The Gang Switch is On

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Thread: The Gang Switch is On

  1. #1
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    The Gang Switch is On

    Wouldn't it be cool if there was a way to officially designate your account as being in a Gang.

    Not just a name change, but rather a switch thrown by Gree on request, that marks you as being in a Gang.

    For all players thus designated, they can see their normal player bracket, but they can also see all other players who have toggled themselves as being in a Gang, from level 1 to 200, and with all mob sizes.

    Chaos, and no hiding place. Just as Gang war should be

    To stop people dipping in and out, you maybe toggle switch in game Settings, and once toggled it is greyed out for 30-days.

    Could then supplement that with Gang-related Special Events and what not to make it pay off.

    Business Case: Nice way for Gree to 'measure' whether Gangs spend more than individuals, prior to commiting to creation of more team-play functionality.
    Last edited by Burn; 10-16-2012 at 04:26 AM.

  2. #2
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    lol nobody is going to fall for that Burn.

    Let's be quite clear where Burn is coming from. I am part of a gang who are all normal strength players (50K or less) most of us are below level 170ish only 5-6 are in the 180-200 bracket. Burn's gang are nearly all in the 190s or 200 levels and 100K plus strength bracket up to 400Kish I think. They have taken it upon themselves to take exception to the fact that we include a tag in our player names so they attack us non stop 100 times plus a day. With strengths several times higher than us they constantly proudly proclaim 10-0 on our walls. They don't have any tags on their names so they can't be identified by anyone using CC HD who can't see rivals base decorations, in CC they have a visible base decoration as identification.

    But here's the rub there are a lot of them and only a few of us they can hit as the others are too low a level to be seen by them and we can only be hit 10 times every 2 hours. Hence Burn's suggestion to make all the lower levels in a gang visible to them too so they can also be hit 10-0 non stop, basically they just want more cannon fodder. They would happily have their level 200 players hitting level 2 players 100 times a day.

    Why does he want a 30 day time limit to dip out, kind of obvious really any level 2 player is going to want to escape as quickly as possible, getting 3000 plus losses in your first month wouldn't be a very encouraging way to start the game.


    What I'd suggest Gree do is change the scoring for attacks so the points and valor reflect the relative strengths of the players, so hit someone around your own strength or higher for max 25 points and respect, hit someone half your strength for max 10 points and respect, hit someone a quarter of your strength for max 5 points and respect etc on a sliding scale. This would be fairer to all as getting a lot of respect from beating up someone who is defenceless against you hardly seems right.
    Last edited by Wildfire; 10-16-2012 at 06:02 AM.

  3. #3
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    Firstly I don't really count TPK as a gang in the context of this thread. You've formed a mob with an agenda 'not to fight', which is at best odd, and at worst suggests you are actually playing completely the wrong game lol

    So really you should stop the foolishness and drop the letters, as you are only pandering to Wanderers inflated ego and making yourselves a target.

    However, as you've raised the topic, and had a little whine (in the time honored 'Indians boo' manner) we might as well now discuss 'The Peace Keepers', and the reasons why you get attacked...

    1. Your leader, {TPK}Wanderer, formerly (CK)- Gypsy, is specifically trying to recruit strong members and make TPK more than what it currently is. Aspirational gangs are targeted by Indians, that is simply part of the 'mob gameplay'.

    2. Verbatim from Wanderers recruitment poster..."we need to recruit stronger players". What do the The Peace Keepers, who have 'no enemies', need strong players for? Why is she constantly asking you all to "keep recruiting"?

    3. She has put wall requests in to both CK players and strong neutrals asking them to attack Indians.

    4. She also had a little wall rant, which she went out of her way to post on numerous other peoples walls, abusing Noodles, and accusing the Indians of cheating and hacking.

    That my friend is why TPK are currently on our hitlist.

    And MOST IMPORTANTLY you have all been offered amnesty, by simply dropping your letters - even Wanderer has been offered that. If you choose not to take that option, that is your choice, not ours.

    If you are in a mob, then expect to fight with other mobs. If you don't want to fight other mobs, drop the mob letters.

    Indian DO NOT bully weaker players without provocation, in fact Indians spend far more time defending weak players from the games douche bags - but your leader has seemingly traded her desire to Keep Peace, for a more pressing desire to Keep Ranting

    Basically, you've been duped into joining a CK-friendly gang, by an ex-CK player, who has a clear agenda beyond the one she has sold to you and the other TPK members.
    Last edited by Burn; 10-16-2012 at 06:01 AM.

  4. #4
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    Now, back on topic...

    Any players in actual mobs, who actually want to be in a mob war, and want mob features, have any comments to make on OP

  5. #5
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    I'm not in a gang (sorry) but i think that the low levels that don't have the full knowledge of what they will face have a very difficult time to get decent stats? I would certainly not remove the level cap. Adjust, ok but not down to lvl 1.
    Last edited by Auxilium; 10-16-2012 at 06:09 AM.
    Haven't you heard? About the bird?

  6. #6
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    Adjust.

    Granted.

    Completely opening it up was just greedy of me

  7. #7
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    So basically wildfire , You are saying there is no use in trying to compete , when you can't win !

    That is wrong , this is the pure capitalistic system , you want to win pay a lot of money !
    Outspent more then anybody else to win , don't come with the socialist or communist rules ... of it is unfair .
    Supply and demand , if winning is needed above all other issues , then pay the money .. it is called pay to win not for nothing .

    If you don't want to pay or want to pay less , it is possible too , then learn to play a different kind of game .
    In the end the I need to win mentality of losers is getting to me , they all talk about fair play .
    Well this game is very fair , spent more then others with a bit of brain power and you win .
    Or learn to play a different game , less whinning more fighting .

