I'm over 150 and last boss i got through was 6 on last event. Before level 150 maybe 16 bosses. What a joke.
I'm over 150 and last boss i got through was 6 on last event. Before level 150 maybe 16 bosses. What a joke.
Brotherhood Without Banners
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The Pros from Dover.
436 633 501
Its no different for me. I got a lower cash hit than my stats, almost 10%
Last edited by JF5522; 12-01-2012 at 02:27 AM.
463 162 217
Invisible boosts are still not working. Just tested it.
Unlike many think, we do not touch the world, we hover it.
If you understand this, you love physics.
I'm only hitting about 86% of my boosted attack shown in my profile. For me the ground boost and air boost are not being included.
hmm, wonder why my cash hits are hitting over my boosted stats then
MW LLP 603-240-326 Jeff C . . . MW HLP 863-201-685 Jeff
my cash hit is 9k less than my profile stats
maybe the unit boosts are working, not the building boosts. because all my building boosts are lvl 2, 4% and have 20% from air only
MW LLP 603-240-326 Jeff C . . . MW HLP 863-201-685 Jeff
Agree, I have 45 and got around 43 in the boss attack :-(
The boost are not working,
My cash hit is just slightly less than 90% of my boosted attack
Mark told us back in August at the Forum Bash that you are grouped into tiers and your Boss health is determined by the Highest Stats of players in your tier. SO for those of us over level 150 - we are going up against Bosses based on players with over 600k stats. Virtually impossible to get past Boss 10 unless you want to buy about 12 vaults of Gold - that's right folks - $1,200 to even have a chance to get to Boss 30 - and probably another $1,000 to beat the final Boss.
These events become absolutely pointless once you cross level 150. I'm lucky to get to Boss 6 or 7 and my Boosted attack is almost 170k.
Don't whine about a problem unless you're prepared to offer a reasonable solution.
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The problem isn't the leveling up, it's that gold players up there have so skewed the a/d stats by 4:1 gap between heavy and completely free. If they reduced the gap, then they could reduce the boss health to more reasonable numbers. The fact as it stands is that they need to challenge the ppl with 400k+ stats, which is what is screwing it up so badly.
They need to reduce gold unit stats by about half in order to fix this (overarching) problem. It's a huge advantage JUST because they're indestructible. They don't also need to be four times as good stat-wise.
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they could just give us tiered bosses like they have in KA.
that way the free/light gold players have a prize to aim at. and the heavy gold guys can go for the top prize.
on the topic of boosted stats working... not for me!! boosted attack-98k, damage to boss 85k... what the heck man