Enemy Unknown LTQ: Walkthrough

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  1. #1
    Articulate Author
    Member Since
    May 2012
    Post Count
    267

    Enemy Unknown LTQ: Walkthrough

    For a summary of this and prior LTQ events, and links to the respective walk throughs, see the LTQ Historical Summary post: http://www.funzio.com/forum/showthre...orical-Summary

    I am honored the final unit is named after me - thank you to GREE... correction: GREE, if you're going to make an event more than 3 times worse than prior, please don't defame my good name to do it. I can only hope you forgot to attach a boost to a unit, perhaps upgrade 2 buildings at once or something, otherwise 4000 gold worth of energy is a poor buy, and nobody should do this.

    Requirements (normal mode only):
    Note, I will bold and identify if new requirements are discovered. These are unknown.

    Level required: Likely lvl 40. The LTQ event will show up in your Goals, and will have a small 'limited' icon next to it.

    Barracks: unknown (last ltq was lvl 7 for Flamethrower Soldier)
    War Factory: unknown (last ltq was lvl 7 for Leopard Tank)
    Air Field: unknown (last ltq was lvl 7 for Pavelow Helicopter)
    Shipyard: unknown (last ltq was lvl 4 for Cruiser)

    Elite Training Facility: unknown (last ltq was lvl 1 for Heavy Gunner)
    Robotics Facility: unknown (last ltq was n/a)
    Advanced Airbase: unknown (last ltq was n/a)
    Dry Docks: unknown (last ltq was n/a)



    ===NORMAL MODE===

    1/23: Enemy Outpost: Turret (16), ruined fighter plane (10), guard tower (14)
    Energy Required: 40
    Missile Delivery System (sea, 58/53)

    2/23: Offshore Drilling Rig: drilling rig (2x 25), cruiser (17), rocket boat (17), large bunker (22)
    Energy Required: 106
    Concrete, 10,000 cash

    3/23: Dictators Compound: desert house (22), blown up car (20), guard tower (27), dictators lieutenant (24), palace arch (26), luxury villa (19)
    Energy Required: 138
    Cobra Stinger (air, 54/68)

    4/23: Attack Site: battered building (2x 47), apartment building (37), destroyed car (2x 52), mid-rise apartments (38), wrecked apc (33)
    Energy Required: 306
    Concrete, 100 valor

    5/23: Enemy Encampment: sandbag bunker (3x 62), command center (2x 56), comm technician (56), supply depot (42), vehicle commander (39)
    Energy Required: 435
    Deep Sea Hunter (sea, 63/73)

    6/23: Shipyard: ship yard (2x 66), cargo crane (45), shipwright's apprentice (2x 50), destroyer (5x 68), marine trooper (53)
    Energy Required: 670
    Concrete, 25,000 cash

    7/23: Communications Outpost: satellite uplink (48), satellite uplink (4x 76), patrol vehicle (54), switch room (55), observation tower (60), antiaircraft cannon (45), logistics officer (2x 67)
    Energy Required: 700
    SS Neptune (sea, 100/75)

    8/23:
    Communications Outpost: corporal roshenko (62), alexi borzakov (6x 75)
    Trafficker Base: enemy combatant (65), trafficker gunman (81), perimeter sentry (64)
    Concrete, 250 valor
    Energy Required: 722
    Concrete, 250 valor

    9/23: Border Guard Complex: guard tower (64), guard tower (3x 88), guard tower (58), holding cell (78), lieutenant muhammed (2x 87), cadet bapoto (2x 69), captain lefu (2x 90)
    Energy Required: 956
    Stallion D34 (air, 113/85)

    10/23:
    Mountain Pass: satellite uplink (3x 100), satellite uplink (2x 84), sandbag bunker (89), sandbag bunker (4x 93), militant bodyguard (90), warlord's personal guard (2x 91)
    Offshore Drilling Rig: large bunker << not correct. It's the second satellite uplink at mountain pass.
    Energy Required: 1,201
    Concrete, 40,000 cash

