Originally Posted by
Chairman Han
After some discussion from my other thread on "how to calculate health regen", I think we should urge Glee to change the Health Regen display since the current one does not make any sense.
Here is the method to calculate a useful health regen display value:
First, find out the exact faction bonus:
5% Health Regen Bonus Level 1 = 0.9500
5% Health Regen Bonus Level 2 = 0.9025
5% Health Regen Bonus Level 3 = 0.8574
5% Health Regen Bonus Level 4 = 0.8145
5% Health Regen Bonus Level 5 = 0.7738
5% Health Regen Bonus Level 6 = 0.7351
Second, find out your total bonus by multiply each unit's bonus to the above number:
For me is: 0.7351 (faction) x 0.7 (P-91 Pounder) x 0.8 (Bridge Jumper) = 0.4117
Third, calculate the time needed for one free WD battle hit:
25 x 0.4117 = 10.29 min (10 min 17sec)
And for 2 additional hits on boss:
26 x 0.4117 = 10.70 min (10 min 42sec)
Glee should change the Health Regen display to reflect this convenient number (in my case it is 0.41).
I think the best way to display health regen is a number in the range of 0 - 100, with 0 meaning no bonus and 100 meaning no time need for refill (in theory it is not possible).
In my case, the Health Regen Display should be: 100 - 0.41x100 = 59
This number also means that I have a 59% reduction for my health regeneration time.
To put it simple, if someone only has a Bridge Jumper (20% reduction), then the Health Regen display should be 100 - 0.80 x 100 = 20, reflecting the 20% time reduction.
If there is anything wrong for my calculation, please let me know. Otherwise, please support this new way of displaying the Health Regen bonus in your profile.
Thanks!