Originally Posted by
hombre
could it be that the casualty rate, referred to as "consume_percent" in the data files, now is off by a factor of 100? super hornet reads consume_percent=0.0015, a number which usually is interpreted as 0.15%. but maybe it actually was intended as an real percentage number, ie. to mean 0.0015%? that number would make alot more sense. that way, the chance to lose a hornet if attacking with 500 would be 0.75%, ie every 100 odd attacks? maybe that was the no-no glitch? also, if im right and some gree engineer reads this, id like one of those 30% health reduction pounders - thx!