For a summary of this and prior LTQ events, and links to the respective walk throughs, see the LTQ Historical Summary post: http://www.funzio.com/forum/showthre...orical-Summary
Requirements (normal mode only):
Note, I will bold and identify if new requirements are discovered. These appear to be complete.
Level required: seemingly lvl 30-35. A lvl 30 and a 35 player have said they can see the LTQ. The LTQ event will show up in your Goals, and will have a small 'limited' icon next to it.
Barracks: lvl 3 for sniper
War Factory: lvl 4 for APC
Air Field: lvl 2 for chinook helicopter
Shipyard: lvl 1 for frigate
Elite Training Facility: n/a
Robotics Facility: n/a
Advanced Airbase: n/a
Dry Docks: n/a
I have 1200 energy, and energy refreshes have usually been the full +1000 energy. Energy requirements are documented discretely based on feedback and requests.
===NORMAL MODE===
1/42: Enemy Outpost: sam launcher (20)
Energy Required: 20
Field Brigadier (infantry, 43/57)
2/42: Enemy Outpost: installation sentry (19), jungle rifleman (11)
Energy Required: 30
Concrete, 15000 cash
3/42: Enemy Outpost: flak technician (18), barracks (22), helipad (12)
Energy Required: 52
Rapid Thunderbolt (air, 85/34)
4/42: Enemy Outpost: battle tank (3x 23)
Energy Required: 69
Concrete, 150 valor
5/42: Dictators Compound: helipad (2x 28), dock office (33)
Energy Required: 89
Merlin Troop Transport (air, 44/96)
6/42: Offshore Drilling Rig: artillery officer (15), drilling rig (22), aircraft carrier (3x 28)
Energy Required: 121
Concrete, 40000 cash
7/42: Dictators Compound: police truck (31), sam launcher (2x 36), holding cell (25)
Energy Required: 128
Sky Sentry (ground, 91/76)
8/42: Dictators Compound: dictator guard (35), dictator palace (4x 34)
Energy Required: 171
Concrete, 400 valor
9/42: Trafficker Base: perimeter sentry (64), trafficker gunman (81), air defense officer (54)
Energy Required: 199
Armored Combat Boat (sea, 95/101)
10/42: Trafficker Base: command center (2x 55), trafficker commander (2x 66)
Energy Required: 242
Concrete, 65000 cash
11/42: Trafficker Base: enemy combatant (65), barracks (2x 76)
Energy Required: 217
Rapid Strike Talon (air, 161/70)
12/42: Trafficker Base: trafficker gunman (81), large bunker (3x 80)
Energy Required: 321
Concrete, 650 valor
13/42: Shipyard: cargo crane (45), patrol boat (2x 61), marine trooper (53), ship yard (2x 66)
Energy Required: 352
Recon Gunner (infantry, 143/128)
14/42: Shipyard: naval officer (45), destroyer (5x 68)
Energy Required: 385
Concrete, 90000 cash
15/42: Communications Outpost: stonefaced guard (2x 65), army barracks (3x 72), satellite uplink (48)
Energy Required: 394
Elite Drop Ship (sea, 105/219)
16/42: Communications Outpost: satellite uplink (4x 76), supply silo (2x 70)
Energy Required: 444
Concrete, 900 valor
17/42: Communications Outpost: helipad (51), alexei borzakov (6x 75)
Energy Required: 501
Hind Mi-24 (air, 200/170)
18/42: Border Guard Complex: patrol vehicle (2x 85), guard tower (3x 88), lieutenant muhammed (2x 87)
Energy Required: 608
Concrete, 115,000 cash
19/42: Border Guard Complex: captain lefu (2x 90), supply silo (4x 102)
Energy Required: 588
Rebel Cruiser (sea, 305/122)
20/42: Border Guard Complex: corporal aliki (65), commander idris (7x 94)
Energy Required: 723
Concrete, 1150 valor
