | 0 RP | Thug Threads (armor) 70/92


    Goal 12/71
    Ellis Island - Agent Remington (1 x 32 = 32)
    Ellis Island - Cell Block (1 x 21 = 21)
    Ellis Island - Mac Savage (5 x 52 = 260)

    Total energy needed: 313
    Total exp gained: 58
    Rewards:
    44 exp| $2800 | 0 RP | no loot


    Goal 13/71
    Civic Center - Motel (2 x 33 = 66)
    Civic Center - DA Chang (1 x 24 = 24)
    Civic Center - Police Station (2 x 32 = 64)
    Civic Center - City Hall (2 x 95 = 190)

    Total energy needed: 344
    Total exp gained: 64
    Rewards:
    47 exp| $0 | 0 RP | Thunder Cycle2 (vehicle) 113/71


    Goal 14/71
    Civic Center - Police Chief D'Amato (6 x 62 = 372)

    Total energy needed: 372
    Total exp gained: 72
    Rewards:
    50 exp| $0 | 255 RP | no loot


    Goal 15/71
    Civic Center - Bank (4 x 108 = 432)

    Total energy needed: 432
    Total exp gained: 72
    Rewards:
    53 exp| $0 | 0 RP | Assassin's Blade (melee) 127/75


    Goal 16/71
    Empire Square - Denise Bryant (1 x 23 = 23)
    Empire Square - Sean Conti (3 x 40 = 120)
    Empire Square - Grimshaw Bell Building (3 x 56 = 168)
    Empire Square - The Eschelman Tower (2 x 60 = 120)

    Total energy needed: 431
    Total exp gained: 96
    Rewards:
    56 exp| $4100 | 0 RP | no loot


    Goal 17/71
    Empire Square - Pharmacy (2 x 44 = 88)
    Empire Square - Movie Theater (1 x 19 = 19)
    Empire Square - Mega Music Store (1 x 48 = 48)
    Empire Square - Kristy's Dept. Store (1 x 64 = 64)

    Total energy needed: 219
    Total exp gained: 31
    Rewards:
    59 exp| $0 | 0 RP | Stradale (car) 128/100


    Goal 18/71
    Empire Square - Big Time Reni (6 x 75 = 450)

    Total energy needed: 450
    Total exp gained: 96
    Rewards:
    62 exp| $0 | 335 RP | no loot


    Goal 19/71
    The Docks - Longshoreman Perez (2 x 72 = 144)
    The Docks - Fisher (3 x 51 = 153)
    The Docks - Tuna Boat (2 x 85 = 170)

    Total energy needed: 467
    Total exp gained: 96
    Rewards:
    65 exp| $0 | 0 RP | Frag II (explosive) 201/153


    Goal 20/71
    The Docks - Abandoned Building (4 x 25 = 100)
    The Docks - Warehouse (2 x 56 = 112)

    Total energy needed: 212
    Total exp gained: 134
    Rewards:
    68 exp| $5500 | 0 RP | no loot
    [/B] [/B][/COLOR]

    Goal 21/71
    The Docks - Shipping Crane (4 x 58 = 232)
    The Docks - Captain Smitz (6 x 94 = 564)

    Total energy needed: 796
    Total exp gained: 156
    Rewards:
    71 exp| $0 | 0 RP | Cyclist Headgear (armor) 125/158


    Goal 22/71
    Soho - Department Store (2 x 60 = 120)
    Soho - Jewelry Store (4 x 87 = 348)
    Soho - Department Store (2 x 76 = 152)
    Soho - John Lawson (2 x 56 = 112)

    Total energy needed: 732
    Total exp gained: 136
    Rewards:
    74 exp| $0 | 415 RP | no loot
    [/B] [/B][/COLOR]

    Goal 23/71
    Soho - Spa (2 x 80 = 160)
    Soho - Brownstone (3 x 136 = 408)
    Soho - Cigar Bar (2 x 36 = 72)
    Soho - Yoshimi Saito (2 x 88 = 176)

