Originally Posted by
CJ54
Hey all,
We've received a lot of reports on the stat changes made in MW Android yesterday, and we would like to clarify the nature of that change.
Previously, the numbers displayed in the attack/defense part of the profile and attack screen were calculated by the client (the app on your device). Meanwhile the actual attack used the numbers on the server. The client calculation was correct and in-line with the server the majority of the time, but the client could get things wrong. This became increasingly true as the number of boost effects in the game increased; as an example, some of the boosts from buildings/items were multiplying rather than adding together in the client calculation. This was particularly noticeable at higher boost levels.
So in the last MWA update, we changed it so that the numbers are direct from the server rather than being calculated by the client. In doing so, we accidentally caused an issue where boosts were briefly not showing up correctly at all. That has been fixed. We understand that after the fix, some players are still seeing their stats as lower than before the change; again, this is due to the fact that boosts were not calculating on the client correctly. The stats are now displaying correctly; what you are seeing are the stats as they are and have always been calculated on the server.
We understand the frustration when things like this happen, but we also understand how important it is to our players that they are able to see their stats and make correct decisions based on that information. Which is exactly why this change was made: we want to clear up any places where things are not displaying properly.
Please let me know if you have any questions regarding this change, and I will do my best to answer them.