21/42: Mountain Pass: propane tank (2x 96), satellite uplink (2x 84), sandbag bunker (4x 93)
Energy Required: 732
Big Dog (ground, 270/222)
22/42: Mountain Pass: mountain garrison (3x 108), satellite uplink (3x 100), mountain fighter (2x 95)
Energy Required: 814
Concrete, 140,000 cash
23/42: Mountain Pass: command center (67), warlord's personal guard (2x 91), general dustom (3x 103)
Energy Required: 558
23D Battle Tank (ground, 412/165)
24/42: Mountain Pass: mountain citadel (7x 105)
Energy Required: 735
Concrete, 150,000 cash, 1400 valor
25/42: Suspicious Village: village hovel (4x 120), sandbag bunker (3x 114), regime thug (90)
Energy Required: 912
Watchdog (infantry, 295/377)
26/42: Suspicious Village: family home (5x 122), henrik van der waals (2x 100), anika ahrens (2x 104)
Energy Required: 1018
Concrete, 165,000 cash
27/42: Suspicious Village: family home (5x 122)
Energy Required: 610
Supersonic Pegasus (air, 475/275)
28/42: Suspicious Village: regime gunman (2x 95), mad bomber ali (8x 112)
Energy Required: 1086
Concrete, 1650 valor
29/42: Docks: cargo crane (2x 102), patrol boat (2x 105), blue shipping container (4x 110), docks warehouse (3x 112)
Energy Required: 1190
Santa Marta Patrol (sea, 320/536)
30/42: Docks: tug boat (74), marine veteran (2x 110), docks warehouse (5x 140), red shipping container (3x 115)
Energy Required: 1339
Concrete, 190,000 cash
31/42: Docks: drydock (8x 132)
Energy Required: 1056
Highland Battleship (sea, 450/524)
32/42: Docks: blue shipping container (4x 110)
Energy Required: 440
Concrete, 1900 valor
33/42: Boneyard: boneyard office (6x 150), boneyard guard (2x 114), private faruq (2x 120), ruined humvee (102)
Energy Required: 1470
Warlord Siege Tank (ground, 600/500, +3% alliance attack)
34/42: Marketplace: pottery shop (4x 138), regime weapons dealer (2x 138), car repair shop (5x 154)
Energy Required: 1598
Concrete, 215,000 cash
35/42: Marketplace: carpet shop (3x 132), market square (4x 145), village market (3x 124), local market (2x 118)
Energy Required: 1584
GCC Destroyer (ground, 682/555)
36/42: Marketplace: loyalist fighter (2x 116), regime gunrunner (2x 130), wild basir (9x 150)
Energy Required: 1842
Concrete, 2150 valor
37/42: Boneyard: regime scientist (110), destroyed tank (4x 118), commandant al badri (9x 140)
Energy Required: 1842
MMC13 (air, 722/639)
38/42: Drop Site: crumbled building (110), antiaircraft cannon (4x 154), oil cooler (4x 163), supply depot (3x 170)
Energy Required: 1888
Concrete, 240,000 cash
39/42: Drop Site: commando leader (3x 156), communication center (10x 160)
Energy Required: 2068
2400 valor
Sky Predator (air, 823/677)
40/42: Emir Island: gun truck (4x 172), armored truck (3x 122), minaret (6x 184)
Energy Required: 2158
Concrete
41/42: Emir Island: mine launcher (4x 157), sneering grunt (2x 160)
Energy Required: 948
Concrete
42/42: Emir Island: trigger-happy terrorist (2x 155), tug boat (3x 152), luxury villa (4x 125), soren pompantoniou (10x 170)
Energy Required: 2966
250,000 cash, 2500 valor
Black Plague Crawler (ground, 1676/1118)
NORMAL MODE COMPLETE
TOTALS FOR NORMAL MODE:
Raw gains (a/d): 7,997/6,661
Bonus gains: +3% alliance attack
Valor gain: Approx. 15,250
Gold spent: 320*
Enery Used: 34,508
XP gained: 4613*
*Note: I prestaged most missions, which reduced xp gained and gold spent.
=== PRESTIGE MODE ===
... in next post, continued