    Total energy needed: 816
    Total exp gained: 171
    Rewards:
    77 exp| $0 | 0 RP | Bloodthirsty Gattling Gun (gun) 145/170


    Goal 24/71
    Soho - Deluxe Apartments (5 x 145 = 725)
    Soho - Yoshimi Saito (2 x 88 = 176)

    Total energy needed: 901
    Total exp gained: 73
    Rewards:
    80 exp| $7000 | 0 RP | no loot
    [/B] [/B][/COLOR]

    Goal 25/71
    Soho - Lon Armstrong (2 x 53 = 106)
    Soho - Police Truck (1 x 35 = 35)
    Soho - Municipal Police Station (1 x 40 = 40)
    Soho - Toshiro Takenaka (7 x 108 = 756)

    Total energy needed: 937
    Total exp gained: 198
    Rewards:
    83 exp| $0 | 0 RP | Kevlar Chestplate (armor) 121/226


    Goal 26/71
    Liberty Park - Bear Thomas (2 x 62 = 124)
    Liberty Park - Modern loft (5 x 147 = 735)
    Liberty Park - Museum (4 x 75 = 300)

    Total energy needed: 1159
    Total exp gained: 136
    Rewards:
    86 exp| $0 | 495 RP | no loot


    Goal 27/71
    Liberty Park - Nicky Kneecaps (3 x 72 = 216)
    Liberty Park - Fiorella Ricci (7 x 120 = 840)

    Total energy needed: 1056
    Total exp gained: 211
    Rewards:
    89 exp| $0 | 0 RP | Nose Dive (explosive) 137/253


    Goal 28/71
    West Side - Gas Station (2 x 88 = 176)
    West Side - Jewelry Store (4 x 136 = 544)
    West Side - Jewelry Store (4 x 144 = 576)

    Total energy needed: 1296
    Total exp gained: 290
    Rewards:
    92 exp| $8600 | 0 RP | no loot


    Goal 29/71
    West Side - Cube Theater (3 x 47 = 141)
    West Side - Grand (4 x 48 = 192)
    West Side - Diner (1 x 75 = 75)
    West Side - EU Library (5 x 175 = 875)

    Total energy needed: 1283
    Total exp gained: 264
    Rewards:
    95 exp| $0 | 0 RP | Prototype Supercar (vehicle) 264/162


    Goal 30/71
    West Side - Brownstone (1 x 50 = 50)
    West Side - Bank (6 x 196 = 1176)
    West Side - Brownstone (1 x 60 = 60)
    West Side - Coffee Shop(1 x 56 = 56)
    West Side - Brownstone (1 x 78 = 78)

    Total energy needed: 1420
    Total exp gained: 320
    Rewards:
    98 exp| $0 | 575 RP | no loot


    Goal 31/71
    West Side - Ronnie Cohen (4 x 124 = 496) <- Nice last name!
    West Side - Papa Spiros (8 x 134 = 1072)

    Total energy needed: 1568
    Total exp gained: 432
    Rewards:
    101 exp| $0 | 0 RP | 29 Millimeter Launcher (gun) 200/270


    Goal 32/71
    Shoreline - Carousel (2 x 115 = 230)
    Shoreline - Atlantic Hotel (6 x 58 = 348)
    Shoreline - Atlantic Casino (3 x 200 = 600)
    Shoreline - Nightclub (4 x 152 = 608)
    Shoreline - Palm Hotel (1 x 18 = 18)

    Total energy needed: 1804
    Total exp gained: 422
    Rewards:
    104 exp| $10300 | 0 RP | no loot


    Goal 33/71
    Shoreline - Gentlemen's Club (3 x 80 = 240)
    Shoreline - Surf Shop (3 x 88 = 264)
    Shoreline - Chief Hardcastle (3 x 60 = 180)
    Shoreline - Otto Pennig (8 x 145 = 1160)

    Total energy needed: 1844
    Total exp gained: 501
    Rewards:
    107 exp| $0 | 0 RP | Chinatown Tiger (gun) 245/271


    Goal 34/71
    Midtown - Nightclub (4 x 122 = 488)
    Midtown - Dr. Brauer (4 x 102 = 408)
    Midtown - Steak House (3 x 140 = 420)
    Midtown - Deli (5 x 156 = 780)

    Total energy needed: 2096
    Total exp gained: 550
    Rewards:
    110 exp| $0 | 655 RP | no loot


    Goal 35/71
    Midtown - Meat Factory (3 x 84 = 252)
    Midtown - Movie Theater (3 x 137 = 411)
    Midtown - Don Ricci (9 x 156 = 1404)

    Total energy needed: 2067
    Total exp gained: 612
    Rewards:
    113 exp| $0 | 0 RP | Rogue Rifle (gun) 297/270


    Goal 36/71
    Artistic Quarter - Luxe Lounge (3 x 164 = 492)
    Artistic Quarter - Artery (4 x 122 = 488)
    Artistic Quarter - Art Museum (2 x 56 = 112)
    Artistic Quarter - Rosa Pang (4 x 105 = 420)
    Artistic Quarter - Empire Art Gallery (5 x 145 = 725)

    Total energy needed: 2237
    Total exp gained: 503
    Rewards:
    116 exp| $12100 | 0 RP | no loot


    Goal 37/71
    Artistic Quarter - Agent Logan (2 x 88 = 176)
    Artistic Quarter - Spider Horton (3 x 108 = 324)
    Artistic Quarter - Aleksa Satyev (4 x 120 = 480)
    Artistic Quarter - Yuri Prokhorov (9 x 165 = 1485)

    Total energy needed: 2465
    Total exp gained: 687
    Rewards:
    119 exp| $0 | 0 RP | Barbed Garrote (melee) 400/221


    Goal 38/71
    Fish Market - Shrimp Boat (4 x 130 = 520)
    Fish Market - Warehouse (3 x 212 = 636)
    Fish Market - Abandoned Building (4 x 184 = 736)
    Fish Market - Fish Cannery (4 x 152 = 608)

    Total energy needed: 1948
    Total exp gained: 621
    Rewards:
    122 exp| $0 | 735 RP | no loot


    Goal 39/71
    Fish Market - Nat Kinney (10 x 172 = 1720)

    Total energy needed: 1720
    Total exp gained: 490
    Rewards:
    125 exp| $0 | 0 RP | Head Basher (melee) 200/480


    Goal 40/71
    Club District - Sports bar (4 x 115 = 460)
    Club District - Grey Chemical Tanks (4 x 210 = 840)

    Total energy needed: 1300
    Total exp gained: 348
    Rewards:
    128 exp| $14000 | 0 RP | no loot


    Goal 41/71
    Club District - Chem Lab (5 x 165 = 825)
    Club District - Punk Club (5 x 255 = 1275)
    Club District - **** Wicked (5 x 136 = 680)

    Total energy needed: 2782
    Total exp gained: 895
    Rewards:
    131 exp| $0 | 0 RP | Rebel Gunner Mask 438/335


    Goal 42/71
    Club District - Tenement (4 x 145 = 580)
    Club District - Dirty Gerty (4 x 124 = 496)

    Total energy needed: 1076
    Total exp gained: 296
    Rewards:
    134 exp| $0 | 0 RP | no loot


    Goal 43/71
    Club District - Bar (3 x 108 = 324)99
    Club District - Johnny Moronic (10 x 184 = 1840)550

    Total energy needed: 2164
    Total exp gained: 649
    Rewards:
    137 exp| $0 | 0 RP | Prototype Speedster (vehicle) 492/318


    Goal 44/71
    Club District - Red Cascade (1 x 80 = 80)

    Total energy needed: 80
    Total exp gained: 16
    Rewards:
    140 exp| $16000 | 0 RP | no loot


    Goal 45/71
    South End Projects - La Bodega (3 x 240 = 720)
    South End Projects - Old Tenemen (5 x 275 = 1375)

