Wall Safe Discovery:
Wall Safes can be obtained from any PVe action, or from attacking a rival. All jobs and attacks have a chance to drop a Wall Safe, although you cannot get them from your hood.
The rate in which Wall Safes drop is directly related to energy cost of a job (PvE) and a fixed value for stealing in PvP. The higher the energy cost for a job, the better chance at getting a Wall Safe.
When a Wall Safe is found, it will fly into a special UI icon which is located at the lower left hand side of the screen. Tapping this icon brings up the events window.
Loot:
The last item (10 Emeralds) has an item bonus which removes the deposit fee. As long as a player has this item in their inventory, it will function properly. It does not have to be equipped by them or their mafia.
- 4 pieces of loot are tied to the event.
- Different levels see different loot for each item:
- [10-20] [21-50] [51-80] [81+]
- Loot is automatically placed in a players inventory once the amount of Emeralds for each are found.
Lockpick Kits:
Players have 3 choices as to how they want to open their lock box.
Once a player taps one of the lockpick buttons, 2 things can happen; they can successfully open the Wall Safe, awarding loot, or fail to open.
- Screwdriver: (Free to use and a low chance to open.)
- Blow Torch: (Cash to use, scales with players level, and a medium chance to open.)
- Dynamite: (Gold to use, fixed value and a guaranteed chance to open.)
If successful -> a Wall Safe is subtracted from their total.
If they fail -> they do not lose the Wall Safe.
Safecracking Cooldown:
All attempts at opening a Wall Safe will trigger a 1 hour cooldown. A player is only allowed to open 1 Wall Safe per hour. If they wish to open more, they can choose to use the reset timer function. This costs 15 gold. Once reset, they are brought back to the main events window where they can attempt to open another Wall Safe.
Emeralds:
This is sort of an event currency. Emeralds have a chance to drop anytime a Wall Safe is successfully opened. Players will need to collect Emeralds to obtain the loot seen in the main events window. Once 10 Emeralds are collected, the end event item is awarded. At this time, players may still open Wall Safes, although Emeralds will stop dropping.
The rate for emerald drops is gradually reduced as your total number of Emeralds increases. This never becomes a 0 or below-0 number.
Just so you know, you may need to close the game and open it again to see the event as it requires a data update.