    11/23: Suspicious Village: painted house (92), gun truck (77), henrik van der waals (2x 100), anika ahrens (2x 104), mud house (76), mad bomber ali (8x 112)
    Energy Required: 1,549
    Delta Bomber (air, 136/172)

    12/23: Docks: cargo crane (2x 102), patrol boat (2x 105), enemy marine (100), marine veteran (2x 110), commodore amir (2x 104), red shipping container (3x 115), docks warehouse (5x 140)
    Energy Required: 1,987
    Concrete, 400 valor

    13/23: Boneyard: defunct iraqi tank (aka destroyed tank) (3x 97), destroyed tank (82), middle east houses (aka boneyard office) (6x 150), electromagnet crane (aka magnetic crane) (2x 98), commandant al badri (9x 140)
    Energy Required: 2,729
    Flame Fighter (infantry, 193/208)

    14/23: Marketplace: car repair ship (5x 154), spice store (85), carpet shop (3x 132), market square (4x 145), local market (2x 118), housing complex (78), regime gunrunner (2x 130), regime weapons dealer (2x 138), village market (3x 124)
    Energy Required: 3,053
    Concrete, 75,000 cash

    15/23: Drop Site: antiaircraft cannon (4x 154), sandbag bunker (3x 145), caretaker (87), drop site guard (2x 136), communication center (10x 160), supply depot (3x 170)
    Energy Required: 3,520
    Field Sweeper (infantry, 263/257)

    16/23: Emir Island: keeran nguntu (134), sneering grunt (2x 160), trigger-happy terrorist (2x 155), soren pompantoniou (10x 170), tug boat (3x 152), hotel abudabi (102), mine-launcher (4x 157), patrol boat (2x 130), oil drilling rig (98)
    Boneyard: destroyed tank << not correct. It's the oil drilling rig at Emir Island
    Energy Required: 4,009
    Concrete, 750 valor

    17/23: High Mountain Village: mountain hut (5x 210), mud brick hut (116), mud brick hut (3x 156), regime dead-ender (2x 130), mountain hut (108), jungle truck (4x 178), regime die-hard (3x 158), the doctor (11x 186)
    Energy Required: 5,234
    Special Team Omega (infantry, 414/308)

    18/23: Train Station: comrade yaroshenko (11x 194), passenger car (137), railroad platform (5x 204), ukrainian operative (3x 156), spetsnaz gunner (2x 154), railroad station (4x 180), railroad platform (6x 220), railroad platform (130)
    Energy Required: 6,237
    Concrete, 100,000 cash

    ... note, several targets were reset by the server crash and had to re-do many in lvl 18/23...

    19/23: Historic District: armored truck (2x 218), gun truck (2x 175), supply depot (5x 228), communication center (7x 248), resistance fighter (2x 165), armed fanatic (3x 176), cleric musa (11x 204), wide-eyed jihadist (3x 194)
    Energy Required: 7,346
    Bomber Drone (air, 711/598)

    20/23: Trident Beachhead: ballistic missile sub (3x 175), nuclear submarine (8x 270), torpedo boat (5x 220), patrol boat (4x 236), sergeant loy (2x 150), turret (2x 180), military tent (12x 214)
    Energy Required: 7,957
    Concrete, 850 valor

    21/23:
    Military Base: communication center (134), general en-joo (12x 222), hangar (4x 240), hardened commando (3x 184), battle tank (5x 200), armory (4x 218)
    Insurgent Block: damaged complex (8x 300)
    Energy Required: 8,582
    One Man Army (ground, 1029/856)

    22/23:
    Insurgent Block: damaged 4x4 (3x 225), damaged complex (4x 264), damaged 4x4 (4x 254), destroyed car (4x 234), guerrilla fighter (2x 164), guerrilla soldier (2x 178), guerrilla commander (12x 233), professor pandemic (3x 170), guerrilla gunman (2x 160)
    Bomb Maker Compound: castle birr (3x 242), bomb factory (4x 276)
    Energy Required: 9,823
    Concrete, 125,000 cash

    23/23:
    Bomb Maker Compound: gun truck (2x 210), battle tank (5x 272), cargo truck (4x 250), hardened gunman (3x 202), cumhai o cathain (2x 170), sorcha reid (3x 190), ruarc mackenna (2x 180), seamus mctaggart (13x 244)
    International Quarter: ghost operative (13x 252)
    Energy Required: 11,104
    Air Commander (infantry, 1993/1422)

    NORMAL MODE COMPLETE

    TOTALS FOR NORMAL MODE:
    Raw gains (a/d): 5,127/4,174
    Bonus gains: n/a
    Valor gain: 2,350
    Gold spent: 760*
    Enery Used: 78,403
    XP gained: 13,379*

    *Note: I pre-staged several missions, which reduced xp gained and gold spent.


    Yes, this is a beast of a energy/gold ltq. I hope the returns become stronger. Pre-staging is basically a prerequisite now.


    === PRESTIGE MODE ===
    ... in next post, continued
    Last edited by Devin; 05-28-2013 at 10:27 PM.

  2. #2
    Articulate Author
    Member Since
    May 2012
    Post Count
    267
    For a summary of this and prior LTQ events, and links to the respective walk throughs, see the LTQ Historical Summary post: http://www.funzio.com/forum/showthre...orical-Summary

    Requirements (prestige mode- additional to normal mode, i.e. lvl 24-29):
    These requirements appear to be complete. The bolded items are new increases above all prior LTQs.[/i]

    Barracks: unknown (last ltq was lvl 8 for SEAL)
    War Factory: unknown (last ltq was lvl 9 for Mobile Artillery)
    Air Field: unknown (last ltq was lvl 9 for Stealth Surveillance Drone)
    Shipyard: unknown (last ltq was lvl 6 for Mine-Launcher)

    Elite Training Facility: unknown (last ltq was lvl 2 for Commando)
    Robotics Facility: unknown (last ltq was lvl 2 for Stryker)
    Advanced Airbase: unknown (last ltq was lvl 2 for Osprey VTOL)
    Dry Docks: unknown (last ltq was n/a)


    === PRESTIGE MODE ===

    1/29: Enemy Outpost: Turret (16), ruined fighter plane (10), guard tower (14)
    Energy Required: 40
    Lock Stock (ground, 60/62)

    2/29: Offshore Drilling Rig: drilling rig (2x 25), cruiser (17), rocket boat (17), large bunker (22)
    Energy Required: 106
    Concrete, 10,000 cash

    3/29: Dictators Compound: desert house (22), blown up car (20), guard tower (27), dictators lieutenant (24), palace arch (26), luxury villa (19)
    Energy Required: 138
    Unknown Patrol Boat (sea, 75/80)

    4/29: Attack Site: battered building (2x 47), apartment building (37), destroyed car (2x 52), mid-rise apartments (38), wrecked apc (33)
    Energy Required: 306
    Concrete, 100 valor

    5/29: Enemy Encampment: sandbag bunker (3x 62), command center (2x 56), comm technician (56), supply depot (42), vehicle commander (39)
    Energy Required: 435
    Unknown Soldier (infantry, 127/55)

    6/29: Shipyard: ship yard (2x 66), cargo crane (45), shipwright's apprentice (2x 50), destroyer (5x 68), marine trooper (53)
    Energy Required: 670
    Concrete, 25,000 cash

    7/29: Communications Outpost: satellite uplink (48), satellite uplink (4x 76), patrol vehicle (54), switch room (55), observation tower (60), antiaircraft cannon (45), logistics officer (2x 67)
    Energy Required: 700
    The Mole (ground, 112/123)

    8/29:
    Communications Outpost: corporal roshenko (62), alexi borzakov (6x 75)
    Trafficker Base: enemy combatant (65), trafficker gunman (81), perimeter sentry (64)
    Concrete, 250 valor
    Energy Required: 722
    Concrete, 250 valor

    9/29: Border Guard Complex: guard tower (64), guard tower (3x 88), guard tower (58), holding cell (78), lieutenant muhammed (2x 87), cadet bapoto (2x 69), captain lefu (2x 90)
    Energy Required: 956
    Cyclone Tank (ground, 93/185)

