Terrible Explosives Loss Rate

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Thread: Terrible Explosives Loss Rate

  1. #1
    Steady Scribe
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    Terrible Explosives Loss Rate

    Has anyone else been having this problem? For my camper account which is 110,000 attack and 118,000 defense at level 60 I have been losing my remaining snowball, toilet paper, turkey and footballs at a ridiculously high rate. Today alone I have lost 8 explosives and most of them to players with 6,000 to 8,000 attack.

    How am I losing my explosives to someone with 110,000 attack less than my defense and why only my best explosives, never one of the 1,000 stun grenades that I bought to protect my good equipment?

    Of course Gree will never answer a question so I have to ask it here.

  2. #2
    Prominent Poet PawnXIIX's Avatar
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    Explosives for the PvP events are 100%. If you use them in the calculation - they will be consumed.

    This sounds like a person with a skill point hack if you're losing them to those people.


    How many different people attacked you?
    Level: 238 - Mafia: 500
    Fights Won/Lost: 42,695/7,013
    Robberies Won/Lost: 22,601/587
    Attack: 53,285,488
    Defense: 42,211,410
    IPH: $14,972,834
    Syndicate: HTC White
    Updated: 5/21/14 11:21 PM EST
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  3. #3
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    I know how you feel! I have 72k attack and just lost one to someone with 16k defense!

  4. #4
    Verbose Veteran SoccerStud's Avatar
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    Considering the explosive consume rate says high, that sounds about right

  5. #5
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    It's absolutely ridiculous! It just won't let me have more than 60 of them at once! Seriously I win a fight and get Pigskin #61 and then I lose one and go back to 60 the very next fight!

  6. #6
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    Quote Originally Posted by Hero of Time View Post
    I know how you feel! I have 72k attack and just lost one to someone with 16k defense!


    Hero of our time, yeah thats bad but even still its only 56,000 gap and I have had 5 different people (one guy three times now) all with stats in the 6,000-8,000 range compared to my 119,000 defense so only 1/20th my stats consistantly destroying my explosives in attacks and robberies. You are right though you should definitely not be losing explosive to those people either. I'm sorry but if someone has less than 50% (or at the very least 35-40%) of your statistics SHOULD NOT EXPEND your explosives.

  7. #7
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    I agree. I also noticed that on my camper account if I attack someone with over 1k defense, I'll lose an explosive even though I have 8k attack.

  8. #8
    Prominent Poet The Billionaire's Avatar
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    Quote Originally Posted by travwienerbobby View Post
    Hero of our time, yeah thats bad but even still its only 56,000 gap and I have had 5 different people (one guy three times now) all with stats in the 6,000-8,000 range compared to my 119,000 defense so only 1/20th my stats consistantly destroying my explosives in attacks and robberies. You are right though you should definitely not be losing explosive to those people either. I'm sorry but if someone has less than 50% (or at the very least 35-40%) of your statistics SHOULD NOT EXPEND your explosives.
    What are your attack defence stats without any bonus explosives? (TP's, Turkey's, Snowballs, Pigskins etc)
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  9. #9
    Verbose Veteran
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    i have the same problem with my camper account , i attack people with 2k lower def and i still loose them

  10. #10
    Verbose Veteran Ericinico's Avatar
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    I lose more than I get. It's a vicious cycle.
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  11. #11
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    Quote Originally Posted by travwienerbobby View Post
    Has anyone else been having this problem? For my camper account which is 110,000 attack and 118,000 defense at level 60 I have been losing my remaining snowball, toilet paper, turkey and footballs at a ridiculously high rate. Today alone I have lost 8 explosives and most of them to players with 6,000 to 8,000 attack.

    How am I losing my explosives to someone with 110,000 attack less than my defense and why only my best explosives, never one of the 1,000 stun grenades that I bought to protect my good equipment?

    Of course Gree will never answer a question so I have to ask it here.
    I wrote something about this awhile ago....

    http://www.funzio.com/forum/showthre...ght=explosives

    And these new PVP explosives exaggerate the issue...the more you have, the easier they are consumed. I currently have to attack players with less then 12-13k defense to not lose any explosives and my attack is over 100k and around 40k without those PVP explosives.
    // Lvl: 250 // 488 394 051 // Atk: 9,917k // Def: 9,602k // IpH: $24,290,680
    // Lvl: 147 // 365 655 496 // Atk: 6,954k // Def: 6,790k // IpH: $12,586,132
    // Lvl: 79 // 233 936 800 // Atk: 5,978k // Def: 5,901k // IPH: $1,572,478

    As of 1-27-14

  12. #12
    Prominent Poet PawnXIIX's Avatar
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    The consumption rate never gets any higher. What's happening is that people are attacking you with stats that would normally be a "challenge" to your stats without said items. Right now if I attack anybody with over 35,000 defense despite that I have 70,000 some-odd attack with my explosives - one will be used in the fight calculations. Due to that one being used - it is consumed. Simple thing is just attack people you'd normally 10-0 without any issue and you should be fine and not lose any more.

