Finished LTQ hero mode - analysis

GREE

DECAGAMES Forum - Powered by vBulletin
Page 1 of 2 12 LastLast
Results 1 to 15 of 25

Thread: Finished LTQ hero mode - analysis

  1. #1
    Articulate Author
    Member Since
    May 2012
    Post Count
    267

    Finished LTQ hero mode - analysis

    As promised, here is the analysis from completing LTQ. I hope cj54/Gree take note of and consider implementing the recommendations. I also hope others who have finished to either end of normal mode, or hero mode, post their analysis too.

    MW LTQ Analysis

    Total gold spent: 1,320

    Total levels gained: 7

    Total units lost: greater than 2,553

    Net change in A/D (after spending valor made in LTQ to replace valor units)

    Starting A/D: 172,612 / 205,758
    Finishing A/D: 163,831 / 203,123

    Net loss: (8,781 / 2,653)

    Significant units lost
    571 Expert Attack Drones lost
    65 Stealth Bombers lost
    50 Brigand Lightnings lost
    41 Elite Water Cruisters lost
    20 Transport raiders lost
    19 Super Hornets lost
    10 Railgun Destroyers lost
    9 Aircraft Carriers lost

    Opportunity losses:
    - moved my valor missions significantly forward, so valor is harder to get
    - leveled up beyond 151, so boss events are a misery now.


    Recommendation to Gree for this event:

    This event was unfortunately tainted by 3 negative factors: (a) the event splash screen did not indicate that you needed to complete both normal and hero mode to obtain the largest prize; (b) the time was significantly reduced due to technical problems; and (c) unit losses are ridiculous and caused a likely reduction in stats. Potential gains consumed by replacing units. With respect to the above, I recommend this:

    1. Gree address technical and splash screen issues prior to next event (in progress per CJ54)

    2. Gree attach a 20% 'casualty reduction' bonus to the Dominion Tank (won after finishing the LTQ in normal mode), since the most valuable units were lost first. Matching a casualty reduction with the significant casualties in this part of the event seems logical.

    3. Gree attach a 30% lower upgrade cost bonus to the Dominion Ultra Tank (won after finishing the LTQ in hero mode), to assit players build their IPH so they can afford replacement units and defensive structure upgrades.

    4. 2000-3000 unit losses is ridiculous. I appreciate the casualty rates didn't change (per CJ54), but when attacking unit and defensive structures there is clearly a different calculation happening. I won't argue the calculation is right or wrong, but from my perspective 2553 casualties is too many (and no, I'm not saying 0 is the right answer either - I do expect to lose units)

    5. Be careful with quantities, especially of 24 hours buildings. It was horrible searching for munitions depot's and military markets.



    Recommendation for Players:

    1. You need 50 stamina to maximize gold.

    2. You're going to see casualties in a whole new way.

    3. I came out behind ... I expected I would, and treated this more as an interesting 'full scale beta'. I didn't feel I'd be able to credibly provide advice to Gree without completing the full run.

    4. I went above 500 allies since at my bracket I find there are more rivals there, and it allowed me greater chances of finding rare buildings.

    5. The levels I've gained will essentially preclude me from winning the 35 boss event prizes unless gree changes the 151+ tier and/or I recoupe my a/d losses and am able to improve. This lost opportunity is significant.
    Last edited by Devin; 03-29-2013 at 10:01 AM.

  2. #2
    Articulate Author
    Member Since
    May 2012
    Post Count
    267
    Hero mode missions. Note, all units won are indestructible.

    1. 5 guard tower
    2. 7 natural gas, daylight chaser (air, 53/47)
    3. 9 attack
    4. 12 comm centers. Hardened mauler (ground, 94/80)
    5. 16 wind farms
    6. 20 attacks, chief warrant officer (infantry, 136/121)
    7. 25 storage silos
    8. 30 attacks, armored tomcat (air, 227/119, 20% faster health regen)
    9. 35 attacks
    10. 45 supply depot armored transport ship (sea, 257/187, 40% more valor)
    11. 50 attacks, 5 consecutive
    12. 65 ship yard, hawker attack chopper (air, 312/255)
    13. 75 armories
    14. 90 attacks. Recon desert striker (air, 385/289)
    15. 105 guard towers
    16. 40 military market, 80 attack. Elite base Defense (air, 336/464)
    17. 85 attacks, 55 barracks.
    18. 140 attacks, 15 consecutive.K-61 Anti-Air Defender (ground, 608/426)
    19. 100 munitions, 80 battles
    20. 115 natural gas, 90 battles. Swift Response Chopper (air, 545/664)
    21. 220 attack
    22. 145 wind, 115 air field. Advance Tek Chopper (air, 815/629)
    23. 275 battles, consecutive req
    24. 180 weapons factories, 145 comms centers. Marksman Defender (infantry, 773/944)
    25. 170 attack, 115 natural gas, 70 shipyard
    26. 160 war factory, 130 storage silo, 105 attack. Mobile Alpha Launcher (ground, 1120/914)
    27. 300 battles, 125 barracks
    28. 165 bunkers, 130 armories, 95 supply depot, 95 attack. Long Range Carrier (sea, 1081, 1320)
    29. 160 military markets, 125 guard towers, 100 oil derricks, 150 attacks. Ace pilot (infantry, 1553/1271)
    30. 200 attacks, several consecutive requirements, 165 bunkers, 180 air fields. Dominion Ultra Tank (2884/1554)
    Last edited by Devin; 03-29-2013 at 09:58 AM.

  3. #3
    Articulate Author Skyser30518's Avatar
    Member Since
    May 2012
    Location
    Columbus, GA
    Post Count
    307
    Nice analysis Devin, and by the way, my understanding is they did change the +150 tier so that it is easier.

  4. #4
    Prominent Poet
    Member Since
    Dec 2011
    Post Count
    1,474
    Superb work mate

  5. #5
    Prominent Poet
    Member Since
    Dec 2011
    Post Count
    1,474
    Can you only do hero mode if you complete normal?

  6. #6
    Banned
    Member Since
    Feb 2013
    Post Count
    109
    Quote Originally Posted by HGF69 View Post
    Can you only do hero mode if you complete normal?
    Yes, u have 2 complete normal

  7. #7
    Consistent Contributor Jacko99's Avatar
    Member Since
    Dec 2012
    Location
    UK
    Post Count
    208
    Once again, well done Devin and thanks for sharing. Gargantuan effort... Gree should award you award you some extra goodies for what you've achieved.
    It is what it is...

  8. #8
    Prominent Poet mickymacirl's Avatar
    Member Since
    Mar 2012
    Post Count
    2,172
    Quote Originally Posted by Skyser30518 View Post
    Nice analysis Devin, and by the way, my understanding is they did change the +150 tier so that it is easier.
    They just increased the range I believe, so 201 and up is now the harder version.

  9. #9
    Prominent Poet Arizona's Avatar
    Member Since
    Jan 2012
    Location
    UK
    Post Count
    2,056
    Good work Devin.
    I never got that far. I was more pissed off looking for targets to hit. Munitions Stockpiles take 24 hours to be ready. So once they're hit they're out of action till the owner repairs them, then it's 24 hours to be hittable. There weren't enough targets to hit. Unless you got in early, you're gonna spend hours looking for targets. If they're gonna do this, then at least have targets everyone can go after; 12 hours or less collect times.
    The early bird gets the worm. Everyone else spent too much time searching, giving up and not getting to the point of having to spend any gold.
    Gree Fail on this one.



  10. #10
    Consistent Contributor Front Runner NL's Avatar
    Member Since
    May 2012
    Location
    NL
    Post Count
    211
    Devin, thanks for your efforts and input during the event. You saved me about 2000 unit losses.

    MW-ID: 265-458-251, please PM me and I will add you.
    Currently at L150+
    Got the BEAR, TIGER, ABJ, Deadly Jet Pilot

    CC-ID: 922-908-129 (L100+).

  11. #11
    Articulate Author soulnmysole's Avatar
    Member Since
    Oct 2012
    Post Count
    309
    Man! Great analysis and recommendations. You obviously put in a lot of work to provide this information. Thanks for your efforts.

    The amount of top tier indestructible units makes it very tempting to participate in this event, but when you factor in the casualty loss and weigh in the opportunity cost, it becomes rather questionable whether or not it's worth it in the long run.

    To devote all that time, energy and money towards completing an event, and to finish with a massive net loss in A & D speaks volumes. It's no question this event needs some restructuring, hopefully Gree listens and the next event they address these major issues.

  12. #12
    Consistent Contributor Vertex's Avatar
    Member Since
    Jan 2012
    Post Count
    111
    Great work Devin! Thank you for this analysis!
    Forum members are free to add: 575 415 644


    PVP tourney 1: 13th
    PVP tourney 2: 10th
    Battle for Brazil: 18th
    PVP tourney 3: 8th
    Battle for Greenland: 6th

  13. #13
    Articulate Author johnnybravoo77's Avatar
    Member Since
    Jul 2012
    Location
    Michigan
    Post Count
    313
    Very nice Devin!

  14. #14
    Verbose Veteran Corsair's Avatar
    Member Since
    Apr 2012
    Post Count
    856
    I noticed they updated the splash screen mid-event to include the heroic mode wording. Not that most would even know what that meant without playing one of the other games first.

    Hopefully they will implement the PvE-type LTQs here, those are much more interesting and obviously have much lower cas rates. If they do another PvP type, they must remove the 24 hour buildings, and decrease the counts as well.

  15. #15
    Articulate Author
    Member Since
    Mar 2013
    Location
    Sydney
    Post Count
    246
    Huge effort! Thanks. And sound analysis. I got to lvl 12 in hero mode and I agree with most points but see Gree's point of view in casualty rates. Loosing 10k in att/def stats only to make up 5k in att/def by units that is non- destructable is a very good deal. this event allowed low gold players like me to do hard work and catch up to high gold players with indestructible units. I have 1.5mil iph so replacing lost units is no problem except for valour units (lvl 10 hero units gives 40% more valour so all good)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •