Improved Casualty Rates

GREE

DECAGAMES Forum - Powered by vBulletin
Page 1 of 8 123 ... LastLast
Results 1 to 15 of 113

Thread: Improved Casualty Rates

  1. #1
    Administrator GREE Official Updates's Avatar
    Member Since
    Nov 2010
    Post Count
    111

    Improved Casualty Rates

    Thanks for the feedback regarding the casualty rates. Our developers have been looking at this over several days and appreciate your patience.

    To improve the experience for all players we have decided to lower the casualty rate for every unit in the game. This was released earlier today. We thank you for your continued support and know that we always review player feedback.

  2. #2
    Consistent Contributor Vertex's Avatar
    Member Since
    Jan 2012
    Post Count
    111
    Awesome, thank you!
    Forum members are free to add: 575 415 644


    PVP tourney 1: 13th
    PVP tourney 2: 10th
    Battle for Brazil: 18th
    PVP tourney 3: 8th
    Battle for Greenland: 6th

  3. #3
    Prominent Poet BigD@wg's Avatar
    Member Since
    Oct 2012
    Post Count
    1,411
    Excellent. Thank you.

    Now if Gree can take care of the rivals list by changing it back and deal with the bonus gold blunder, then all will be well again.
    Last edited by BigD@wg; 04-09-2013 at 08:01 PM.

  4. #4
    Banned
    Member Since
    Mar 2013
    Post Count
    48
    Great news!

  5. #5
    Verbose Veteran SoccerStud's Avatar
    Member Since
    Aug 2012
    Post Count
    687
    That's awesome. Thanks!

  6. #6
    Steady Scribe jamie..TTB..'s Avatar
    Member Since
    Feb 2013
    Post Count
    78
    good news...

  7. #7
    Steady Scribe
    Member Since
    Feb 2013
    Post Count
    81
    Woohoo!!!!

  8. #8
    Verbose Veteran Fazhang's Avatar
    Member Since
    May 2012
    Location
    Birmingham, AL
    Post Count
    760
    Thanks. Is the rival list gonna be fixed now? The ratio of people who actually like the new match up system to people who don't is like 9:1 favoring the people who dislike the new rival match up system

  9. #9
    Steady Scribe hombre's Avatar
    Member Since
    Jan 2013
    Post Count
    69
    Quote Originally Posted by hombre View Post
    could it be that the casualty rate, referred to as "consume_percent" in the data files, now is off by a factor of 100? super hornet reads consume_percent=0.0015, a number which usually is interpreted as 0.15%. but maybe it actually was intended as an real percentage number, ie. to mean 0.0015%? that number would make alot more sense. that way, the chance to lose a hornet if attacking with 500 would be 0.75%, ie every 100 odd attacks? maybe that was the no-no glitch? also, if im right and some gree engineer reads this, id like one of those 30% health reduction pounders - thx!
    please send it to 671896320 - thanks again!

  10. #10
    Verbose Veteran Ericinico's Avatar
    Member Since
    Aug 2012
    Location
    United States of America
    Post Count
    545
    Quote Originally Posted by hombre View Post
    please send it to 671896320 - thanks again!
    Your not going to get one.
    MODERN WAR and CRIME CITY
    Destroy the world one n00b at a time.

  11. #11
    Newbie
    Member Since
    Mar 2013
    Post Count
    26

    Awesome

    Thanks Gree.

  12. #12
    Articulate Author Tanner's Avatar
    Member Since
    Jan 2012
    Post Count
    466
    This is equivalent to the US govt saying "there is an Area 51, we do have friends in the universe, some are living among us. And by the way, we know who shot JFK." All in the same day.

    good job gree

  13. #13
    Consistent Contributor
    Member Since
    Aug 2012
    Location
    Nor Cal in the 209
    Post Count
    181
    I am glad the game is finally the same for everyone.unless of course your a hacker,then nothing has changed.nothing like seeing the rank of major at level 250 or players with a trillion dollars to remind me how even the game is.lol
    Sorry,went off topic!?

  14. #14
    Verbose Veteran Ranger4Life's Avatar
    Member Since
    Jul 2012
    Location
    Dallas, Tx
    Post Count
    585
    Quote Originally Posted by Jd-fors View Post
    I am glad the game is finally the same for everyone.unless of course your a hacker,then nothing has changed.nothing like seeing the rank of major at level 250 or players with a trillion dollars to remind me how even the game is.lol
    Sorry,went off topic!?
    The YES-YES glitch has been fixed, but the NO-NO glitch is still there. It's nice after around 4 million valor, 500 TR's, 2,000 BL's, and endless amounts of lost cash units they finally fixed this! Bravo... Bravo... Only took over a year.

  15. #15
    Steady Scribe
    Member Since
    Mar 2013
    Post Count
    92
    Thanks CJ!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •