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05-28-2013, 04:10 PM #31IGN: SiRR Dot
Guild: The Rainbow Room
All Hail The King Cloud!
Join the Rainbow Coalition: http://www.funzio.com/forum/showthre...ild-of-Legends
Questions?
Line id: sir.dot
Line name: Sir.
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05-28-2013, 05:29 PM #32
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05-28-2013, 07:47 PM #33
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Thanks for the vote of confidence.
I did just complete level 43 on second attempt (didn't have such bad luck this time with misses and critical hits by boss, but did finish it on my last hit).
---first pass: minion in Atlantean+, hero in swamp shaman+, pair of friends in nemesis (everything maxed of course)
-----second pass: hero in swamp shaman+, pair of friends in nemesis
This is a far cry from passing 60 for the past couple weeks
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05-29-2013, 05:41 PM #34
Congratulations LC!
I would really appreciate it if some under-level-100 player(s) would record their knights stats, boss level, and the damage done to them and against them for each hit for a few fights and post it here. I'd like to see whether player level affects damage the same way that boss level does.
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05-31-2013, 07:53 AM #35
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Level does not influence player damage the same way it affects boss damage. Instead, it seems to affect the base damage value:
Code:Fixed table below thanks to Raistmar and L C pointing out that I messed up the elemental bonuses.
KLvl - knight level
KAtt - knight armor attack
BLvl - boss level
BDef - boss defense
Dam - visible damage
Num - bonus due to number of knights (most tests run with one knight only)
Ele - bonus due to elemental advantage
UnM - unmodified damage (Dam/(Num*Ele))
Base Dam - (UnM*BDef/KAtt)
These tests were run against Sasquatch at level 52 with non-advantageous armor (Hydra Hunter) and at 60 with single element advantage (Living Flame). So, instead of 246, the base damage value at 60 seems to be 200 and at 52 it is 196, at least against Sasquatch.
It would be interesting to see if your base damage value at 100 is still 246 against Sasquatch or if it changed with the new boss.Last edited by indestructigal; 05-31-2013 at 12:10 PM.
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05-31-2013, 08:00 AM #36
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Don't know anything bout numbers but I just want point out hydra has an elemental advantage over Sasquatch hydra fire/water Sasquatch earth/spr. Fire>spr.
Also living flame has double advantage fire>spr and spr>earth.
Don't know if it affects your calculation though.
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05-31-2013, 08:13 AM #37
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Definitely effects the calculation of base damage. good call, raistmar.
I also haven't delved heavily into this specific question, but was suspecting that knight level affected damage based purely on the increase in base stats with each level (up to 100). But I freely acknowledge that I haven't spent time on this portion of the calculations.
Still, good data accumulation by indestructigal. {tips hat}Last edited by L C; 05-31-2013 at 08:15 AM.
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05-31-2013, 08:13 AM #38
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Oops! You're right ... I completely missed that. This solves my problem ... apparently Knight base damage goes up by 2.5 per level.
Code:KLvl KAtt BLvl BDef Dam Num Ele UnM Base 60 951 4 172 1105 1 1.33 831 150.27 60 951 5 192 990 1 1.33 744 150.28 60 951 6 212 897 1 1.33 674 150.35 60 951 7 232 819 1 1.33 616 150.22 60 951 8 252 754 1 1.33 567 150.22 60 951 9 272 699 1 1.33 526 150.32 60 951 10 315 753 1.25 1.33 453 150.02 60 951 11 308 617 1 1.33 464 150.25 60 951 12 323 588 1 1.33 442 150.16 60 951 13 339 561 1 1.33 422 150.36 60 951 13 339 701 1.25 1.33 422 150.31 60 951 14 339 701 1.25 1.33 422 150.31 60 951 16 386 738 1.5 1.33 370 150.15 52 938 2 142 864 1 1.00 864 130.80 52 938 3 152 807 1 1.00 807 130.77 52 938 4 172 713 1 1.00 713 130.74 52 938 5 192 639 1 1.00 639 130.80 52 938 6 212 578 1 1.00 578 130.64 52 938 7 232 528 1 1.00 528 130.59 52 938 8 252 486 1 1.00 486 130.57 52 938 9 272 451 1 1.00 451 130.78
This makes the formula: Elem Bonus*Number Bonus*(Knight Level *2.5)*(Knight Attack)/(Boss Defense)
Thanks!
