So, I'm willing to be a lot of folks poking around in here probably play crime city as well. I was wondering if folks noticed many differences in the game mechanics/rules?
Just a few things that seem to be interesting:
-The entire inventory is like explosives but... well, you lose them more.
I was really surprised to lose inventory doing a map mission, but there you are! I got really excited about farming tree snipers from the boss on the second map until I realized my top infantry were getting wasted! Oh well...
-Fight rewards seem different.
I keep hoping that beating up on folks will allow me to augment my inventory but so far in 30 fights won (where I was actually the aggressor, if you believe that!) no drops other than valor and xp (not complaining...).
-Defense buildings have range.
So... I was really surprised to see that in the forms. I'll have to figure out what that means to me, though I'm taking a more mellow approach with regards to my economy this time around.
-Expansions have a set size.
No more expanding along an entire border... I'm curious about the cost mechanics here.
-Vault has no cost but needs upgrades.
Hm... interesting...
What else are folks seeing?