Sounds like a sound method. I have to try it if the final prize is a "must have" item.
Sounds like a sound method. I have to try it if the final prize is a "must have" item.
You mean boxes right? At the beginning of this event I thought the drop rate had reverted to the normal after the reduced rate ofvthe last event...I was wrong the drop rate for boxes sucks this event also...something has definitely changed in PvP...I'm averaging less than 2 per 10 fights...1.5 at best I reckon...used to be more like 2-3...
Regards,
AppleMacGuy.
Crime City
Level 250 Income Per Hour $146,248,304 Mafia 500
Attack 2,364,239,212 Defence 974,352,977 Fights Won 348,349 Robberies Won 134,524
Kingdom Age
Level 232 Income Per Hour 181,242 Gold Allies 497
Attack 2,303,184,218 Defence 1,626,489,130 Battles Won 97,313 Raids Won 39,171
i used gold to refill my stamina to get boxes... that is how i found so many boxes.
Yeah, I can't bring myself to do that. If that's what it's going to take win events from now on, then I guess I won't be winning any. I don't mind opening with gold but yeah, refilling pools when drops are already rather scarce is taking gold spending too far for me.
I suspect you are correct...although when this was aised during the last event CC Mark said thatche was not aware that the box drop rates had been reduced...and at least one player (can't remember who) said he ended with around 400 which is what I would have expected but I was barely around 150...and this event looks even worse so far so I reckon two events in a row is no accident/anomaly...
Regards,
AppleMacGuy.
Crime City
Level 250 Income Per Hour $146,248,304 Mafia 500
Attack 2,364,239,212 Defence 974,352,977 Fights Won 348,349 Robberies Won 134,524
Kingdom Age
Level 232 Income Per Hour 181,242 Gold Allies 497
Attack 2,303,184,218 Defence 1,626,489,130 Battles Won 97,313 Raids Won 39,171
Regards,
AppleMacGuy.
Crime City
Level 250 Income Per Hour $146,248,304 Mafia 500
Attack 2,364,239,212 Defence 974,352,977 Fights Won 348,349 Robberies Won 134,524
Kingdom Age
Level 232 Income Per Hour 181,242 Gold Allies 497
Attack 2,303,184,218 Defence 1,626,489,130 Battles Won 97,313 Raids Won 39,171
FYI, the last few events have had a 'item 10' drop rate is about 2%.
This means that to go from 9 to 10 you will require:
36 opens for a 50% chance. (4 days with no gold, and 6 hours sleep, or 2 days with 540 gold)
70 opens for a 75% chance. (7 days, 14 hours, or 4 days, 16 hours with 1050 gold)
116 opens for a 90% chance. (13 days 16 hours, 6 days 8 hours with 1740 gold)
Even this maybe a little pessimistic.
The odds also seem to indicate a 50% open rate, which means resets with gold and then cash open yields the same number of actual opens.
As a second note, the only remaining variable is the suggestion that there are different odds at different stages of the event. This was actually interesting, so I have tried starting the event with a lag of 3 days, to see if there is any significant difference in the number of items. In both CC and MW, I have ended up with roughly the expected number of items, which while a limited data set seems to indicate that there is no significant difference in drop rates on day 1 through till the end.
Unfortunately there has been nothing I have seen in the event statistics so far that leads me to believe that there is any way of successfully 'playing' the system other than reaching for your wallet and spending money, and potentially a lot.
Sometimes, it is easy to see patterns in things, because the human mind is always hyperactivly ordering things and cannot deal with straight random chance. This is primarily the reason that Casinos love people who walk in with 'systems'. Unless its card counting, in which case they don't, and you'll probably limp out.
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