Building Lookup Tables by Level - Page 4

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Thread: Building Lookup Tables by Level

  1. #46
    Articulate Author aether100's Avatar
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    thank you for the hard work. this is very useful

  2. #47
    Steady Scribe
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    Re

    Quote Originally Posted by Hello Kitty View Post
    The following table is a matrix of the payouts for raiding each building at their respective levels. The grid highlights payouts greater than 5000 gold in green and between 2000 and 4999 in pink. The data is sorted in descending order (highest to lowest) on column L10.

    Building L1 L2 L3 L4 L5 L6 L7 L8 L9 L10
    Manor 9,000 18,000 31,500 49,500 72,000 99,000 130,500 166,500 207,000 270,000
    Gold Mine* 1,350 2,700 4,725 7,425 10,800 14,850 19,575 24,975 31,050 40,500
    Lender 1,200 2,400 4,200 6,600 9,600 13,200 17,400 22,200 27,600 36,000
    Playhouse 780 1,560 2,730 4,290 6,240 8,580 11,310 14,430 17,940 23,400
    Wine Maker* 600 1,200 2,100 3,300 4,800 6,600 8,700 11,100 13,800 18,000
    Inn 405 810 1,418 2,228 3,240 4,455 5,873 7,493 9,315 12,150
    Shipyard 300 600 1,050 1,650 2,400 3,300 4,350 5,550 6,900 9,000
    Leatherworker 270 540 945 1,485 2,160 2,970 3,915 4,995 6,210 8,100
    Printing Press 210 420 735 1,155 1,680 2,310 3,045 3,885 4,830 6,300
    Silo 198 396 693 1,089 1,584 2,178 2,871 3,663 4,554 5,940
    Jewelcrafter* 195 390 683 1,073 1,560 2,145 2,828 3,608 4,485 5,850
    Stable 174 348 609 957 1,392 1,914 2,523 3,219 4,002 5,220
    Pottery Maker 150 300 525 825 1,200 1,650 2,175 2,775 3,450 4,500
    Butcher Shop 114 228 399 627 912 1,254 1,653 2,109 2,622 3,420
    Trading Post 114 228 399 627 912 1,254 1,653 2,109 2,622 3,420
    Tavern 99 198 347 545 792 1,089 1,436 1,832 2,277 2,970
    Fish Market 78 156 273 429 624 858 1,131 1,443 1,794 2,340
    Brothel 78 156 273 429 624 858 1,131 1,443 1,794 2,340
    Library 75 150 263 413 600 825 1,088 1,388 1,725 2,250
    Apothecary* 72 144 252 396 576 792 1,044 1,332 1,656 2,160
    Castle 60 120 210 330 480 660 870 1,110 1,380 1,800
    Merchant Caravan 60 120 210 330 480 660 870 1,110 1,380 1,800
    Tailor 50 101 176 277 403 554 731 932 1,159 1,512
    Cartographer 41 82 143 224 326 449 592 755 938 1,224
    Bakery 29 58 101 158 230 317 418 533 662 864
    Bazaar 15 30 53 83 120 165 218 278 345 450
    Farm 7 14 25 40 58 79 104 133 166 216
    Cottage 2 4 7 10 14 20 26 34 41 54

    *Gold Buildings
    Oh my god..the creation of this table would have taken ages..so just a thanx is not enough to say..just a 90 bow for you...

  3. #48
    Prominent Poet
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    Quote Originally Posted by Gambit12 View Post
    This info is awesome HK..! Just wondering how did you figure out all this things..? Did Gree helps you or something, just curious..?
    Patterns and equations.
    Divide the level one income by 2. That number is x.
    Each level can then be calculated easily.

    Level 1 = 2x.
    Level 2 = 4x. (Previous income + new level X x)
    Level 3 = 7x.
    Level 4 = 11x.
    Level 5 = 16x.
    Level 6 = 22x.
    Level 7 = 29x.
    Level 8 = 37x.
    Level 9 = 46x.
    Level 10 = 60x. (Note this should be 56x for the pattern but I guess they decided you deserve a bonus for leveling it to 10. Plus it makes the numbers nicer.)

    A similar pattern exists for cost of upgrades. Note that the level 10 upgrade cost is always 100X the level1 construction cost.

    The upgrade times do not follow any pattern that I can see, but they're easily reported and recorded by fellow forumites.

    Patterns and equations. They are all around you, just look.
    Last edited by Shinazueli; 12-18-2012 at 10:17 PM.
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    Fortune doesn't favor the bold, that's stupid. Fortune favors the intelligent, prepared, and patient. - Me, 2012

    Please stop complaining about how bad Gree is at <fill in the blank>. A cursory search of the forums with the keywords 'Gree' and 'sucks' should let you see that we already know. - Me, 2013

  4. #49
    Prominent Poet
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    Quote Originally Posted by rockyarora View Post
    Oh my god..the creation of this table would have taken ages..so just a thanx is not enough to say..just a 90 bow for you...
    While giving HK all credit for pretty color codes that must have sucked to put into this format, another equation some might find handy is this one:

    First (and second) raid strike = 15% of building payout.
    Third raid strike = 30% of building payout.
    Total = 60% of building payout.

    Practically, this means that you need to stick to 24+ hour buildings above a certain level in order for your income to be worth the time. Silos, lenders, gold mines, manors. My cutoff is 10k for three stamina. This means no silos, l5 gold mines, l6 lenders, l7 playhouses, l2 manors. Nobody has high enough wine makers or inns so I don't even look.

