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Thread: System Accounts

  1. #16
    Verbose Veteran HellRaizer's Avatar
    Member Since
    Jan 2014
    Location
    England / Essex
    Main Game
    Modern War
    Post Count
    960
    Quote Originally Posted by Stellaman View Post
    4,4,3, at least we know they are real plyrs. Gree could make 4 groups of 4 if they were 4 plyrs short, etc... HB is an auction event where plyrs basically are making highest bids for rewards. I want to face these accs on day 1 if anyone else at all is facing them. Maybe it cannot be fixed, but real plyrs facing Gree accs is not the answer and really looks bad on Gree right now.

    So there's one group that any player can get third by doing just one boss... using you logic from a couple of posts ago, that not fair..

    The only difference in what you have proposed that that the groups would be

    4 (+ 1 non playing account)
    4 (+ 1 non playing account)
    3 (+ 2 non playing accounts)

    There is absolutely no difference here.. other than the event doesn't crap out out your because groups can't be computed...

    So this still is 4,4,3 (it's just a technical solution to avoid failure)


    I work in an investment bank.. I work on an FX trading platform. The platform allows traders to buy and sell currencies.. this is a highly regulated system... yet our application has "system accounts" ... e.g. There is one account that applies interest overnight... if you look at it in the database it will actually say +£1,000 by System123 (First Name = System .. Last name = 123)... we have to follow a crazy amount of regulations and auditing procedures and yet the regulators don't fine us for having system accounts...
    Last edited by HellRaizer; 02-28-2017 at 05:38 PM.

  2. #17
    Banned
    Member Since
    May 2014
    Post Count
    1,625
    Quote Originally Posted by HellRaizer View Post
    So there's one group that any player can get third by doing just one boss... using you logic from a couple of posts ago, that not fair..

    The only difference in what you have proposed that that the groups would be

    4 (+ 1 non playing account)
    4 (+ 1 non playing account)
    3 (+ 2 non playing accounts)

    There is absolutely no difference here.. other than the event doesn't crap out out your because groups can't be computed...

    So this still is 4,4,3 (it's just a technically solution to avoid failure)


    I work in an investment bank.. I work on an FX trading platform. The platform allows traders to buy and sell currencies.. this is a highly regulated system... yet our application has "system accounts" ... e.g. There is one account that applies interest overnight... if you look at it in the database it will actually say +£1,000 by System123 (First Name = System .. Last name = 123)... we have to follow a crazy amount of regulations and auditing procedures and yet the regulators don't fine us for having system accounts...
    Thank you for the information HR. I think the issue stellanan is debating is a moral one compared to a technical one. He's debating as a player seeing "fake" accounts as immoral business practice, whereas you and Olap are trying to explain the technical aspect of it. I can understand both views, but I fully understand that gree has to put in these accounts and therefore don't see an issue.

    Keep up the good work

  3. #18
    Consistent Contributor
    Member Since
    Oct 2016
    Main Game
    Modern War
    Post Count
    147
    Quote Originally Posted by HellRaizer View Post
    How would you pair up 11 accounts into 3 groups?

    Equally so as no player as an unfair advantage
    If you had to join the event before you participate.
    Then it would be 3 groups with 3 players. Total 9 players in one event. The last two, they could not participate.
    This is one possible way?

  4. #19
    Administrator [PM] Aurelius's Avatar
    Member Since
    Aug 2016
    Post Count
    46
    The system accounts are a failsafe mechanism that did exactly that when the matching scripts failed - they allowed players to participate in the event. They do not attack, they do not earn points, they do not disadvantage the players and they do not provide any systemic advantages to any one player. Most of the feedback we have received on that failure state has been positive, and we will be continuing to use this approach moving forward when it makes sense to do so.

    As to the continuation of this discussion, opening up new threads on a topic that was locked is frowned upon. Please avoid doing so in the future unless you have received explicit moderator permission to do so.

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