Extreme Measures LTQ Walkthrough

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Thread: Extreme Measures LTQ Walkthrough

  1. #1
    Articulate Author
    Member Since
    May 2012
    Post Count
    267

    Extreme Measures LTQ: Normal mode walk-through

    For a summary of this and prior LTQ events, and links to the respective walk throughs, see the LTQ Historical Summary post: http://www.funzio.com/forum/showthre...orical-Summary

    Requirements (normal mode only):
    Note, I will bold and identify if new requirements are discovered. These appear to be complete.

    Level required: seemingly lvl 30-35. A lvl 30 and a 35 player have said they can see the LTQ. The LTQ event will show up in your Goals, and will have a small 'limited' icon next to it.

    Barracks: lvl 3 for sniper
    War Factory: lvl 4 for APC
    Air Field: lvl 2 for chinook helicopter
    Shipyard: lvl 1 for frigate

    Elite Training Facility: n/a
    Robotics Facility: n/a
    Advanced Airbase: n/a
    Dry Docks: n/a

    I have 1200 energy, and energy refreshes have usually been the full +1000 energy. Energy requirements are documented discretely based on feedback and requests.


    ===NORMAL MODE===

    1/42: Enemy Outpost: sam launcher (20)
    Energy Required: 20
    Field Brigadier (infantry, 43/57)

    2/42: Enemy Outpost: installation sentry (19), jungle rifleman (11)
    Energy Required: 30
    Concrete, 15000 cash

    3/42: Enemy Outpost: flak technician (18), barracks (22), helipad (12)
    Energy Required: 52
    Rapid Thunderbolt (air, 85/34)

    4/42: Enemy Outpost: battle tank (3x 23)
    Energy Required: 69
    Concrete, 150 valor

    5/42: Dictators Compound: helipad (2x 28), dock office (33)
    Energy Required: 89
    Merlin Troop Transport (air, 44/96)

    6/42: Offshore Drilling Rig: artillery officer (15), drilling rig (22), aircraft carrier (3x 28)
    Energy Required: 121
    Concrete, 40000 cash

    7/42: Dictators Compound: police truck (31), sam launcher (2x 36), holding cell (25)
    Energy Required: 128
    Sky Sentry (ground, 91/76)

    8/42: Dictators Compound: dictator guard (35), dictator palace (4x 34)
    Energy Required: 171
    Concrete, 400 valor

    9/42: Trafficker Base: perimeter sentry (64), trafficker gunman (81), air defense officer (54)
    Energy Required: 199
    Armored Combat Boat (sea, 95/101)

    10/42: Trafficker Base: command center (2x 55), trafficker commander (2x 66)
    Energy Required: 242
    Concrete, 65000 cash

    11/42: Trafficker Base: enemy combatant (65), barracks (2x 76)
    Energy Required: 217
    Rapid Strike Talon (air, 161/70)

    12/42: Trafficker Base: trafficker gunman (81), large bunker (3x 80)
    Energy Required: 321
    Concrete, 650 valor

    13/42: Shipyard: cargo crane (45), patrol boat (2x 61), marine trooper (53), ship yard (2x 66)
    Energy Required: 352
    Recon Gunner (infantry, 143/128)

    14/42: Shipyard: naval officer (45), destroyer (5x 68)
    Energy Required: 385
    Concrete, 90000 cash

    15/42: Communications Outpost: stonefaced guard (2x 65), army barracks (3x 72), satellite uplink (48)
    Energy Required: 394
    Elite Drop Ship (sea, 105/219)

    16/42: Communications Outpost: satellite uplink (4x 76), supply silo (2x 70)
    Energy Required: 444
    Concrete, 900 valor

    17/42: Communications Outpost: helipad (51), alexei borzakov (6x 75)
    Energy Required: 501
    Hind Mi-24 (air, 200/170)

    18/42: Border Guard Complex: patrol vehicle (2x 85), guard tower (3x 88), lieutenant muhammed (2x 87)
    Energy Required: 608
    Concrete, 115,000 cash

    19/42: Border Guard Complex: captain lefu (2x 90), supply silo (4x 102)
    Energy Required: 588
    Rebel Cruiser (sea, 305/122)

    20/42: Border Guard Complex: corporal aliki (65), commander idris (7x 94)
    Energy Required: 723
    Concrete, 1150 valor

