I agree with you and I took advantage of this for a while attacking people with significantly lower stats than me (like under 5,000 defense only or I would lose a unit every attack) and I would lose few units. However I've been screwed by 2 things at the same time now. My casualty rate is so bad that I lose at least one unit virtually every attack even against someone with defense that is 1/3 my attack. The other issue I am facing is my rival list. I can't beat 85% of the people on it because their stats are between 400,000-1,400,000. There are a few members of my faction that are higher level than me and similar stats and frequently find people under 20,000 defense I am lucky to find someone with 140,000. And when I do find someone who is less than me I still lose insane amounts of units. I've faced the casualty issue basically since the beginning which deterred me from doing attacks and focusing on missions which was fine until the factions came out. Now you need to do attacks to get concrete but you also need to keep your stats up for war. The casualty rate is a concern to me but my bigger issue is the rivals list. One or the other, if not both, NEED to be fixed!