    10/29: Mountain Pass: satellite uplink (3x 100), satellite uplink (2x 84), sandbag bunker (89), sandbag bunker (4x 93), militant bodyguard (90), warlord's personal guard (2x 91)
    Energy Required: 1,201
    Concrete, 40,000 cash

    11/29: Suspicious Village: painted house (92), gun truck (77), henrik van der waals (2x 100), anika ahrens (2x 104), mud house (76), mad bomber ali (8x 112)
    Energy Required: 1,549
    Prototype X2 (air, 149/209) (no icon)

    12/29: Docks: cargo crane (2x 102), patrol boat (2x 105), enemy marine (100), marine veteran (2x 110), commodore amir (2x 104), red shipping container (3x 115), docks warehouse (5x 140)
    Energy Required: 1,987
    Concrete, 400 valor

    13/29: Boneyard: defunct iraqi tank (aka destroyed tank) (3x 97), destroyed tank (82), middle east houses (aka boneyard office) (6x 150), electromagnet crane (aka magnetic crane) (2x 98), commandant al badri (9x 140)
    Energy Required: 2,729
    AntiRecon Boat (sea, 280/202)

    14/29: Marketplace: car repair ship (5x 154), spice store (85), carpet shop (3x 132), market square (4x 145), local market (2x 118), housing complex (78), regime gunrunner (2x 130), regime weapons dealer (2x 138), village market (3x 124)
    Energy Required: 3,053
    Concrete, 75,000 cash

    15/29: Drop Site: antiaircraft cannon (4x 154), sandbag bunker (3x 145), caretaker (87), drop site guard (2x 136), communication center (10x 160), supply depot (3x 170)
    Energy Required: 3,520
    Soviet Sub Destroyer (sea, 324/333)

    16/29: Emir Island: keeran nguntu (134), sneering grunt (2x 160), trigger-happy terrorist (2x 155), soren pompantoniou (10x 170), tug boat (3x 152), hotel abudabi (102), mine-launcher (4x 157), patrol boat (2x 130), oil drilling rig (98)
    Energy Required: 4,009
    Concrete, 750 valor

    ...yes, right about now I'm hoping that the final units are worth it!...

    17/29: High Mountain Village: mountain hut (5x 210), mud brick hut (116), mud brick hut (3x 156), regime dead-ender (2x 130), mountain hut (108), jungle truck (4x 178), regime die-hard (3x 158), the doctor (11x 186)
    Energy Required: 5,234
    Task Force Soldier (infantry, 432/390)

    18/29: Train Station: comrade yaroshenko (11x 194), passenger car (137), railroad platform (5x 204), ukrainian operative (3x 156), spetsnaz gunner (2x 154), railroad station (4x 180), railroad platform (6x 220), railroad platform (130)
    Energy Required: 6,237
    Concrete, 100,000 cash

    19/29: Historic District: armored truck (2x 218), gun truck (2x 175), supply depot (5x 228), communication center (7x 248), resistance fighter (2x 165), armed fanatic (3x 176), cleric musa (11x 204), wide-eyed jihadist (3x 194)
    Energy Required: 7,346
    Unknown Agent (infantry, 697/702)

    20/29: Trident Beachhead: ballistic missile sub (3x 175), nuclear submarine (8x 270), torpedo boat (5x 220), patrol boat (4x 236), sergeant loy (2x 150), turret (2x 180), military tent (12x 214)
    Energy Required: 7,957
    Concrete, 900 valor

    21/29:
    Military Base: communication center (134), general en-joo (12x 222), hangar (4x 240), hardened commando (3x 184), battle tank (5x 200), armory (4x 218)
    Insurgent Block: damaged complex (8x 300)
    Energy Required: 8,582
    C22 Iguana (air, 1070/850)

    22/29:
    Insurgent Block: damaged 4x4 (3x 225), damaged complex (4x 264), damaged 4x4 (4x 254), destroyed car (4x 234), guerrilla fighter (2x 164), guerrilla soldier (2x 178), guerrilla commander (12x 233), professor pandemic (3x 170), guerrilla gunman (2x 160)
    Bomb Maker Compound: castle birr (3x 242), bomb factory (4x 276)
    Energy Required: 9,823
    Concrete, 125,000 cash