    21/42: Mountain Pass: propane tank (2x 96), satellite uplink (2x 84), sandbag bunker (4x 93)
    Energy Required: 732
    Big Dog (ground, 270/222)

    22/42: Mountain Pass: mountain garrison (3x 108), satellite uplink (3x 100), mountain fighter (2x 95)
    Energy Required: 814
    Concrete, 140,000 cash

    23/42: Mountain Pass: command center (67), warlord's personal guard (2x 91), general dustom (3x 103)
    Energy Required: 558
    23D Battle Tank (ground, 412/165)

    24/42: Mountain Pass: mountain citadel (7x 105)
    Energy Required: 735
    Concrete, 150,000 cash, 1400 valor

    25/42: Suspicious Village: village hovel (4x 120), sandbag bunker (3x 114), regime thug (90)
    Energy Required: 912
    Watchdog (infantry, 295/377)

    26/42: Suspicious Village: family home (5x 122), henrik van der waals (2x 100), anika ahrens (2x 104)
    Energy Required: 1018
    Concrete, 165,000 cash

    27/42: Suspicious Village: family home (5x 122)
    Energy Required: 610
    Supersonic Pegasus (air, 475/275)

    28/42: Suspicious Village: regime gunman (2x 95), mad bomber ali (8x 112)
    Energy Required: 1086
    Concrete, 1650 valor

    29/42: Docks: cargo crane (2x 102), patrol boat (2x 105), blue shipping container (4x 110), docks warehouse (3x 112)
    Energy Required: 1190
    Santa Marta Patrol (sea, 320/536)

    30/42: Docks: tug boat (74), marine veteran (2x 110), docks warehouse (5x 140), red shipping container (3x 115)
    Energy Required: 1339
    Concrete, 190,000 cash

    31/42: Docks: drydock (8x 132)
    Energy Required: 1056
    Highland Battleship (sea, 450/524)

    32/42: Docks: blue shipping container (4x 110)
    Energy Required: 440
    Concrete, 1900 valor

    33/42: Boneyard: boneyard office (6x 150), boneyard guard (2x 114), private faruq (2x 120), ruined humvee (102)
    Energy Required: 1470
    Warlord Siege Tank (ground, 600/500, +3% alliance attack)

    34/42: Marketplace: pottery shop (4x 138), regime weapons dealer (2x 138), car repair shop (5x 154)
    Energy Required: 1598
    Concrete, 215,000 cash

    35/42: Marketplace: carpet shop (3x 132), market square (4x 145), village market (3x 124), local market (2x 118)
    Energy Required: 1584
    GCC Destroyer (ground, 682/555)

    36/42: Marketplace: loyalist fighter (2x 116), regime gunrunner (2x 130), wild basir (9x 150)
    Energy Required: 1842
    Concrete, 2150 valor

    37/42: Boneyard: regime scientist (110), destroyed tank (4x 118), commandant al badri (9x 140)
    Energy Required: 1842
    MMC13 (air, 722/639)

    38/42: Drop Site: crumbled building (110), antiaircraft cannon (4x 154), oil cooler (4x 163), supply depot (3x 170)
    Energy Required: 1888
    Concrete, 240,000 cash

    39/42: Drop Site: commando leader (3x 156), communication center (10x 160)
    Energy Required: 2068
    2400 valor
    Sky Predator (air, 823/677)

    40/42: Emir Island: gun truck (4x 172), armored truck (3x 122), minaret (6x 184)
    Energy Required: 2158
    Concrete

    41/42: Emir Island: mine launcher (4x 157), sneering grunt (2x 160)
    Energy Required: 948
    Concrete

    42/42: Emir Island: trigger-happy terrorist (2x 155), tug boat (3x 152), luxury villa (4x 125), soren pompantoniou (10x 170)
    Energy Required: 2966
    250,000 cash, 2500 valor
    Black Plague Crawler (ground, 1676/1118)


    NORMAL MODE COMPLETE

    TOTALS FOR NORMAL MODE:
    Raw gains (a/d): 7,997/6,661
    Bonus gains: +3% alliance attack
    Valor gain: Approx. 15,250
    Gold spent: 320*
    Enery Used: 34,508
    XP gained: 4613*

    *Note: I prestaged most missions, which reduced xp gained and gold spent.


    === PRESTIGE MODE ===
    ... in next post, continued
    Last edited by Devin; 05-08-2013 at 11:40 PM.

