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Thread: Selling Low Level Buildings

  1. #16
    Verbose Veteran
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    You should not sell any buildings especially with your economy. Someone with a fraction of your income may be a viable option.

    If you feel you have a deadline for playing this game; say 1 year then sell it and start leveling like your life depends on it. In essence you life as a criminal ends in one year.

    However, from your economy at your level I well guess you have camped for probably at least 2 months straight on or off combined.

    I'm level 49 now. Left 3 1/2 months solid camping from level 24 about 3 weeks ago. My 5 million expansion will be complete in 1 hour which will allow me to build the remaining fancy restaurant and art house cinema. I have not sold one building and well never as I have a long term play strategy in mind. Eventually every money building will pay for itself and earn income. By the way my income per hour is only 70716 so you are not that far off.

    My emphasis now is to just build income buildings when they are available. Build gatlings and upgrade to level 2 for now and maybe upgrade a money building if completion time does not take too long.

  2. #17
    Verbose Veteran Jill's Avatar
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    Quote Originally Posted by xclusiv View Post
    sell them, seen people with all the begining stage buildings at level 10 pizza palour gunshop etc... and there ecomony was poor, as apose to someone selling them to focus on better buildings.
    Your incomes were way above mine at your levels so I was a late starter in cash generation and I remember selling my Laundromats and it had a massive effect on my income at that time but in the long run it was worth it. Since then I am always building something (money buildings or gatlings if cash is low) and upgrading cash buildings at the same time. My next extension is $7.0m but I dont need that for sometime. As the old saying goes, money makes money and I agree with Xclusiv, sell them and make way for higher income buildings.
    Shoot for the moon and even if you miss you will end up among the stars

  3. #18
    Articulate Author duelblade's Avatar
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    Its probably better at some point to sell off your low end buildings but I like all my buildings and my theory is throwing away buildings you build and spend days upgrading isn't worth just throwing away I personally would just rather save up for a hood upgrade.

  4. #19
    Prominent Poet Dr BoneCrusher's Avatar
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    Quote Originally Posted by white frog View Post
    Totally true! If I need space for new buildings, and my Pizza Parlors are taking up that space, I either get rid of them, or spend the $2.4 mil to expand. Those two pizza parlors would take 533.33 days to make up what I spent on the expansion. Now, of course there will be more room for other buildings if I upgraded, but if I get rid of enough money buildings to make all things equal with the upgrade, then I way out those figures.

    When I do the math, my parlors provide $140/square of real estate/day. The upgrade (in my case with the $2.4 mil expansion) would provide 192 squares of real estate, costing $12,500 each. Those parlors would take 89.29 days to make up that difference. 89 days, IMO, is way too long to justify keeping those buildings!
    .

    Doing some research and came across this post. I think this makes the best case for deleting low level buildings. I am at level 47 now don't really have an income problem but, I do not like to wast money. Why wait cut your losses and move on. If I delete lower buildings and build better ones and use the money I would spend for expansion and used it for upgrades or cars how could that be a bad thing?

  5. #20
    Articulate Author Giedrius's Avatar
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    I'm not going to talk about very low level players, but sooner or later everyone need to make decision what to do. In my example I started to get rid of low payout buildings then I had about 100k income. Reason for that is that if you look long term you shouldn't waste time and money on later useless buildings. Now I have buildings which costs 3mil and more. My suggestion at some point stop upgrading early buildings- concentrate on movie theaters and lofts. Yes it probably will be slow for start but will speed up. These two buildings long term. My example : I started concentrating on economy then I reached 200k/h in about month or so I'm on 440k/h. Yes I do have all good gold buildings. Use spreadsheets !

  6. #21
    Verbose Veteran Jill's Avatar
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    Quote Originally Posted by Nicholost View Post
    Good post. I agree with your analysis. As a matter a fact, I just deleted my two laundromats and pizza parlors. My $/hr dropped substantially when the laundromats went away, but it had no impact on my daily money collected. I don't miss 'em.

    So where do you think the cutoff is for a building can be flagged for deletion? 5%?
    I did the same and dropped my laudromats but at a much earlier stage when my income was $13k it dropped hugely to $8k, I cursed myself for doing it then but now I believe they just inflate your income and I'm glad I done now.

    My income one is touching $244k and I refuse to increase my hourly buildings, they are just a false figure in my optinion.
    Last edited by Jill; 04-13-2012 at 09:19 AM.
    Shoot for the moon and even if you miss you will end up among the stars

  7. #22
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    Haven't read the analysis, but I'm sure it is sound.

    I deleted every low-level building that wasn't 12/24/48 hour, and even deleted some of them that were within this synch range.

    Why? Because I didn't like them any more. I spit on them. They paid for themselves many times over, so I deleted them without a care.

    Some guy wandered into my hood during demolition and started meowling on about ROI and the fact that these buildings were 'pure profit', so I shot him in the face and set fire to his spreadsheets

    The only early stage buildings I have now are 2 x L10 Houses (they will stay forever), and 2 x L8 Gun Shops (will probably let them stay permanently too).

    On the 'at risk of demolition list' in this order are a Warehouse at L7, 2 x Pawn Shops at L7, and 2 x Tattoo Parlours at L7 - these can stay until I need the space for better buildings.

    For purely aesthetic reasons I do not want a big sprawling hood, I want to keep it trim, and ultimately only have classy buildings.

    Those damn Crematoriums are uglier than my wifes Mum. They will have to go one day too.

  8. #23
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    Sup.... Got back into econ again after a break.....

    Im aiming to get rid of the fluff that i don't need and have a good econemy off a select number of buildings...

    Im not leveling past 127

    So my keep and upgrade pile are.......

    MT = lvl 6
    Lofts = lvl5
    Rock cafes = lvl1
    Upscale = lvl1
    Gents club = lvl 1
    Pirate Tav = 1

    Condos, then hotels, then credit agancy. then nightclubs to be added to the above list. These are the only buildings I want in the game at some point. So may as well start leveling them now..... Think i have my order

    Lofts, then upscales, while buildings condos, then rock stars , mabye MTs while i save for hotels, then ....... i'll replan


    Below are my keep for a long time mabye odd upgrades... mabye delete later pile
    Doms level = lvl 6
    Beach in = lvl 4s
    Brwonstone = lvl 3s

    These will prob go when i need room and i dont have space

    house = lvl 9
    Crem = lvl 1


    2 of all buildings....

    Any one got any good pointers?

  9. #24
    Articulate Author white frog's Avatar
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    Quote Originally Posted by NotsoFunzio View Post
    Any one got any good pointers?
    I think the upscales are a more efficient upgrade over the Lofts (depends on your income and bankroll). I'm not sure about the Gents club and Pirates Tav. Try downloading the calculator in my signature, and plug the appropriate numbers in. This will tell you what the fastest way to increase your econ!
    CC "All-In-One" Spreadsheet version 4.0
    Tutorial on "Selling Low Level Buildings:"
    Part 1
    Part 2

  10. #25
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    Quote Originally Posted by white frog View Post
    I think the upscales are a more efficient upgrade over the Lofts (depends on your income and bankroll). I'm not sure about the Gents club and Pirates Tav. Try downloading the calculator in my signature, and plug the appropriate numbers in. This will tell you what the fastest way to increase your econ!

    Thanks buddy... Im not into the whole spreadsheet thing.

    I like to wing it.... Im only upgrading lofts because they now have a long upgrade time... Im on 159K i think. Not much in the bank. Just need time, so the long good loft upgrades make sence while i save for condos. Then im hitting the upscales hard. 12K buildings will give me the money to upgrade the upscales with the short upgrade times and expensive upgrades. I hope


    I wnt the condos, now because I want to get start on the good buildings that will take forever to build
    Last edited by NotsoFunzio; 04-13-2012 at 10:03 AM.

  11. #26
    Articulate Author duelblade's Avatar
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    Quote Originally Posted by Holicaholic View Post
    I don't think you should ever really need to sell money buildings. Electronic stores and Arcades are the only two I'm on the fence about, but overall you should be able to expand and make more room before needing to sell.

    This only holds true if you're going for a purely economic hood. If you put up decorations and try to make it look nice then you'll come to a crossroads of selling vs. expanding since the building outputs won't justify an expansion but you'll need more room.

    I plan on keeping all my buildings for as long as possible, even if they don't generate as much income as their higher level counterparts.


    Now this thread is almost worth a nickel!!!
    this is how I play :d saving up for a 2.4m upgrade now
    level 62
    attack 6029
    defense 6737
    income per hour $47343
    (updated 4/28/12)

    iphone (main) id: 643-448-084
    ipod touch (second account) id 320-739-138

  12. #27
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    Thumbs up

    Quote Originally Posted by Burn View Post
    Haven't read the analysis, but I'm sure it is sound.

    I deleted every low-level building that wasn't 12/24/48 hour, and even deleted some of them that were within this synch range.

    Why? Because I didn't like them any more. I spit on them. They paid for themselves many times over, so I deleted them without a care.

    Some guy wandered into my hood during demolition and started meowling on about ROI and the fact that these buildings were 'pure profit', so I shot him in the face and set fire to his spreadsheets

    The only early stage buildings I have now are 2 x L10 Houses (they will stay forever), and 2 x L8 Gun Shops (will probably let them stay permanently too).

    On the 'at risk of demolition list' in this order are a Warehouse at L7, 2 x Pawn Shops at L7, and 2 x Tattoo Parlours at L7 - these can stay until I need the space for better buildings.

