Requirements:
- unknown so far, but it seems likely about the same as last LTQ. See the next post for additional requirements for prestige mode.
- you will need a lvl 7 barracks (infantry) to buy flame thrower soldiers
- you will need to access the Military Base.
- I am trying to put approx energy requirements in the higher levels.. it's a rough calculation I'm doing, NOT perfect. It could be mistaken
NEW: the level requirements to unlock maps have been updated to be lower. That is to say, you used to need lvl 42 for normal mode and lvl 57 for prestige mode. These maps are now all unlocked at a level lower than 40. Lvl 40 appears to be needed to do the ltq.
Gold spent is down at my current progress. I have 1200 energy, and so far all energy refreshes have been the full +1000 energy.
===NORMAL MODE===
Insurgent Camp: mud house x1, family home x1, insurgent leader x1
Apache Bomber, air, 78/94, i
Enemy Outpost: ruined fighter plane x1, helipad x1, guard tower x1, jungle rifleman x1
Concrete
Offshore Drilling Rig: large bunker x1, cruiser x1, artillery officer x1, hapless civilian x1
Guerilla Gunner, infantry, 156/234, i
Offshore Drilling Rig: landmine engineer x1, mine-launcher x1, stealth boat x1
Enemy Outpost: installation guard x1
Concrete, 100 valor
Dictators Compound: blown up car x1, sam launcher x1, guard tower x1, dictators palace x1, modern palace x1
Rebel Cruiser, sea, 305/122, i
Attack Site: battered building x1, battered building x1, war-torn building x1, mid-rise appartments x1, damaged 4x4 x1
Concrete, 25,000 cash
Attack Site: fedayeen lietenant x1, wrecked apc x1, war-torn building x1, apartment building x1
EMS Wagon, ground, 260/274, i
Enemy Encampment: observation tower x1, observation tower x1, personnel carrier x1, sandbag bunker x1, munitions supply x1
Concrete, 250 valor
Shipyard: shipyard x1, ship yard x1, destroyer x1, cargo crane x1, antiaircraft cannon x1
Watchdog, infantry, 295/377, i
Communications Outpost: satellite uplink x1, supply silo x1, corporal roshenko x1, stonefaced guard x1, cargo truck x1, switch room x1
Concrete, 40,000 cash
Communications Outpost: comm officer x1
Trafficker Base: hostage guard x1, personnel carrier x1, perimeter sentry x1, barracks x1, large bunker x1, antiaircraft cannon x1
D22 Stalker, air, 450/322, i
Trafficker Base: battle tank x1, personnel carrier x1
Border Guard Complex: guard tower x1, guard tower x1, installation sentry x1, armored truck x1, inspection building x1, holding cell
Concrete, 400 valor
Border Guard Complex: gun truck x1, corporal aliki x1, sergeant abdullah x1, cadet bapto x1, switch room x1
Judge T23, ground, 380/441
Mountain Pass: satellite uplink x1, mountain citadel x1, mountain garrison x1, satellite uplink x1, medieval palace x1, sandbag bunker x1
Concrete, 75,000 cash
Mountain Pass: militia fighter x1, mountain militiaman x1, general dustom x1
Maven, infantry, 401/450
Suspicious Village: gun truck x1, henrik van der waais x1, gun truck x1, frightened villager x1, anika ahrens x1, destroyer tank x1
Concrete, 750 valor
Suspicious Village: village elder x1, family home x1
Docks: dock office x1, cargo crane x1, patrol boat x1, tug boat x1
Old Glory, sea, 390/515, i
Docks: green shipping container x1, enemy gunman x1, blue shipping container x1, cargo boat x1
?Mountain Pass: medieval palace x1? - it said I needed to do it, but I don't think I did it
Concrete, 100,000 cash
Boneyard: ruined humvee x1, ruined humvee x1, destroyed car x1, defunct iraqi tank
Marketplace: shopkeeper's stand x1, car repair shop x1
Reserved Force Unit, infantry, 480/457, i
Marketplace: local market x1, market square x1, pottery shop x1, carpet shop x1, market plaza x1, housing complex x1
Concrete, 850 valor
Drop Site: antiaircraft cannon x1, drop site lackey x1, sandbag bunker x1, commando leader x1
Water Glider, sea, 478/554
Emir Island: patrol boat x1, luxury villa x1, oil drilling rig x1, trigger-happy terrorist x1, xing min yu x1, lester nickelpot x1
Approx. 1500 energy used this level
Concrete, 125,000 cash
Emir Island: soren pompantoniou x1
Oil Refinery Plant: distillation column x1, oil warehouse x1, storage tank x1, refinery warehouse x1, switch room x1
Approx. 3000 energy used this level
Barrage Chopper, air, 680/455
Oil Refinery Plant: refinery platform x1
High Mountain Village: stone hut x1, goatherd x1, regime agent x1, regime dead-ender x1, the doctor x1, regime dead-ender x1
Approx. 4000 energy used this level
Concrete, 900 valor
High Mountain Village: regime agent x1, regime dead-ender x1
Train Station: missile car x1, missile car x1, locomotive x1, gravel car x1, tanker car x1
Approx. 3000 energy used for this level
GCC Destroyer, ground, 682/555
Train Station: comrade yaroshenk x1
Historic District: national library x1, military monument x1, national museum x1, communication center x1, nervous townperson x1, grand mosque x1, armored truck x1
Approx. 5500 energy used for this level
Concrete, 135,000 cash
Historic District: Supply Depot x1, Painted House x1, Medieval Palace x1
Trident Beachhead: nuclear submarine x1
Approx. 3500 energy used for this level
MMC13, air, 722/639, i
Trident Beachhead: large bunker x1, pillbox bunker x1, ballistic missle sub x1, large bunker x1, assault hovercraft x1
Approx. 2000 energy used for this level
Concrete, 1200 valor
Shipyard: sergeant loy x1
Border Guard Complex: cleric musa x1
Military Base: general en-joo x1
Approx. 4500 energy used for this level
Recovery Force, infantry, 1800/1500, i
NORMAL MODE COMPLETE
TOTALS FOR NORMAL MODE:
Raw gains (a/d): 7557/6989
Valor gain: Approx. 4450
Gold spent: 840
Enery Used: Approx 43,000* Energy required
XP gained: 11,365
*Each 20 gold energy refill gave me a full +1000 energy fill = 42,000 energy from gold, plus approx 360 energy from normal time-based regen (2 hours) = approx. 43,000 energy required in total.
=== PRESTIGE MODE ===
... in next post, continued