  2. #2
    Articulate Author
    Member Since
    May 2012
    Post Count
    267

    Extreme Measures LTQ: Prestige mode walk-through

    For a summary of this and prior LTQ events, and links to the respective walk throughs, see the LTQ Historical Summary post: http://www.funzio.com/forum/showthre...orical-Summary

    Requirements (prestige mode- additional to normal mode, i.e. lvl 43-53):
    Note, I will bold and identify if new requirements as discovered. These appear to be complete.

    Barracks: lvl 7 for flamethrower soldier
    War Factory: lvl 7 for leopard tank
    Air Field: lvl 6 for spectre gunship
    Shipyard: lvl 1 for frigate

    Elite Training Facility: lvl 1 for heavy gunner
    Robotics Facility: n/a
    Advanced Airbase: n/a
    Dry Docks: n/a

    I have 1200 energy, and energy refreshes have usually been the full +1000 energy. Energy requirements are documented discretely based on feedback and requests.


    === PRESTIGE MODE ===

    1/53: Enemy Outpost: sam launcher (20)
    Energy Required: 20
    Concrete, 15000 cash

    2/53: Enemy Outpost: installation sentry (19), jungle rifleman (11)
    Energy Required: 30
    Concrete, 150 valor

    3/53: Enemy Outpost: flak technician (18), barracks (22), helipad (12)
    Energy Required: 52
    Enforcer (infantry, 233/177, +1 Valor from Raids)

    4/53: Enemy Outpost: battle tank (3x 23)
    Energy Required: 69
    Concrete, 40000 cash

    5/53: Dictators Compound: helipad (2x 28), dock office (33)
    Energy Required: 89
    Concrete, 400 valor

    6/53: Offshore Drilling Rig: artillery officer (15), drilling rig (22), aircraft carrier (3x 28)
    Energy Required: 121
    TN-1 Kader UAV (air, 223/181)

    7/53: Dictators Compound: police truck (31), sam launcher (2x 36), holding cell (25)
    Energy Required: 128
    Concrete, 65000 cash

    8/53: Dictators Compound: dictator guard (35), dictator palace (4x 34)
    Energy Required: 171
    Concrete, 650 valor

    9/53: Trafficker Base: perimeter sentry (64), trafficker gunman (81), air defense officer (54)
    Energy Required: 199
    Communications Specialist (infantry, 306/156)

    10/53: Trafficker Base: command center (2x 55), trafficker commander (2x 66)
    Energy Required: 242
    Concrete, 120,000 cash

    11/53: Trafficker Base: enemy combatant (65), barracks (2x 76)
    Energy Required: 217
    Concrete, 900 valor

    12/53: Trafficker Base: trafficker gunman (81), large bunker (3x 80)
    Energy Required: 321
    Jungle Cobra (air, 296/243)

    13/53: Shipyard: cargo crane (45), patrol boat (2x 61), marine trooper (53), ship yard (2x 66)
    Energy Required: 352
    Concrete, 155,000 cash

    14/53: Shipyard: naval officer (45), destroyer (5x 68)
    Energy Required: 385
    Concrete, 1150 valor

    15/53: Communications Outpost: stonefaced guard (2x 65), army barracks (3x 72), satellite uplink (48)
    Energy Required: 394
    Highland Assassin (infantry, 380/241)

    16/53: Communications Outpost: satellite uplink (4x 76), supply silo (2x 70)
    Energy Required: 444
    Concrete, 170,000 cash

    17/53: Communications Outpost: helipad (51), alexei borzakov (6x 75)
    Energy Required: 501
    Concrete, 1400 valor

    18/53: Border Guard Complex: patrol vehicle (2x 85), guard tower (3x 88), lieutenant muhammed (2x 87)
    Energy Required: 608
    TF-Alpha Transport (air, 327/423)

    19/53: Border Guard Complex: captain lefu (2x 90), supply silo (4x 102)
    Energy Required: 588
    Concrete, 205,000 cash

    20/53: Border Guard Complex: corporal aliki (65), commander idris (7x 94)
    Energy Required: 723
    Concrete, 1650 valor

    21/53: Mountain Pass: propane tank (2x 96), satellite uplink (2x 84), sandbag bunker (4x 93)
    Energy Required: 732
    Smuggling Cruiser (sea, 387/473)

