The dutch Trademission to Japan has returned to the Netherlands today. I can tell you guys that I have met and talked to a Gree director at a reception at the Dutch embassy. Obviously, i will not disclose his name here. however, ccm you can pm me if you wish to have his name. Very funny situation i got myself in to as my presence there had of course little to do with me playing this game lol. We had a very vivid discussion though.
I brought to him the following issues of which i think threaten the game also based on what you guys have written on the tokyo thread and other threads.
1. Game security. This includes the obvious and less obvious hacking but also the many mistakes made when introducing new elements in the game. It seems that there is hardly any testing performed. New upgades create new problems (newest are the apc double upgrade not working just as 20% airboost which is as invisible as the bear boost).
2. Structural inbalance. Having a game where money spenders and free players are fighting eachother justifies a structural inbalance. In fact this is exactly what the game is, economically speaking, all about. However, once you have enticed the free player to become a money spender, he should have a theoretical possibility at least to reach the top of the game. The way modern war is going this goal will get increasingly more difficult to reach. Other games have the same problem and this is usually one of the reasons why games die out. Game heros will be examples for others to play the game but if that hero becomes impossible to reach. Normally, this takes years to happen but with the rate Gree is introducing new event units, this inbalanceness is accelerated to the extreme.
3. Bad communication. This includes the forum news and ticket handling (i have not mentioned the names of those who handle our tickets).
4. Lack of transparancy. The game does not allow you to test units, to check the consistency of your stats, to check wether your boosts are working etc. This lack of transparancy is usually because of the existence of flaws they want to cover up.
5. Last but not least i mentioned the casualty glitch (there seem to be players who never loose any unit). Although not a hacking issue, it leads to a similar result: legit players leaving the game.
These major issues threaten the existence of the game in the near future. Already we can see that the game is getting less and less popular if we look at the amount that the game is downloaded.
The response i received on all topics above are not for this thread as that was what i promised. However, i can tell you guys that we are in a transitional fase...... That does not mean much and frankly it also remains unclear to me what the future will bring us. However, meeting our true owners has opened some opportunity at least to help the improvement of the game as such.
Yours,
Ferr