  8. #8
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    Quote Originally Posted by Burn View Post
    So really you should stop the foolishness and drop the letters, as you are only pandering to Wanderers inflated ego and making yourselves a target.

    And MOST IMPORTANTLY you have all been offered amnesty, by simply dropping your letters - even Wanderer has been offered that. If you choose not to take that option, that is your choice, not ours.

    So let's see you want people to be in gangs but so you can beat them up so that they drop out of gangs kind of odd logic isn't it?

    Also I deliberately didn't mention any specific gangs by name and I have no knowledge of any events you speak about in the past so I can't comment on them. However, I will say that it says a lot about your values that you see recruiting stronger players who could go head to head with you strength wise as a reason to hit the weaker ones even harder rather than welcoming a challenge, I'm sure there's a name for picking on weaker people...

  9. #9
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    With some tweaks I could see the idea being pretty neat.

    I have two conflicting arguments/points... Er, whatever.. I'm not exactly sure which!

    Due to certain limitations, mostly in game time, it's not the most fair to have a system where a level 200 could stomp a level 20 all day and night. While I agree that gang membership should make a player visible to all rival gang members, it becomes an obviously stupid decision to join a gang at a low level unless you're going to put your money where your mouth is.

    So I would suggest keeping some checks. Maybe not checks, something cool would be better. Maybe something like "Hitman points". Hitman points would basically be hit requests sent to you by players in your gang. Players could "call a hit" on a rival as an alternative to taking "revenge". Players on your gang rival list that are much weaker than you or at a much lower level would remain "untouchable" until you accumulate a certain number of Hitman points.

    And in true Gree fashion, Hitman points could be purchased with gold. If you piss off the wrong rival nothing will matter. Not level, not stats, not "Hitman points"...

    I haven't put a lot of thought into that, but the whole idea of a gang switch (and any spin off ideas) makes for an interesting discussion.

  10. #10
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    Wildfire, you are not a gang, this thread honestly doesn't relate to you.

    Please remove your letters, then we can stop hitting you - I guarantee you Indians DO NOT want to hit TPK.

    But your leader running around shouting us down, making accusations, and asking others to attack Indians on her behalf, has made you a target.

    Take the amnesty offered, please.

  11. #11
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    Our group is an odd fit for that also because we are not really at war with other groups. Rather, we just interact to enhance our game experience and if needed we will roll on some fool with a loud mouth. Our neutrality is obvious by the fact that our big dog, alchemy, is friends with just about all top-stat indians while our other HL guy, geo, is also cool with many indians as well. Myself...friends with a handful of indians who are chill guys/gals, while also being friends with some ck folks because of the sheer fact that i rose up the ranks playing alongside them before they were even ck. So i understand the contradictions of TPK especially when considering their GA and their history but that is way off base from where we stand as a group so...how would we fit in?

  12. #12
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    Dudeman yeah I agree - initial thread was just me doing some "wouldn't it be great if" daydreaming.

    Double sized brackets for Gang toggled on?

    Hitman - I like the idea of being able to pass your 'link' to a stronger player(s) in your mob - not only do you call on him to do the hit, but you pass on the link to make it possible. Love that.

  13. #13
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    Deluxe, all other gangs are targets unless they are CK enemies which confers immediate amnesty.

    But... and this is where people always get things twisted with the Indians - Indians do not attack people they have no beef with.

    There is a big difference between a passive Indian enemy (by the rules of the game that is everyone who isn't an Indian) and being an active Indian enemy (specifically named on a hitlist of players that Indians are asked to attack on sight).

    TPK are on our hitlist because of Wanderers actions. Your gang is not on our hitlist.

    The problem starts if an Indian starts fighting one of your mob, and it gets vicious, then other Indians will get involved. Then our "Fight One, Fight All" rule comes into play - then it would probably get messy

    All I can say is this, Indians do not bully people for no reason.

    Obviously those on our hitlist will disagree and say we are all the spawn of Satan. We can't do anything about that.

    But the silent majority here on the forums that occupy the HL will know that they do not suffer from unprovoked attacks from bloodthirsty Indian hordes - it just doesn't work that way.
    Last edited by Burn; 10-16-2012 at 06:42 AM.

  14. #14
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    See this is again why I would never join a gang in this game, i have enough people who hate me to begin with from robbing them constantly. I leave enough links for people, last thing I need is random gang members with stronger stats personaly looking for me
    Coming soon to your hood..........

  15. #15
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    Quote Originally Posted by Burn View Post
    Deluxe, all other gangs are targets unless they are CK enemies which confers immediate amnesty.

    But... and this is where people always get things twisted with the Indians - Indians do not attack people they have no beef with.

    There is a big difference between a passive Indian enemy (by the rules of the game that is everyone who isn't an Indian) and being an active Indian enemy (specifically named on a hitlist of players that Indians are asked to attack on sight).

    TPK are on our hitlist because of Wanderers actions. Your gang is not on our hitlist.

    The problem starts if an Indian starts fighting one of your mob, and it gets vicious, then other Indians will get involved. Then our "Fight One, Fight All" rule comes into play - then it would probably get messy

    All I can say is this, Indians do not bully people for no reason.

    Obviously those on our hitlist will disagree and say we are all the spawn of Satan. We can't do anything about that.

    But the silent majority here on the forums that occupy the HL will know that they do not suffer from unprovoked attacks from bloodthirsty Indian hordes - it just doesn't work that way.
    I understand all that, no issue there. Ill have some licks to take one way or another and thats fine by me. I figure Lupo wont be able to control himself at some point and he will come say hi to me. Luckily there is a simple block feature to be used towards players of his caliber! more so, how would we fit into this proposal of yours?

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