    A neat trick I realized during the pvp event. Raid rival, open profile. <8k income, move on. Saves me time looking for buildings, or overvault gold.
    Last edited by Shinazueli; 12-18-2012 at 10:28 PM.
    KA : 831745853
    BnB is recruiting : http://www.funzio.com/forum/showthre...-is-recruiting
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    Fortune doesn't favor the bold, that's stupid. Fortune favors the intelligent, prepared, and patient. - Me, 2012

    Please stop complaining about how bad Gree is at <fill in the blank>. A cursory search of the forums with the keywords 'Gree' and 'sucks' should let you see that we already know. - Me, 2013

  5. #50
    Newbie
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    Sep 2012
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    Ireland
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    Return on Investment per Upgrade Level

    I found the tables earlier in the thread very interesting, but one thing which I thought was missing was an indicator on which upgrades offered better "Value for Money"

    What I mean is - let's say you upgrade your Trading Post from Level 1 to Level 2. The upgrade is going to cost you 25,000 gold, and the amount of gold you'll now get goes from 190 to 380 (an increase of 190 gold). You'd need to collect from the Trading Post 132 times to make back the cost to upgrade (190 x 132 = 25,080).

    Or another example - You upgrade your Tavern from Level 7 to Level 8. That'll cost 22,000 gold, and the amount of gold you collect will go from 2,393 to 3,053 (an increase of 660). So, after collecting from the Level 8 Tavern 34 times you've made back the cost (660 x 34 = 22,440).

    So, here's a table showing that - hopefully someone will find it useful :

    Building Payout
    Hours
    L1 L2 L3 L4 L5 L6 L7 L8 L9 L10
    Manor 48 17 28 32 39 52 73 103 150 223 239
    Playhouse 48 7 11 13 15 21 28 40 59 87 94
    Gold Mine* 24 20 23 28 38 52 75 109 159 172
    Lender 24 25 42 47 58 78 109 158 225 334 358
    Inn 24 15 25 28 35 46 65 91 134 198 212
    Leatherworker 24 5 9 10 12 16 22 31 45 67 70
    Silo 24 1 2 2 2 3 3 5 7 10 10
    Castle 24 0 3 3 3 4 6 8 12 17 18
    Shipyard 18 13 22 24 30 40 56 80 118 176 186
    Jewelcrafter* 18 93 103 130 173 236 343 500 719 792
    Stable 18 5 8 9 12 16 21 30 44 66 69
    Wine Maker* 12 30 34 42 56 77 112 163 245 258
    Printing Press 12 35 58 64 80 107 148 213 311 461 490
    Pottery Maker 12 15 24 27 34 45 62 90 130 192 209
    Tavern 12 4 7 7 9 12 16 23 34 49 52
    Butcher Shop 8 32 53 58 74 99 137 196 283 427 452
    Library 8 8 14 15 19 25 35 51 72 107 115
    Trading Post 6 79 132 148 185 243 343 489 711 1,053 1,128
    Fish Market 6 33 54 62 77 102 142 200 289 428 468
    Tailor 6 5 8 9 11 14 20 28 41 60 65
    Brothel 3 170 285 313 393 524 731 1,044 1,539 2,223 2,418
    Apothecary* 3 167 184 230 310 417 596 896 1,334 1,429
    Cartographer 3 45 74 83 103 136 192 274 405 589 631
    Bakery 3 3 5 5 6 8 11 16 23 34 36
    Merchant Caravan 1 72 120 134 165 224 314 443 650 967 1,036
    Bazaar 1 3 5 6 7 10 13 19 27 41 44
    Farm 0.5 4 7 7 9 12 17 24 35 50 55
    Cottage 0.08 10 17 17 24 34 44 60 91 139 143

  6. #51
    Steady Scribe uashsar's Avatar
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    Aug 2012
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    I used the ROI a lot in my prioritization of upgrades when I had low IPH.
    A minor detail (?): In the calculations in the table above you haven't taken the missing income while upgrading into consideration.

  7. #52
    Lurker
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    Washington, DC
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    19

    Charts and more charts

    Thanks for the great information. Do you have any other charts for the support and troop buildings? Or is there information elsewhere for the time and cost to build them?
    Thanks!

  8. #53
    Newbie
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    West Coast, U.S.
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    Terrific

    This is great! Thanks for taking the time to do this!

  9. #54
    Lurker
    Member Since
    Jan 2013
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    2

    Wink Payout for selling buildings

    Hi! Has anyone figured out how much you get for selling various buildings at different levels?
    Thanks!

  10. #55
    Articulate Author RandomUser's Avatar
    Member Since
    Jun 2012
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    387
    You get half what the last build/upgrade cost is.

    So if your last upgrade cost 10,000 gold, you'd get 5,000 back for selling it. Note that the amount isn't affected by your lumber mill. If the upgrade usually costs 10,000 and you only paid 9,000, you'd still receive 5,000 gold for selling.

  11. #56
    Consistent Contributor Spydrax's Avatar
    Member Since
    Feb 2013
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    USA
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    154

    Much appreciated!!!

    Quote Originally Posted by Hello Kitty View Post
    The purpose of this thread is to share a different way of looking at the same data we've seen before for building planning and raiding purposes. Building data by level:

    Raid Payouts
    Output
    Upgrade Costs
    Upgrade Times
    Income Per Hour (IPH)
    General Info

    I appreciate you taking your time to develop these charts Hello Kitty! I use them often in generating my upgrade progressions for the week.

  12. #57
    Newbie dbailey30's Avatar
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    Feb 2013
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    Kansas
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    36
    Thanks so much for putting this information together, it is really beneficial.

  13. #58
    Thanks for the info ! Very helpful !

  14. #59
    Newbie
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    Feb 2013
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    Thanks for posting this!

  15. #60
    Consistent Contributor Jean marc's Avatar
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    Nov 2011
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    Thank you, appreciate all you have done.
    jean marc

    Lawful good does not always mean lawful nice.

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