useless temp mods received in january

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Thread: useless temp mods received in january

  1. #1
    Articulate Author
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    Nov 2012
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    useless temp mods received in january

    Hello,


    I want to compile a list of all temps mods that we have received recently that turned out to be useless
    (because the event failed, or the date was badly calculated, whatever).
    You can help by posting your screenshots below.
    I'll adapt the list in the original post.

    The goal is of course to ask deca for a better mod for each item (for everybody, not just me).
    I think it is more fair for everybody, than just get 1 sorry item for the lot.

    I prefer that they remove the time restriction, but Deca has the final decision of course.


    TIA
    Gunny

    Recent items received with useless mods:

    Fernando Hitnrun R6 +4 energy regeneration until 01/29:
    this could only be enjoyed for maximum of 2 days (when your syn finished Day 4) and there was no LTQ up IMHO.
    Fernando Riot Baton +2 Energy regeneration until 01/29:
    this could only be enjoyed for a couple of days (when you killed boss 132).
    Tijuana Blast Hydrant -10% Empire Health Regen until 01/29:
    there was no war during that temp mod.
    Diego Killer Van +2 energy regeneration until 01/29:
    no LTQ to exploit it.
    Diego FBI Vest +4 energy regeneration until 01/29:
    no LTQ to exploit it.
    Diego TNT +4 energy until 01/22:
    my favorite! This could only be won AFTER the end of the temp mod!!!
    Theodore Chem Spill +4% influence increase until 01/29:
    there was no war during that temp mod.
    Teodore Dragon Fire +4% street assault points until 01/22:
    first non test SA in january started on 01/26
    Teodore Mob V42 +16% influence increase until 01/29:
    there was no war during that temp mod.
    Teodore Toasted Death +16% Street Assault points until 01/22:
    first non test SA in january started on 01/26
    Christopher JL-MP5 +12% Street Assault points until 01/08:
    first non test SA in january started on 01/26

    Also usless if there is no war next weekend:
    Gulf Fire Axe -10% Emprire City Health Regen until 02/05
    Charoliar Snow Plough +3% influence increase until 02/05
    Last edited by gunny22; 01-29-2018 at 03:23 PM. Reason: adding to list as suggested by sister morphine

  2. #2
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    Fernando Hitnrun R6

    Screenshot_20180128-023044.jpg
    Gunny

  3. #3
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    Fernando Riot Baton

    Screenshot_20180125-215938.jpg
    Gunny

  4. #4
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    Tijuana Blast Hydrant

    Screenshot_20180124-075740.jpg
    Gunny

  5. #5
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    Diego TNT +4 energy until 01/22:
    my favorite! This could only be won AFTER the end of the temp mod!!!

    Screenshot_20180122-011340.jpg
    Gunny

  6. #6
    Articulate Author
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    Also usless if there is no war next weekend:
    Gulf Fire Axe -10% Emprire City Health Regen until 02/05

    Screenshot_20180125-231327.jpg
    Gunny

  7. #7
    Articulate Author
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    Nov 2012
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    Also usless if there is no war next weekend:
    Charoliar Snow Plough +3% influence increase until 02/05

    Screenshot_20180127-013614.jpg
    Gunny

  8. #8
    Articulate Author
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    Theodore Chem Spill +4% influence increase until 01/29:
    there was no war during that temp mod.

    Attachment 8134
    Gunny

  9. #9
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    Teodore Dragon Fire +4% street assault points until 01/22:
    first non test SA in january started on 01/26

    Attachment 8135
    Gunny

  10. #10
    Articulate Author
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    Nov 2012
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    Teodore Mob V42 +16% influence increase until 01/29:
    there was no war during that temp mod.

    Attachment 8136
    Gunny

  11. #11
    Articulate Author
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    Christopher JL-MP5 +12% Street Assault points until 01/08:
    first non test SA in january started on 01/26

    Screenshot_20171229-070037.jpg
    Gunny

  12. #12
    Master of Musings
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    Quote Originally Posted by gunny22 View Post
    Diego TNT +4 energy until 01/22:
    my favorite! This could only be won AFTER the end of the temp mod!!!

    Screenshot_20180122-011340.jpg
    Add in the latest '+2 energy' one which lasts until 29/01, with no LTQ to exploit it.

    Come on Deca. All these should be converted to permanent mods of, let's say 50% of the temporary value.
    "The Tokyo Rose of the Trailer Park"

  13. #13
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    Quote Originally Posted by sister morphine View Post
    Add in the latest '+2 energy' one which lasts until 29/01, with no LTQ to exploit it.
    Diego FBI Vest
    Diego Killer Van

    These 2? Added!

    Quote Originally Posted by sister morphine View Post
    All these should be converted to permanent mods of, let's say 50% of the temporary value.
    I fully agree!

    Screenshot_20180123-042526.jpg

    Screenshot_20180123-042526.jpg
    Gunny

  14. #14
    Consistent Contributor colec023's Avatar
    Member Since
    Apr 2012
    Post Count
    125
    Thanks for keeping this thread up to date gunny. We can use the information in our compensation discussions with DECA once the dust settles. I like the idea of conversion to 50% of full value as permanent.

  15. #15
    Consistent Contributor
    Member Since
    Aug 2015
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    Crime City
    Post Count
    142
    Winning temp mods was an idea gree started right before they handed responsibility over to deca. The prizes in boss events that are now temp mods used to be significant permanent prizes. Like mafia mods.

    Just dump the idea all together and bring back regular prizes for these goals. Most players don’t like working for prizes that expire.

    And it’ll save the developers time too. Instead of having to waste time back tracking to correct all these mistakes.

    This was a stupid idea off the jump. Going back to regular prizes would be beneficial to both sides.

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