The right way to display Health Regen Bonus

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  1. #1
    Steady Scribe
    Member Since
    Feb 2012
    Post Count
    91

    The right way to display Health Regen Bonus

    After some discussion from my other thread on "how to calculate health regen", I think we should urge Glee to change the Health Regen display since the current one does not make any sense.

    Here is the method to calculate a useful health regen display value:

    First, find out the exact faction bonus:
    5% Health Regen Bonus Level 1 = 0.9500
    5% Health Regen Bonus Level 2 = 0.9025
    5% Health Regen Bonus Level 3 = 0.8574
    5% Health Regen Bonus Level 4 = 0.8145
    5% Health Regen Bonus Level 5 = 0.7738
    5% Health Regen Bonus Level 6 = 0.7351

    Second, find out your total bonus by multiply each unit's bonus to the above number:
    For me is: 0.7351 (faction) x 0.7 (P-91 Pounder) x 0.8 (Bridge Jumper) = 0.4117

    Third, calculate the time needed for one free WD battle hit:
    25 x 0.4117 = 10.29 min (10 min 17sec)

    And for 2 additional hits on boss:
    26 x 0.4117 = 10.70 min (10 min 42sec)

    Glee should change the Health Regen display to reflect this convenient number (in my case it is 0.41).

    I think the best way to display health regen is a number in the range of 0 - 100, with 0 meaning no bonus and 100 meaning no time needed for refill (in theory it is not possible).

    In my case, the Health Regen Display should be: 100 - 0.41x100 = 59

    This number means that I have a 59% reduction for my health regeneration time.

    To put it simple, if someone only has a Bridge Jumper (20% reduction), then the Health Regen display should be 100 - 0.80 x 100 = 20, reflecting the 20% time reduction.

    If there is anything wrong with my calculation, please let me know. Otherwise, please support this new way of displaying the Health Regen bonus in your profile.

    Thanks!
    Last edited by Chairman Han; 03-29-2013 at 09:32 AM.

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