    Total energy needed: 2095
    Total exp gained:
    642
    Rewards:
    143 exp| $0 | 0 RP | Concealed Colt (gun) 459/435

    Goal 46/71
    South End Projects - Basement Foundation (4 x 154 = 616)
    South End Projects - Viper Lee (5 x 120 = 600)

    Total energy needed: 1216
    Total exp gained:
    368
    Rewards:
    146 exp| $0 | 975 RP | no loot

    Goal 47/71
    South End Projects - Abandoned Building (3 x 136 = 408)
    South End Projects - T Money (4 x 122 = 168)
    South End Projects - Gun Shop (3 x 132 = 396)

    Total energy needed: 972
    Total exp gained:
    250
    Rewards:
    149 exp| $0 | 0 RP | Ray J3 (vehicle) 549/431

    Goal 48/71
    South End Projects - Chem Lab (7 x 325 = 2275)

    Total energy needed: 2275
    Total exp gained:
    728
    Rewards:
    152 exp| $18100 | 0 RP | no loot

    Goal 49/71
    South End Projects - Maria Sanchez (3 x 90 = 270)
    South End Projects - Chazmo Parker (2 x 172 = 344)

    Total energy needed: 614
    Total exp gained:
    185
    Rewards:
    155 exp| $0 | 0 RP | AVC17 Minigun (gun) 652/435

    Goal 50/71
    South End Projects - Biggie Willis (10 x 205 = 2050)

    Total energy needed: 2050
    Total exp gained:
    680
    Rewards:
    158 exp| $0 | 1150 RP | no loot

    Goal 51/71
    Junkyard - Hannibal Cooke (6 x 176 = 2856)

    Total energy needed:
    1056
    Total exp gained:
    336
    Rewards:
    161 exp| $0 | 0 RP | Cluster bang (explosive) 592/519

    Goal 52/71
    Junkyard - Magnetic Crane (5 x 224 = 1120)
    Junkyard - Rusty Debris Box (4 x 210 = 840)
    Junkyard - The Chemist (6 x 184 = 1104)

    Total energy needed: 3064
    Total exp gained:
    935
    Rewards:
    164 exp| $20300 | 0 RP | no loot

    Goal 53/71

    Junkyard - Red Debris Box (1 x 127 = 127)
    Junkyard - Mean Machine Cooke (5 x 168 = 840)

    Total energy needed: 967
    Total exp gained:
    283
    Rewards:
    167 exp| $0 | 0 RP | Vanquisher (vehicle) 831/423

    Goal 54/71
    Junkyard - Car Cuber (188 x 4 = 752)
    Junkyard - Blue Debris Box (200 x 4 = 800)

    Total energy needed: 1552
    Total exp gained: 480
    Rewards:
    170 exp| $0 | 1300 RP | no loot

    Goal 55/71
    Junkyard—Junk Yard Office (156 x 2 = 312)
    Junkyard—Joe the Scrapmaster (216 x 11 = 2376)

    Total energy needed: 2688
    Total exp gained: 875
    Rewards:

    173 exp| $0 | 0 RP | Detectives Tac Vest (armor) 350/1050

    Goal 56/71
    Auto Row—Empire Cars Dealership (285 x 7 = 1995)
    Auto Row—Car Wash (200 x 4 = 800)

    Total energy needed: 2795
    Total exp gained: 648
    Rewards:

    176 exp| $22600 | 0 RP | no loot

    Goal 57/71
    Auto Row—Miles Bradford (130 x 5 = 650)
    Auto Row—Luca Montana (172 x 6 = 1032)

    Total energy needed: 1682
    Total exp gained: 569
    Rewards:

    179 exp| $0 | 0 RP | Axe of Reaping (melee) 823/677

    Goal 58/71
    Auto Row—Warehouse (245 x 3 = 735)
    Auto Row— Miles Bradford (130 x 5 = 650)
    AutoRow— Gearhead Joe (140 x 4 = 560)

    Total energy needed: 1945
    Total exp gained: 585
    Rewards:

