a fair warning to gold players... - Page 2

GREE

DECAGAMES Forum - Powered by vBulletin
Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 37

Thread: a fair warning to gold players...

  1. #16
    Verbose Veteran
    Member Since
    Dec 2011
    Location
    New Hampshire
    Post Count
    532
    Or, or you will get to build a new money building. Level 1 Brothel, 2,999 Gold to buy and collects 10% more than any weapons building ever could. Bonus feature, there is a cute little woman in high heels walking around the building.

  2. #17
    Verbose Veteran frenda's Avatar
    Member Since
    Dec 2011
    Post Count
    619
    Dover, I'm on board with that "upgrade". Funny thread and good info. I think Ebony misunderstood, or I did. It's 4x the number of allies, not the number of level that determines max troops in an engagement. I don't see any reason to have more troops than you can fight with. And there's no reason to have tons of allies until you get higher in levels either. I haven't found that sweet spot yet, but I'm mostly losing one or two scouts and very rarely losing higher quality troops or valor units. Just my 2 cents worth.

  3. #18
    Newbie
    Member Since
    Sep 2011
    Post Count
    48
    You misunderstood.

    The "theory" is that anything over 20x your level will cause excessive casualties. I have already dis proven that, anecdotally.

    I think it is as the game tells us. 4x the number of allies for equipment. I am almost down to that so I will see if it is true.
    -----
    Well so far, it's not working. I have casualties. It doesn't seem to be as many, but I haven't done enough attacks to come to any conclusion.
    Last edited by eb0nyknight; 12-22-2011 at 05:11 PM.

  4. #19
    Consistent Contributor
    Member Since
    Dec 2011
    Post Count
    150
    @eb0nyknight First, we obviously have different definition of "far above". when your att/def is 600-ish, you can only expect zero mortality in a confrontation with a 120-ish.
    Thats the theory of my part. it hasn't been confirmed analytically of course, however, its empirically true.
    when i was lv40, my attack was about 5.5k, and i always attacked those with 1000 defense. i lost 1-2 units every 60 fights.
    needless to say, i always keep the size of my practical army as big as possible . when lv15, 300 is an ideal number. lv15 with 186 units is a joke...look at the topic of this thread...i did point out "gold players" , didnt i?
    keep one thing in mind, your play style is lower than average, you have no right to overpower someone with zero casualty.
    keep one thing in mind, unless you are 5 times more powerful than your opponent, don't expect zero casualty at all.
    also, attack and defense dont seem to work simultaneously. when you are the attacker, only focus on your attack and your opponent's defense. so, according to your play style, no need to keep balance between attack and defense. buy some low-attack high-defense units. when i was 3000 att/def, i lost to someone whose att/defense were 1000/4000. u get the point.

  5. #20
    Consistent Contributor
    Member Since
    Dec 2011
    Post Count
    150
    I'd like to sum it up.
    First, i'm a gold player who always keeps my army practically as strong as possible. e.g. when lv20, my army size won't be lower than 400; when level 40, army size is around 800.
    i always strictly follow the alliance-army ratio rule. i hate waste. it's stupid that you have 1000 units while you can only bring 500 units to the battlefield.
    From lv1 through lv49, everything was perfect...i won 3000+ fights and lost less than 30. I got more than 250 loots while lost no more than 100 units.
    everything went south when i reached lv50 and exchanged 40k valor for super hornet.
    My stat became lv50, 11k att/def, 1300 units. i still attack those with around 1.5k defense.(not proud tho...lol)
    BUT the mortality became very uncanny... basically, one unit down every fight. i was really pissed and frustrated. so i started digging.
    i consult a few ppl, they gave me the idea that lv50 was a threshold. the insane mortality is a high-lv vs. low-lv penalty. i ruled that out by attacking a lv60 of 1.3k att/def. i still suffer mass casualty. so this level thing is not the key.
    then it's either about the 300 excessive units or the combination of high-ends and low-ends.
    you c, for a lv50, only 1000 units are effective, but i have 1300, is this what caused the high mortality?
    also, before lv50, i dont have any high-ends.(those produced in elite training facility/robotics/adv.air base/dry docks)...is it because i now have both low-ends and high-ends in my troop that makes the low-ends extremely vulnerable???
    Im still exploring. If anyone has insightful understanding, i'd appreciate it if you can share.

  6. #21
    Master of Musings Agent Orange's Avatar
    Member Since
    Nov 2011
    Location
    Toronto Canada
    Post Count
    4,023
    I'll pop in a bit of data here, I'm about to attack someone who is L35 with 584 allies, 618 units, 1655 attack, 1825 defense. I am L65, 626 allies, 1743 units, 10788 attack, 14053 defense.

    Attack #1, I win. But loose 3 units, 1 scout, 1 oil destroyer, 1 Eagle Fighter 12/9!
    Rival looses 1 Engineer, and 1 Medic.

    Attack #2 I win with zero losses. Rival looses 1 scout and 1 army truck.

    I'll stop, don't want the poor fellow to think it's personal.... but that first attack was pretty costly considering the stats and these heavy losses are what we have been seeing lately.

    Also as someone else pointed out, I am also seeing weird results in my sitreps each morning. A lot of loose the first attack, then win the second and quite often the attacker is taken off guard and winds up depositing a good chunk of change to boot because they haven't put the cash in their vault.
    Modern War
    IOS - Agent Orange - ID 863 440 860
    Free player
    Playing since 11/08/2011
    Level 240+

    Android - Agent Orange -ID 179 321 004
    Free Player since 7/18/12
    Level 33+

    War of Nations - Agent Orange - Quit the game
    Free Player since 5/30/13

  7. #22
    Lurker
    Member Since
    Dec 2011
    Post Count
    2
    Quote Originally Posted by Tramp Stamp View Post
    Sadly a hooker might be cheaper.
    that is some funny ****... yes, playing with your right hand should be cheap and easy. LOL!!
    K Dawg

    Modern War #930-458-284

  8. #23
    Consistent Contributor
    Member Since
    Dec 2011
    Post Count
    150
    Quote Originally Posted by K Dawg View Post
    that is some funny ****... yes, playing with your right hand should be cheap and easy. LOL!!
    cheap, easy and no contraceptives...
    moreover, when you are tired of right hand, try switching hands. feels like a total stranger.

  9. #24
    Newbie
    Member Since
    Sep 2011
    Post Count
    48
    Quote Originally Posted by zynshmily View Post
    @eb0nyknight First, we obviously have different definition of "far above". when your att/def is 600-ish, you can only expect zero mortality in a confrontation with a 120-ish.
    Thats the theory of my part. it hasn't been confirmed analytically of course, however, its empirically true.
    when i was lv40, my attack was about 5.5k, and i always attacked those with 1000 defense. i lost 1-2 units every 60 fights.
    needless to say, i always keep the size of my practical army as big as possible . when lv15, 300 is an ideal number. lv15 with 186 units is a joke...look at the topic of this thread...i did point out "gold players" , didnt i?
    keep one thing in mind, your play style is lower than average, you have no right to overpower someone with zero casualty.
    So what's your explanation when I attack someone with 80 defense and I get the same results as when i attack someone with 300 def??????

    What does having gold have to do with anything unless you are venting because you feel like a sucker?

    You may believe in your theory, but it doesn't play out. It doesn't matter whether you are level 50 or 5, unless you are saying that the programmers put that in the algorithm. Again, you have no support for that. I am trying to do an objective test as to what maybe the cause of these casualties, you on the other hand have pulled some theory out of air and are clinging to it like a bum with a bottle, when you have no evidence for it's support.

    To each their own.

    Looks like (anecdotally) neither of our theories pan out. I am below the 4 per unit threshold and I am still losing 1-2 units per attack, regardless of the enemy army defense.

  10. #25
    Lurker Djin's Avatar
    Member Since
    Dec 2011
    Location
    New London, CT
    Post Count
    19
    I am playing as the Chinese and I too have noticed now that I've hit level 15, all the people I usually had no problem attacking, now all of a sudden I lose several troops almost on every attack. I have attacked people two levels below me with a lot fewer alliances and lost. I have attacked people the same level and lost. I won 230 out of 287 missions, and now all of a sudden my lost jumped from a few to now 71.

    I noticed that the higher I get in levels, the more troops I lose. This is frustrating when I have 100+ of a lot of foot troops and I get the **** kicked out of me by a handful of ragtags and some bull**** player who has a base that looks like something you'd find in Iraq.

    This game needs to seriously fix this type of ****. My military couldn't be touched, and now all of a sudden it's like my military started to fight with sticks and bubble wrap.
    It's only impossible until you've tried it.

  11. #26
    Consistent Contributor
    Member Since
    Dec 2011
    Post Count
    150
    Quote Originally Posted by eb0nyknight View Post
    you on the other hand have pulled some theory out of air and are clinging to it like a bum with a bottle, when you have no evidence for it's support.
    Are you selectively blind?
    I list bunch of numbers to illustrate what happened.
    again. lv45-lv49, my army strictly fit the biggest capacity. No excess. And i fought more than 500 battles. The average loss was 1-2 units for every 60 battles. What does that tell ya?
    Plus, the part that baffled me was when my army surpassed the biggest capacity.
    if you have any sense of logic, the deducible assumption is "excessive units make the troop vulnerable." ur army is way below the capacity, its not even your case...
    Who the hell cares about your under-sized army????if u wanna discuss rationally, your more than welcome. if you wanna meddle with your own petty experiment, you are on your own....

    Just FYI, i dont believe in ostentatious display of wealth, especially in a virtual game where no one can even recognize my face. I have some spare money and i dont like being a loser, thats all. If i couldn't afford to spend a little on a game, i wouldn't be playing games at all. i'd have far more serious things to consider in real life.

  12. #27
    Consistent Contributor
    Member Since
    Dec 2011
    Post Count
    150
    Quote Originally Posted by eb0nyknight View Post
    Looks like (anecdotally) neither of our theories pan out. I am below the 4 per unit threshold and I am still losing 1-2 units per attack, regardless of the enemy army defense.
    I suggest you refer back to #20... which you may have missed. what you are exploring is not that related to my subject... i never mention anything about "blow the 4 per unit threshold", nor do i want to care. that doesn't concern me.
    I am interested in knowing what is the reason that leads to the phenomenon that my army becomes much stronger, but the mortality is significantly increased.(of course, the opponents are equally weak...)
    it doesn't make any sense to me!!! if you have any proposals about that, im all ears.

  13. #28
    Master of Musings Agent Orange's Avatar
    Member Since
    Nov 2011
    Location
    Toronto Canada
    Post Count
    4,023
    Zy, I'm starting to suspect this player is at a much lower level than we are so his data is incomplete.
    Modern War
    IOS - Agent Orange - ID 863 440 860
    Free player
    Playing since 11/08/2011
    Level 240+

    Android - Agent Orange -ID 179 321 004
    Free Player since 7/18/12
    Level 33+

    War of Nations - Agent Orange - Quit the game
    Free Player since 5/30/13

  14. #29
    Consistent Contributor
    Member Since
    Dec 2011
    Post Count
    150
    @eb0nyknight
    a little logic lesson here. You CANNOT take the converse for granted!
    Just because i said "excessive army is vulnerable", You can't draw the conclusion that "insufficient army is solid."
    your viable contradiction could be "excessive army doesnt correlate to high casualty". your ground of argument could be " you are level 15 with 400 units, and you barely lose units". that is something which can get me into thinking it over...
    suppose you and i are walking on a street. you point at a lady and tell me "she's not my mom." Does that give me the information to believe that "she is your daddy"???
    you cant disprove something by showing its converse is wrong...

  15. #30
    Consistent Contributor
    Member Since
    Dec 2011
    Post Count
    150
    Quote Originally Posted by Agent Orange View Post
    Zy, I'm starting to suspect this player is at a much lower level than we are so his data is incomplete.
    who cares... the casualty in this game is a damn mysterious puzzler...its changing more irregularly than my GF's cycle of menstrual period...
    I just noticed one crazy man...
    Stephen, a lv76 with 48K attack and 44k defense, swings by my base on a daily basis... wonder how much he spends...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •