Enemy Unknown LTQ: Walkthrough

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    Member Since
    May 2012
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    Enemy Unknown LTQ: Walkthrough

    For a summary of this and prior LTQ events, and links to the respective walk throughs, see the LTQ Historical Summary post: http://www.funzio.com/forum/showthre...orical-Summary

    I am honored the final unit is named after me - thank you to GREE... correction: GREE, if you're going to make an event more than 3 times worse than prior, please don't defame my good name to do it. I can only hope you forgot to attach a boost to a unit, perhaps upgrade 2 buildings at once or something, otherwise 4000 gold worth of energy is a poor buy, and nobody should do this.

    Requirements (normal mode only):
    Note, I will bold and identify if new requirements are discovered. These are unknown.

    Level required: Likely lvl 40. The LTQ event will show up in your Goals, and will have a small 'limited' icon next to it.

    Barracks: unknown (last ltq was lvl 7 for Flamethrower Soldier)
    War Factory: unknown (last ltq was lvl 7 for Leopard Tank)
    Air Field: unknown (last ltq was lvl 7 for Pavelow Helicopter)
    Shipyard: unknown (last ltq was lvl 4 for Cruiser)

    Elite Training Facility: unknown (last ltq was lvl 1 for Heavy Gunner)
    Robotics Facility: unknown (last ltq was n/a)
    Advanced Airbase: unknown (last ltq was n/a)
    Dry Docks: unknown (last ltq was n/a)



    ===NORMAL MODE===

    1/23: Enemy Outpost: Turret (16), ruined fighter plane (10), guard tower (14)
    Energy Required: 40
    Missile Delivery System (sea, 58/53)

    2/23: Offshore Drilling Rig: drilling rig (2x 25), cruiser (17), rocket boat (17), large bunker (22)
    Energy Required: 106
    Concrete, 10,000 cash

    3/23: Dictators Compound: desert house (22), blown up car (20), guard tower (27), dictators lieutenant (24), palace arch (26), luxury villa (19)
    Energy Required: 138
    Cobra Stinger (air, 54/68)

    4/23: Attack Site: battered building (2x 47), apartment building (37), destroyed car (2x 52), mid-rise apartments (38), wrecked apc (33)
    Energy Required: 306
    Concrete, 100 valor

    5/23: Enemy Encampment: sandbag bunker (3x 62), command center (2x 56), comm technician (56), supply depot (42), vehicle commander (39)
    Energy Required: 435
    Deep Sea Hunter (sea, 63/73)

    6/23: Shipyard: ship yard (2x 66), cargo crane (45), shipwright's apprentice (2x 50), destroyer (5x 68), marine trooper (53)
    Energy Required: 670
    Concrete, 25,000 cash

    7/23: Communications Outpost: satellite uplink (48), satellite uplink (4x 76), patrol vehicle (54), switch room (55), observation tower (60), antiaircraft cannon (45), logistics officer (2x 67)
    Energy Required: 700
    SS Neptune (sea, 100/75)

    8/23:
    Communications Outpost: corporal roshenko (62), alexi borzakov (6x 75)
    Trafficker Base: enemy combatant (65), trafficker gunman (81), perimeter sentry (64)
    Concrete, 250 valor
    Energy Required: 722
    Concrete, 250 valor

    9/23: Border Guard Complex: guard tower (64), guard tower (3x 88), guard tower (58), holding cell (78), lieutenant muhammed (2x 87), cadet bapoto (2x 69), captain lefu (2x 90)
    Energy Required: 956
    Stallion D34 (air, 113/85)

    10/23:
    Mountain Pass: satellite uplink (3x 100), satellite uplink (2x 84), sandbag bunker (89), sandbag bunker (4x 93), militant bodyguard (90), warlord's personal guard (2x 91)
    Offshore Drilling Rig: large bunker << not correct. It's the second satellite uplink at mountain pass.
    Energy Required: 1,201
    Concrete, 40,000 cash

    11/23: Suspicious Village: painted house (92), gun truck (77), henrik van der waals (2x 100), anika ahrens (2x 104), mud house (76), mad bomber ali (8x 112)
    Energy Required: 1,549
    Delta Bomber (air, 136/172)

    12/23: Docks: cargo crane (2x 102), patrol boat (2x 105), enemy marine (100), marine veteran (2x 110), commodore amir (2x 104), red shipping container (3x 115), docks warehouse (5x 140)
    Energy Required: 1,987
    Concrete, 400 valor

