For a summary of this and prior LTQ events, and links to the respective walk throughs, see the LTQ Historical Summary post:

http://www.funzio.com/forum/showthre...orical-Summary
**Requirements (prestige mode- additional to normal mode, i.e. lvl 24-29):**
These requirements appear to be complete. The bolded items are new increases above all prior LTQs.[/i]

Barracks: unknown (last ltq was lvl 8 for SEAL)

War Factory: unknown (last ltq was lvl 9 for Mobile Artillery)

Air Field: unknown (last ltq was lvl 9 for Stealth Surveillance Drone)

Shipyard: unknown (last ltq was lvl 6 for Mine-Launcher)

Elite Training Facility: unknown (last ltq was lvl 2 for Commando)

Robotics Facility: unknown (last ltq was lvl 2 for Stryker)

Advanced Airbase: unknown (last ltq was lvl 2 for Osprey VTOL)

Dry Docks: unknown (last ltq was n/a)

=== PRESTIGE MODE ===

1/29: Enemy Outpost: Turret (16), ruined fighter plane (10), guard tower (14)

Energy Required: 40

Lock Stock (ground, 60/62)

2/29: Offshore Drilling Rig: drilling rig (2x 25), cruiser (17), rocket boat (17), large bunker (22)

Energy Required: 106

Concrete, 10,000 cash

3/29: Dictators Compound: desert house (22), blown up car (20), guard tower (27), dictators lieutenant (24), palace arch (26), luxury villa (19)

Energy Required: 138

Unknown Patrol Boat (sea, 75/80)

4/29: Attack Site: battered building (2x 47), apartment building (37), destroyed car (2x 52), mid-rise apartments (38), wrecked apc (33)

Energy Required: 306

Concrete, 100 valor

5/29: Enemy Encampment: sandbag bunker (3x 62), command center (2x 56), comm technician (56), supply depot (42), vehicle commander (39)

Energy Required: 435

Unknown Soldier (infantry, 127/55)

6/29: Shipyard: ship yard (2x 66), cargo crane (45), shipwright's apprentice (2x 50), destroyer (5x 68), marine trooper (53)

Energy Required: 670

Concrete, 25,000 cash

7/29: Communications Outpost: satellite uplink (48), satellite uplink (4x 76), patrol vehicle (54), switch room (55), observation tower (60), antiaircraft cannon (45), logistics officer (2x 67)

Energy Required: 700

The Mole (ground, 112/123)

8/29:

Communications Outpost: corporal roshenko (62), alexi borzakov (6x 75)

Trafficker Base: enemy combatant (65), trafficker gunman (81), perimeter sentry (64)

Concrete, 250 valor

Energy Required: 722

Concrete, 250 valor

9/29: Border Guard Complex: guard tower (64), guard tower (3x 88), guard tower (58), holding cell (78), lieutenant muhammed (2x 87), cadet bapoto (2x 69), captain lefu (2x 90)

Energy Required: 956

Cyclone Tank (ground, 93/185)

10/29: Mountain Pass: satellite uplink (3x 100), satellite uplink (2x 84), sandbag bunker (89), sandbag bunker (4x 93), militant bodyguard (90), warlord's personal guard (2x 91)

Energy Required: 1,201

Concrete, 40,000 cash

11/29: Suspicious Village: painted house (92), gun truck (77), henrik van der waals (2x 100), anika ahrens (2x 104), mud house (76), mad bomber ali (8x 112)

Energy Required: 1,549

Prototype X2 (air, 149/209) (no icon)

12/29: Docks: cargo crane (2x 102), patrol boat (2x 105), enemy marine (100), marine veteran (2x 110), commodore amir (2x 104), red shipping container (3x 115), docks warehouse (5x 140)

Energy Required: 1,987

Concrete, 400 valor

13/29: Boneyard: defunct iraqi tank (aka destroyed tank) (3x 97), destroyed tank (82), middle east houses (aka boneyard office) (6x 150), electromagnet crane (aka magnetic crane) (2x 98), commandant al badri (9x 140)

Energy Required: 2,729

AntiRecon Boat (sea, 280/202)

14/29: Marketplace: car repair ship (5x 154), spice store (85), carpet shop (3x 132), market square (4x 145), local market (2x 118), housing complex (78), regime gunrunner (2x 130), regime weapons dealer (2x 138), village market (3x 124)

Energy Required: 3,053

Concrete, 75,000 cash

15/29: Drop Site: antiaircraft cannon (4x 154), sandbag bunker (3x 145), caretaker (87), drop site guard (2x 136), communication center (10x 160), supply depot (3x 170)

Energy Required: 3,520

Soviet Sub Destroyer (sea, 324/333)

16/29: Emir Island: keeran nguntu (134), sneering grunt (2x 160), trigger-happy terrorist (2x 155), soren pompantoniou (10x 170), tug boat (3x 152), hotel abudabi (102), mine-launcher (4x 157), patrol boat (2x 130), oil drilling rig (98)

Energy Required: 4,009

Concrete, 750 valor

...yes, right about now I'm hoping that the final units are worth it!...

