Finding optimal attack-defense for fight per weapons category

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Thread: Finding optimal attack-defense for fight per weapons category

  1. #1
    Banned
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    May 2012
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    Finding optimal attack-defense for fight per weapons category

    I'm upgrading my mafia attack and defense strength. but i don't know what weapon category i'm lacking strength, and so i don't know what to upgrade first.

    every mafia member get's: 1 gun, 1melee, 1armor & 1vehicle.
    If all categories are balanced, you get something like this.
    example with 10 mafia members:
    Guns: Weapon A + D + Z + ..... = Total of 90 A - 70 D
    Melee : Melee M + K + W + ..... = Total of 80 A - 60 D
    Armor : Armor A + G + Y + ..... = Total of 60 A - 80 D
    Vehicle: vehicle K + T + P + ..... = Total of 60 A - 90 D

    So, pretty much balanced!

    But through time you have have so many weapons (powerful once, weak once) and 500 mafia members, and over 2000 weapons. So you lose track of this balance.

    So is there a way to find out find out what category is falling behind?

    thx

  2. #2
    Prominent Poet
    Member Since
    Nov 2011
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    TP
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    1,117
    what level are you?
    just get one of every high respect item and see what stats it adds. max out those which give u most.

    others?
    lvl: 250
    atk: 17m+ @ 230 mafia
    iph: 14m

    ID 431 445 807

  3. #3
    Prominent Poet Dr BoneCrusher's Avatar
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  4. #4
    Banned
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    @Dr BoneCrusher: Thank's. time to crunch some numbers!

    @vitus79: lvl 132

  5. #5
    Banned
    Member Since
    May 2012
    Location
    Belgium
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    After punching some numbers... These are the results:
    Attack:
    Guns: 37%
    Melee: 29%
    Armor: 14%
    Vehicle: 16%
    Explosives: 3%

    Defense:
    Guns: 28%
    Melee: 24%
    Armor: 32%
    Vehicle: 15%
    Explosives: 1%

    Guess i'll be buying vehicles & armor next. Do other ppl bother to get explosives?

    thx again Dr BoneCrusher, and Lars for the spreadsheet!

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