Experiences

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  1. #1
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    Experiences

    So, I'm willing to be a lot of folks poking around in here probably play crime city as well. I was wondering if folks noticed many differences in the game mechanics/rules?

    Just a few things that seem to be interesting:

    -The entire inventory is like explosives but... well, you lose them more.
    I was really surprised to lose inventory doing a map mission, but there you are! I got really excited about farming tree snipers from the boss on the second map until I realized my top infantry were getting wasted! Oh well...

    -Fight rewards seem different.
    I keep hoping that beating up on folks will allow me to augment my inventory but so far in 30 fights won (where I was actually the aggressor, if you believe that!) no drops other than valor and xp (not complaining...).

    -Defense buildings have range.
    So... I was really surprised to see that in the forms. I'll have to figure out what that means to me, though I'm taking a more mellow approach with regards to my economy this time around.

    -Expansions have a set size.
    No more expanding along an entire border... I'm curious about the cost mechanics here.

    -Vault has no cost but needs upgrades.
    Hm... interesting...

    What else are folks seeing?
    -duder
    Crime City: 674 597 607

    Modern War: 749 606 018

  2. #2
    Master of Musings Agent Orange's Avatar
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    Vault has a cost plus the biggerbthe upgrades the longer it takes to build.

    For fights look at your goals, you will have several things to achieve, x number of fights won against rivals at or above a specified level, fights won against rivals with a specified number of allies, or just winng x number of consequtive fights.

    When you complete those goals you gain extra valor and xp. Valor can be extremely useful in the higher levels as it can be used to buy Stealth Frigates which have a decent attack value or other weapons.

    Some items such as medics increase your defensive strength this is addeddirectly to the totals you see in your profile.

    Ok now that you know most of my secrets please add me to your allie list! ;^)

    863 440 860

  3. #3
    Consistent Contributor Popeye The Sailor Man's Avatar
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    I think you can firstly assume everything is like cc
    Firstly valour is respect, get valour equipment it's better then cash equipment remember all your items are at risk all the time it seems that this is down to a risk factor which is different depending on the items.

    To get more valor I'm guessing you have to complete the goals like on cc for instance win 2 fights in a row That's how I got all my Yamaha bikes on cc so I'll apply the same dynamics to this.

    The thing I'm doing at the moment is building all the money buildings since ROI is much higher on this game possible to counter the consumable aspect.

    Also im focusing all my encomical power into sea power. To make maximum use of my bonus.

    Anyone else playing like this?

    Edit: defence building are **** now tho
    CC Add Me 135 996 695
    Level 68
    Jobs completed:1598 Fights won:5675 Fights lost: 126
    Robberies won: 1645 Robberies lost: 5 mafia members: 264
    mafia attack:7958 mafia defence: 12209
    income per hour: 36654
    MW Add me 713 602 528
    Level 7
    Jobs completed:18 Fights won:181 Fights lost: 12
    Raids won:10 raids lost: 3 alliance members: 3
    Total attack: 49 Total defence: 110
    income per hour:30433
    CC guide
    http://www.funzio.com/forum/showthre...Advanced-Guide

  4. #4
    Master of Musings Agent Orange's Avatar
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    Goals give you bonus valor.

    I also am working on sea power, have 87 stealth frigates plus a lot of medics and some lower value soldiers. I realized that the sub pen is a waste of cash for two reasons, the weapons it unlocks are too expensive and it takes forever to upgrade plus cost too much money. I stopped at l6 shipyard and built a crapload of frigates. They get wacked fairly easily in battle but once you have done a lot of fights you get big valor bonuses.

    I built a lot of defensive buildings even though nobody seems to have figured out what their defensive multiplier is. If you just make a lot of money buildings but have weak defense value someone can come in and wipe you out, unless you are on a lot and can keep clearing them before you get raided.

    Allie me and see how I've placed my Sams in the middle of my money buildings plus overlapped coverage. I don't think you can see the blue range halos though just the base owner can.

    863 440 860

    I upgraded to turrets as fast as I could afford to, then Sams.

    I have not bought gold or cash. If you do buy the high attack and defense value SSGN, Cobra gunships...

    But the trick is either to have a couple of allies and a few (as many units as your allie count allows) or get a crapload of allies which allows you to bring more units into battle, I think I can bring 180 units out of my profiles total right now. This shows up in your attack results, worth looking at during a fight as it also tracks units you might have lost.

    Best setup was a guy with 3 allies and several Nighthawks. By keeping the low allie count he stays grouped in with weak players since new players don't have many allies.

    Been tempted to drop my allie count and give him a real nasty surprise when I figure out the cutoff point. So if you see me asking folks to add me again you'll know what happened.

    The big mistake going the other way are the new players with hundreds of allies and no decent weapons, they get massacred because they are being grouped with guys like me at the opposite end of the scale. Granted they are handy for gaining pts towards goals.

