Operation Wolf: The Hunt, tracking

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Thread: Operation Wolf: The Hunt, tracking

  1. #1
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    Operation Wolf: The Hunt, tracking

    Requirements:
    - unknown so far, but it seems likely about the same as last LTQ. See the next post for additional requirements for prestige mode.
    - you will need a lvl 7 barracks (infantry) to buy flame thrower soldiers
    - you will need to access the Military Base.
    - I am trying to put approx energy requirements in the higher levels.. it's a rough calculation I'm doing, NOT perfect. It could be mistaken

    NEW: the level requirements to unlock maps have been updated to be lower. That is to say, you used to need lvl 42 for normal mode and lvl 57 for prestige mode. These maps are now all unlocked at a level lower than 40. Lvl 40 appears to be needed to do the ltq.

    Gold spent is down at my current progress. I have 1200 energy, and so far all energy refreshes have been the full +1000 energy.


    ===NORMAL MODE===

    Insurgent Camp: mud house x1, family home x1, insurgent leader x1
    Apache Bomber, air, 78/94, i

    Enemy Outpost: ruined fighter plane x1, helipad x1, guard tower x1, jungle rifleman x1
    Concrete

    Offshore Drilling Rig: large bunker x1, cruiser x1, artillery officer x1, hapless civilian x1
    Guerilla Gunner, infantry, 156/234, i

    Offshore Drilling Rig: landmine engineer x1, mine-launcher x1, stealth boat x1
    Enemy Outpost: installation guard x1
    Concrete, 100 valor

    Dictators Compound: blown up car x1, sam launcher x1, guard tower x1, dictators palace x1, modern palace x1
    Rebel Cruiser, sea, 305/122, i

    Attack Site: battered building x1, battered building x1, war-torn building x1, mid-rise appartments x1, damaged 4x4 x1
    Concrete, 25,000 cash

    Attack Site: fedayeen lietenant x1, wrecked apc x1, war-torn building x1, apartment building x1
    EMS Wagon, ground, 260/274, i

    Enemy Encampment: observation tower x1, observation tower x1, personnel carrier x1, sandbag bunker x1, munitions supply x1
    Concrete, 250 valor

    Shipyard: shipyard x1, ship yard x1, destroyer x1, cargo crane x1, antiaircraft cannon x1
    Watchdog, infantry, 295/377, i

    Communications Outpost: satellite uplink x1, supply silo x1, corporal roshenko x1, stonefaced guard x1, cargo truck x1, switch room x1
    Concrete, 40,000 cash

    Communications Outpost: comm officer x1
    Trafficker Base: hostage guard x1, personnel carrier x1, perimeter sentry x1, barracks x1, large bunker x1, antiaircraft cannon x1
    D22 Stalker, air, 450/322, i

    Trafficker Base: battle tank x1, personnel carrier x1
    Border Guard Complex: guard tower x1, guard tower x1, installation sentry x1, armored truck x1, inspection building x1, holding cell
    Concrete, 400 valor

    Border Guard Complex: gun truck x1, corporal aliki x1, sergeant abdullah x1, cadet bapto x1, switch room x1
    Judge T23, ground, 380/441

    Mountain Pass: satellite uplink x1, mountain citadel x1, mountain garrison x1, satellite uplink x1, medieval palace x1, sandbag bunker x1
    Concrete, 75,000 cash

    Mountain Pass: militia fighter x1, mountain militiaman x1, general dustom x1
    Maven, infantry, 401/450

    Suspicious Village: gun truck x1, henrik van der waais x1, gun truck x1, frightened villager x1, anika ahrens x1, destroyer tank x1
    Concrete, 750 valor

    Suspicious Village: village elder x1, family home x1
    Docks: dock office x1, cargo crane x1, patrol boat x1, tug boat x1
    Old Glory, sea, 390/515, i

    Docks: green shipping container x1, enemy gunman x1, blue shipping container x1, cargo boat x1
    ?Mountain Pass: medieval palace x1? - it said I needed to do it, but I don't think I did it
    Concrete, 100,000 cash

    Boneyard: ruined humvee x1, ruined humvee x1, destroyed car x1, defunct iraqi tank
    Marketplace: shopkeeper's stand x1, car repair shop x1
    Reserved Force Unit, infantry, 480/457, i

    Marketplace: local market x1, market square x1, pottery shop x1, carpet shop x1, market plaza x1, housing complex x1
    Concrete, 850 valor

    Drop Site: antiaircraft cannon x1, drop site lackey x1, sandbag bunker x1, commando leader x1
    Water Glider, sea, 478/554

    Emir Island: patrol boat x1, luxury villa x1, oil drilling rig x1, trigger-happy terrorist x1, xing min yu x1, lester nickelpot x1
    Approx. 1500 energy used this level
    Concrete, 125,000 cash

    Emir Island: soren pompantoniou x1
    Oil Refinery Plant: distillation column x1, oil warehouse x1, storage tank x1, refinery warehouse x1, switch room x1
    Approx. 3000 energy used this level
    Barrage Chopper, air, 680/455

    Oil Refinery Plant: refinery platform x1
    High Mountain Village: stone hut x1, goatherd x1, regime agent x1, regime dead-ender x1, the doctor x1, regime dead-ender x1
    Approx. 4000 energy used this level
    Concrete, 900 valor

    High Mountain Village: regime agent x1, regime dead-ender x1
    Train Station: missile car x1, missile car x1, locomotive x1, gravel car x1, tanker car x1
    Approx. 3000 energy used for this level
    GCC Destroyer, ground, 682/555

    Train Station: comrade yaroshenk x1
    Historic District: national library x1, military monument x1, national museum x1, communication center x1, nervous townperson x1, grand mosque x1, armored truck x1
    Approx. 5500 energy used for this level
    Concrete, 135,000 cash

    Historic District: Supply Depot x1, Painted House x1, Medieval Palace x1
    Trident Beachhead: nuclear submarine x1
    Approx. 3500 energy used for this level
    MMC13, air, 722/639, i

    Trident Beachhead: large bunker x1, pillbox bunker x1, ballistic missle sub x1, large bunker x1, assault hovercraft x1
    Approx. 2000 energy used for this level
    Concrete, 1200 valor

    Shipyard: sergeant loy x1
    Border Guard Complex: cleric musa x1
    Military Base: general en-joo x1
    Approx. 4500 energy used for this level
    Recovery Force, infantry, 1800/1500, i

    NORMAL MODE COMPLETE

    TOTALS FOR NORMAL MODE:
    Raw gains (a/d): 7557/6989
    Valor gain: Approx. 4450
    Gold spent: 840
    Enery Used: Approx 43,000* Energy required
    XP gained: 11,365

    *Each 20 gold energy refill gave me a full +1000 energy fill = 42,000 energy from gold, plus approx 360 energy from normal time-based regen (2 hours) = approx. 43,000 energy required in total.


    === PRESTIGE MODE ===
    ... in next post, continued
    Last edited by Devin; 04-23-2013 at 03:06 PM.

  2. #2
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    === PRESTIGE MODE ===

    Requirements additional to normal mode:
    - you will need a lvl 7 war factory (ground) to be able to buy leopard tanks.
    - you will need a lvl 7 airfield to be able to buy pavelow helicopters
    - you will need a lvl 1 robotics factory (ground) to be able to buy anti-aircraft vehicles.
    - you will need a lvl 1 elite training facility (infantry) to be able to buy Heavy Gunners.
    - you will need to be able to access the steel plant, which is unlocked below lvl 40 (it used to be lvl 57 but has been revised).

    NEW: the level requirements to unlock maps have been updated to be lower. That is to say, you used to need lvl 42 for normal mode and lvl 57 for prestige mode. These maps are now all unlocked at a level lower than 40. Lvl 40 appears to be needed to do the ltq.



    Insurgent Camp: mud house x1, family home x1, insurgent leader x1
    Concrete, 150,000 cash

    Enemy Outpost: ruined fighter plane x1, helipad x1, guard tower x1, jungle rifleman x1
    Standing Defense, sea, 106/127, i

    Offshore Drilling Rig: large bunker x1, cruiser x1, artillery officer x1, hapless civilian x1
    Concrete, 1500 valor

    Offshore Drilling Rig: landmine engineer x1, mine-launcher x1, stealth boat x1
    Enemy Outpost: installation guard x1
    Remote Gunner, infantry, 211/316

    Dictators Compound: blown up car x1, sam launcher x1, guard tower x1, dictators palace x1, modern palace x1
    Concrete

    Attack Site: battered building x1, battered building x1, war-torn building x1, mid-rise appartments x1, damaged 4x4 x1
    23D Battle Tank, ground, 412/165, i

    Attack Site: fedayeen lietenant x1, wrecked apc x1, war-torn building x1, apartment building x1
    Concrete, 2000 valor

    Enemy Encampment: observation tower x1, observation tower x1, personnel carrier x1, sandbag bunker x1, munitions supply x1
    Elite Sniper, infantry, 351/370, i

    Shipyard: shipyard x1, ship yard x1, destroyer x1, cargo crane x1, antiaircraft cannon x1
    Concrete

    Communications Outpost: satellite uplink x1, supply silo x1, corporal roshenko x1, stonefaced guard x1, cargo truck x1, switch room x1
    C3 Rocket Delivery, ground, 399/509, i

    Communications Outpost: comm officer x1
    Trafficker Base: hostage guard x1, personnel carrier x1, perimeter sentry x1, barracks x1, large bunker x1, antiaircraft cannon x1
    Concrete, 3000 valor