    22/53: Mountain Pass: mountain garrison (3x 108), satellite uplink (3x 100), mountain fighter (2x 95)
    Energy Required: 814
    Concrete, 230,000 cash

    23/53: Mountain Pass: command center (67), warlord's personal guard (2x 91), general dustom (3x 103)
    Energy Required: 558
    Concrete, 1900 valor

    24/53: Mountain Pass: mountain citadel (7x 105)
    Energy Required: 735
    Tiger Tankhunter (ground, 548/450)

    25/53: Suspicious Village: village hovel (4x 120), sandbag bunker (3x 114), regime thug (90)
    Energy Required: 912
    Concrete, 265,000 cash

    26/53: Suspicious Village: family home (5x 122), henrik van der waals (2x 100), anika ahrens (2x 104)
    Energy Required: 1018
    Concrete, 2150 valor

    27/53: Suspicious Village: family home (5x 122)
    Energy Required: 610
    Shadow Drone (air, 462/692)

    28/53: Suspicious Village: regime gunman (2x 95), mad bomber ali (8x 112)
    Energy Required: 1086
    Concrete, 310,000 cash

    29/53: Docks: cargo crane (2x 102), patrol boat (2x 105), blue shipping container (4x 110), docks warehouse (3x 112)
    Energy Required: 1190
    Concrete, 2400 valor

    30/53: Docks: tug boat (74), marine veteran (2x 110), docks warehouse (5x 140), red shipping container (3x 115)
    Energy Required: 1339
    Desert Raider (infantry, 918/612)

    31/53: Docks: drydock (8x 132)
    Energy Required: 1056
    Concrete, 325,000 cash

    32/53: Docks: blue shipping container (4x 110)
    Energy Required: 440
    Concrete, 2650 valor

    33/53: Boneyard: boneyard office (6x 150), boneyard guard (2x 114), private faruq (2x 120), ruined humvee (102)
    Energy Required: 1470
    Plague Striker (air, 789/964)

    34/53: Marketplace: pottery shop (4x 138), regime weapons dealer (2x 138), car repair shop (5x 154)
    Energy Required: 1598
    Concrete, 390,000 cash

    35/53: Marketplace: carpet shop (3x 132), market square (4x 145), village market (3x 124), local market (2x 118)
    Energy Required: 1584
    Concrete, 2900 valor

    36/53: Marketplace: loyalist fighter (2x 116), regime gunrunner (2x 130), wild basir (9x 150)
    Energy Required: 1842
    Plague Devastator (ground, 1100/900)

    37/53: Boneyard: regime scientist (110), destroyed tank (4x 118), commandant al badri (9x 140)
    Energy Required: 1842
    Concrete, 415,000 cash

    38/53: Drop Site: crumbled building (110), antiaircraft cannon (4x 154), oil cooler (4x 163), supply depot (3x 170)
    Energy Required: 1888
    Concrete, 3150 valor

    39/53: Drop Site: commando leader (3x 156), communication center (10x 160)
    Energy Required: 2068
    Plague Infiltrator (sea, 1250/1024)

    40/53: Emir Island: gun truck (4x 172), armored truck (3x 122), minaret (6x 184)
    Energy Required: 2158
    Concrete, 440,000 cash

    41/53: Emir Island: mine launcher (4x 157), sneering grunt (2x 160)
    Energy Required: 948
    Concrete, 3400 valor

    42/53: Emir Island: trigger-happy terrorist (2x 155), tug boat (3x 152), luxury villa (4x 125), soren pompantoniou (10x 170)
    Energy Required: 2966
    Plague Recon (infantry, 1024/1250)

    ...NOTE: the prior 42 prestige mode levels are identical to the 42 levels in normal mode. Now for the additional ending!...