    23/29:
    Bomb Maker Compound: gun truck (2x 210), battle tank (5x 272), cargo truck (4x 250), hardened gunman (3x 202), cumhai o cathain (2x 170), sorcha reid (3x 190), ruarc mackenna (2x 180), seamus mctaggart (13x 244)
    International Quarter: ghost operative (13x 252)
    Energy Required: 11,104
    Urban Explorer (ground, 1550/1235)

    24/29: Naval Battle: torpedo boat (4x 280), raider boat (3x 215), cargo boat (2x 154), drilling rig (3x 158), oil drilling rig (5x 264), transport boat (2x 176), advanced destroyer (2x 370), ballistic missile sub (13x 260), nuclear submarine (4x 340), battleship (5x 318)
    Energy Required: 11,289
    Concrete, 1000 valor

    25/29: Government Area: recruitment facility (5x 240), battle tank (4x 256), sam launcher (5x 288), chavo luna (3x 290), zuma mbeki (3x 310), pham van hinh (3x 247), ace commando (3x 224), personnel carrier (4x 196), brigadier rustovich (14x 272)
    Energy Required: 11,469
    Informant (ground, 2040/1850)

    26/29:
    Financial District: stock exchange (5x 356), cell tower (3x 176), personnel carrier (4x 258), patrol vehicle (4x 270), armored truck (5x 318), commtek agent (14x 288), ruined humvee (3x 227), double agent (3x 245)
    Steel Mill: the foreman (14x 280)
    Energy Required: 15,378
    Concrete, 150,000 cash

    27/29:
    Capital City: press agent (2x 216), armed cameraman (3x 248), dr. ben minden (15x 300), broadcast building (6x 296)
    Natural Gas Facility: littoral combat ship (15x 310), hardboiled merc (2x 272), militant driver (2x 284), tanker navigator (3x 304), personnel carrier (7x 300)
    Energy Required: 16,226
    Unknown Chopper (air, 2102/2750)

    28/29:
    Hu Metropolis: city god temple (8x 392), battered building (2x 312), captain cloud (2x 254), captain breeze (4x 242), captain hail (3x 270), commander hai wok (15x 318)
    DMZ: blue house (2x 228), wary infiltrator (3x 308), dirty sniper (4x 296), lt jae park (15x 326)
    Energy Required: 18,270
    Concrete, 1250 valor

    .... this unit better have some epic boost or else I've just got taken to the cleaner! ....

    29/29:
    Overrun Airbase: traffic officer (2x 219), bomber pilot (2x 248), squadron leader (3x 338), msgt. tetsubane (16x 334)
    Capital Prefecture: permed bosozoku (4x 260), kazehiko kamizuchi (16x 344), news agency (3x 280), international hotel (4x 315), broadcast building (5x 290), mobile carrier hq (4x 326)
    Energy Required: 18,690
    Tactical Officer Devin (infantry, 4147/3210) (no boosts)


    I think I can safely sum up the sentiment here with 'WTF?!'


    PRESTIGE MODE COMPLETE - LTQ EVENT COMPLETE


    TOTALS FOR PRESTIGE MODE
    Raw gains (a/d): 13,258/12,236
    Bonus gains: n/a
    Valor gain: 4,650
    Gold spent: 3,260
    Enery Used: 169,725
    XP gained: 49,780

    TOTALS FOR ENTIRE EVENT (both NORMAL and PRESTIGE MODE):
    Raw gains (a/d): 18,385/16,410
    Bonus gains: n/a
    Valor gain: 7,000
    Gold spent: 4,020
    Enery Used: 248,128
    XP gained: 63,159



    Analysis to come tomorrow ... but vs Extreme Measures, this is:
    - 3/4 the raw stats
    - 1/8 the amount of valor
    - no boosts/bonuses
    - 2.5 times the energy requirement
    - 2.5 times the gold
    - 2.x times more xp gained
    Approximately, it's 3.3 times worse than prior.