    Trafficker Base: battle tank x1, personnel carrier x1
    Border Guard Complex: guard tower x1, guard tower x1, installation sentry x1, armored truck x1, inspection building x1, holding cell
    Advanced Fighter, air, 608/435, i

    Border Guard Complex: gun truck x1, corporal aliki x1, sergeant abdullah x1, cadet bapto x1, switch room x1
    Concrete

    Mountain Pass: satellite uplink x1, mountain citadel x1, mountain garrison x1, satellite uplink x1, medieval palace x1, sandbag bunker x1
    M0 Mechanized, ground, 513/596, i

    Mountain Pass: militia fighter x1, mountain militiaman x1, general dustom x1
    Concrete, 4000 valor

    Suspicious Village: gun truck x1, henrik van der waais x1, gun truck x1, frightened villager x1, anika ahrens x1, destroyer tank x1
    Field Spotter, infantry, 542/608, i

    Suspicious Village: village elder x1, family home x1
    Docks: dock office x1, cargo crane x1, patrol boat x1, tug boat x1
    Concrete

    Docks: green shipping container x1, enemy gunman x1, blue shipping container x1, cargo boat x1
    ?Mountain Pass: medieval palace x1? - it said I needed to do it, but I didnt do it
    FOX ATV, ground, 527/696, i

    Boneyard: ruined humvee x1, ruined humvee x1, destroyed car x1, defunct iraqi tank
    Marketplace: shopkeeper's stand x1, car repair shop x1
    Concrete, 5000 valor

    Marketplace: local market x1, market square x1, pottery shop x1, carpet shop x1, market plaza x1, housing complex x1
    Areo Glider, air, 648/617, i

    Drop Site: antiaircraft cannon x1, drop site lackey x1, sandbag bunker x1, commando leader x1
    Concrete

    Emir Island: patrol boat x1, luxury villa x1, oil drilling rig x1, trigger-happy terrorist x1, xing min yu x1, lester nickelpot x1
    Approx. 1500 energy used this level
    APC Lockon, ground, 646/748, i

    Emir Island: soren pompantoniou x1
    Oil Refinery Plant: distillation column x1, oil warehouse x1, storage tank x1, refinery warehouse x1, switch room x1
    Approx. 3000 energy used this level
    Concrete, 6000 valor

    Oil Refinery Plant: refinery platform x1
    High Mountain Village: stone hut x1, goatherd x1, regime agent x1, regime dead-ender x1, the doctor x1, regime dead-ender x1
    Approx. 4000 energy used this level
    AT Special Force, infantry, 918/615, i

    High Mountain Village: regime agent x1, regime dead-ender x1
    Train Station: missile car x1, missile car x1, locomotive x1, gravel car x1, tanker car x1
    Approx. 3000 energy used for this level
    Concrete

    Train Station: comrade yaroshenk x1
    Historic District: national library x1, military monument x1, national museum x1, communication center x1, nervous townperson x1, grand mosque x1, armored truck x1
    Approx. 5500 energy used for this level
    Special Agent Dan, infantry, 921/750, i

    Historic District: Supply Depot x1, Painted House x1, Medieval Palace x1
    Trident Beachhead: nuclear submarine x1
    Approx. 3500 energy used for this level
    Concrete, 8000 valor

    Trident Beachhead: large bunker x1, pillbox bunker x1, ballistic missle sub x1, large bunker x1, assault hovercraft x1
    Approx. 2000 energy used for this level
    Intel Gathery, ground, 975/863, i

    Shipyard: sergeant loy x1
    Border Guard Complex: cleric musa x1
    Military Base: general en-joo x1
    Approx. 4500 energy used for this level
    Concrete
    A new ending? What's this? This is not the end!!

    ...surprise ending mission(s)...

    Military Base: pillbox bunker x1, battle tank x1, observation tower x1
    Soviet Assault Sub, sea, 2100/2025, i

    Bomb Maker Compound: bomb factory x1, large bunker x1, nitrate tank x1, patrol vehicle x1, gun truck x1, battle tank x1
    Concrete, 10,000 valor

    Bomb Maker Compound: castle birr x1, cargo truck x1 , sam launcher x1, antiaircraft cannon x1
    Marine CT, sea, 2300/2950, i

    International Quarter: patrol vehicle x1, Eiffel Tower x1, shopping mall x1, luxury villa x1, destroyed car x1, frightened tourist x1
    Concrete, 11,000 valor

    Naval Battle: transport boat x1, advanced destroyer x1, nuclear submarine x1, battleship x1, cruiser x1, stealth boat x1
    Concrete, 12,500 valor

    Government Area: recruitment facility x1, communication center x1, armored truck x1, personnel carrier x1, hardened soldier x1
    Concrete, 15,000 valor

