Hello all !
I have read the 8 pages of posts and find some very interesting points of view, yet not converging.
The issue is apparently focusing on 56 to 60 members guilds, but is turning more clearly around the hackers problem and the Gree policy not (enough) enforced. It's also question of the gems boycott for the next war which is justified on many walls in the game because of the high pace of the war events and always during holidays WE for some people.
I am a member of a sixty members guild and
not all bonuses unlocked. Shame on us, we used to have some gold hackers when all began with guilds (I was not in this guild, but this is not an excuse) and now what ?
- This guild is also the fruit of many other legitimate efforts of honest people (like I try to be in my life and in this game). Do these honest people deserve to see all these efforts disbanded ? Is there only one top guild which can give
compelling evidences that in no way it has never benefited of a hacker : because of his donations or because of its non legitimate strength or because of his non legitimate gems ? The answers of the 2 questions are NO !!!
- What are the real benefits of hacked guild bonuses ??? That is the only good question of this thread ! (I apologize for my lack of humility). Indeed if we speak about top 50 guilds, even top 75 guilds I sincerely believe that it brings not that much :
*health regen ? No, it's a joke when we are speaking about (high) gem spenders (at least 85-90% of CPs are done with gems)
* Energy regen ? Still a joke as with a gain of 0.6 energy every minute you can't kill even a monster more in H mode and when finally you decide (or not) to put a mtn gems to finish this damned quests and get (or not) the precious unit ... Objectively not a benefit !
* Casualties rate ? Ok for this one ! You avoid loosing units being attacked or attacking and then being weaker or spending gold to rebuild. I don't understand why nobody speaks about this bonus, OK it's not visible !
* Same thing for the 2 buildings bonuses. But for these last 3 bonuses the benefits stay thin as all top guilds can afford till 3/5 legitimately (in my first guild, top 1250 !!, we could achieve 2/5 for these 3 bonuses before I left for the second war)
* And finally the much-maligned members bonus .... Again it makes me laugh at our level ... Last war, we were 2 warriors online monday morning and we attacked a guild doing just us 2 80k CP and incidentally winning the battle which was really not our intent but just doing points ! It's just a question of how many gems you put on the table and nothing else. Ok there are some free players in the top guilds and they do points doing free hits and also because they win when being attacked, but mainly the rank of their guild is done by gemspenders or rather I should say by gemspending almost regardless of the number of members !!!
Now just a rapid calculation for a free player fighting always full health:
Number of hours in a 3 days event = 72 hours
One battle every 2 hours gives 36 battles
Our free player has no life, poor needs to sleep and he attends 25 battles (I am sure some are doing this)
Number of free hits during one hour battles 7 to 10 according to different helth regen bonuses (only FUN should have 10)
Average CP per hit : 250 (you need to take into account that sometimes this player loose and sometimes he needs to hit on wall as he is a good teammate)
And the result is : 20 x (7 to 10) x 250 = 35000 to 50000 CP
I really thought that a very good free player does around 40K, not a bad approximation ! And we know that from far free players are not doing all 40K. In the same time a gemspender does 100k easily, 200k and even much more.
And we are speaking about the legitimacy of guilds having perhaps 6 guys as the benefit of hackers. In my guild the last 10 members did less than 5k all together... It's what we are talking so much about... If we had 6 fewer members, we would loose less thank 5k ... I am sure Gree knows that, and don't care because of the minor impact !
The real shame during guild wars is when a hacker comes to me with full highend gold units, weapons and armors and beat me doing points and casualties on me. It's even worse when it is honors units or gem units. And the climax is when he makes non legitimate gems hits. We, honest players should fight against this and not try to disband any guild with 2, 4 or even 6 members in excess. I report to Gree when I find hackers with full gold units and items : but never I got a feedback... I don't know if it is usefull...
And to finish with this issue, I have a word concerning the gems boycott. I am a legitimate gemspender (my own CP was over 500k last war) : I do not need moral lessons nor doctor for addiction ! I spend the money I earn the way I want, today it's for this game, tomorrow who knows ? The fact is I don't want our guild to be the victim of a bad bargain. All top top guilds seems very involved in this process but as long as the hierarchy is respected. This is hypocrisy : if the second comes too close we will do what is needed... No, If we all say no gem, it is no gem even if playing free makes the hierarchy moves !!!! Otherwise all guilds could say : Oh I am Nth guild, if the (N+1)th guild comes too close We will do what is needed !!! I much doubt of the sincere and sustainable commitment of top guilds. But I will observe how it goes just to respect those who believe in this process. And I am curious to see how we could finish in a whole non gem war!!!!!
That said I don't mind having wars every week or during weekday or just blitzkrieg. I am not attached to an absolute hierarchy which shouldn't be changed to let always same people benefit highest privileges making them unreachable, as respectable as they are !!