  5. #5
    Master of Musings Agent Orange's Avatar
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    Link to my replies to your older post.

    http://www.funzio.com/forum/showthre...5610#post65610

    If link is crapped it's popeyes 10 gold thread. I hate writing on the iPad.

  6. #6
    Consistent Contributor Popeye The Sailor Man's Avatar
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    Yeah it's the same way that cc works just keep with the guys you can fight don't add mafia too quick. Make others add you and let the adds accumulate till your ready to expand.

    The money seems to come in quick on this game will be interesting to see what I get my hourly rate up too
    CC Add Me 135 996 695
    Level 68
    Jobs completed:1598 Fights won:5675 Fights lost: 126
    Robberies won: 1645 Robberies lost: 5 mafia members: 264
    mafia attack:7958 mafia defence: 12209
    income per hour: 36654
    MW Add me 713 602 528
    Level 7
    Jobs completed:18 Fights won:181 Fights lost: 12
    Raids won:10 raids lost: 3 alliance members: 3
    Total attack: 49 Total defence: 110
    income per hour:30433
    CC guide
    http://www.funzio.com/forum/showthre...Advanced-Guide

  7. #7
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    @ popeye

    That's pretty much my assumption - I'm actually pushing an aggressive offense low ally with valor equips strategy. I started this morning and I've been able to get to lvl 9 in a few hours (I've lost one fight/raid so far). I hoping to see some better xp and valor per fight/raid payouts at some point, but we'll see...

    The ROIs are much better, but it doesn't look lik you can't jump down the build chain like you could in crime city, so I'm eschewing the economic portion this time (I make money from your buildings, thank you!)
    Last edited by duder; 12-02-2011 at 09:38 AM.
    -duder
    Crime City: 674 597 607

    Modern War: 749 606 018

  8. #8
    Verbose Veteran Duke.0's Avatar
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    From what i have seen:

    1) "HINT" in this game says

    "Each ally allows you to bring 4 additional units with you into battle"

    ....Which means...you can bring 4 of anything into a battle?

    2) Valour is the same as Respect points

    3) it seems everything is like explosives and is expendable

    I'll report more when i find out more, i just started 10 minutes ago

    Duke
    Crime City 134 879 357
    Modern War 124 871 397

  9. #9
    Verbose Veteran Duke.0's Avatar
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    4) you can raid buildings 3 times now (my example was a command center) and all 3 times bring in money. First was 1500 Second was 1500 and third time was 3000

    Duke
    Crime City 134 879 357
    Modern War 124 871 397

  10. #10
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    Quote Originally Posted by Duke.0 View Post
    4) you can raid buildings 3 times now (my example was a command center) and all 3 times bring in money. First was 1500 Second was 1500 and third time was 3000
    Yup, in this game you win a lot and lose a lot. I once raided a level 5 Biodome and 500k from it.
    Kingdom Age
    Level 10 Rogue
    Attack 299
    Defence 557
    Income Per Hour: 614

    252-794-422

    Modern War
    Level 110 China

    youj's Gold-less, Valour-less Guide to Success:
    http://www.funzio.com/forum/showthre...ide-to-Success

  11. #11
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    @ Duke
    Yep, you can bring 4 of anything. If you picked a country other than US or Iran, you can have your entire inventory be based on the unit type your nation has an advantage in to get an overall 10% boost to atk/def.
    -duder
    Crime City: 674 597 607

    Modern War: 749 606 018

  12. #12
    Verbose Veteran Duke.0's Avatar
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    So ideally you would want your army based on your specialty (i picked germany) so i would have more ground units and spend more money on ground stuff than air or what ever...

    Duke
    Crime City 134 879 357
    Modern War 124 871 397

  13. #13
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    that's the idea.

    One quick note - the fighting economics on this game are very different. Where in CC you can be really successful focusing on an atk/def per ally, MW is all about maintaining an army. I'm beginning to think it is important to have enough allies to be able to bring cannon fodder to protect your stronger inventory pieces - stuff with a higher burn rate to protect your lower burn more powerful pieces.

    If you want to pursue a small army strategy the only viable option is to have a really big economy so that you can replace the pieces you lose. Otherwise your loss per fight will far outweigh your reward per fight. Just something to think about...
    -duder
    Crime City: 674 597 607

    Modern War: 749 606 018

  14. #14
    Verbose Veteran Duke.0's Avatar
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    Oct 2011
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    Whats the max army size for the game? Your level x 5 ?

    And what is your name on Modern war? i think you accepted me but i'm not sure .

    Duke
    Crime City 134 879 357
    Modern War 124 871 397

  15. #15
    Consistent Contributor
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    I did accept you!

    I'm playing as duder. Not certain on max size, I'm at level 14 and I only have 8 allies. I only just realized that I really needed more - I burned through a lot of valor units, but my burn rate on good units has gone down since I started bringing light gunners to my fights.
    -duder
    Crime City: 674 597 607

    Modern War: 749 606 018

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