    Steel Mill: supply depot x1, destroyed car x1, sulfide tank x1, magnetic crane x1
    Puma 33FX A, air, 2950/3680, i

    PRESTIGE MODE COMPLETE - LTQ EVENT COMPLETE


    TOTALS FOR PRESTIGE MODE (excluding NORMAL MODE, including plot twist at end):
    Raw gains (a/d): 15,127/16,070
    Valor gain: Approx. 78,000
    Gold spent: 1280
    Enery Used: Approx 65,000 energy required
    XP gained: 21,144

    TOTALS FOR ENTIRE EVENT (both NORMAL and PRESTIGE MODE):
    Raw gains (a/d): 22,684/23,059
    Valor gain: Approx. 82,450
    Gold spent: 2120
    Enery Used: Approx 108,000 energy required
    XP gained: 32,509



    Thank you to all that have offered positive, supportive, and thankful replies. Thank you to GREE and the MW team for creating and running this event - I enjoyed the creativity you put into the plot twist at the end.
    Last edited by Devin; 04-23-2013 at 03:09 PM.

  3. #3
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    chests... :(

    no goal chain this time :/
    Last edited by ppownage; 04-20-2013 at 01:14 PM.

  4. #4
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    10 box event combined with PVE quest to get the cases. Gonna be massive energy hogger me thinks. Could be interesting. Least they are getting original. Stat inflation here we come. Unit then concrete every other like last LTQ.

    Safe droprate appears to be about 1/25ish? 3 safes in one bar at early part. First open was chip.

    And thanks Devin, gonna help me decide how far to go. Starting non gold this time. A lesson I learned the hard way in KA. Be careful about getting sucked too deep into these unless you got thousands of gold lying around. Burn your energy and wait for spenders to flush it out. Least you dont lose energy above and beyond energy need to hit like mobs in KA

    1) Cash Chip #1
    2) Cash Concrete
    3) Cash Fail
    4) Cash Fail
    5) Cash Fail
    6) Cash Fail
    7) Cash Chip #2
    8) Cash Chip #3
    9) Cash Chip #4
    10) Cash Chip #5
    11) Cash Chip #6
    12) Cash Fail
    13) Cash 300 Val
    14) Cash Fail
    Last edited by groovdog; 04-21-2013 at 07:06 AM.

  5. #5
    Newbie
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    I knew it was chests,

    btw the chain is already finished?

  6. #6
    Banned
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    Does anyone know the best way to collect while keeping Xp low?

  7. #7
    Consistent Contributor RALK3212421's Avatar
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    Quote Originally Posted by ppownage View Post
    no goal chain this time :/
    There's the chests "Electronic Safe" and the LTQ "Operation Wolf".

  8. #8
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    Quote Originally Posted by Colonel Jessup View Post
    Does anyone know the best way to collect while keeping Xp low?
    There is no way. This is another anti-camper line. Welcome to KA ladies and gentlemen. If you are hardcore camper you best bet is to wait a day and let Dev flush it out to see where your best stopping point is.

  9. #9
    Consistent Contributor
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    The second unit you unlock has an A/D of 156/234. This is going to be even better than the first one

  10. #10
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    Quote Originally Posted by Josh611 View Post
    The second unit you unlock has an A/D of 156/234. This is going to be even better than the first one
    Like I said welcome to Kingdom Age. You are seeing the beginnings of IPH becoming only useful for faction gold contributions. These quests gonna devalue everything that came before while sucking people dry. Pay to play. I am just under 3 months into KA and my atk is over 300K. This is the future most likely as this is 2 events like this in a month. Went from 28/35 before end of last war to 87/98 before this event started (ie 2+ weeks).

  11. #11
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    Thx

    You're the man Devin!


    Quote Originally Posted by Josh611 View Post
    The second unit you unlock has an A/D of 156/234. This is going to be even better than the first one

  12. #12
    Consistent Contributor
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    Quote Originally Posted by groovdog View Post
    Like I said welcome to Kingdom Age. You are seeing the beginnings of IPH becoming only useful for faction gold contributions. These quests gonna devalue everything that came before while sucking people dry. Pay to play. I am just under 3 months into KA and my atk is over 300K. This is the future most likely as this is 2 events like this in a month.
    And the third with 305/122. This is ridiculous. Now I wish I would have just decided to do this one instead of the last one.

  13. #13
    Articulate Author soulnmysole's Avatar
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    Thanks Devin, appreciate the hard work you put in.

  14. #14
    Newbie
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    Any idea on the min level for the LTQ?

  15. #15
    Master of Musings manbeast's Avatar
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    No splash screen for ltq... Just blew 4k energy on hidden missile base- command hq looking for crates for collect 10 event. Didn't notice the ltq haha oh well

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