17/29: High Mountain Village: mountain hut (5x 210), mud brick hut (116), mud brick hut (3x 156), regime dead-ender (2x 130), mountain hut (108), jungle truck (4x 178), regime die-hard (3x 158), the doctor (11x 186)

Energy Required: 5,234

Task Force Soldier (infantry, 432/390)

18/29: Train Station: comrade yaroshenko (11x 194), passenger car (137), railroad platform (5x 204), ukrainian operative (3x 156), spetsnaz gunner (2x 154), railroad station (4x 180), railroad platform (6x 220), railroad platform (130)

Energy Required: 6,237

Concrete, 100,000 cash

19/29: Historic District: armored truck (2x 218), gun truck (2x 175), supply depot (5x 228), communication center (7x 248), resistance fighter (2x 165), armed fanatic (3x 176), cleric musa (11x 204), wide-eyed jihadist (3x 194)

Energy Required: 7,346

Unknown Agent (infantry, 697/702)

20/29: Trident Beachhead: ballistic missile sub (3x 175), nuclear submarine (8x 270), torpedo boat (5x 220), patrol boat (4x 236), sergeant loy (2x 150), turret (2x 180), military tent (12x 214)

Energy Required: 7,957

Concrete, 900 valor

21/29:

Military Base: communication center (134), general en-joo (12x 222), hangar (4x 240), hardened commando (3x 184), battle tank (5x 200), armory (4x 218)

Insurgent Block: damaged complex (8x 300)

Energy Required: 8,582

C22 Iguana (air, 1070/850)

22/29:

Insurgent Block: damaged 4x4 (3x 225), damaged complex (4x 264), damaged 4x4 (4x 254), destroyed car (4x 234), guerrilla fighter (2x 164), guerrilla soldier (2x 178), guerrilla commander (12x 233), professor pandemic (3x 170), guerrilla gunman (2x 160)

Bomb Maker Compound: castle birr (3x 242), bomb factory (4x 276)

Energy Required: 9,823

Concrete, 125,000 cash

23/29:

Bomb Maker Compound: gun truck (2x 210), battle tank (5x 272), cargo truck (4x 250), hardened gunman (3x 202), cumhai o cathain (2x 170), sorcha reid (3x 190), ruarc mackenna (2x 180), seamus mctaggart (13x 244)

International Quarter: ghost operative (13x 252)

Energy Required: 11,104

Urban Explorer (ground, 1550/1235)

24/29: Naval Battle: torpedo boat (4x 280), raider boat (3x 215), cargo boat (2x 154), drilling rig (3x 158), oil drilling rig (5x 264), transport boat (2x 176), advanced destroyer (2x 370), ballistic missile sub (13x 260), nuclear submarine (4x 340), battleship (5x 318)

Energy Required: 11,289

Concrete, 1000 valor

25/29: Government Area: recruitment facility (5x 240), battle tank (4x 256), sam launcher (5x 288), chavo luna (3x 290), zuma mbeki (3x 310), pham van hinh (3x 247), ace commando (3x 224), personnel carrier (4x 196), brigadier rustovich (14x 272)

Energy Required: 11,469

Informant (ground, 2040/1850)

26/29:

Financial District: stock exchange (5x 356), cell tower (3x 176), personnel carrier (4x 258), patrol vehicle (4x 270), armored truck (5x 318), commtek agent (14x 288), ruined humvee (3x 227), double agent (3x 245)

Steel Mill: the foreman (14x 280)

Energy Required: 15,378

Concrete, 150,000 cash

27/29:

Capital City: press agent (2x 216), armed cameraman (3x 248), dr. ben minden (15x 300), broadcast building (6x 296)

Natural Gas Facility: littoral combat ship (15x 310), hardboiled merc (2x 272), militant driver (2x 284), tanker navigator (3x 304), personnel carrier (7x 300)

Energy Required: 16,226

Unknown Chopper (air, 2102/2750)

28/29:

Hu Metropolis: city god temple (8x 392), battered building (2x 312), captain cloud (2x 254), captain breeze (4x 242), captain hail (3x 270), commander hai wok (15x 318)

DMZ: blue house (2x 228), wary infiltrator (3x 308), dirty sniper (4x 296), lt jae park (15x 326)

Energy Required: 18,270

Concrete, 1250 valor

.... this unit better have some epic boost or else I've just got taken to the cleaner! ....

29/29:

Overrun Airbase: traffic officer (2x 219), bomber pilot (2x 248), squadron leader (3x 338), msgt. tetsubane (16x 334)

Capital Prefecture: permed bosozoku (4x 260), kazehiko kamizuchi (16x 344), news agency (3x 280), international hotel (4x 315), broadcast building (5x 290), mobile carrier hq (4x 326)

Energy Required: 18,690

Tactical Officer Devin (infantry, 4147/3210) (no boosts)

**I think I can safely sum up the sentiment here with 'WTF?!'**
PRESTIGE MODE COMPLETE - LTQ EVENT COMPLETE

TOTALS FOR PRESTIGE MODE

Raw gains (a/d): 13,258/12,236

Bonus gains: n/a

Valor gain: 4,650

Gold spent: 3,260

Enery Used: 169,725

XP gained: 49,780

**TOTALS FOR ENTIRE EVENT (both NORMAL and PRESTIGE MODE):**

Raw gains (a/d): 18,385/16,410

Bonus gains: n/a

Valor gain: 7,000

Gold spent: 4,020

Enery Used: 248,128

XP gained: 63,159
Analysis to come tomorrow ... but vs Extreme Measures, this is:

- 3/4 the raw stats

- 1/8 the amount of valor

- no boosts/bonuses

- 2.5 times the energy requirement

- 2.5 times the gold

- 2.x times more xp gained

Approximately, it's 3.3 times worse than prior.

...and back to my original statement: WTF?!?!