Interesting observation about rates of progression

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  1. #1
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    Interesting observation about rates of progression

    I was trying to figure out how the 1- build/upgrade time, 2- cost of upgrade and 3- income of the money buildings increase and noticed something very interesting:

    - the cost of the upgrades increase exponentially (2^x)
    - the income of the buildings increase quadratically (x^2)

    I could not figure out exactly how the time increases, but it seems to follow some S-shaped curve.

    Since you know the cost of the upgrades increase exponentially, ordinarily you would need 2 data points to figure out the whole curve. However, since the base of the exponent seems to be 5/3 for all money buildings, you only need to have 1 data point and you have the whole cost schedule (of course there is round off error). So if:

    g(n) = cost to upgrade building to level n

    then

    g(n) = (5/3)*g(n-1)

    Since the income raises quadratically, once you have 3 data points you can figure out the income schedule (recursively). I'll spare you the math and tell you that if:

    f(n) = the income of a building at level n

    then

    f(n) = 3*(f(n-1)-f(n-2)) + f(n-3)

    this holds for all buildings.

    So you can verify that this works, I'll post the schedule for the armory:

    level time income cost
    1 0.05 400 1,500
    2 0.25 800 2,500
    3 0.75 1400 4,200
    4 4 2200 7,000
    5 12 3200 12,000
    6 24 4400 19,500
    7 30 5800 32,500

    Hopefullly this will help some of you plan money building upgrades.

  2. #2
    Prominent Poet Tramp Stamp's Avatar
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    http://www.funzio.com/forum/showthre...ithm-explained

    All money buildings are Type B in Modern War. Interesting note on times, which seem to follow a formula much more closely in Modern War. There is no pattern in Crime City. I assumed that values were assigned by lookup tables but apparently it's formulaic after all.
    Last edited by Tramp Stamp; 12-27-2011 at 02:38 PM.

  3. #3
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    I don't play Crime City, but that was a very interesting read. I think we are actually saying contradictory things. In that post, you say:

    Growth Type A follows a Triangular numbers sequence (which is quadratic)

    Growth Type B follows a Fibonacci sequence (which is essentially exponential where the base of the exponent is the golden ratio)

    I agree that the Modern War buildings follow a Type B payout, however, the payouts do not grow exponentially. I'm claiming they grow quadratically and your Type B schedule is actually quadratic. In fact, I can give you a quadratic formula that fits your Type B table perfectly (except at level 10):

    payout = 0.25*(level)^2 + 0.25*level + 0.5

    I'm not sure how that Type A table grows, but it seems faster than quadratic and slower than exponential.

  4. #4
    Prominent Poet Tramp Stamp's Avatar
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    I don't think I ever claimed exponential growth. As for labeling the sequences, I just looked at the numbers and it was very obvious that someone had them in mind when designing the payout systems. Type A actually grows faster than a triangular sequence while Type B is nerfed compared to a true Fibonacci sequence.

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