This thread has come about following a comment by War Priest regarding the massively skewed mechanics of the current and previous Elite Boss events, and specifically his suggestion that perhaps as Forum members we should try to organize our thoughts in a coherent way and attempt to put some pressure on the devs to make a few changes.
I think most of us would agree that as an event, the Epic Boss series is a great concept: it's obviously ensuring that non-gold spenders get a handful of indestructible units, it's undoubtedly making money for Gree, and it IS fun!
However, now that we're into the third such event, it's clear to all that the lower levels can go MUCH further than their counterparts at higher levels before they have to (if they wish) turn to gold. In large part this is due to the 'health' the Boss has at any given level seemingly being skewed in favor of lower levels.
The aim of this thread is twofold. First, to get feedback and as much hard data on your experiences of the Boss events to date. I am hoping Q Raider, in particular, will lift his post in another thread and put it here, and hope that others will then get the gist and add to the data he has been compiling. Second, there needs to be some discussion about what we can do in terms of communicating with the devs - the gold boycott did very little good, really, but that was essentially a negative protest. What we are talking about here is putting some pressure on the devs in a POSITIVE way to improve a product that is essentially good but COULD BE so much better.
So in short, data and ideas, please!
And sandpit-boys, this is not a thread for any of the usual banter or silly comments, please.