    182 exp| $0 | 0 RP | Chinatown Underbelly Viper (vehicle) 850/755

    Goal 59/71
    AutoRow—Bruno Genova (225 x 11 = 2475)
    AutoRow—Force (140 x 2 = 280)

    Total energy needed: 2755
    Total exp gained: 937
    Rewards:

    185 exp| $0 | 1400 RP |no loot

    Goal 60/71
    Circuit Street—Old Tenement (285 x 7 = 1995)
    Circuit Street—Sonny Campioni (142 x 5 = 710)
    Circuit Street—Junior Genova (236 x 12 = 2832)

    Total energy needed: 5537
    Total exp gained: 1834
    Rewards:

    188 exp| $0 | 0 RP | Willies Bud Roaster (vehicle) 1065/685

    Goal 61/71
    Seaside—Emissary (315 x 6 = 1890)
    Seaside—Centurion (100 x 2 = 200)
    Seaside—Randolph Giancarlo (156 x 8 = 1248)

    Total energy needed: 3338
    Total exp gained: 880
    Rewards:

    191 exp| $25000 | 0 RP | no loot

    Goal 62/71
    seaside - Pickup truck (2 x 218 = 436)
    seaside - Beach patrol (5 x 156 = 780)
    seaside -
    Donna Giancarlo (2 x 220 = 440)

    Total energy needed: 1656
    Total exp gained: 473
    Rewards:

    194 exp| $0 | 0 RP | GT Street Cycle (vehicle) 917/917

    Goal 63/71
    seaside - Buttons Genova (6 x 196 = 1176)
    seaside - Francesca Bevilaqua (5 x 180 = 900)
    seaside - Don Genova (12 x 245 = 3060)

    Total energy needed: 5136
    Total exp gained:1911
    Rewards:

    197 exp| $0 | 1650 RP | no loot

    Goal 64/71
    Restaurant Row - Diner (7 x 212 = 1484)
    Restaurant Row - Coffee Shop (5 x 188 = 940)
    Restaurant Row - Bagel Shop (4 x 280 = 1120)
    Restaurant Row - Cigar Bar (6 x 355 = 2130)


    Total energy needed: 5674
    Total exp gained:1612
    Rewards:

    200 exp| $0 | 0 RP | Flashy Slashers (melee) 919/1122

    Goal 65/71
    Restaurant Row - Lakeside restaurant (3 x 105 = 315)
    Restaurant Row - Russian restaurant (3 x 234 = 702)
    Restaurant Row - Tommy blade (5 x 162 = 810)
    Restaurant Row - The butcher (12 x 254 = 3048)

    Total energy needed: 4875
    Total exp gained:
    2706
    Rewards:

    204 exp| $27500 | 0 RP | no loot

    Goal 66/71
    Russian District - Russian Bar (6 x 245 = 2205)

    Total energy needed:
    2205
    Total exp gained:
    564
    Rewards:

    207 exp| $0 | 0 RP | Fighter Exosuit (armor) 576/1671

    Goal 67/71
    Russian District - bank (6 x 375 = 2250)
    Russian District - Russian sauna (7 x 300 = 2100)
    Russian District - Russian church (4 x 175 = 700)
    Russian District - Jaroslav andreyev (6 x 210 = 1260)

    Total energy needed: 6310
    Total exp gained:
    2304
    Rewards:

    210 exp| $0 | 2100 RP | no loot

    Goal 68/71
    Russian District - mr ivanovich (12 x 262 = 3144)
    Russian District - Dasha samak (4 x 170 = 680)
    Russian District - Russian embassy (3 x 165 = 495)

    Total energy needed: 4319
    Total exp gained:
    1649
    Rewards:

    213 exp| $0 | 0 RP | Chicago Cruiser (vehicle) 1110/1240

    Goal 69/71
    Graveyard - punchy mcclean (6 x 232 = 1392)
    Graveyard - Octagonal mausoleum (3 x 256 = 768)

    Total energy needed:
    2160
    Total exp gained:
    804
    Rewards:

    216 exp| $30100 | 0 RP | no loot

    Goal 70/71
    Graveyard - Russian church (2 x 140 = 280)
    Graveyard - Crematorium (4 x 300 = 1200)
    Graveyard - Whitey McLaughlin (13 x 272 = 3536)
    Graveyard - Jimmy Hughes (7 x 244 = 1708)

    Total energy needed:
    6724
    Total exp gained:
    2597
    Rewards:

    219 exp| $0 | 0 RP | Mafia Justice (gun) 1101/1499

    Goal 71/71
    Financial District - Jennifer white (3 x 100 = 300)
    Financial District - John rhino (13 x 284 = 3692)
    Financial District - Empire bank (8 x 330 = 2640)

    Total energy needed:
    6632
    Total exp gained:
    2353
    Rewards:
    222 exp| $0 | 0 RP | Hot Red Magnet (vehicle) 4239/3378

    Last edited by Deuces914135880; 06-16-2013 at 06:44 AM.

  4. #4
    Prominent Poet BigMoney's Avatar
    Member Since
    Mar 2013
    Post Count
    2,288
    If you're going to make a topic like this a day early, you damn well better be flying through this with gold tomorrow.

    Edit: no surprise here.

    Prize for normal mode:


    Quote Originally Posted by BigMoney View Post
    I having some weird glitches where the screen doesn't always pop up when completed but somehow the prizes have switched to the even numbered jobs. I'm also having an issue where jobs I KNOW I prehit are coming up empty.

    #22 was a Heated Missile, 185/145.
    #24 Enzo Speedster, 212/158.
    #26. Tank Buster, 240/212. (gun)
    #28. Militant Blade, 288/236.
    #30. Mob Limo, 240/355. (good, I didn't have enough of these already).
    #32. Military Browning M2, 425/279.
    #34. Gangster Cover, 340/460. (armor)
    #36. Urban Air Recon, 510/418
    #38. Defense SCAR, 470/573.
    #40. TNT Blaster Bomb, 749/431.
    Quote Originally Posted by BigMoney View Post
    Follow up to this, I'll post the jobs for the last few levels. I think no/few maps were skipped.

    #42. Club District
    Tenement - Ransack (4 * 145 energy, 4 * 35 xp)
    Dirty Gerty ((4 * 124 energy, 4 * 39 xp)
    Reward:
    134XP, Mac Daddy (737/603)

    $43. Club District
    Bar - Smash Up (3 * 108 energy, 3 * 33 xp)
    Johnny Moronic (10* 184 energy, 10 * 55 xp)
    Reward:
    137XP, 1250RP

    #44. Club District
    Red Cascade (80 energy, 60XP)
    Reward:
    140XP
    Red Magnet (1850/1197)

    Also, the Elite Mode has 71 jobs. Ridiculous!

    I'll edit the first few prizes for Elite mode here, but with so many jobs, I'm going to wait to see how expensive it is to see if I'll complete it or not.

    1. 11XP, Assassin Boots (26/29)
    2. 14XP, Precise Rifle (31/34)
    3. 17XP, Surprise Garrote (61/15)
    4. 20XP, Electric Street Cycle (41/51)
    5. 23XP, Service Flash Grenade (35/65)
    6. 26XP, Concealed Utility Belt (46/68)
    7. 29XP, Assault Shotgun (71/58)
    8. 32XP, $1600 cash (no item, damn)
    9. 35XP, Fire Torch (90/55)
    10. 38XP, 175RP
    11. 41XP, Thug Threads (70/92)
    12. 44XP, $2800 cash
    13. 47XP, Thunder Cycle2 (113/71)
    14. 50XP, 255RP
    15. 53XP, Assassin's Blade (127/75)
    17. 59XP, Stradale (car) (128/100)
    18. 62XP, 335 RP
    19. 65XP, Frag II (201/153)
    21. 71XP, Cyclist Headgear (125/158)
    23. 77XP, Bloodthirsty Gattling Gun [sic] (145/170)
    25. 83XP, Kevlar Chestplate (121/226)
    27. 89XP, Nose Dive (explosive) (137/253)
    Last edited by BigMoney; 06-11-2013 at 06:45 PM.

  5. #5
    Consistent Contributor Deuces914135880's Avatar
    Member Since
    Feb 2013
    Post Count
    199
    a day early? Im going to work now and I wanted it all set up and ready for me when I get home 30 minutes before the event start and also so others can see that Im logging this so they dont have to (the previus LTQ logs havent exactly been complete). the event starts in 11 or 12 hours.. and yes I will be flying through normal mode with gold.

  6. #6
    Prominent Poet BigMoney's Avatar
    Member Since
    Mar 2013
    Post Count
    2,288
    I'm guessing you're in Europe or Australia or somewhere. LTQ is "tomorrow" in US time.

    I don't actually mind, sorry if it came off that way-- I saw a topic like this and went to check my game to see if the event started midnight US time or something (as opposed to the usual 12pm PST). Best of luck. I'll be sure to post the Elite rewards if I happen to surpass you.

  7. #7
    Consistent Contributor Deuces914135880's Avatar
    Member Since
    Feb 2013
    Post Count
    199
    Yeah hehe Im in Norway sorry I didnt mean to cause confusion.. I just wanted it all set and ready so I can get the info out on the forum immidiately when the event starts so you all know what do expect of this event. Now all I need to do is fill in the spots so I dont have to stress with writing everything early Thanks mate, Appreciate all the help I can get!

  8. #8
    Banned
    Member Since
    Mar 2013
    Location
    On a cloud.
    Post Count
    313
    Holy boys, will try to help out on this, I hope :/
    Go to the page #10 third post of the page the Grand prize for Elite lvl71.
    Last edited by Kidkiller; 06-11-2013 at 11:21 PM.

  9. #9
    Lurker imagineer's Avatar
    Member Since
    Feb 2012
    Post Count
    24
    Quote Originally Posted by Deuces914135880 View Post
    (the previus LTQ logs havent exactly been complete)
    Hope it will keep updated periodically, unlike some of the threads of previous LTQ, even others provided the info but the owner just never update to the log.

    Thanks for your efforts & this will definitely help a lot to forum members.

  10. #10
    Verbose Veteran
    Member Since
    Jan 2013
    Location
    Virginia
    Post Count
    760
    Good luck!
    I NO LONGER PLAY CC

    RETIRED FROM INDIAN NATION

    My teepee still has the new teepee smell.

    LOLGREE

  11. #11
    Banned
    Member Since
    Jun 2013
    Post Count
    151
    Cooli, Good Job beanz

  12. #12
    Verbose Veteran
    Member Since
    Mar 2013
    Post Count
    612
    please update... last LTQ person did a horrible up showing to update the OP. lol

  13. #13
    This will be very good reference info.

    One thing that is happening now, with all the new prizes being given away by multiple wars/ltqs/ltbs, is that it became rather difficult to find out from where a particular piece of inventory has come.

    It would be really nice if forum members could take a more referencing stance with the objective of making the forum more searchable - e.g. images of battle prizes are not enough, one needs text.

    Also, to include a common word in the forum topic, e.g. "CC Reference: LTQ - Play for Power", and maybe create a sticky with links to all these would be of great value.

    I appreciate the effort put into this game by random people, thanks indeed, please keep up.

  14. #14
    Articulate Author
    Member Since
    May 2012
    Location
    USA
    Post Count
    382
    Awesome Bro!! Thanks
    Success is not final, failure is not fatal: it is the courage to continue that counts.

    Life moves pretty fast. If you don't stop and look around once in a while, you could miss it

  15. #15
    Consistent Contributor Deuces914135880's Avatar
    Member Since
    Feb 2013
    Post Count
    199
    Quote Originally Posted by kingofwale View Post
    please update... last LTQ person did a horrible up showing to update the OP. lol
    That is the reason why Im doing this. I want it to be done right. previous logs have been incomplete, messy, slow and the last one didnt even update anything.. Time to show people how its supposed to be done

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