    For purely aesthetic reasons I do not want a big sprawling hood, I want to keep it trim, and ultimately only have classy buildings.

    Those damn Crematoriums are uglier than my wifes Mum. They will have to go one day too.
    I agree..........

  13. #28
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    I said same thing until it cost me 7 mill to expand, which could potentialy upgrade my upscale to lvl2 or my loft to 5. It's not an easy decision to make, but it all depends on what your after.
    I can always buy those gas stations, or pizza palors later when I have the bankrole to expand, without sacrificing a good upgrade. If I can't fit my night clubs in when it's time to build, you bet you a$$ I'm gonna say goodbye to those laundry mats and electronic stores.

  14. #29
    Consistent Contributor
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    Quote Originally Posted by white frog View Post
    I've seen a lot of threads on here with people asking about selling off the early buildings as opposed to saving up for hood expansions. I thought I would throw in my two cents:

    When considering this dilemma, one major factor comes to mind, and that's the percentage of your overall income that the building in question provides. When considering this, you should take into account what percentage it would be at level 10.

    The bottom shelf percentage # will depend on your level. For example, at the earlier levels (1-30 or so) I wouldn't even consider getting rid of any income. As you progress, buildings that provide a meager 1-3% of your income can be replaced with new buildings that can provide a much larger percentage.

    I'm currently at level 41 with a daily income of $1,331,374. I still have quite a few lower level buildings that aren't at level 10 (and never will be). One example - I have 2 Pizza Parlors both at level 5, that provide $2,250 each per day, combined $4,500. The two buildings combined currently account for 0.34% of my total income, and therefore are more a waste of space than an income provider. At level 10, those numbers would increase to $22,500 per day at 1.67%. This is still extremely low for my progress! Two level 10 Icecream Shops would provide $85,500 per day, and be a total of 6.05% of my current income.

    The same applies for Laundromats too. Currently, my two laudromats account for 0.19% and 0.25% of my income. This, however, greatly depends on how many times a day you collect on them. I estimate that I only collect 12 times per day. At the very most, if I collected the full 288 times per day, then they would be much more valuable at 4.13% and 5.41%. This would be worth keeping, but let's get real... who's gonna collect that many times. At 50 times per day, it would be 0.78% and 1.02%. At level 10, my 12 collections per day would increase the percentage to 0.67% combined. Needless to say, at my collection availability, I will be getting rid of my LM's soon.
    I just wanted to add my two thoughts to this wonderfully written quote...
    I agree about getting rid of stupid low level buildings once they become absoultely useless... however! I am offended that he calls the laundromat a useless building...
    I remember doing the math one day If you collect from a laundromat every 5 minutes without missing a beat... and do not eat / sleep ect... you will collect over 100k a day from a laundromat at level 10... to me this could be considered useful.

    My two cents.

    Laundromats FTW

  15. #30
    Prominent Poet BigMoney's Avatar
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    Okay, I didn't bump this thread, but since it's already here, I wanted to make a point that no one in this topic made. I have a fairly decent sized hood (next expansion costs $10 million, so I don't know what expansion number that is). My hood is completely packed, with barely a square of wasted space (where there are buildings anyway, recently expanded again and haven't built new buildings yet). I have one neighborhood block (the big rectangular block directly below where your character spawns in your hood) completely packed with useless buildings (nothing above level 5: pizza parlors, delis, Chinese restaurant, pawn shops, barber shops, gas station, etc). Now, I'm all about the IPH and whatnot, but a serious drain on my income comes from replenishing defensive explosives when a dedicated rival feels like robbing my worthless buildings (I'm pretty good at pushing buttons, usually I want the links to their hood). I collect on all of my big money buildings without a second to spare (NCs, lofts, churches, Upscales, etc), but the timers on all these weaker buildings makes it impossible to collect on time. So a lot of times when people rob my buildings (and by a lot of times I mean all the time, I can't remember the last time someone robbed one of my good buildings), it costs more to replace the explosives than the money that was actually robbed.

    So although I've yet to delete any, one of the reasons I want to start getting rid of these is that I can't possibly manage all the different timers on buildings that don't produce enough to be worth it. The main reason I haven't is because I fit these buildings together SO perfectly without wasting any space whatsoever, like a masterful puzzle. Which is a really dumb reason not to delete a building.

    Edit: I'm not 100% sure what I'm going to do, but it stopped being worth it to upgrade these buildings long ago with all the other buildings I have available to upgrade (and the means to do so). I'm definitely going to delete the crappy buildings on a 3-hr timer, and probably the ones on a 6-8hr timer as well. I guess the tattoo parlors, gun shops, and pawnshops can stay since I can sync their collections with my bigger money buildings (which will at least prevent them from being robbed), but I doubt they're too terribly economical to keep either.
    Last edited by BigMoney; 04-29-2013 at 01:04 AM.

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