    13/23: Boneyard: defunct iraqi tank (aka destroyed tank) (3x 97), destroyed tank (82), middle east houses (aka boneyard office) (6x 150), electromagnet crane (aka magnetic crane) (2x 98), commandant al badri (9x 140)
    Energy Required: 2,729
    Flame Fighter (infantry, 193/208)

    14/23: Marketplace: car repair ship (5x 154), spice store (85), carpet shop (3x 132), market square (4x 145), local market (2x 118), housing complex (78), regime gunrunner (2x 130), regime weapons dealer (2x 138), village market (3x 124)
    Energy Required: 3,053
    Concrete, 75,000 cash

    15/23: Drop Site: antiaircraft cannon (4x 154), sandbag bunker (3x 145), caretaker (87), drop site guard (2x 136), communication center (10x 160), supply depot (3x 170)
    Energy Required: 3,520
    Field Sweeper (infantry, 263/257)

    16/23: Emir Island: keeran nguntu (134), sneering grunt (2x 160), trigger-happy terrorist (2x 155), soren pompantoniou (10x 170), tug boat (3x 152), hotel abudabi (102), mine-launcher (4x 157), patrol boat (2x 130), oil drilling rig (98)
    Boneyard: destroyed tank << not correct. It's the oil drilling rig at Emir Island
    Energy Required: 4,009
    Concrete, 750 valor

    17/23: High Mountain Village: mountain hut (5x 210), mud brick hut (116), mud brick hut (3x 156), regime dead-ender (2x 130), mountain hut (108), jungle truck (4x 178), regime die-hard (3x 158), the doctor (11x 186)
    Energy Required: 5,234
    Special Team Omega (infantry, 414/308)

    18/23: Train Station: comrade yaroshenko (11x 194), passenger car (137), railroad platform (5x 204), ukrainian operative (3x 156), spetsnaz gunner (2x 154), railroad station (4x 180), railroad platform (6x 220), railroad platform (130)
    Energy Required: 6,237
    Concrete, 100,000 cash

    ... note, several targets were reset by the server crash and had to re-do many in lvl 18/23...

    19/23: Historic District: armored truck (2x 218), gun truck (2x 175), supply depot (5x 228), communication center (7x 248), resistance fighter (2x 165), armed fanatic (3x 176), cleric musa (11x 204), wide-eyed jihadist (3x 194)
    Energy Required: 7,346
    Bomber Drone (air, 711/598)

    20/23: Trident Beachhead: ballistic missile sub (3x 175), nuclear submarine (8x 270), torpedo boat (5x 220), patrol boat (4x 236), sergeant loy (2x 150), turret (2x 180), military tent (12x 214)
    Energy Required: 7,957
    Concrete, 850 valor

    21/23:
    Military Base: communication center (134), general en-joo (12x 222), hangar (4x 240), hardened commando (3x 184), battle tank (5x 200), armory (4x 218)
    Insurgent Block: damaged complex (8x 300)
    Energy Required: 8,582
    One Man Army (ground, 1029/856)

    22/23:
    Insurgent Block: damaged 4x4 (3x 225), damaged complex (4x 264), damaged 4x4 (4x 254), destroyed car (4x 234), guerrilla fighter (2x 164), guerrilla soldier (2x 178), guerrilla commander (12x 233), professor pandemic (3x 170), guerrilla gunman (2x 160)
    Bomb Maker Compound: castle birr (3x 242), bomb factory (4x 276)
    Energy Required: 9,823
    Concrete, 125,000 cash

    23/23:
    Bomb Maker Compound: gun truck (2x 210), battle tank (5x 272), cargo truck (4x 250), hardened gunman (3x 202), cumhai o cathain (2x 170), sorcha reid (3x 190), ruarc mackenna (2x 180), seamus mctaggart (13x 244)
    International Quarter: ghost operative (13x 252)
    Energy Required: 11,104
    Air Commander (infantry, 1993/1422)

    NORMAL MODE COMPLETE

    TOTALS FOR NORMAL MODE:
    Raw gains (a/d): 5,127/4,174
    Bonus gains: n/a
    Valor gain: 2,350
    Gold spent: 760*
    Enery Used: 78,403
    XP gained: 13,379*

    *Note: I pre-staged several missions, which reduced xp gained and gold spent.


    Yes, this is a beast of a energy/gold ltq. I hope the returns become stronger. Pre-staging is basically a prerequisite now.


    === PRESTIGE MODE ===
    ... in next post, continued
    Last edited by Devin; 05-28-2013 at 10:27 PM.

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