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05-31-2013, 12:41 PM #39
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Just one quick follow-up, I happened to have an opportunity to collect data at level 61 against a level 17 Sasquatch.
At level 17, Sasquatch has 401 DEF. My Knight was level 61 wearing Living Flame with 953 ATT and had two friends helping. Using the formula, this is
ROUND(1.5 * 1.33 * 61 * 2.5 * 953 / 401, 0) = 723.
In combat, I was doing exactly 723 damage against Sasquatch.
The Boss damage formula still seems completely boggling. The formula BethMo posted in the OP definitely fits the data I've collected, but it seems very inelegant. I suspect that it is really close, but not exactly what the game uses. My Boos damage data also has slightly different results against level 52 knights vs level 60 knights. I haven't been able to figure out if this is just a rounding error or if defending knight level actually fits in the formula somewhere.K&D: Tiffany XBB-GVC-RDX
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06-05-2013, 04:56 PM #40
Sir dot asked me to add this:
Level 15 = pseudolevel 18-and-a-fraction
Level 21 = pseudolevel 24 (+3)
Level 28 = pseudolevel 31 (+3)
Level 35 = pseudolevel 39 (+4)
Level 43 = pseudolevel 47 (+4)
Level 51 = pseudolevel 55 (+4)
Level 60 = pseudolevel 67 (+7)IGN: Theorycrafter (level 250+)
Proud member of The Rainbow Room, even though the guild has moved on.
Part of the Rainbow Coalition
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06-06-2013, 12:11 AM #41
Not always!
I pulled in a quote from near the beginning of this thread, because exactly this situation has come up this week (Flame Eater red-white boss). For my second knight, I had to choose between a level 70 swamp shaman+ and a mid-level tortoise+. As it turns out, the swamp shaman (two advantage elements, but one disadvantage) does more damage over the lifetime of the knight. And even when I get the tortoise leveled up, the swamp shaman will still be my third knight, as it's better than any of my other current choices.
(The swamp+ is close to twice the lifetime damage of my level 62 barbarian+ red-white, btw... that extra damage multiplier is overwhelming.)IGN: Theorycrafter (level 250+)
Proud member of The Rainbow Room, even though the guild has moved on.
Part of the Rainbow Coalition
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06-21-2013, 08:03 AM #42
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Just bumping this awsome thread, such a waste to see this get buried.
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07-10-2013, 12:52 PM #43
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I see this has been said before, but if you start with base damage of 164 instead of 246 you avoid the rounding errors.
Thus:
No elemental advantage (why would you?) damage = 164 * (Your att/Boss Def)
One elemental advantage, damage = 164 * (Your att/Boss Def)*1.5
Two elemental advantages, damage = 164 * (Your att/Boss Def)*2
Nemesis damage = 164 * (Your att/Boss Def)*3
And them multiply as before by the 'number of knights' bonus.
Edit: Just tested this on the first 9 levels of Boreas and it worked perfectly. Any fractional hits are discarded, not rounded up.
Edit 2: Dragon attacks against my knight are not quite right by the formula, at least on level 12, but only out by 1 damage.Last edited by Musketeer; 07-10-2013 at 09:26 PM. Reason: additional information
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07-19-2013, 05:20 PM #44
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So, I got sick of making qualified guesses for how many knights and which armors to use and instead implemented something that took all the great knowledge in this thread into account and helped me decide how to best beat the epic boss. That something ended up being tremendously helpful and I thought that it might help someone else too.
You can find my epic boss battle calculator on the following spreadsheet:
https://docs.google.com/spreadsheet/...Gc&usp=sharing
As it would probably be chaos if everyone used the same spreadsheet you will have to copy the workbook to you own google docs before you can use it. Not sure how selfexplanatory it is, but if you have questions feel free to thrown them at me.
Now this is my first version so there are a few things that it does not take into account. The biggest caveat currently is that I do not believe it works 100% for players below 100+. If someone have more info on that feel free to tell me and maybe I can change the calculator to take that into account too.
Thanks everyone in this thread for posting your findings and making it possible for me to do this
Happy hunting!IGN: KoF Lii
Lvl 200+
Guild: Knights of Flame
Code: XBB-YFP-VCY (my list is full, PM me if you want me to add you)
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07-19-2013, 06:26 PM #45
thank you for this!
my next battle versus level 27 boss: https://docs.google.com/spreadsheet/...5X0FwT2c#gid=5
need to finish my flame summoner's shroud+, and I'm still waiting on Pyromancer's+, it will complete in 18 hours