    43/53: Historic District: supply depot (5x 228), communication center (7x 248)
    Energy Required: 2876
    Concrete, 545,000 cash

    44/53: Historic District: armed fanatic (3x 176), cleric musa (11x 204)
    Energy Required: 2772
    Concrete, 3650 valor

    45/53: Military Base: armored truck (150), armory (4x 218), pillbox bunker (4x 210), battle tank (5x 200)
    Energy Required: 2862
    Plague Fighter (air, 1599/1309)

    46/53: Military Base: pillbox bunker (4x 210), hangar (4x 240)
    Energy Required: 1800
    Concrete, 650,000 cash

    47/53: Military Base: barracks (6x 284), hangar (4x 240), hardened commando (3x 184)
    Energy Required: 3216
    Concrete, 3900 valor

    48/53: Insurgent Block: damaged 4x4 (4x 254), damaged complex (8x 300)
    Energy Required: 3416
    Plague Missile Boat (sea, 1798/1472)

    49/53: Insurgent Block: destroyed car (4x 234), guerrilla commander (12x 233)
    Energy Required: 3732
    Concrete, 735,000 cash

    50/53: Bomb Maker Compound: patrol vehicle (2x 160), large bunker (3x 200), cargo truck (4x 250), sandbag bunker (6x 318)
    Energy Required: 3828
    Concrete, 4150 valor

    51/53: Bomb Maker Compound: hardened gunman (3x 202), bomb factory (4x 276), castle birr (3x 242), battle tank (5x 272)
    Energy Required: 3796
    Arctic Snow Shredder (2100/1506)

    52/53: International Quarter: destroyed car (3x 244), masked bomber (6x 244), patrol vehicle (4x 272)
    Energy Required: 3284
    Concrete, 800,000 cash

    53/53: International Quarter: personnel carrier (5x 336), ghost operative (13x 252)
    Energy Required: 4956
    4500 valor
    Black Plague Stormer (ground, 4190/2794)

    PRESTIGE MODE COMPLETE - LTQ EVENT COMPLETE


    TOTALS FOR PRESTIGE MODE
    Raw gains (a/d): 17,930/14,867
    Bonus gains: +1 Valor from Raids
    Valor gain: 41,050
    Gold spent: 1400
    Enery Used: 71,046
    XP gained: 23,680

    TOTALS FOR ENTIRE EVENT (both NORMAL and PRESTIGE MODE):
    Raw gains (a/d): 25,927/21,528
    Bonus gains: +3% alliance attack, +1 Valor from Raids
    Valor gain: 56,300
    Gold spent: 1720
    Enery Used: 105,554
    XP gained: 28,293



    Enjoy
    Last edited by Devin; 05-08-2013 at 11:40 PM.

  3. #3
    Steady Scribe
    Member Since
    Mar 2013
    Post Count
    70
    I love you Devin.

  4. #4
    Master of Musings Thief's Avatar
    Member Since
    May 2012
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    Phoenix/Orlando
    Post Count
    3,236
    Thank you soo much Devin!
    VFF Legends

  5. #5
    Articulate Author
    Member Since
    Jun 2012
    Post Count
    320
    Reserved for future
    Top 25 here we come watch out!

  6. #6
    Consistent Contributor
    Member Since
    Jan 2013
    Location
    Ohio
    Post Count
    111
    I love you devin

  7. #7
    Consistent Contributor Zach3432's Avatar
    Member Since
    Feb 2013
    Location
    Location, Location
    Post Count
    145
    Devin does it again!
    Zach

    "Go to heaven for the weather, hell for the company."
    -Mark Twain
    "Three generations of imbeciles are enough."
    -Justice Oliver Wendell Holmes, Jr.

  8. #8
    Prominent Poet Jhenry02's Avatar
    Member Since
    Jun 2012
    Location
    Indiana
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    I'm through like level 13. Decent prizes and such.

    Brotherhood Without Banners
    -
    The Pros from Dover.
    436 633 501

  9. #9
    Consistent Contributor
    Member Since
    Sep 2012
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    Devin thank you I am on 11/42 already, prestaged early missions

  10. #10
    Prominent Poet Tctiger's Avatar
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    Apr 2012
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    Release the Devin !
    MW:558 634 055

  11. #11
    Steady Scribe
    Member Since
    Jan 2013
    Post Count
    89
    Look forward to seeing what this entails. Managed to finish normal for the first time in the last one. I've pre-staged later missions, hoping it will be easier this time around.
    Dark Lords of the Sith

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    Join us and rule the Galaxy!
    113-406-908

  12. #12
    Consistent Contributor
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    May 2013
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    Hero lol!!!

  13. #13
    Consistent Contributor
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    Feb 2013
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    Already excited!!

  14. #14
    Articulate Author
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    Feb 2013
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    Devin, saving you gold since April 2013

  15. #15
    Banned
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    Mar 2013
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    Can't wait, thanks again

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