    I can't say about there being a limit on how many you can have but what is probably happening is that because of your massively bolstered stats you are being pushed up a tier in the rival list so stronger people can see you. These stronger players are attacking you and therefore you are forced to use your explosives in the fight calculation. That's my theory on not being able to have a certain amount.
    Last edited by PawnXIIX; 02-03-2013 at 09:16 PM.
    Level: 238 - Mafia: 500
    Fights Won/Lost: 42,695/7,013
    Robberies Won/Lost: 22,601/587
    Attack: 53,285,488
    Defense: 42,211,410
    IPH: $14,972,834
    Syndicate: HTC White
    Updated: 5/21/14 11:21 PM EST
    Add me! - 544754891
    Add me! - 113853218

    .:|Twitter: https://twitter.com/Saw_JaD |:.
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  13. #13
    Articulate Author buddylee's Avatar
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    Quote Originally Posted by Hero of Time View Post
    It's absolutely ridiculous! It just won't let me have more than 60 of them at once! Seriously I win a fight and get Pigskin #61 and then I lose one and go back to 60 the very next fight!
    I hear that. I was at 68 thinking I was going to break 70, now I'm back down to 64. The reason I started stockpiling these was for the boss event. Murf was saying it's what helps him get to 40 kills. I'm an events only camper, but wouldn't have touched this PvP.

    The people I'm loosing them to are really low too.
    Level 110
    Attack 3,671,362
    Defense 3,756,677
    Income per hour $1,945,169

  14. #14
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    Quote Originally Posted by PawnXIIX View Post
    The consumption rate never gets any higher. What's happening is that people are attacking you with stats that would normally be a "challenge" to your stats without said items. Right now if I attack anybody with over 35,000 defense despite that I have 70,000 some-odd attack with my explosives - one will be used in the fight calculations. Due to that one being used - it is consumed.
    I'm sorry Pawn. I am not following you here.

    When I started farming these, I guess it was turkeys first. I had about a 30k attack, probably around level 40-50. At first I was attacking people around 12k or less. As I accumulated more, I needed to attack weaker and weaker players. Eventually, I had an attack of around 70k with the turkey explosives and even if I attacked someone with a 3k or 4k defense, I would still lose more explosives then would drop from PVP. So as my profile attack got stronger, I was more likely to consume explosives during attacks, and never my anthrax grenades, it was always my turkeys that were consumed. And I believe others have experienced this as well.

    Empirical evidence is quite clear to me, that Gree has built in some type of decay function into these PVP explosives. Most likely to prevent weak players (read: non-gold) from becoming way too strong.
    // Lvl: 250 // 488 394 051 // Atk: 9,917k // Def: 9,602k // IpH: $24,290,680
    // Lvl: 147 // 365 655 496 // Atk: 6,954k // Def: 6,790k // IpH: $12,586,132
    // Lvl: 79 // 233 936 800 // Atk: 5,978k // Def: 5,901k // IPH: $1,572,478

    As of 1-27-14

  15. #15
    Prominent Poet PawnXIIX's Avatar
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    Quote Originally Posted by murf View Post
    I'm sorry Pawn. I am not following you here.

    When I started farming these, I guess it was turkeys first. I had about a 30k attack, probably around level 40-50. At first I was attacking people around 12k or less. As I accumulated more, I needed to attack weaker and weaker players. Eventually, I had an attack of around 70k with the turkey explosives and even if I attacked someone with a 3k or 4k defense, I would still lose more explosives then would drop from PVP. So as my profile attack got stronger, I was more likely to consume explosives during attacks, and never my anthrax grenades, it was always my turkeys that were consumed. And I believe others have experienced this as well.

    Empirical evidence is quite clear to me, that Gree has built in some type of decay function into these PVP explosives. Most likely to prevent weak players (read: non-gold) from becoming way too strong.
    I think there is a more logical explanation than a panic button for when players get too strong on the developers fault. The issue is the whole black-box system GREE seems to have here.
    Level: 238 - Mafia: 500
    Fights Won/Lost: 42,695/7,013
    Robberies Won/Lost: 22,601/587
    Attack: 53,285,488
    Defense: 42,211,410
    IPH: $14,972,834
    Syndicate: HTC White
    Updated: 5/21/14 11:21 PM EST
    Add me! - 544754891
    Add me! - 113853218

    .:|Twitter: https://twitter.com/Saw_JaD |:.
    .:|Help me get a partnership! - www.youtube.com/user/eQXIIX |:.

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