Empire city battle health regen

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Thread: Empire city battle health regen

  1. #1
    Consistent Contributor
    Member Since
    Aug 2013
    Post Count
    105

    Empire city battle health regen

    Anyone with the mods for battle health regeneration having issues with it. When my health says 1 hour 13 minutes until full I should be able to hit once... won't let me until my health timer is less than 1 hour 12 minutes.
    Like the clock is working right with the health mod but not the actual game when trying to hit.

  2. #2
    Consistent Contributor Cindee429's Avatar
    Member Since
    Jan 2014
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    104
    Yes, I have the battle health regeneration & I have noticed the same thing ... takes longer .. my accounts that don't have the regeneration mods can hit at 1:14 but my account with it can't hit now until 1:10.. so the regeneration heath mods are not working properly .. I sent a ticket in ... many players are having the same issue. This needs to be fixed and we need to get compensated ..
    Last edited by Cindee429; 11-12-2016 at 08:08 PM.
    ​Cindy 🌟

  3. #3
    Articulate Author F@st's Avatar
    Member Since
    Apr 2013
    Main Game
    Crime City
    Post Count
    270
    4sc gain, dam spend, 20k gold for 4sc gain, gree have the record on this sale. Lol

  4. #4
    Articulate Author
    Member Since
    Aug 2016
    Location
    🔹️©4TCCP™
    Main Game
    Crime City
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    357
    Your standard regen allows 1 hit at the 1:15 mark on timer.. with the regen mod you should be able to hit at 1:16/1:17 even at 1:18 depending on mod size..

    If your not able to hit until 1:13 or 1:12 then its working backwards..

    As far as im aware, they have tested this but is working for them. They see no issue. I suggest if it happens this weekend.. take some screenshots.. update this post.. or mine about Regen.
    And send tickets also with ss to show your timer..

    Remember, standard 1 hit regen from empty will show 1:15 on clock exactly and you should be able to do 1 hit 🙂

  5. #5
    Dev Team
    Member Since
    Jan 2016
    Post Count
    120
    We have looked into this bonus further and found that is working properly. If you experience any issues with this bonus please send in a ticket and include a screenshot, your invite code, and what device you are using so that we can investigate further.

  6. #6
    Articulate Author
    Member Since
    Aug 2016
    Location
    🔹️©4TCCP™
    Main Game
    Crime City
    Post Count
    357
    Quote Originally Posted by StrongAntuna View Post
    We have looked into this bonus further and found that is working properly. If you experience any issues with this bonus please send in a ticket and include a screenshot, your invite code, and what device you are using so that we can investigate further.
    Thanks again StrongAntuna 🙂

  7. #7
    Articulate Author
    Member Since
    Aug 2016
    Location
    🔹️©4TCCP™
    Main Game
    Crime City
    Post Count
    357
    Someone has pointed out to me why there BFEC health regeneration time reductions are working backwards... because its doing +Time.. not -Time..
    In MW it is -
    In CC it is +
    Screenshot_20161127-013311.jpg
    Screenshot_20161127-013349.jpg
    So maybe its just the value that needs adjusting.
    Last edited by Dj ANGERFiST; 11-26-2016 at 05:36 PM.

  8. #8
    Consistent Contributor
    Member Since
    Aug 2013
    Post Count
    105
    Yup still happening to me. Can't hit until clock is under 1 hour 12 minutes
    Attached Images Attached Images

  9. #9
    Consistent Contributor
    Member Since
    Oct 2016
    Main Game
    Crime City
    Post Count
    127
    Glad I don't go after these mods. I'd prefer some other mods instead.

  10. #10
    Lurker
    Member Since
    Apr 2013
    Main Game
    Crime City
    Post Count
    17
    I suspect the answer from Gree is correct, in that it is working... But your total time scale is not the same... Those that purchased the mod, need to check the full recovery time when they empty their hits off. Without Mod, it would be 1:39:59 (assuming you were able to clear the full hit and then go check the time screen within a second). I bet with the mod added on, your time scale was reduced by the total percent that you purchased (1% being 1 minute, 2% being 2 minutes, etc). There are 6000 seconds (or 100 minutes) for a full recovery.

    Those who purchased the mod, next battle when you empty all your energy, go look at the total time to recover, and see if it's 1 hour and 38 minutes, 1 hour and 37 minutes, or 1 hour and 36 minutes (depending on if you purchased 1%, 2%, or 3%). By default with no mods, it should be 1 hour and 39 minutes and 5x seconds (again depending on how fast you get your hits in as your first hit the clock starts ticking).

    They scaled the reduction by the total number of minutes to recover, not the rate at which it recovers at... Not an ideal method, but then again it would be impossible to view if they kept the same seconds scale (and your seconds were ticking by 1% or 2% or 3% faster than the regular clock cycle...).

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