Recent Crates experience - Page 2

GREE

DECAGAMES Forum - Powered by vBulletin
Page 2 of 4 FirstFirst 1234 LastLast
Results 16 to 30 of 54

Thread: Recent Crates experience

  1. #16
    Consistent Contributor Dangerous Greg's Avatar
    Member Since
    Apr 2012
    Location
    Just West of Boston
    Post Count
    220
    Quote Originally Posted by Crime City Mark View Post
    Just picked up 5 sets of new crates to test; 2 rares. I'll check to see if the drop rates were lowered.
    Thanks Mark, I love that you responded to this thread!

    I don't know that if I got 2 rares out of 15 that I would be so miffed. (1/21 was my result).

    Just a rhetorical question: Wouldn't it be better if your gold spenders spent gold and felt GOOD about the outcome rather than the feeling that they got shafted? If ever the statement "Under promise and over deliver" should be followed, I would think it would be in these cases. Virtual rewards! How easy is that to over deliver?
    Game name: Alchemy103(CCS)(UB)
    Level 200
    Fights Won/Lost 79,852 / 1003 (1.25% Lost)
    Robberies Won/Lost; 72,927 / 23 (0.030% Lost)
    Attack 385,165
    Defense 325,013
    IPH 5,309,538

  2. #17
    Prominent Poet
    Member Since
    Mar 2012
    Location
    Canada
    Post Count
    1,388
    Quote Originally Posted by Dangerous Greg View Post
    Thanks Mark, I love that you responded to this thread!

    I don't know that if I got 2 rares out of 15 that I would be so miffed. (1/21 was my result).

    Just a rhetorical question: Wouldn't it be better if your gold spenders spent gold and felt GOOD about the outcome rather than the feeling that they got shafted? If ever the statement "Under promise and over deliver" should be followed, I would think it would be in these cases. Virtual rewards! How easy is that to over deliver?
    +1 to that. Why won't to keep us happy? We spending enough real money on one virtual game so we can get a good entertainmen the reason to be upset and angry all the time. Is it so difficult to overdeliver a bit those virtual regards? Actually just deliver as expected. Well be happy.
    Are you a gangsters? No, we are Russians!

  3. #18
    Banned
    Member Since
    Feb 2012
    Location
    Los Angeles
    Post Count
    1,687
    Quote Originally Posted by Dangerous Greg View Post
    I bought 7 sets of 3 of the new crates:
    1 Rare = 4.76%
    4 Uncommon = 19 %
    16 Common = 76.2%

    This is really a poor outcome! I really hate that the company is so tight to give drop rates that are always less than what is suggested. I mean COME ON...these are VIRTUAL items!
    I got almost identical results as you did.

  4. #19
    Prominent Poet sexkitteh's Avatar
    Member Since
    Apr 2012
    Post Count
    2,094
    Quote Originally Posted by Paulio View Post
    I got almost identical results as you did.
    You guys are looking at the math wrong... it's a percentage PER crate... it's not like it's saying 1 in 6 crates will be a rare...

    If you open a crate 100 times you should get about 5 rares - 25 uncommon - and 60 common... That's 100 crates ONE HUNDRED...

  5. #20
    Verbose Veteran
    Member Since
    May 2012
    Location
    MD
    Post Count
    831
    This is a game of probabilities.
    If they really wanted to "reward" gold buyers they would flip the chances making it more likely to get rare items (although that would make them not rare, so may need to rename them as "worthwhile").
    Would you spend more for gold if that were the case?

  6. #21
    Banned
    Member Since
    Feb 2012
    Location
    Los Angeles
    Post Count
    1,687
    Quote Originally Posted by sexkitteh View Post
    You guys are looking at the math wrong... it's a percentage PER crate... it's not like it's saying 1 in 6 crates will be a rare...

    If you open a crate 100 times you should get about 5 rares - 25 uncommon - and 60 common... That's 100 crates ONE HUNDRED...
    5 + 25 + 60 = 90. That's exactly my point. Funzio's math is all effed up

  7. #22
    Prominent Poet
    Member Since
    Mar 2012
    Location
    Canada
    Post Count
    1,388
    Quote Originally Posted by sexkitteh View Post
    You guys are looking at the math wrong... it's a percentage PER crate... it's not like it's saying 1 in 6 crates will be a rare...

    If you open a crate 100 times you should get about 5 rares - 25 uncommon - and 60 common... That's 100 crates ONE HUNDRED...
    We al know it. Statistically over large enough sample it should be close to 15/25/60 even if it static per crate. How else can you check these %s???
    It is not apparently as a lot of people have that issue.
    Are you a gangsters? No, we are Russians!

  8. #23
    Verbose Veteran
    Member Since
    May 2012
    Location
    MD
    Post Count
    831
    Quote Originally Posted by Paulio View Post
    5 + 25 + 60 = 90. That's exactly my point. Funzio's math is all effed up
    You forgot the invisible 10% lol
    It makes the game less predictable.
    It's there.
    You just have to trust them.

  9. #24
    Verbose Veteran
    Member Since
    Jan 2012
    Location
    Michigan
    Post Count
    930


  10. #25
    Verbose Veteran
    Member Since
    Jan 2012
    Location
    Michigan
    Post Count
    930
    I bought a vault worth stats went up 1225 attack and 800 d... I also have 95,500 attack and 93,550 d so that should put it in perspective

  11. #26
    Prominent Poet
    Member Since
    Mar 2012
    Location
    Canada
    Post Count
    1,388
    Quote Originally Posted by Luke 3457 View Post
    I bought a vault worth stats went up 1225 attack and 800 d... I also have 95,500 attack and 93,550 d so that should put it in perspective
    My 875 gold gave me 102/270 increase given 61A/61D.. How would you like these chances?
    Are you a gangsters? No, we are Russians!

  12. #27
    Prominent Poet
    Member Since
    Mar 2012
    Location
    Canada
    Post Count
    1,388
    I've anticipated them for a while. Bought a vault of gold and 5 hits later I'm completely disgusted and even did stop buying them as there is no point getting more of this common garbage.
    Are you a gangsters? No, we are Russians!

  13. #28
    Banned
    Member Since
    Feb 2012
    Location
    Los Angeles
    Post Count
    1,687
    Quote Originally Posted by DenZ1 View Post
    I've anticipated them for a while. Bought a vault of gold and 5 hits later I'm completely disgusted and even did stop buying them as there is no point getting more of this common garbage.
    It wouldn't be so bad if the commons were at least better than the RP items, but there's really not much difference.

  14. #29
    Consistent Contributor Dangerous Greg's Avatar
    Member Since
    Apr 2012
    Location
    Just West of Boston
    Post Count
    220
    I'd throw my iPad out for a few results like Luke's! Let's leave it to "individual results will vary".
    Game name: Alchemy103(CCS)(UB)
    Level 200
    Fights Won/Lost 79,852 / 1003 (1.25% Lost)
    Robberies Won/Lost; 72,927 / 23 (0.030% Lost)
    Attack 385,165
    Defense 325,013
    IPH 5,309,538

  15. #30
    Consistent Contributor
    Member Since
    May 2012
    Post Count
    146
    Probability of 3 common is 3/5 * 3/5 * 3/5 = 27/125 or for percentage fans 21.6%

    Fairly resanable I think. Imagine throwing a dice, does is ever come up 1. Yes of course it does
    Level 159

    296-288-356

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •