Gardon, the bonuses are multiplicative as you've guessed.
Cost=(base cost)*0.95^(upgrade level)*(1-(lumber mill level/100))
or
Cost=(base cost)*(1- cost bonus)*(1- mill bonus)
Gardon, the bonuses are multiplicative as you've guessed.
Cost=(base cost)*0.95^(upgrade level)*(1-(lumber mill level/100))
or
Cost=(base cost)*(1- cost bonus)*(1- mill bonus)
Last edited by Octofinger; 07-11-2013 at 04:40 AM. Reason: Error in first formula...
Isn't it
Cost=(base cost)*0.95^(upgrade level)*(1-(lumber mill level / 100)) ?
as each Lumber Mill level only give 1% reduction.
Oh. You're absolutely right. I actually looked at the wrong building when I checked.
And I missed to divide by 100 as well.
Thank you.
I've updated my post.
Great info! Tanks!
great work!!
does anyone know if there are tables for mw too? and where to find them if so?
good job putting all that together
gree should have an building that gives gems
What about defense values and range for defense buildings?
really useful thread! thanks for the info!
Can someone with incredible excel powers update the list to reflect the true values of the Jewelcrafter?
As mentioned before, the payouts are far higher than recorded here.
Many thanks to anyone who can post a list of actual payouts of the Jewelcrafter, both raid and collected gain.
Wow great work just to let you know your effort is appreciated
Very interesting