    ...and back to my original statement: WTF?!?!
    Last edited by Devin; 05-28-2013 at 10:21 PM.

  3. #3
    Verbose Veteran Ranger4Life's Avatar
    Member Since
    Jul 2012
    Location
    Dallas, Tx
    Post Count
    585
    It's named after you Devin.


  4. #4
    Verbose Veteran
    Member Since
    Jun 2012
    Location
    Chicago, IL & St. Louis, MO USA
    Post Count
    724
    Congratulations!

    Update: currently hunting Ranger4Life! Look at all those groat$!

    Update2: No lunch for the weary! There is gold to be spent. We need to know the stats on the units we are accumulating. ;-)

    Update3: I'm moving to Canada; you guys get lonnngggg lunches!
    Last edited by Generik79; 05-28-2013 at 02:59 PM.

  5. #5
    Articulate Author Durt McGurt's Avatar
    Member Since
    Jun 2012
    Location
    'Merica
    Post Count
    477
    DEVIN DEVIN DEVIN!!!!!!!
    Epicness is DEVIN
    Last edited by Durt McGurt; 05-28-2013 at 01:14 PM.
    McGurt Assisted Living
    I just sh!t my pants. PM for details.

  6. #6
    Consistent Contributor Drama Llama's Avatar
    Member Since
    Feb 2013
    Post Count
    136
    Epic, congrats Devin you deserve it!


    Nah nah nah nah nah first page!!!

  7. #7
    Verbose Veteran
    Member Since
    Feb 2012
    Location
    Texas
    Post Count
    689
    reserved
    10 characters

    EDIT:
    I know which unit will be number one on Devin's three favorite units after this LTQ.

    EDIT:
    Quote Originally Posted by Devin View Post
    8/23: ...just having lunch, will be back shortly...
    enjoy your spa time :-) you have earned it.
    Last edited by Golf4life; 05-28-2013 at 02:14 PM.
    Success is nothing more than a few simple disciplines, practiced every day

    Heavy Marine Helicopter
    PM if you are a retired top faction player who just wants to enjoy the game
    **Retired from formerly known as The Buckwheat Connection**

  8. #8
    Consistent Contributor
    Member Since
    Apr 2013
    Location
    UK
    Post Count
    211
    yess ! finally thanks devin

  9. #9
    Consistent Contributor Saint Anger's Avatar
    Member Since
    May 2012
    Location
    Livermore, CA
    Post Count
    208
    Hey - didn't I suggest a unit named after Devin a fee weeks ago??? I should get a free one!

    But seriously - nice job, Devin! You do us all a great service.

  10. #10
    Consistent Contributor steveo127's Avatar
    Member Since
    Dec 2012
    Location
    Florida, USA
    Post Count
    248
    devin that's amazing


    you better get your own bonus on the unit like...idk -10% gold requirements on all gold related purchases
    Last edited by steveo127; 05-28-2013 at 09:50 PM.

  11. #11
    Steady Scribe
    Member Since
    Oct 2012
    Post Count
    98
    That's about as cool as it gets. I don't think Devin noticed as he is probably halfway through prestige by now

  12. #12
    Consistent Contributor
    Member Since
    Feb 2013
    Post Count
    116
    Well deserved Devin! (Good job gree recognising Devins commitment too!)

    Typical though I just started setting up missions thinking ltq wasn't coming until tomorrow... The second I reach zero energy it starts lol

  13. #13
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236
    Awesome! Thanks as always Devin! You ROCK!

    Great to see Gree taking notice of the hard work you put in for them.
    VFF Legends

  14. #14
    Steady Scribe
    Member Since
    Mar 2013
    Post Count
    57
    Congratulations!
    you deserve the Recognition

  15. #15
    Prominent Poet
    Member Since
    Oct 2012
    Location
    “An unexamined life is not worth living.”- Socrates
    Main Game
    Crime City
    Post Count
    2,483
    No event yet.
    Carnage Evolution 💪🏻

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